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Autodesk 3ds Max 2016 SP3 plus SP4 Win x64

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Autodesk Inc., a world leader in 2D and 3D design and entertainment software for the media and entertainment markets, has relesed update of 3ds Max 2016, what seems to be one of the best 3DS Max releases in recent years.

To this end, the 2016 3D animation portfolio is stronger than ever with significant updates to Maya and 3ds Max. Each release includes new features and improvements designed to boost performance, collaboration and simplify daily operations for advanced creativity.

3ds Max 2016 offers procedural content creation and tools for better collaboration. It features the new Max Creation Graph, a node-based content and tool creation tool kit that empowers users to extend 3ds Max with geometric objects and modifiers. The software also contains new XRef Renovations so that users can externally reference objects to scenes and animate/edit material on the XRef object in the source file without having to merge the object into the scene. Non-destructive animation workflows and improved XRef stability simplify collaboration among teams and throughout the production pipeline. The 2016 version also contains a new intuitive design workspace and template systems for easy access to object placement, lighting, rendering, modeling and texturing tools while creating high-quality stills and animations.

Read on for the list of new features:

– New Max Creation Graph – a new node-based content and tool creation toolkit integrated by user request. Enables users to extend 3DS Max with geometric objects and modifiers. Users can package graphs and share them with other users.
– New XRef Renovations – externally reference objects to scenes and animate/edit material on the XRef object in the source file without having to merge the object into the scene, non-destructive animation workflows and improved XRef stability simplify collaboration among teams and throughout the production pipeline.
– Scene Explorer and Layer Manager improvements – working with complex scenes is now easier.
– New Physical Camera – supports real-life camera settings for visualization (developed with Chaos Group).
– New Iray and Mental Ray support – support for new Iray and Mental Ray enhancements.
– Alembic support – View massive data sets in the Nitrous viewport.
– Small user-requested features from the User Voice forum, which include viewport selection preview, Cut tool improvements, ability to visualize hard and smooth edges, etc.
– Camera Sequencer
– Dual Quaternion skinning – create better skinned characters in less time.
– OpenSubdiv support – create complex topology more quickly.
– Enhanced ShaderFX – create and exchange advanced shaders more easily.
– A360 rendering support (with subscription) – render in the cloud right from within 3DS Max.
– Easier Revit and SketchUp workflows – import data from Revit up to 10 times faster.
– Autodesk Translation Framework – exchange data with SolidWorks, other file formats.
– Multitouch 3D navigation support.
– New Design Workspace and Template Systems – the Design Workspace provides easy access to object placement, lighting, rendering, modeling and texturing tools to create high-quality stills and animations; built-in settings for rendering, environments, lighting and units.
– 3DS Max and 3DS Max Design are coming together.

Corel Painter 2017 16.1.0.456 MAC Only

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What's New in Version 16.1.0.456:

・Now Painter properly changes focus to the selected brush after you use keyboard shortcuts.
・Applying gradients with the Interactive Gradient tool works as expected when switching channels.
・Choosing a paper after applying a paint effect to a gradient no longer affects your brush size.
・Dual monitors:The Brush Selector appears as expected when moved to the upper-left corner of the secondary display.
・It is now easy to add nodes to shapes.
・Now when you hide all palette drawers in the Default workspace layout and exit the application, and then re-launch the application and display the palette drawer list (Window > Palette Drawers), Painter properly displays a list of all palette drawers that are available in the Default workspace layout.
・Now when you reposition a palette, hide it, and do not display it over two consecutive launches of the application, the next time you launch Painter and show the palette, it opens in the expected location.
・Painter no longer stops responding after you choose a Digital Watercolor brush, try to transform a texture, and then cancel the transformation and exit the application.
・Painter no longer stops responding when you delete content from custom palettes by using the context menu.
・Painter no longer stops responding when you manipulate nodes on captured gradients that have numerous nodes.
・Painter no longer stops responding when you remove, rename, import, or export a brush category and then try to purchase a brush.
・Painter no longer stops responding when you try to paint in the image window using a Wacom stylus pen without first creating or opening a document.
・Texture Cover brushes now work as expected when you paint on a document, then create a new document, paint on it, close it, and then paint on the first document.
・The cursor icon size no longer affects the accuracy of the sampled color when using the Dropper tool.
・The Preserve Transparency layer setting is no longer ignored when you apply a fill (Edit > Fill) while the Interactive Gradient tool is selected.
・The Scale Selection dialog box accepts new values by default so you can now complete the scaling operation by pressing Return.
・There's no longer a flow map or paper shift with dab stencils when you paint on a layer versus when you paint on the canvas.
・When you reinstall Corel Painter or install it on another computer, you can restore your purchases. This will help you download the brush packs that you have already purchased and reinstall them.
・When you select a custom media library and relaunch Painter, Painter no longer reverts to the default library.

Coolorus 2.5.7 [2.5.9 Tweaked] Support Photoshop CC 2017

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Old Coolorus doesnt work with Adobe Photosohop CC 2017. I've tweaked new Coolorus [2.5.9] with old crack method. It looks like 2.5.7 but actually its 2.5.9 :P And fully working with PS CC 2017.

Cheers!

Lynda - NUKE 10 New Features

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The Foundry recently announced the release of NUKE 10 and three very big new features: the RayRender node, which adds ray tracing to NUKE; the ChromaKeyer node for GPU-powered quick keys and color correction; and the Smart Vector Toolset, which adds the ability to track images onto complex moving surfaces. These are very important and fundamentally new capabilities that the entire NUKE community will want to learn about. In this course, VFX guru Steve Wright walks viewers through the latest updates to The Foundry's flagship compositing app.

http://lynda.com/tutorial/474425

Lynda - Dynamo for Revit Workflow

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Dynamo allows Revit users to build custom tools to solve their problems in smarter, faster ways. This course teaches you how to apply basic visual programming concepts to architectural design in Revit, including automating various design, documentation, analysis, and BIM management tasks. Learn how to use Dynamo for numbering rooms, calculating occupant loads, evaluating the efficiency of a room's furniture layout, verifying adherence to building code, and dimensioning rooms. Each chapter features start-to-finish examples of Dynamo in action, solving and automating the kind of tasks architects face every day.

Topics include:

Renumbering rooms by their building level
Reading Revit element data with Dynamo
Setting Revit parameter values
Calculating occupant loads
Analyzing room layouts
Interpreting Revit geometry and curtain panel boundaries
Generating architectural patterns based on random numbers

http://lynda.com/tutorial/494383

Lynda - AutoCAD: Express Tools Workflow

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Save time and become more productive when working in AutoCAD by using Express Tools. Join Shaun Bryant as he demonstrates how to implement Express Tools into your workflow, replacing formerly tedious, multistep tasks with faster shortcuts. He covers features for attributes, blocks, objects, and text, including his favorite Express Tool, Arc-Aligned Text. He also shows you how to use modification, layout, drawing, and dimension tools. This course goes beyond the familiar menus—Home, Insert, Annotate, Parametric, View, and Manage—to options that are often forgotten, so you can improve your use of AutoCAD.

Topics include:

Using Explode Attributes, Replace Block, and List Properties
Exporting and importing attributes
Converting block to XREF
Copying, extending, and trimming nested objects
Working with Arc-Aligned Text and Modify Text
Masking and unmasking text
Modifying using Stretch Multiple and Extended Clip
Changing layouts with Align Space, Synchronize Viewports, and Merge Layout
Using Super Hatch
Resetting text and modifying text
Importing and exporting dimension styles
Working with Xdata

http://lynda.com/tutorial/496944

Solid Angle Maya To Arnold v1.4.0 2015-2017 WIN/MAC/LINUX

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*RELEASE DESCRIPTION*

Arnold is an advanced Monte Carlo ray tracing renderer built for the
demands of feature-length animation and visual effects. Originally
co-developed with Sony Pictures Imageworks and now their main renderer
Arnold is used at over 300 studios worldwide including ILM, Framestore
MPC, The Mill and Digic Pictures. Arnold was the primary renderer on
dozens of films from Monster House and Cloudy with a Chance of Meatballs
to Pacific Rim and Gravity. It is available as a standalone renderer on
Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini
Cinema 4D and Katana.

https://www.solidangle.com/arnold/

*HOW TO INSTALL/RUN THIS RELEASE*

1. Unpack the release into a directory of your choice
2. Run the installer and install it
3. See included amped.txt
4. Enjoy this fine AMPED release, but buy it if you will use it
5. As always, make sure to have a firewall to block outbound connections

*NOTE*

Seed till you Bleed!

SkillShare - Make Your Images Outstanding in Photoshop

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In this I am going to teach You simple methods of Improving Your Images in Photoshop.

I love to take pictures wherever I go, for holiday, meeting with my friends. And I know this big disappointment when You look at Your images later on and they doesn't look as good as You wish too.

This is going to change right now with this class. We are going to start from camera raw processing, and I will show You in details what I do and in which panels I work in camera Raw.

Later on we will jump in photoshop to improve our colors, contrasts, and give some special final effects to the image to make it stand out!

https://www.skillshare.com/classes/photography/Make-Your-Images-Outstanding-in-Photoshop/1547434574

Pluralsight – Fusion 360 Essentials – Basic Part Modeling

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This course is an introduction to modeling parts in Fusion 360, teaching the basic principles of proper design intent, efficient design practices, and creating drawings to communicate your designs.

Autodesk Fusion 360 is a great 3D CAD modeling software, but how do you get started? With which shape should you start? On what plane should you put it to get the desired top, front, and right views in your drawings? This course, Fusion 360 Essentials - Basic Part Modeling, takes you through the first steps to creating your first part, along with some tips to sketching, adding holes, fillets and more. First, you'll learn how to create the base geometry and holes. Next, you'll explore how to add fillets and chamfers, which act as the "finishing touches" for your design. Finally, you'll wrap up the course by creating a production drawing. By the end of this course, you'll be able to design parts with your design intent built-in, speed up your design time by using Fusion 360 efficiently, and improve your design workflow.

Software required: Fusion 360.

https://www.pluralsight.com/courses/fusion-360-essentials-basic-part-modeling

Pluralsight – Premiere Pro CC Tips

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In this course you'll review essential tips for working efficiently inside of Adobe Premiere Pro CC. You'll go through the core concepts like keyboard shortcuts, working with the timeline effectively, effects, presets, and so much more. If you're still kind of new to Premiere and maybe only have cut a couple projects, you'll get a lot out of these time-saving tips.

https://www.pluralsight.com/courses/premiere-pro-cc-tips

Pluralsight – Animating Blood Flow in Maya

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Creating an animation of red blood cells is one of the most common problems a medical animator is presented with. In this course, Animating Blood Flow in Maya, you will be taught the scientific basics about how red blood cells move through vessels and shown how to replicate this in Autodesk Maya. First, you will be presented with basic information about the physics of blood cells, arteries, and veins. Next, you'll be shown how to create nParticles in Maya that behave and look like red blood cells. Finally, you'll be shown how to make these cells interact with their surroundings, the blood vessels. When you're finished with this Maya course, you'll not only know the basics of red blood cell animation, but also be taught how to replicate their real-world environment.

Software required: Autodesk Maya.

https://www.pluralsight.com/courses/maya-animating-blood-flow-2492

ImagineFX - Christmas 2016 PDF

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ImagineFX is the only magazine for fantasy and sci-fi digital artists. Each issue contains an eclectic mixture of in-depth workshops from the world's best artists, plus galleries and interviews, community news and product reviews. This is just the PDF, DVD not included.

English - 116 pages - PDF - Issue 142

Make a multiplayer shooter in unity -Udemy Course

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This is a short course designed to introduce you to Unity's Networked Multiplayer system.

In it, we'll create a small tank arena shooter where we introduce:

Unity's Multiplayer Networking High Level API (HLAPI)
NetworkIdentity and NetworkTransform, to
Remote Actions, such as Commands and ClientRPCs
SyncVars and SyncVar hooks
NetworkManager, and NetworkManagerHUD
NetworkStartPosition


We will learn how to make our simple player drive around an arena level and connect with more than one player over a network.

This is an introduction to networking concepts as well as several components specifically made for Unity Multiplayer Networking.

Note: this course is designed for Mac and PC standalone (Multiplayer over LAN Network) and does not cover mobile devices.

Make a Tetris-style Puzzler in Unity -Udemy Course

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https://www.udemy.com/make-a-tetris-style-puzzler-in-unity/

Unity 3D has quickly become one of today's fastest growing game development tools. Learn more about this fascinating game engine in our project-based class, where we build a Tetris-style puzzle game from scratch! If you have some basic knowledge of C# and Unity, take your skills to a new level by exploring this short course in remaking a classic arcade game.

AWESOME AI MADE EASY WITH BEHAVIOR DESIGNER

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http://www.opsive.com/assets/BehaviorDesigner/videos.php?id=13

https://thestrangeschool.vhx.tv/buy/easy-awesome-ai-with-behavior-designer

Learn how to make flexible and fun AI for your NPC's by using the Unity asset Behavior Designer in conjunction with Playmaker. Add behavior tree's to your visual scripting game dev toolkit and design awesome ai for your games.

Red Giant Complete Suite 11-2016 [macOS]

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[DESCRIPTION]
Red Giant Software sells digital video plug-ins for compositing software and NLEs such as Adobe After Effects, Apple Final Cut Pro, Adobe Premiere, Nuke and Sony Vegas.

[FEATURES]
Essential tools for color correction, finishing & looks
Footage prep & delivery tools for the shoot and the timeline
The industry standard for broadcast & 3D design
The complete solution from key to composite
Creative effects & flares with a truly professional appeal

[INCLUDES]
Effects Suite v11.1.10
Keying Suite 11.1.8
Shooter Suite 13.1.2
Trapcode Suite 13.1.1
Magic Bullet Suite v13.0.1
Red Giant Universe 1.6
Red Giant Automatic Duck Media Copy v4.0.4
Red Giant Automatic Duck Ximport AE v1.0.4

[SYSTEM REQUIREMENTS]
- Adobe After Effects CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Adobe Premiere Pro CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Adobe Photoshop CC 2017, CC 2015.5, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Davinci Resolve 11,12
- Final Cut Pro X
- Motion 5
- Avid Media Composer 5.5, 6, 6.5 or later

[OS ]
MacOSX 10.8 or Later

Red Giant Complete Suite 11-2016 [macOS]

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Re-upload, torrent file is broken previously, unable to verify local data

[DESCRIPTION]
Red Giant Software sells digital video plug-ins for compositing software and NLEs such as Adobe After Effects, Apple Final Cut Pro, Adobe Premiere, Nuke and Sony Vegas.

[FEATURES]
Essential tools for color correction, finishing & looks
Footage prep & delivery tools for the shoot and the timeline
The industry standard for broadcast & 3D design
The complete solution from key to composite
Creative effects & flares with a truly professional appeal

[INCLUDES]
Effects Suite v11.1.10
Keying Suite 11.1.8
Shooter Suite 13.1.2
Trapcode Suite 13.1.1
Magic Bullet Suite v13.0.1
Red Giant Universe 1.6
Red Giant Automatic Duck Media Copy v4.0.4
Red Giant Automatic Duck Ximport AE v1.0.4

[SYSTEM REQUIREMENTS]
- Adobe After Effects CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Adobe Premiere Pro CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Adobe Photoshop CC 2017, CC 2015.5, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Davinci Resolve 11,12
- Final Cut Pro X
- Motion 5
- Avid Media Composer 5.5, 6, 6.5 or later

[OS ]
MacOSX 10.8 or Later

Red Giant Complete Suite 11-2016 [macOS]

$
0
0
[DESCRIPTION]
Red Giant Software sells digital video plug-ins for compositing software and NLEs such as Adobe After Effects, Apple Final Cut Pro, Adobe Premiere, Nuke and Sony Vegas.

[FEATURES]
Essential tools for color correction, finishing & looks
Footage prep & delivery tools for the shoot and the timeline
The industry standard for broadcast & 3D design
The complete solution from key to composite
Creative effects & flares with a truly professional appeal

[INCLUDES]
Effects Suite v11.1.10
Keying Suite 11.1.8
Shooter Suite 13.1.2
Trapcode Suite 13.1.1
Magic Bullet Suite v13.0.1
Red Giant Universe 1.6
Red Giant Automatic Duck Media Copy v4.0.4
Red Giant Automatic Duck Ximport AE v1.0.4

[SYSTEM REQUIREMENTS]
- Adobe After Effects CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Adobe Premiere Pro CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Adobe Photoshop CC 2017, CC 2015.5, CC 2015, CC 2014, CC, CS6, CS5.5, CS5
- Davinci Resolve 11,12
- Final Cut Pro X
- Motion 5
- Avid Media Composer 5.5, 6, 6.5 or later

[OS ]
MacOSX 10.8 or Later

Gumroad Red Hair Girl 'Basemesh'

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Gumroad Red Hair Girl from EOF on Gumroad.

https://gumroad.com/l/DSkGo#

I know it is called Basemesh, and it is a model that has 6mil polys, that is how the artist named it.

If you want a lower poly mesh(basemesh) then just lower the subd all the way to 0 in zbrush so please don't complain that it is not a basemesh.

Extensis Suitcase Fusion 7 (18.2.0) Windows

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Now compatible with CC2017

Extensis Suitcase Fusion 7 and Suitcase TeamSync completely eliminate compatibility woes by making core platform compatibility - Adobe, Quark, macOS™ or Windows® - central to what we do. If you can’t manage your fonts you can’t ship your work, and that doesn’t work for anyone. With both Suitcase Fusion 7 & Suitcase TeamSync you get all new font auto-activation plug-ins for Photoshop®, InDesign®, Illustrator®, InCopy® and After Effects®.
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