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INTERIOR VISUALIZATION COURSE INSTRUCTED BY Muhammed Taher ( Arabic )

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As I GOT ENOUGH bullshit from scammers here is the course , please if you have/own V.course please share it . cheers
PS: this is the BEST course you can ever lay your hands on in Arabic ! EVER.

3DMD

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3DMD Railing Plugin for Archicad (object)

Rayfire 1.69 Max 2016 By MSI

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http://rayfirestudios.com

For 2015, 2017 etc. versions download their Demo and use MSI's file as medicine.

Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.

Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.

Voronoi modifier. Interactive realtime Voronoi shatter modifier.

Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.

Cache object. Allows to cache geometry and animation in single file to store it outside of scene.

Trace object. Image tracing to fragments.

Clusters modifier. Groups simple fragments into more complex clusters.

Bomb helper. Allows You to create all kinds of explosions.

Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.

Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.

Slice modifier. Advanced Slice modifier with all features You may need.

Cracks modifier. Animated 3D Cracks inside refractive object.

Voxels modifier. Creates voxels using geometry volume.

Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.

Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.

Pluralsight – Animate CC Animation Techniques

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Get a solid foundation for creating great animation with the 12 Principles of Animation. This course takes you through studying the principles using frame-by-frame, traditional digital animation using Adobe's Animate CC.

Interested in creating great 2D animation, but have no idea where or how to begin? This course, Animate CC Animation Techniques, will get you started with a solid foundation in traditional animation principles. First, you'll go through several animation exercises from a simple bouncing ball, to a complex animation involving body mechanics, to a nuanced facial animation shot. Next, as you go through these exercises you'll explore the 12 principles of animation and how they work together to create compelling animation. Finally, you'll learn about arcs and antics, exploring how to animate a basic character from start to finish. By the end of this course, you will have a solid foundation to create your own animations.

Software required: Animate CC.

https://www.pluralsight.com/courses/animate-cc-animation-techniques

Lynda - Autodesk Fusion 360: Designing for Wood

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Fusion 360 offers traditional 3D modeling tools in a flexible environment that's ideally suited to anyone interested in furniture design. This course will show how to use the fundamental tools in Fusion 360 to design 3D components using sketching and leveraging primitive solids, and joining them into an assembly of a complete flat-stack furniture design. Once modeled, the design can be rendered and used to develop detailed drawings and output data that can be sent to a routing table to create the real furniture.

Topics include:

Sketching furniture
Developing 3D components
Updating the design
Using Joint tools
Rendering and sharing the design

http://lynda.com/tutorial/495344

Lynda - Up and Running with Astute Graphics for Illustrator (updated Nov 22, 2016)

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Want to be more precise, more efficient, and more creative with Illustrator? Learn how the Astute Graphics plugins can revolutionize the way you draw and edit artwork in Adobe Illustrator. Mike Rankin covers drawing and editing with VectorScribe and InkScribe, aligning and arranging objects with ColliderScribe, creating beautiful symmetry with MirrorMe, adjusting color with Phantasm, and the tools in DynamicSketch and WidthScribe that make drawing with a tablet even more natural and intuitive.

Topics include:

Working with dynamic corners and shapes
Editing paths with PathScribe
Connecting and straightening objects
Drawing circles and arcs
Using the Snap to and the Rotate at Collision tools
Mirroring text and images
Creating vector halftones
Editing path segments with InkScribe
Using DynamicSketch
Working with the WidthScribe brush tools
Stippling vector graphics, photos, and text

http://lynda.com/tutorial/151484

3DMD Railling Object

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3DMD Railling Object for archicad

Unity Asset - DeepSky Haze

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DeepSky Haze 1.2.5

Store Page:
https://www.assetstore.unity3d.com/en/#!/content/60409

DeepSky Haze is a physically-based atmospheric scattering effect designed to easily add stunning natural fog and true volumetric haze and lighting effects. Takes advantage of modern rendering techniques such as temporal reprojection to give high-quality results, fast.

Supports DX9/DX11 and OpenGL Core (for best quality/performance use DX11 or OpenGL Core, mobile platforms are not supported).

Features:

•Atmospheric (Rayleigh) Scattering - add depth to a scene with classic scattering from the sky.

•Haze Scattering - create dusty air with physically-based scattering from aerosols (dust/pollution).

•Volumetric Light Shafts - directional light shadow maps cast true volumetric shadows through haze.

•Volumetric Point & Spot Lights - create local volumetric effects from point and spot lights with support for shadows, cookies and 3D density textures.

•Height-Based Fog - easy to control fog with exponential height falloff and sun lighting.

•Quick Setup - add DeepSky Haze to your scene with just a few clicks.

•Transparent Shaders - includes custom shaders to allow atmospheric effects on transparent objects and skybox elements.

•Zone System - create different effects for particular areas, with smooth blends as you travel between them.

•Time-Of-Day Variation - create specific atmospheric effects for different times of day*.

•Supports Multiple Cameras - share settings across all cameras in the scene or specify overrides per-camera, useful for (eg) cutscenes.

•Create Presets - easily save presets for atmospheric effects to share across scenes.

*DeepSky Haze is not a time-of-day system, but allows you to create atmospheric effects that can be smoothly blended via a Time parameter.

SkillShare - Animating 3D Text in Cinema 4D

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Join Pete Maric for a tutorial on animating 3D text in Cinema 4D. In the course you will learn how to use polyFX, the plain effector, deformers, emitter, and add post-production detail to create a dynamic text animation.

This course is broken down into bite-size lessons and is easy to follow. Course contents include the following:

File Organization

Texturing

Animation using polyFX, plain effector, deformers, and emitters.

Camera Animation

Rendering

Post-production in After Effects

Students should have at least a basic knowledge of Cinema 4D’s interface and tools. This course builds off the skills learned in my Skillshare class ‘3D Type in Cinema 4D and Photoshop’. If you want to follow along with the model that I use, you can download it from the class project section. The model is titled ’01_Inspiration.c4d’.

Enjoy!

https://www.skillshare.com/classes/design/Animating-3D-Text-in-Cinema-4D/122471611

Entagma Complete Houdini and Cinema4D tutorials (with project files)

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Entagma is a collection of resources (tutorials, example scenes, tech notes) that will help you acquire advanced skills in computer graphics. While working on commercial projects we often face unusual tasks that require unconventional techniques to get those jobs done. On Entagma we’d like to share the techniques we’ve been nerding out over and using in production, helping us to create advanced CG animation with a twist.

Note: All videos are in 720p. Includes all the tutorials uploaded until the 24th of November, 2016. Tutorials in the "Other tutorials" folder does not have any project files with them.

http://www.entagma.com/

CG Master Academy - Dynamic Sketching 2 with Peter Han

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http://2d.cgmasteracademy.com/dynamic-sketching2.html

Foundational drawing is the most important aspect of being a designer. This class is designed to take the lessons from Dynamic Sketching 1, and further the practice of applying those skills in onsite drawing while creating new concepts from particular themes. There will be more exploration on the student's part in going out and finding the required sites to draw. This is a heavier workload and more intensive training compared to the previous Dynamic Sketching 1 class. The student should be prepared to work coming into this class. It is preferred that the students locate a site for onsite drawing related to the weekly subject rather than drawing from reference.

Third Wish - Magpie Pro 2 (Lip Sync)

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Thanks to Countyboy

Requested

https://forum.cgpersia.com/f13/magpie-pro-2-lip-sync-third-wish-79212/

Unity Plugin Final IK 1.5 (Oct 13, 2016)

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the best ik solution for unity. support developers buying their stuff

Autodesk Inventor 2017.3

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What's New for Inventor 2017.3

Inventor 2017.3, an update for customers on subscription, delivers fixes and over 20 product enhancements in projected sketch references, intelligent interference filtering, 3D PDF publishing, additional BIM OmniClass product codes, and enhancements directly from customer Inventor Ideas feedback. This update also provides the next step in product learning with a unified learning experience that enables customers to create, manage and publish learning content with Guided Tutorials.

https://knowledge.autodesk.com/support/inventor-products/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Inventor-WhatsNew/files/GUID-9BB66107-2706-4B8B-8645-9D3307FBE4C7-htm.html

http://blog.ketiv.com/whats-new-in-inventor-2017.3

P.d: please guys paciencie in download

Esri CityEngine 2016 (windows)

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Esri CityEngine is an advanced 3D modeling, planning, design, and visualization software for urban environments. The program is specialized for the creation of 3D urban environments. With it you can easily to create procedural modeling, and detailed 3D city models, both small, medium, and large. CityEngine enables designers to work with object placement, architecture, structuring, management, ecosystems and atmosphere mapping. As the development, it can now be used for various needs, including for urban planning, GIS, visualization, entertainment, architecture, archeology, cultural heritag, and game development.

http://www.esri.com/software/cityengine/features

Scrivener 2.2 (K)

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Scrivener is a powerful content-generation tool for writers that allows you to concentrate on composing and structuring long and difficult documents. While it gives you complete control of the formatting, its focus is on helping you get to the end of that awkward first draft.

Your complete writing studio


Writing a novel, research paper, script or any long-form text involves more than hammering away at the keys until you’re done. Collecting research, ordering fragmented ideas, shuffling index cards in search of that elusive structure—most writing software is fired up only after much of the hard work is done. Enter Scrivener: a word processor and project management tool that stays with you from that first, unformed idea all the way through to the final draft. Outline and structure your ideas, take notes, view research alongside your writing and compose the constituent pieces of your text in isolation or in context. Scrivener won't tell you how to write—it just makes all the tools you have scattered around your desk available in one application.

Write, structure, revise


Scrivener puts everything you need for structuring, writing and editing long documents at your fingertips. On the left of the window, the "binder" allows you to navigate between the different parts of your manuscript, your notes, and research materials, with ease. Break your text into pieces as small or large as you want - so you can forget wrestling with one long document. Restructuring your draft is as simple as drag and drop. Select a single document to edit a section of your manuscript in isolation, or use “Scrivenings” mode to work on multiple sections as though they were one: Scrivener makes it easy to switch between focussing on the details and stepping back to get a wider view of your composition.

With access to the full power of the OS X text system, you can add tables, bullet points, images and mark up your text with comments and footnotes. Format as you go using the format bar at the top of the page, or use any font you want for the writing and let Scrivener reformat your manuscript after you're done - allowing you to concentrate on the words rather than their presentation.

Create order from chaos


Most word processors approach composing a long-form text the same as typing a letter or flyer - they expect you to start on page one and keep typing until you reach the end. Scrivener lets you work in any order you want and gives you tools for planning and restructuring your writing. In Scrivener, you can enter a synopsis for each document on a virtual index card and then stack and shuffle the cards in the corkboard until you find the most effective sequence. Plan out your work in Scrivener’s outliner and use the synopses you create as prompts while you write. Or just get everything down into a first draft and break it apart later for rearrangement on the outliner or corkboard. Create collections of documents to read and edit related text without affecting its place in the overall draft; label and track connected documents or mark what still needs to be done. Whether you like to plan everything in advance, write first and structure later—or do a bit of both—Scrivener supports the way you work.

Your research—always within reach
No more switching between multiple applications to refer to research files: keep all of your background material—images, PDF files, movies, web pages, sound files—right inside Scrivener. And unlike other programs that only let you view one document at a time, in Scrivener you can split the editor to view research in one pane while composing your text right alongside it in another. Need to refer to multiple research documents? Call up additional material in floating QuickReference panes. Transcribe an interview or conversation, make notes on an image or article, or just refer back to another chapter, all without leaving the document you’re working on.

Getting it out there
Compile your draft into a single document for printing or exporting
Scrivener provides all the tools you need to prepare your manuscript for submission or self-publishing. Print a novel using standard manuscript formatting or an academic paper in a standard style such as APA or MLA. Export your finished document to a wide variety of file formats, including Microsoft Word, RTF, PDF and HTML—making it easy to share your work with others. Save screenplays to Final Draft format with your synopses and script notes intact. Or self-publish by exporting to ePub or Kindle* formats to share your work via iBooks or Amazon, or for reading on any e-reader. And for those who want to typeset their own work, Scrivener supports the MultiMarkdown markup language, giving users with more exacting requirements all the power of exporting to LaTeX, XHTML, and more.

* Requires KindleGen, a utility which only works on Mac OS X 10.5 or greater, on Intel based hardware.

Take your work with you, wherever you are
What about writing on the go? With Scrivener for iOS you can put your project in your pocket.
(Available separately from the iOS App Store.)

Who Uses Scrivener?
Scrivener is used by all sorts of professional and amateur writers, from best-selling and aspiring novelists to Hollywood scriptwriters, from students and academics to lawyers and journalists: anyone who works on long and difficult writing projects. While many other writing project management tools impose their own workflows or limit themselves to fiction-writing, Scrivener recognises that all writers of long-form texts often face similar problems, and provides an array of flexible tools that allow you to do things your way, no matter what kind of writing you do. Those currently using Scrivener include:

Rusky Car fbx obj spp (Intro to Substance Painter w/ Christophe Desse)

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Rusky Car model, comes with fbx, obj and Substance Painter Project.

This is the model used in Gnomon's 'Introduction to Substance Designer with Christophe Desse'.
https://www.cgpeers.to/torrents.php?id=41024&torrentid=40968#torrent40968


https://gumroad.com/l/bZEM

The Blissful Maven - Film Me Lightroom Presets

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The Blissful Maven - Film Me Lightroom Presets

http://www.theblissfulmaven.com/tools/46in0dwn6yx7t0zl9tdj2fvht75mwr

Katch Silva Presets Bundle

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Katch Silva Presets Bundle

http://katchsilvapresets.com/preset-bundle

Abrosoft Fanta Morph v 5.4.0

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This is my first upload so bare with me, I just want to give something to this great community in return.

This is an easy-to-use morphing WINDOWS stand alone and old software (2012) for the creation of photo morphing pictures and animation effects that I'm trying to use as alternative to Plotagraph while trying to produce something in the George Redhawk's kind of fashion (google his animated gifs, you will not be disappointed). Tested in Windows 10 64 bits, everything seems clean and functioning as expected.

Thanks to team CORE, I did nothing but stumbling with this and sharing, all the credit goes to them. Props.

File Formats:

Import - BMP, JPEG, TIFF, PNG, PSD, TGA, PCX, GIF, WMF, EMF, AVI, includes 32-bit with alpha BMP, TIFF, PNG, PSD, TGA
Export - BMP, JPEG, TIFF, PNG, TGA, PCX, GIF includes 32-bit with alpha BMP, TIFF, PNG, TGA
FME/FMD - Import/export FME (FantaMorph Editing Frame) and FMD (FantaMorph Point File)
Export Movie - AVI (uncompressed, compressed, 32-bit), QuickTime, Animated GIF, SWF, HTML, Screen Saver, Standalone EXE

Source Images Edit

Import - From Open File dialog with preview; drag and drop from built-in image viewer; drag and drop from other applications
Crop - Drag and drop to crop; free size or maintain aspect ratio; crop to outside
Rotate - 180°, 90° CW, 90° CCW, arbitrary angle
Flip - Flip Horizontal, flip Vertical
Adjustment - Brightness, contrast, red, green, blue, hue, saturation, negative, gray
Filter - Smooth, bur, Gaussian blur, zoom blur, radial blur, sharpen, emboss, mosaic, oil paint, splash, cylinder, whirl, pinch
Caption - Add caption for each source image, set font name, size, color, border, alignment, shadow and position
Swap - Swap two source images
View - Smoothly scale from 12.5% to 800%, mouse wheel scrolling to scale up to 1600%
Grid - Allow show/hide grid
Undo/Redo - Allowed for all features of source images edit

Key Dots

Style - Total 10 normal styles and 10 highlighting styles;
Color - Any chosen, single color for all dots; or cycle through 8 basic colors (red, yellow, blue, green, cyan, purple, white, black)
Effect - Anti-aliasing; can set alpha (transparency) from 64 to 255
Line - Connect any two dots with a line segment; group and organize key dots with lines
Highlight - Highlight a dot pair when mouse over a dot; Highlight all connected dots and lines when mouse over a line (click not necessary)
Show - Allow show/hide key dots, lines, triangle mesh and morph track

Key Dots Edit

Edit Tools - 6 edit tools; supports keyboard shortcuts; use Spacebar to switch to Hand tool; use ALT key to switch between zoom in/out
Add - Combine the two options "Auto Add Corresponding Dot" and "Auto Jump to Corresponding Dot" to get your own favorite dot adding mode
Delete - Right-click to delete one dot directly
Move - Drag & Drop to move one dot
Add Line - Directly add a series of dots connected by a line; connect any two dots with a line segment
Insert Dot - Insert a dot into a line segment
Delete Line - Delete a line segment and break the connected dots
Move Line - Drag & Drop a line segment along with all connected dots and lines
Multiple - Rectangle marquee to select; hold SHIFT/ALT to add/subtract selection; click a line segment to select; move, scale, rotate, skew, flip, copy, cut, delete, paste multiple dots with connected lines
Select All - Select all dots
Clear All - Clear all dots
Matching - Automatically manage corresponding dots; show paired dots and unpaired dots with different colors; automatically generate corresponding dots on suitable positions
Magnifier - Magnifies the area under and around the mouse cursor up to 4x
Undo/Redo - Allow for all features of key dots edit
Dots Count - 2048 max

Sequence

Length - 2 to 999 frames; set length by frames or by time
Prolong Begin and End Views- Set the prolonged frames of Image 1 and Image 2 separately from 0 to 999 frames
Add - Add a continued sequence where Image 2 of the previous sequence becomes Image 1 of the new sequence; add a blank sequence
Delete - Delete a sequence
Duplicate - Duplicate a sequence
Visibility - Show/hide a sequence
Name - Give a name for a sequence
Move - Move a sequence up/down, bring to top or send to bottom of the sequence list
Connect - Make two adjacent sequences connected seamlessly
Frame Copy - Copy a source image with its key dots to another sequence
Curve - Use Feature/Shape/Master/Track curve to control the morph process; choose from curve library; customize curve
Camera - Pan/zoom/rotate each morphing frame through a customized track; change proportion; preview Camera effect in real time; load and save
Effect - Back color, background, mask, foreground, transition, light, trail, radial; set different effects for each sequence
Morph Type - 7 morph types (Morph Image 1 to Image 2, Morph and Hold Image 1, Warp Image 1, Warp Image 2, Fade Out Image 1, Fade In Image 2, Direct)
Morph Type Options - 2 morph type options

Movie

Size - Matching with source images; 6 fixed size or any custom size
Length - Unlimited (only limited by your system resource)
Effect - Set back color, background, mask, foreground, light, sound for the whole movie
Adjustment - Brightness, contrast, red, green, blue, hue, saturation, negative, gray
Filter - Smooth, bur, Gaussian blur, zoom blur, radial blur, emboss, mosaic, oil paint, splash, cylinder, whirl, pinch
Caption - Add caption for the whole movie, set font name, size, color, border, alignment, shadow and position
Preview - Preview all the sequences or only one sequence; preview morphing effects of current frame in real time; fast scroll to preview all frames from 0% to 100% in 1% increments; mouse wheel scrolling to preview all frames one by one; preview in full screen
32-bit Preview - Use checkerboard background instead of pure black background to preview 32-bit morphs with alpha
View - Smoothly scale from 12.5% to 800%, mouse wheel scrolling to scale up to 1600%; pan/zoom source images and preview windows simultaneously
Play - Play morphing movie in real time without exporting to a file; play in full screen
Play Control - Play/pause; Go to the first, the last, the previous, the next frame; auto loop; auto reverse
Play Speed - 1 to 60 frames per second

Effects

Background - Single color; or any chosen image; can set opacity from 0 to 100
Mask - 256 level grayscale bitmap (could use any image to create strange effect); can set intensity from -100 to 100
Foreground - 32-bit with alpha image; can set opacity from 0 to 100
Transition - 256 level grayscale bitmap; can adjust transition border from 0 to 100
Light - 256 level grayscale bitmap; can adjust bright intensity and dark intensity from 0 to 100
Trail - Motion trail; motion blur; can set trail color and intensity from 0 to 100
Radial - Can set radial color and intensity from 0 to 100
Sound - Supports WAV and MP3 format; export to AVI, Flash, Screen Saver and EXE; repeat, cut, fade in/out
Animated - Can set camera for each visual effect

Export

Export Frame - Export current morphing frame to a image file or FME or FMD
Export Range - All sequences; current sequence; sequence range
Export Movie - Export morphing movie to image sequence files, AVI movie, Animated GIF, Flash movie, Web page, Screen Saver, Standalone EXE
Export Image - Export optional 32-bit image; set DPI for exported image files
Export AVI - Choose a codec to export compressed AVI, export uncompressed AVI or 32-bit AVI
Export QuickTime - Only available in FantaMorph Deluxe version 5.1.6 or later
Export Animated GIF - Export looping or non-looping, opaque or transparent Animated GIF
Export Flash - Export looping or non-looping Flash; add a URL to the resulting Flash
Export Size - Depends on display card if hardware acceleration is enabled, or up to 16384 x 16384 pixels when hardware acceleration is disabled
Export Frame Rate - 1 to 60 frames per second; 29.97 fps for NTSC AVI movies
JPEG, Flash Quality - 0 to 100
Cancel Export - Allowed
Export Reverse Frames - Export reverse morphing frames to movie
Export Source Video Clip - Export source video clips
Remove Duplicated Frame - Eliminate the duplicated frame from the end or the beginning of two adjacent sequences
Auto Save Before Export - Automatically save current project before export
Auto Open after Export - Automatically open resulting file with the system associated program
Delete Results - Can delete result file(s) directly
Share Results - Launch default email program to send result file(s)

Printing

Print - Print source images, preview and all morphing frames
Settings - Add captions; change position, size; Page Setup
Print Preview - What-you-see-is-what-you-get (WYSIWYG) display

Tools

Diagnose Morphing Capacity - Test preview and export capacities of your computer
Test Morphing Performance - Test image morphing performance of your computer
New Project Wizard - Create a morph project by this step 1-2-3 wizard

Add-Ins

Image Viewer - Fast preview all supported format images with thumbnails; supports drag and drop
Image Sequence Packer - Pack a series of all supported format images to create a new movie
Face Extractor - Automatically extract the face portion from an image
Face Locator - Automatically detect the facial features (eyes, nose, mouth, etc.) and place key dots on appropriate positions; place key dots on multiple faces of a source image
Face Model - Customize the face model for feature detection; remove unwanted dots; highlight important dots
Face Mixer - Mix the feature/shape of multiple real faces to compose a virtual face
Face Library - Collect and store source images along with key dots in a classified library

User Interface

Skin - Choose a skin from 3 built-in skins: Standard, MAC, Blue
Custom Skin - Import FantaMorph Skin Files (.fms)
Split - Split Image 1 & 2 & Preview area
View Mode - Switch to one of 6 view modes (Full, Edit Only, Preview Only, Frame Sequence, Dual View, Full Screen) at any time; support dual monitor

Language - Supports multi-languages

Advanced

Memory Management - Intelligent memory management, load unlimited or huge source images in one project
Morphing Server - Integrate FantaMorph into your own application
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