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Unity Asset - Landscape Auto Material v1.02

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Landscape Auto Material v1.02 for Unity

https://www.assetstore.unity3d.com/en/#!/content/64132

Maxon Cinema 4D Studio R18 WIN/MAC

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*RELEASE DESCRIPTION*

Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone. Game designers and visualization professionals enjoy new opportunities, and workflow, modeling, animation and shader enhancements help elevate every Cinema 4D artist to a new level.

https://www.maxon.net/en/products/new-in-release-18/overview/

*HOW TO INSTALL/RUN THIS RELEASE*

0. Make a nice cup of coffee.
1. Install this bad boy.
2. Look into "XFORCE" folder!
3. Enjoy!

When so many groups bring you crap fakes non-working, X-FORCE always
gets you the Best of the Best. ACCEPT NO IMITATION !

*NOTE*

X-FORCE SMOKING THE COMPETITION

Seed till you Bleed!

Maxon Cinema 4D Studio R18 WIN/MAC

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*RELEASE DESCRIPTION*

Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone. Game designers and visualization professionals enjoy new opportunities, and workflow, modeling, animation and shader enhancements help elevate every Cinema 4D artist to a new level.

https://www.maxon.net/en/products/new-in-release-18/overview/

*HOW TO INSTALL/RUN THIS RELEASE*

0. Make a nice cup of coffee.
1. Install this bad boy.
2. Look into "XFORCE" folder!
3. Enjoy!

When so many groups bring you crap fakes non-working, X-FORCE always
gets you the Best of the Best. ACCEPT NO IMITATION !

*NOTE*

X-FORCE SMOKING THE COMPETITION

Seed till you Bleed!

Maxon Cinema 4D Studio R18 WIN/MAC

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*RELEASE DESCRIPTION*

This is the web download version from XFORCE, will upload the full isos soon

Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone. Game designers and visualization professionals enjoy new opportunities, and workflow, modeling, animation and shader enhancements help elevate every Cinema 4D artist to a new level.

https://www.maxon.net/en/products/new-in-release-18/overview/

*HOW TO INSTALL/RUN THIS RELEASE*

0. Make a nice cup of coffee.
1. Install this bad boy.
2. Look into "XFORCE" folder!
3. Enjoy!

When so many groups bring you crap fakes non-working, X-FORCE always
gets you the Best of the Best. ACCEPT NO IMITATION !

*NOTE*

X-FORCE SMOKING THE COMPETITION

Seed till you Bleed!

Maxon Cinema 4D Studio R18 Hybrid

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Full ISO xforce release


Cinema 4D Release 18 puts powerful new tools in the hands of motion
graphics artists, and makes VFX workflows accessible to everyone.
Game designers and visualization professionals enjoy new opportunities,
and workflow, modeling, animation and shader enhancements help
elevate every Cinema 4D artist to a new level.

CINEMA 4D Studio is the very best that MAXON has to offer
for professional 3D artists. If you want to create advanced 3D graphics
but need a helping hand to ensure you create jaw-dropping graphics
quickly and easily, then this is the choice for you.

As well as containing all of the features found in CINEMA 4D Prime, Visualize
and Broadcast, CINEMA 4D Studio adds advanced character tools, hair, a physics
engine and an unlimited client network for rendering.
The result is that CINEMA 4D Studio can tackle any project you throw

Shutterstock ultimate collection

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images, Vectors etc.
Lets enjoy!

The 3D Art & Design Annual Volume 2, 2016 PDF

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Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual – brought to you by the team behind 3D Artist magazine – is packed full of expert tutorials for you to absorb, written by some of the greatest artists in the field and covering every aspect of the 3D production pipeline, from concept to the final render. Resources not includes.

English - PDF - Pages 180

Unity Asset Bundle 1 Nov 2016

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Includes:
AutoTileGen.rar
HQ Photographic Textures Grass Pack Vol.2.unitypackage
manipulatr.unitypackage
miccontrol2.unitypackage
VRMovementPack.unitypackage
RealisticMilitaryVehiclesPack-1.0.zip
RealisticTurretPack-1.0.zip
WastelandEnvironmentMap-1.0.zip

Gumroad - Darek Zabrocki-Creating the mood picture (Part1)

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Includes:

- 2h 45m Voiced Video (1080p)

- Hi-Res Work PSD

- Extended Brush Set

- Hi-Res JPEG Version



Description:

In this tutorial you will learn how top create the mood paintings that can be used as Video Game concept art design as well as Movie key visualisation.



Topics Covered:

-Creating the mood

-Designing on air

-Practical Color & Light

-Organic anatomy (horses)

-Applying the textures

-Photomanipulation techniques

-Atmospheric effects


https://gumroad.com/darekzabrocki

CreativeLive - How To Retouch As Efficiently as Possible

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Make Sense Of The Process.

Retouching portraits can be extremely work intensive. Learn time-saving techniques from Pratik Naik of Solstice Retouch.

With Pratik’s guidance you’ll develop a blueprint for retouching portraits by utilizing the tools you already work with just in a more efficient manner. You'll also learn the trick to developing a plan of action before you even start to tackle an image. In this class, Pratik will help you make sense of the retouching process, no matter how much retouching experience you have.

https://www.creativelive.com/courses/how-retouch-efficiently-possible-pratik-naik

Pluralsight - Establishing a Texturing Pipeline Between MARI and ZBrush

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Duration 2h 39m Project Files Included MP4


Title: Pluralsight – Establishing a Texturing Pipeline Between MARI and ZBrush

This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you’ll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you’ll learn about topology and resolution management as well as UV creation and geometry export. From there, you’ll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You’ll learn how to configure these projects using channels and shaders in MARI. Then, you’ll explore how to effectively paint your assets using MARI’s Paintbrush and Paint Through tool. Finally, you’ll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you’ll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them. Software required: MARI 3.1v1, ZBrush 4R7.

Pluralsight - Game Environment Modeling Fundamentals

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Duration 4h 53m Project Files Included MP4


Title: Pluralsight – Game Environment Modeling Fundamentals

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you’ll start with creating a black out of a dungeon scene. Next, you’ll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you’ll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you’ll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

12 corona interior scenes for 3ds max

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https://forum.cgpersia.com/f16/some-3ds-max-models-145947/index2.html#post1343274

All preview images are in the torrent. If you have any question, ask in the forum.

Pluralsight - Game Environment Modeling Fundamentals

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Duration 4h 53m Project Files Included MP4


Title: Pluralsight – Game Environment Modeling Fundamentals

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you’ll start with creating a black out of a dungeon scene. Next, you’ll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you’ll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you’ll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

SketchUp 2017 Plugins Pack.!

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►SketchUp 2017 Plugins Pack ◄

more than 160 Plugins.!
►How to install it ◄

1-open SketchUp then close it
2-show hidden files
3-open this path
****** is your user name
C:\Users\******\AppData\Roaming\SketchUp\SketchUp 2017\SketchUp\Plugins
4-put all content in this folder
5-open SketchUp
6-done
enjoy

►Plugins List◄

2DTools
3darcstudiotree
3pt_Rectangle
1001bit_freeware
1001bit_pro
ae_Console
ae_SceneNorthAngleTool
ae_ToolbarEditor
ams_FixIt
ams_Lib
ams_SmoothZoom
ams_WindowSettings
ArcCurveTests
Arc-offset_true
array_to
arraysum
as_flatten
as_shapestoolbar
bezierspline
btm_Sculpt_Tools
BTW_Textures
BZ_Dir_17
CADup
CAUL_Flowify
CB_SuperSection
clf_extrapolate_colors
clf_greeble
clf_loose_to_groups
clf_perpendicular_face_tools
clf_random_painter
clf_shape_bender
CofGravity
CompoSpray
curve_scale
DB_Support_Files
DBUR_ArcsCircles
DBUR_DimTools
deBabelizer
DM_artisan
dm_curve_maker
DM_ProfileBuilder
DM_ProfileBuilder2
DM_SketchUV
dm_stock_maker
dm_taper_maker
DO_ExtrapolateSelectedEdge
DoorMaker
dropverts
Elev45shadows
ellipse
ene_3dRotate
ene_cyl_coords
ene_fractalTerrain
ExtrudeTools
Floor_Generator
Flattery
flythrough
Fredo6_!LibFredo6
Fredo6_Curviloft
Fredo6_Curvizard
Fredo6_FredoScale
Fredo6_FredoTools
Fredo6_HoverSelect
Fredo6_JointPushPull
Fredo6_RoundCorner
Fredo6_ToolsOnSurface
Fredo6_TopoShaper
Fredo6_VisuHole
FrontFace
fur
Grow
Helix-along-curve
HolePunchTool
ithil_render
jbb_layers_panel
jf_north_angle_slider
jf-freedxf
jf-mesh-importer
jf-moveit
jf-protrude
jf-rubytoolbar
jhs_powerbar
jhs_standard
jjn_drawtools
JOL_2dBoolean
jwm_polyhedra
jwm_shapes
kubity
Layer Manager
lines2tubes
lss_matrix
Marginal_UVEditor
material_isolator
Mirror
mx_constructtools
obj_importer
PipeAlongPath
pointify
progressbar
PurgeAll
RamTools_StepEx
random_tin
Remove_CG_mat
remove_materials
RND_FaceSplit
RND_iSelect
RND_Suchannels
rp_loxodrome
s4u_align
s4u_aligntool
s4u_delete_overlap
s4u_explode
s4u_linetool
s4u_makeface
s4u_material
s4u_scale_definition
s4u_select
s4u_selectool
s4u_tocomponents
SectionCutFace
SketchUcation
smustard_AddOrthoScenes
smustard_Parking
smustard_PathCopy
smustard_ViewSaver
smustard_Weld
SoapSkinBubble
SplitUp
su_solarnorth
spirix
Stair Maker
t2h_stretch_by_area
TIG-LayerWatcher
TIG-shadowProjector
TIG-Slicer
TIG-Smart_offset
TIG-solidsolver
TIG-splitdonut
TIG-splitsausage
TIG-splitTOOLS
TIGtools
TIG-weld
toggle_units
TriangulateAllFaces
triangulateFaces
tt_architect_tools
tt_cleanup
tt_comp_prop
tt_edgetools
tt_guide_tools
TT_Lib2
tt_material_replacer
tt_model_info
TT_QuadFaceTools
tt_replacer
tt_select_curve
tt_selection_toys
tt_shell
tt_solid_inspector2
tt_teapot
tt_text_editor
unhide_all
voronoi_conic
windowizer
windowizer4
Zorro2
seed till you bleed.!! XD

SmartAlbums

Pluralsight – Photoshop CC 2017 Updates

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This course, Photoshop CC 2017 Updates, will cover the new features released in Adobe Photoshop CC 2017. First, you'll learn about the new Document Dialog Box and the new Liquify Filter Features. Next, you'll explore Photoshop Search and Creative Cloud Libraries. Finally, you'll wrap up the course by learning about Adobe XD Integration and the Properties Panel and Type Tool updates. By the end of this course, you'll be up to speed on all the great new updates that come with Adobe Photoshop CC 2017.

Software required: Photoshop CC 2017.

https://www.pluralsight.com/courses/photoshop-cc-2017-updates#

Pluralsight – Fusion 360 Essentials – Using Intermediate Features

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In this course, Fusion 360 Essentials - Using Intermediate Features, you will create a model of a teapot with complex and organic features. The teapot was chosen because it is a recognizable object for designers, makers, and artists. The foundation of the design will be drawn into Fusion 360 with the help of 2D geometry. You will then get to transform this 2D geometry into 3D. You will get to use the following Fusion 360 functions: Loft, Sweep, Revolve, Extrude, and Pipe. When you're finished with this course, you will have used 2D curves to create 3D geometry that is fully constrained with great dimension accuracy.

Software required: Autodesk Fusion 360.

https://www.pluralsight.com/courses/fusion-360-essentials-using-intermediate-features

Pluralsight – Photoshop CC Channels and Masks

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Have you ever wondered about the neighboring layers tab in Photoshop? That's the Channel Panel. And it is closely tied to how Photoshop works with colors, and saves selections. In this course, Photoshop CC Channels and Masks, you'll learn how to expand your knowledge of channels and layer masks in Photoshop. First, you'll discover exactly what's under the hood for Photoshop's color engine by experiencing how the program works with colors. Next, you'll take that knowledge and see how it expands to layer masks. Then, you'll see several techniques on using channels and layer masks together along with some valuable tips and tricks. Finally, there's an exploration of both vector masks and clipping masks to round out your knowledge of masks in Photoshop. After this course, you'll have a firm grasp on what masks to use, and when for every situation in Photoshop.

Software required: Adobe Photoshop CC

https://www.pluralsight.com/courses/photoshop-cc-channels-masks

Pluralsight – Advanced Fusion 360 – Solid and Surface Hybrid Modeling

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Using the right surfacing tool and technique can sometimes be a struggle at the beginning of a design project. In this course, Advanced Fusion 360 - Solid and Surface Hybrid Modeling, you'll be introduced to the concept and application of solid and surface hybrid modeling in Fusion 360. First, you'll go over the effective surface strategies and best practice for parametric workflow. Next, you'll discover the difference between solid and surface tools and how they can be mixed. Then, you'll learn how to generate appropriate model types for design ideation and evaluation. Finally, you will get to learn how to utilize the timeline to structure design steps and organize design variations. By the end of this course, you'll know how to structure your design and when to use solid and surface modeling techniques effectively.

Software required: Fusion 360.

https://www.pluralsight.com/courses/fusion-360-advanced-solid-surface-hybrid-modeling
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