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Unity Asset - PlayWay Water System

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PlayWay Water System brings AAA-quality water to Unity. Its rich feature set and flexibility makes it an excellent choice for pretty much any game.

Simulation:
- Based on the recent oceanographic research.
- Hundreds of thousands of waves are simulated in realtime.
- Custom waves are supported through optional wave particle system or manual rendering to maps.
- Excellent foam and particle spray simulation adding a lot of realism to storm and windy weather.

Shader:
- Based on Unity 5 Standard Shader.
- Volumetric lighting and subsurface scattering.
- Tessellation.
- Improved shader microfacet model.
- Adapts to the target hardware. Supports all shader models: 2.0, 3.0 and 5.0.
- Renders correctly to the depth buffer and works with all common image effects (Depth of Field, SSAO, Scion).
- Forward and deferred rendering support.

Physics:
- Very realistic and simple to setup.
- Multithreaded, no performance impact.
- Performs simulation of buoyancy, drag and direct wave forces.

Underwater Effects:
- Realistic image effect.
- Wet lens effect applied when camera gets out of the water.
- Underwater audio filter.

Additional Features:
- Supports user-defined profiles to easily manage water states and separate artist workflow. User friendliness at its best.
- Planar reflections and reflection probes.
- Volume masking, to remove water from ships, underwater bases etc.
- Network synchronization component and optional predictability for cut scenes etc.

Also:
- Few geometries supported: radial grid, projection grid, uniform grid, custom mesh.
- Shader collection builder ensures that only necessary shaders get into the build.
- Full shader and C# source code included.

Additional PBR Assets:
- Galleon
- Boat
- Seagull with 3 animations
- Pontoon and lifebuoy

Mobile platforms support is currently experimental.

Gumroad - Bundle by Krenz Cushart

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https://gumroad.com/krenzcushart

How to draw human body in perspective

How to rotate stuff in perspective

How to control angle and proportion in perspective

3 in one package

package info here:

https://gumroad.com/l/jqcS

https://gumroad.com/l/ITxP

https://gumroad.com/l/ZJIno

Unity - Sci fi Characters Mega Pack 1.01

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*RELEASE DESCRIPTION*

This pack includes 22 mobile ready SCI FI models. mercenary human male (2.85 Ktris / 34 bones), pirate lieutenant ( 2.9 Ktris / 28 bones), pirate (2.2 Ktris / 22 bones), alien war veteran (2.8 Ktris / 34 bones), alien mercenary (2.9 Ktris / 34 bones), alien infantery trooper (2.34 Ktris / 34 bones), bounty hunter (2.3 Ktris / 32 bones), mercenary human female (2.7 Ktris / 34 bones), alien special forces psychic (2.5 Ktris / 34 bones), congressman civilian (2.06 Ktris / 21 bones), mech biped (around 4 Ktris), explosive spider bot (3.4 Ktris), assault robot (3.05 Ktris), trnsport mech (4.68 Ktris), Charcharosaurus (2.86 Ktris / 40 bones ), lucanops (2.23 Ktris / 34 bones), scaramar (1.2 Ktris / 17 bones), gastarias (650 Tris / 9 bones), gastaroid (2.46 Ktris / 34 bones), gastaroid queen (3.27 Ktris / 38 bones), tripodonte (normal: 760 tris, horned spiky version:1.9 Ktris / 11 bones).

https://www.assetstore.unity3d.com/en/#!/content/19831

*NOTE*

Seed till you Bleed!

Udemy - Concept Design: Unleash Your Creativity in Photoshop

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Course Description
Hi, I'm Marouane, welcome to my course on Concept Design.

In this course, I want to show you a new way of exploring shapes and concept designs using Photoshop. I'd like you to remove all rules and regulations about design and let your creativity flow free. In this class, we are going to give the blank canvas a purpose without holding anything back.

What will I learn in this course?

You will learn how to tackle a blank canvas. I know this can be intimitading, not knowing where to start. You will learn how to explore shapes using silhouettes, shading & rendering with basic bruses, adding highlights, rendering and visualizing light such as LEDs and glowing surfaces and much more.

You will also learn the 3 tricks I use on most of my sketches as a final touch to make them look crisp like they're popping out of the screen.

https://www.udemy.com/concept-design-photoshop/

Udemy - Mastering Adobe Photoshop Filters

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Olaf Giermann presents up to 4 hours of high-quality HD video, complete with lesson files, assessment quizzes, and review materials. He covers Adobe Photoshop filters giving users insight and know how on how to best apply filters and what you will get when you do. Project files used in the lessons are included so viewers can practice what they've learned, and interactive review questions help reinforce freshly gained knowledge.

https://www.udemy.com/mastering-adobe-photoshop-filters-learn-by-video/

Digital Shark - Hard Surface Modeling MODO Gennaro Esposito

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Hard Surface Techniques : gumroad.com/l/VLQt#
Sub Division Modeling - Polycon Modeling - Full HD Resolution - English Version - MODO 901 + Photoshop CC - Shading/Rendering - Post Production

Trailer: https://vimeo.com/132642786

Teacher: Gennaro Esposito Certified MODO Trainer

Lynda - Unity 5 2D: Pathfinding (updated Oct 10, 2016)

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Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5. This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic.

Topics include:

What is A*?
Adding node classes and properties
Storing and indexing graph nodes
Building the search class
Traversing the nodes
Searching adjacent nodes
Testing the search
Building a test map
Creating and coloring a grid

http://lynda.com/tutorial/384874

Lynda - Final Cut Pro X Guru: Creating Speed Changes

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Final Cut X has impressive time remapping features that allow you to bend time: slow things down, speed them up, reverse action, or even freeze frames. Learn how to enhance your storytelling with Final Cut Pro speed changes, and get the best quality renders from your time-remapped footage. Jeff Greenberg introduces the technical and creative possibilities with Final Cut Pro's Custom Speed dialog, automatic adjustments such as Speed Ramp and Instant Replay, the Range and Blade Speed tools, and Apple Motion. Plus, learn how to use high-frame-rate footage for the perfect slo-mo effect.

Topics include:

Basics of retiming
Freeze-framing a clip
Getting the best playback quality
Understanding the automatic adjustments
Advance speed changes, including range selections

http://lynda.com/tutorial/480110

Lynda - Blender Essential Training (updated Oct 10, 2016)

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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:

Navigating in 3D space
Selecting, rotating, and scaling objects
Using Snap to move objects precisely
Creating mesh primitives and extrusions
Subdividing meshes
Creating a simple creature
Joining mesh objects and stitching vertices
Organizing a scene with layers, groups, and hierarchies
Assigning glossy and reflective materials to objects
Creating bump maps
Creating sky and ambient light
Understanding ambient occlusion
Adding motion blur and depth of field
Editing animation in the Graph Editor
Building and animating a simple character

http://lynda.com/tutorial/87088

Lumion Pro 7.1 + Crack

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Before Lumion rendering used to be really hard. Setting up and completing a render used to take days.

With Lumion you can do it in hours. You can even make last minute changes before a meeting and update your renders in minutes.

Anyone can sit down with Lumion and within 15 minutes learn how to create videos, images and 360 panoramas.

https://lumion3d.com/product.html

Lynda - Final Cut Pro X Guru: Blending Mode Secrets

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One of the great adjustment tools available in Final Cut Pro is its blending modes. Blending modes permit nuanced and complex interactions between two clips, especially for compositing. Learn the key ingredients to everyday comfort with blending modes, and dig deep into complex layer construction with multiple effects, in this course with FCP guru Jeff Greenberg. Learn how to draw on text, color correct footage, use luma keys for selections, embed video in text or logos, borrow content from Motion and third-party plugins, and see how blending modes can help you create custom, professional looks.

Topics include:

How do blending modes work?
Getting best performance from FCP X
Overlay text
Knocking out white
Revealing elements
Correcting color
Creating day for night
Using luma key for partial selections
Creating alpha effects
Using third-party flickers and grunge

http://lynda.com/tutorial/480108

Pixel Film Studio - Effects & Plugins Collection for Final Cut Pro X

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*RELEASE DESCRIPTION*

PIXEL FILM STUDIOS – PROANA
PIXEL FILM STUDIOS – PROINTRO GRUNGE
PIXEL FILM STUDIOS – PRODENOISE
PIXEL FILM STUDIOS – PROMATTE
PIXEL FILM STUDIOS – TRANSPIC 1.1
PIXEL FILM STUDIOS – PROVINTAGE 1.0.1
PIXEL FILM STUDIOS – PROINTRO GLAMOUR

http://store.pixelfilmstudios.com/

*NOTE*

Seed till you Bleed!

Turbulence FD - C4D - V1.0 - stable

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Includes keygen.
Just throw the TurbulenceFD
folder into your Cinema 4D plugins
folder and open the program. When you use the
plugin for the first time, it'll ask for a key.

Rowbyte Plexus 2.0.13 - 2.0.15 - Win64

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Plexus is a next-gen particle engine for After Effects that lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters.

Video2brain - Photoshop CC 2015 - Les Fondamentaux [FRENCH]

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Video2brain.Photoshop.CC.2015.Les.Fondamentaux.French-CGPeers

Original name : Photoshop CC 2015 - Essential Training
In English : https://www.cgpeers.com/torrents.php?id=42261&torrentid=42205#torrent42205

Whether you're an experienced creative professional or someone who recently purchased a camera, learning how to use Photoshop efficiently and effectively is the best investment you can make to get the most out of your images. Julieanne Kost filters out the noise and complexity often associated with Photoshop, so you'll feel empowered to get the image results you want. She concentrates on enhancing and compositing photos, as well as automating parts of the process for the most efficient workflow possible. She'll cover cropping, retouching, and combining multiple images, and working with non-image-based assets such as type, shapes, and even video. Along the way, you'll learn the secrets of nondestructive editing with Camera Raw, layers, masks, blending modes, Smart Objects, filters, and more. Start watching to quickly get the professional results you're looking for with Photoshop.

- Customizing Photoshop's interface
- Resizing and resampling images
- Comparing raw and JPEG files
- An overview of Camera Raw
- Cropping and straightening
- Working with layers
- Transforming, distorting, and warping
- Taking advantage of Smart Objects
- Working with layer masks and blend modes
- Making selections
- Adding adjustment layers
- Retouching portraits, including skin, teeth, hair, and eyes
- Combining multiple images
- Working with filters
- Creating character, paragraph, and type along a path
- Shape layers and layer effects
- Painting in Photoshop
- Creating time-lapse videos and animated GIFs
- Working with video
- Sharing images

Codec: Flash (X-flv)
Audio; MP3 (44khz/16bits)

Language: FRENCH Only!


NOTE: Do not request files and/or do not export outside CGPeers. If you want to comment this topic please use English language only (others than English are prohibited and torrent removed!). Thank you!

MapMagic World Generator v1.6 for Unity3d

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This extension requires one license per seat
Requires Unity 5.2.1 or higher.
A node based procedural and infinite game map generator.

Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, scatter, forest, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.

No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!

The asset comes with the full source code.

3DMotive - Mobile Game Publishing in UE4

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Duration 1h 57m Project Files Included MP4

In this course Chad Morgan is going to be summarizing everything he has learned form his experience in publishing his first mobile game so your experience in making your own mobile game will go more smoothly. In this lesson, he’ll show you some of the issues he had building a game on mobile. He will discuss things like limitations in joint count, polygon count, and shader complexity. Then go through the process of setting up Unreal for developing for Android. He’ll show how to install the correct Android SDK for Unreal and how to move from development to deployment. He’ll then upload our game to the Google Play store and set up things like achievements, leaderboard, and in-app purchases. From there port the project over to the Mac using Mac-In-Cloud, get the mobile provisioning profiles from the Apple Developer site, and upload his game to iTunes Connect.

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NavMesh Extension v1.1.2 for Unity3d

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Requires Unity 4.3.3 or higher.
Ever wanted to create a custom NavMesh, instead of marking whole objects as static? Then this is for you! NavMesh Extension extends Unity's navigation system by an editor UI for drawing meshes, in addition to portals (teleporters), which intelligently search for shortcuts similar to off-mesh links. Does not require Unity Pro.

Features:
* Complements Unity's pathfinding system
* Place vertices to create NavMeshes for agents
* Select and move multiple vertices at once
* Save your meshes as assets and prefabs
* Place portals to allow for shortcuts or islands
* Find the shortest path through multiple portals
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