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Lynda - After Effects Apprentice 03: Advanced Animation (updated Nov 07, 2016)

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In this course, Chris Meyer helps beginning After Effects artists take their animations to the next level. Chris shows how to refine animations to create elegant, coordinated movements with the minimum number of keyframes—as well as slam-downs, whip pans, and other attention-getters. Additional movies show how to reverse-engineer existing animations, create variations on a theme, and master other parts of the program. Even though this course is designed for beginners, even veterans should learn tricks that many experienced users are unaware of. Chris' friendly running commentary lets you in on his mental process as he works on an animation. Exercise files for After Effects CS4 through CC are included with the course.

After Effects Apprentice is created by Trish and Chris Meyer and designed to be used on their own and as a companion to their book After Effects Apprentice.

Topics include:

Understanding how keyframes work under the hood
Controlling the anchor point to create more predictable animations
Mastering the Graph Editor for the ultimate control over keyframes
Animating parameters including motion paths
Hand-drawing motion paths to simplify complex movements
Applying and tweaking Motion Blur
Using hold keyframes

http://lynda.com/tutorial/78545

Lynda - After Effects Apprentice 02: Basic Animation (updated Nov 07, 2016)

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Trish Meyer leads beginners through a gentle introduction to Adobe After Effects: from creating a new project and importing sources, through arranging and animating layers, applying effects, and creating variations, to rendering the final movie. However, this is no paint-by-numbers exercise. Trish demonstrates how she makes creative decisions and saves time through the use of keyboard shortcuts and smart working practices. Additional movies explain further details about how After Effects works under the hood. Her measured pace helps even those completely new to After Effects understand the program so that they can use it effectively on their own projects. Exercise files for After Effects CS4 through CC are included with the course.

After Effects Apprentice is created by Trish and Chris Meyer and designed to be used on their own and as a companion to their book After Effects Apprentice.

Topics include:

Starting a project from scratch
Building a composition
Arranging and transforming layers interactively and numerically
Animating parameters including motion paths
Applying and re-using effects
Creating variations and rendering the final movie
Importing layered Photoshop files
Understanding alpha channels
Avoiding common mistakes

http://lynda.com/tutorial/78544

Lynda - After Effects Apprentice 01: Pre-Roll (updated Nov 07, 2016)

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This short course is designed for those who have never used Adobe After Effects, or those who might need a refresher course on how it is laid out. Chris Meyer takes a whirlwind tour through the program, helping overcome the "blank canvas" fear that confronts many the first time they launch the program. It will serve as both an excellent introduction to the After Effects Apprentice series, as well as a preliminary overview for any new user before launching into their first tutorial or class. Exercise files for After Effects CS4 through CS6 are included with the course.

After Effects Apprentice is created by Trish and Chris Meyer and designed to be used on their own and as a companion to their book After Effects Apprentice.

Topics include:

Understanding the user interface
Customizing the user interface
Importing sources, including using Adobe Bridge
Managing compositions
Previewing work
Rendering (exporting) a creation

http://lynda.com/tutorial/78543

TKActions V4 Panel

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The TKActions V4 panel is a custom panel that works in Photoshop CS6 and all version of Photoshop CC, including the newly released CC 2017. It displays like other panels in Photoshop and makes it easy to play many different actions with the click of a button. While originally developed to simplify working with luminosity masks, it's continued to expand with additional features and functions

The Foundry Modo 10.2v1 MACOSX - XFORCE

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https://www.thefoundry.co.uk/products/modo/

Creating Characters for Games

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IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
Essential Software For Game Creation
Various tools covered in this tutorial that will help you on your journey in the world of character creation for games
Knald
A powerful and fast solution for all your baking needs, including Normal, Curvature and Ambient Occlusion maps.
Marmoset Toolbag™
A full-featured, real-time rendering toolkit and lookdev suite bundled in a tidy package.
DDO
A fluid 3D painter made for PBR. DDO allows for painting directly on your mesh, straight in Photoshop.
Substance Painter
Substance Painter is a 3D painting software allowing you to texture, render and share your work.
Over 4 Hours of Training
Throughout the series, Gavin will give you extremely valuable industry insights, giving you a glimpse at what it's like to work as a character artist on AAA games. Techniques which have been developed over years of trial and error are now available to everyone.
WHAT YOU'LL LEARN
While most tutorial series focus on creating one specific character, this focuses on something far more important: Making the next 100. This is not a step by step series showing you all the tools used and every brush and key-stroke. Instead, you get the big picture; You'll understand how all the pieces of the puzzle fit together - taught by one of the most respected industry professionals. As a game artist, it's imperative that you have a solid understanding of WHY you make the choices you do. Gavin Goulden will serve as your instructor, taking you through all the major aspects of the character creation workflow for AAA games.


The techniques shown are cutting edge, currently being used by all the top game studios around the world - for PS4, PC and XBox One.
The goal isn't for you to re-create exactly what Gavin is creating, but rather to end up with the understanding to tackle your own characters for years to come. This is done through a combination of time lapse and real-time videos; The technical chapters are deliciously real-time for you to obtain all the juicy information. Certain chapters are more repetitive, and have then been sped up, focusing more on the big picture instead of individual key-strokes.
ADD TO CART BELOW
Purchase now for $69 and start downloading immediately.

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Creating Characters For Games
add to cart now

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YOUR INSTRUCTOR
Gavin Goulden

Lead Character Artist - Insomniac Games
Gavin Goulden is the Lead Character Artist for Insomniac Games
He's currently working on the exciting new title "Spider-Man" for PS4. With nearly a decade of experience, Gavin has contributed to projects such as BioShock Infinite, Dead Rising 2, The Bigs 2, F.E.A.R.2, Dragon Age, Damnation, among other titles.
Along with being a games industry veteran, Gavin is also the author of “3D Masterclass: The Swordmaster” (A tutorial book published by 3DTotal Publishing) as well as contributing over two dozen articles to 3DArist Magazine.
Artist Gallery
spacegirl_02
spacegirl_01
gavin-goulden-drstrange-final-02
gavin-goulden-witch-06
gavin-goulden-dustpirate-14
beefheart_02
Tutorial Sneak Peek
createchargallery_001
createchargallery_002
createchargallery_003
createchargallery_004
createchargallery_005
createchargallery_006
createchargallery_007
game01
game02
game03
game04
game05
game06
game07
game08
game09
Above you can see a selection of images from our tutorial Creating Characters For Games
FINAL CHARACTER INCLUDED
Get a unique look into an industry standard character ready for a AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You'll have access to all the final files created by Gavin Goulden, including textures, low poly OBJs, ZBrush Tools and the final Marmoset project.
Practical Specifications
What you get and what you need
Specs
3.5GB - ZIP compressed files
1490 x 1080 Resolution
Software Requirements
ZBrush 4R7
Marvelous Designer 5
Quixel Suite 2
Substance Painter 2
3ds Max 2016
Marmoset Toolbag 2
Knald
Files Included
Final ZBrush Project File
Textures
Low Poly OBJ
Marmoset Project
Chapter List
01 - Concepting
02 - Sculpting The Character In ZBrush
03 - Low PolyMesh
04 - Creating Uvs In 3DS Max
05 - Baking Maps With Knald
06 - Texturing With DDO And Photoshop
07 - Texturing With Substance Painter
08 - How To Create Low poly Fur
09 - Presentation In Marmoset ToolBag

MARVELOUS DESIGNER
Marvelous Designer is used extensively in this tutorial and for games in general. If you want to get a deep understanding of how it works, please check out our Concepting With Marvelous Designer & ZBrush tutorial.
Check it out herehttps://flippednormals.com/tutorial/creating-characters-games/

Werner Herzog Filmmaking Masterclass

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When the legendary director Werner Herzog was 19, he stole a camera and made his first movie. 70 films and 50 awards later, Werner is teaching documentary and feature filmmaking. You’ll learn storytelling, cinematography, locations, self-financing, documentary interview techniques, and how to bring your ideas to life. By the end, you’ll make uncompromising films.

Cyberlink Action Pack 1 for PowerDirector and ActionDirector v1 WIN

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*RELEASE DESCRIPTION*

Action Pack PowerDirector & ActionDirector
Intensify the excitement factor in your action cam videos with
these titles and transitions from CyberLink. Make your videos
stand out from the very beginning by using one of our five
eye-catching title templates, and make the action flow with our
unique transitions!

Designed for: PowerDirector 14 and above; Action Director.

http://directorzone.cyberlink.com/store/storeMenuDetail.jsp?packId=action

*HOW TO INSTALL/RUN THIS RELEASE*

1. Install.
2. Enjoy!

*NOTE*

Seed till you Bleed!

CyberLink ActionDirector v2.0.0906 Incl. Keymaker WIN

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*RELEASE DESCRIPTION*

ActionDirector is for the action camera enthusiast. It's the ultimate action cam accessory and the best way to create powerful action videos that showcase all the excitement of your footage. On top of that it's incredibly quick and easy to use, putting the power of movie making into the hands of even complete beginners.

http://www.cyberlink.com/products/torrentid=1

*HOW TO INSTALL/RUN THIS RELEASE*

1. Install.
2. Look into "CORE" folder.
3. Enjoy!

*NOTE*

Seed till you Bleed!

lynda.com D. Kirkland Photography

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In this installment of the series, Douglas explains how he works with natural light to create beautiful portraits. He shows how to make subtle changes to the light to improve its qualities and make the most of the environment he's working in. He reviews the images he considers the best of the day and also shows examples of how he uses Photoshop to complete his workflow and finish the images.

Lynda - After Effects Apprentice 06: Type and Music (updated Nov 08, 2016)

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One of the cornerstones of motion graphics is creating and animating type. In this course, Trish Meyer shows how to typeset titles professionally and create custom animations, as well as apply and modify the hundreds of text animation presets that After Effects ships with. Additionally, Chris Meyer shows how to add audio to projects, including spotting "hit points" to align keyframes and video action.

The After Effects Apprentice videos on lynda.com were created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice. We are honored to host these tutorials in the lynda.com Online Training Library®.

Topics include:

The core text animation recipes
Animating text along a path
Working with text animation presets
Timing animation to audio
Per-character 3D type
Rendering with an alpha channel
Making Photoshop type editable in After Effects
Professional typesetting tips

http://lynda.com/tutorial/79653

Lynda - After Effects Apprentice 04: Layer Control (updated Nov 08, 2016)

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In this installment of After Effects Apprentice, Chris Meyer focuses on ways to edit and enhance layers in After Effects CS4 through CC 2015. Through a series of Quizzler challenges and Idea Corner examples, Chris shares alternative ways to employ modes, sequencing, and adjustment layers, while special sidebar movies cover the subjects of creating seamless loops, animating effects points, understanding pixel aspect ratios, and employing Brainstorm to explore the variety of different looks that effects can create. The course also covers tricks for enhancing boring footage and tips for converting scans into moving sequences. Exercise files are included with the course.

The After Effects Apprentice series was created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice.

Topics include:

Sliding and trimming
Slip-editing and insert-editing layers
Employing blending modes to enhance layers and composites
Applying, modifying, and saving animation presets and layer styles
Using adjustment layers to affect multiple layers
Experimenting with effects using Brainstorm
Understanding pixel aspect ratios

http://lynda.com/tutorial/79655

CREATING CHARACTERS FOR GAMES GALVIN GOULDEN

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IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.

CREATING CHARACTERS FOR GAMES-GALVIN GOULDEN

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IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.

Creating Character for Games-Galvin Goulden

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IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.

KelbyOne - Designing with Type

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Join Scott Kelby and learn how to design with type. Calling all non-designers who have the need to create slideshows, photo books, watermarks, and other items that may require type. In this class Scott will share tips and tricks that will make your layout more impactful, show you some of the cool type features in Photoshop, teach you what NOT to do with type, and walk you through a series of in-depth type layouts that you can use with confidence in your projects. At the end, Scott wraps up the class with a look at some of his favorite and most useful fonts and where to find them.

No materials available for this course.

http://kelbyone.com/course/skelby_designing_type/

Autodesk_Maya_2016_SP6_EN_JP_ZH_Win_64bit

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Autodesk_Maya_2016_SP6_EN_JP_ZH_Win_64bit

Autodesk_Maya_2016_SP6_EN_JP_ZH_Win_64bit

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Autodesk_Maya_2016_SP6_EN_JP_ZH_Win_64bit

Unity – Behavior Designer Ver 1.5.7 and Behavior Designer Integrations and samples

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Behavior Designer is a behaviour tree implementation designed for everyone – programmers, artists, designers.
Behavior Designer offers an intuitive visual editor with a powerful API allowing you to easily create new tasks. It also includes hundreds of tasks, PlayMaker integration, and extensive third party integration making it possible to create complex AIs without having to write a single line of code!
Behavior Designer was designed from the ground up to be as efficient as possible with zero allocations after initialization. As a result, it runs great on all platforms including mobile. Behavior Designer is dedicated to behavior trees, which means that each update will be a better behavior tree implementation.
Features:
– An intuitive visual editor
– A powerful API
– Visual runtime debugger
– Variables to communicate between tasks
– Conditional Aborts
– Built in event system
– Unity 5 multiplayer support
– Use existing code with reflection tasks
– Hundreds of tasks
– Evaluate tasks using Utility Theory
– Realtime error detection
– Binary or JSON serialization
– Data-oriented design
– Zero runtime allocations after startup
– Object drawers (property drawers)
– Includes runtime source code
– Extensive documentation and videos
– Sample projects available online
– And more
Behavior Designer Integrations and samples, useful for using behavior designer with add-ons.
Playmaker
2dtoolkit
adventure creator
anti-cheat toolkit
blox2
camera path animator
chronos
Cinema director
Control Freak
Core GameKit
Curvy
Dialogue System
DOTween,Final IK
Glow Effect
ICode
Inventory Pro
LeanTween
Love/Hate
Master Audio
NGUI
Particle Playground
Pool Boss
PoolManager
Rewired
SECTR
Simple Waypoint System
Trigger Event Pro
uFrame
UFPS: Ultimate FPS
Uni2D
UniStorm
uScript
uSequencer
Vectrosity

Creating Character for Games-Galvin Goulden

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IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
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