IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
Essential Software For Game Creation
Various tools covered in this tutorial that will help you on your journey in the world of character creation for games
Knald
A powerful and fast solution for all your baking needs, including Normal, Curvature and Ambient Occlusion maps.
Marmoset Toolbag™
A full-featured, real-time rendering toolkit and lookdev suite bundled in a tidy package.
DDO
A fluid 3D painter made for PBR. DDO allows for painting directly on your mesh, straight in Photoshop.
Substance Painter
Substance Painter is a 3D painting software allowing you to texture, render and share your work.
Over 4 Hours of Training
Throughout the series, Gavin will give you extremely valuable industry insights, giving you a glimpse at what it's like to work as a character artist on AAA games. Techniques which have been developed over years of trial and error are now available to everyone.
WHAT YOU'LL LEARN
While most tutorial series focus on creating one specific character, this focuses on something far more important: Making the next 100. This is not a step by step series showing you all the tools used and every brush and key-stroke. Instead, you get the big picture; You'll understand how all the pieces of the puzzle fit together - taught by one of the most respected industry professionals. As a game artist, it's imperative that you have a solid understanding of WHY you make the choices you do. Gavin Goulden will serve as your instructor, taking you through all the major aspects of the character creation workflow for AAA games.
The techniques shown are cutting edge, currently being used by all the top game studios around the world - for PS4, PC and XBox One.
The goal isn't for you to re-create exactly what Gavin is creating, but rather to end up with the understanding to tackle your own characters for years to come. This is done through a combination of time lapse and real-time videos; The technical chapters are deliciously real-time for you to obtain all the juicy information. Certain chapters are more repetitive, and have then been sped up, focusing more on the big picture instead of individual key-strokes.
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Creating Characters For Games
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YOUR INSTRUCTOR
Gavin Goulden
Lead Character Artist - Insomniac Games
Gavin Goulden is the Lead Character Artist for Insomniac Games
He's currently working on the exciting new title "Spider-Man" for PS4. With nearly a decade of experience, Gavin has contributed to projects such as BioShock Infinite, Dead Rising 2, The Bigs 2, F.E.A.R.2, Dragon Age, Damnation, among other titles.
Along with being a games industry veteran, Gavin is also the author of “3D Masterclass: The Swordmaster” (A tutorial book published by 3DTotal Publishing) as well as contributing over two dozen articles to 3DArist Magazine.
Artist Gallery
spacegirl_02
spacegirl_01
gavin-goulden-drstrange-final-02
gavin-goulden-witch-06
gavin-goulden-dustpirate-14
beefheart_02
Tutorial Sneak Peek
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game01
game02
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Above you can see a selection of images from our tutorial Creating Characters For Games
FINAL CHARACTER INCLUDED
Get a unique look into an industry standard character ready for a AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You'll have access to all the final files created by Gavin Goulden, including textures, low poly OBJs, ZBrush Tools and the final Marmoset project.
Practical Specifications
What you get and what you need
Specs
3.5GB - ZIP compressed files
1490 x 1080 Resolution
Software Requirements
ZBrush 4R7
Marvelous Designer 5
Quixel Suite 2
Substance Painter 2
3ds Max 2016
Marmoset Toolbag 2
Knald
Files Included
Final ZBrush Project File
Textures
Low Poly OBJ
Marmoset Project
Chapter List
01 - Concepting
02 - Sculpting The Character In ZBrush
03 - Low PolyMesh
04 - Creating Uvs In 3DS Max
05 - Baking Maps With Knald
06 - Texturing With DDO And Photoshop
07 - Texturing With Substance Painter
08 - How To Create Low poly Fur
09 - Presentation In Marmoset ToolBag
MARVELOUS DESIGNER
Marvelous Designer is used extensively in this tutorial and for games in general. If you want to get a deep understanding of how it works, please check out our Concepting With Marvelous Designer & ZBrush tutorial.
Check it out herehttps://flippednormals.com/tutorial/creating-characters-games/