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Abrosoft Fanta Morph v 5.4.0

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This is my first upload so bare with me, I just want to give something to this great community in return.

This is an easy-to-use morphing WINDOWS stand alone and old software (2012) for the creation of photo morphing pictures and animation effects that I'm trying to use as alternative to Plotagraph while trying to produce something in the George Redhawk's kind of fashion (google his animated gifs, you will not be disappointed). Tested in Windows 10 64 bits, everything seems clean and functioning as expected.

Thanks to team CORE, I did nothing but stumbling with this and sharing, all the credit goes to them. Props.

File Formats:

Import - BMP, JPEG, TIFF, PNG, PSD, TGA, PCX, GIF, WMF, EMF, AVI, includes 32-bit with alpha BMP, TIFF, PNG, PSD, TGA
Export - BMP, JPEG, TIFF, PNG, TGA, PCX, GIF includes 32-bit with alpha BMP, TIFF, PNG, TGA
FME/FMD - Import/export FME (FantaMorph Editing Frame) and FMD (FantaMorph Point File)
Export Movie - AVI (uncompressed, compressed, 32-bit), QuickTime, Animated GIF, SWF, HTML, Screen Saver, Standalone EXE

Source Images Edit

Import - From Open File dialog with preview; drag and drop from built-in image viewer; drag and drop from other applications
Crop - Drag and drop to crop; free size or maintain aspect ratio; crop to outside
Rotate - 180°, 90° CW, 90° CCW, arbitrary angle
Flip - Flip Horizontal, flip Vertical
Adjustment - Brightness, contrast, red, green, blue, hue, saturation, negative, gray
Filter - Smooth, bur, Gaussian blur, zoom blur, radial blur, sharpen, emboss, mosaic, oil paint, splash, cylinder, whirl, pinch
Caption - Add caption for each source image, set font name, size, color, border, alignment, shadow and position
Swap - Swap two source images
View - Smoothly scale from 12.5% to 800%, mouse wheel scrolling to scale up to 1600%
Grid - Allow show/hide grid
Undo/Redo - Allowed for all features of source images edit

Key Dots

Style - Total 10 normal styles and 10 highlighting styles;
Color - Any chosen, single color for all dots; or cycle through 8 basic colors (red, yellow, blue, green, cyan, purple, white, black)
Effect - Anti-aliasing; can set alpha (transparency) from 64 to 255
Line - Connect any two dots with a line segment; group and organize key dots with lines
Highlight - Highlight a dot pair when mouse over a dot; Highlight all connected dots and lines when mouse over a line (click not necessary)
Show - Allow show/hide key dots, lines, triangle mesh and morph track

Key Dots Edit

Edit Tools - 6 edit tools; supports keyboard shortcuts; use Spacebar to switch to Hand tool; use ALT key to switch between zoom in/out
Add - Combine the two options "Auto Add Corresponding Dot" and "Auto Jump to Corresponding Dot" to get your own favorite dot adding mode
Delete - Right-click to delete one dot directly
Move - Drag & Drop to move one dot
Add Line - Directly add a series of dots connected by a line; connect any two dots with a line segment
Insert Dot - Insert a dot into a line segment
Delete Line - Delete a line segment and break the connected dots
Move Line - Drag & Drop a line segment along with all connected dots and lines
Multiple - Rectangle marquee to select; hold SHIFT/ALT to add/subtract selection; click a line segment to select; move, scale, rotate, skew, flip, copy, cut, delete, paste multiple dots with connected lines
Select All - Select all dots
Clear All - Clear all dots
Matching - Automatically manage corresponding dots; show paired dots and unpaired dots with different colors; automatically generate corresponding dots on suitable positions
Magnifier - Magnifies the area under and around the mouse cursor up to 4x
Undo/Redo - Allow for all features of key dots edit
Dots Count - 2048 max

Sequence

Length - 2 to 999 frames; set length by frames or by time
Prolong Begin and End Views- Set the prolonged frames of Image 1 and Image 2 separately from 0 to 999 frames
Add - Add a continued sequence where Image 2 of the previous sequence becomes Image 1 of the new sequence; add a blank sequence
Delete - Delete a sequence
Duplicate - Duplicate a sequence
Visibility - Show/hide a sequence
Name - Give a name for a sequence
Move - Move a sequence up/down, bring to top or send to bottom of the sequence list
Connect - Make two adjacent sequences connected seamlessly
Frame Copy - Copy a source image with its key dots to another sequence
Curve - Use Feature/Shape/Master/Track curve to control the morph process; choose from curve library; customize curve
Camera - Pan/zoom/rotate each morphing frame through a customized track; change proportion; preview Camera effect in real time; load and save
Effect - Back color, background, mask, foreground, transition, light, trail, radial; set different effects for each sequence
Morph Type - 7 morph types (Morph Image 1 to Image 2, Morph and Hold Image 1, Warp Image 1, Warp Image 2, Fade Out Image 1, Fade In Image 2, Direct)
Morph Type Options - 2 morph type options

Movie

Size - Matching with source images; 6 fixed size or any custom size
Length - Unlimited (only limited by your system resource)
Effect - Set back color, background, mask, foreground, light, sound for the whole movie
Adjustment - Brightness, contrast, red, green, blue, hue, saturation, negative, gray
Filter - Smooth, bur, Gaussian blur, zoom blur, radial blur, emboss, mosaic, oil paint, splash, cylinder, whirl, pinch
Caption - Add caption for the whole movie, set font name, size, color, border, alignment, shadow and position
Preview - Preview all the sequences or only one sequence; preview morphing effects of current frame in real time; fast scroll to preview all frames from 0% to 100% in 1% increments; mouse wheel scrolling to preview all frames one by one; preview in full screen
32-bit Preview - Use checkerboard background instead of pure black background to preview 32-bit morphs with alpha
View - Smoothly scale from 12.5% to 800%, mouse wheel scrolling to scale up to 1600%; pan/zoom source images and preview windows simultaneously
Play - Play morphing movie in real time without exporting to a file; play in full screen
Play Control - Play/pause; Go to the first, the last, the previous, the next frame; auto loop; auto reverse
Play Speed - 1 to 60 frames per second

Effects

Background - Single color; or any chosen image; can set opacity from 0 to 100
Mask - 256 level grayscale bitmap (could use any image to create strange effect); can set intensity from -100 to 100
Foreground - 32-bit with alpha image; can set opacity from 0 to 100
Transition - 256 level grayscale bitmap; can adjust transition border from 0 to 100
Light - 256 level grayscale bitmap; can adjust bright intensity and dark intensity from 0 to 100
Trail - Motion trail; motion blur; can set trail color and intensity from 0 to 100
Radial - Can set radial color and intensity from 0 to 100
Sound - Supports WAV and MP3 format; export to AVI, Flash, Screen Saver and EXE; repeat, cut, fade in/out
Animated - Can set camera for each visual effect

Export

Export Frame - Export current morphing frame to a image file or FME or FMD
Export Range - All sequences; current sequence; sequence range
Export Movie - Export morphing movie to image sequence files, AVI movie, Animated GIF, Flash movie, Web page, Screen Saver, Standalone EXE
Export Image - Export optional 32-bit image; set DPI for exported image files
Export AVI - Choose a codec to export compressed AVI, export uncompressed AVI or 32-bit AVI
Export QuickTime - Only available in FantaMorph Deluxe version 5.1.6 or later
Export Animated GIF - Export looping or non-looping, opaque or transparent Animated GIF
Export Flash - Export looping or non-looping Flash; add a URL to the resulting Flash
Export Size - Depends on display card if hardware acceleration is enabled, or up to 16384 x 16384 pixels when hardware acceleration is disabled
Export Frame Rate - 1 to 60 frames per second; 29.97 fps for NTSC AVI movies
JPEG, Flash Quality - 0 to 100
Cancel Export - Allowed
Export Reverse Frames - Export reverse morphing frames to movie
Export Source Video Clip - Export source video clips
Remove Duplicated Frame - Eliminate the duplicated frame from the end or the beginning of two adjacent sequences
Auto Save Before Export - Automatically save current project before export
Auto Open after Export - Automatically open resulting file with the system associated program
Delete Results - Can delete result file(s) directly
Share Results - Launch default email program to send result file(s)

Printing

Print - Print source images, preview and all morphing frames
Settings - Add captions; change position, size; Page Setup
Print Preview - What-you-see-is-what-you-get (WYSIWYG) display

Tools

Diagnose Morphing Capacity - Test preview and export capacities of your computer
Test Morphing Performance - Test image morphing performance of your computer
New Project Wizard - Create a morph project by this step 1-2-3 wizard

Add-Ins

Image Viewer - Fast preview all supported format images with thumbnails; supports drag and drop
Image Sequence Packer - Pack a series of all supported format images to create a new movie
Face Extractor - Automatically extract the face portion from an image
Face Locator - Automatically detect the facial features (eyes, nose, mouth, etc.) and place key dots on appropriate positions; place key dots on multiple faces of a source image
Face Model - Customize the face model for feature detection; remove unwanted dots; highlight important dots
Face Mixer - Mix the feature/shape of multiple real faces to compose a virtual face
Face Library - Collect and store source images along with key dots in a classified library

User Interface

Skin - Choose a skin from 3 built-in skins: Standard, MAC, Blue
Custom Skin - Import FantaMorph Skin Files (.fms)
Split - Split Image 1 & 2 & Preview area
View Mode - Switch to one of 6 view modes (Full, Edit Only, Preview Only, Frame Sequence, Dual View, Full Screen) at any time; support dual monitor

Language - Supports multi-languages

Advanced

Memory Management - Intelligent memory management, load unlimited or huge source images in one project
Morphing Server - Integrate FantaMorph into your own application

Abrosoft Fanta Morph v 5.4.0

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I'm uploading this again, I fucking suck. First upload guys, please bare with me.

This is a WINDOWS standalone, tested in W10 64, everything clean and working. I stumbled with it while looking for a Plotagraph alternative, so all the credits are due to Team CORE, props guys, you rock.

FantaMorph is a powerful (and old, 2012) morphing software for the creation of photo morphing pictures and animation effects. Supports most image formats including BMP, JPEG, TIFF, PNG, GIF, TGA, PCX, and even professional 32-bit with alpha formats. Exporting to Image Sequence, AVI, QuickTime, Animated GIF, Flash, Screen Saver, Standalone EXE and other formats are supported. You can crop, rotate, flip, adjust color, add caption or some effects for the source images and the final movie with FantaMorph's built-in tools.

motionVFX - mLogo 4

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mLogo 4 is a collection of 32 beautiful high quality logotype animations designed to be used within Final Cut Pro X and Motion 5. Just drag your logo, change the colors and you are ready to rock! Simple Effective and ready to use.

Latest version of FCPX and Motion 5 is required.

https://www.motionvfx.com/mplugs-56.html

Escape Motions Rebelle 1.5.2 (x86/x64) Multilingual

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Rebelle is a one-of-a-kind paint program that lets you create realistic watercolor, acrylic and dry media artwork, using real-world color blending, wet diffusion and drying. The initial vision was to create a paint software with the most natural painting tools.

Creative Tools
Dive in to the vivid colors of Rebelle, follow your art spirit and let the creative current carry you away.

Realistic Techniques
Enjoy the real watercolor, acrylics, inks and pastels and broaden your horizons with the new digital art techniques.

Try now in browser
Try the technology demo - the experimental version, which was a predecessor of the full featured Rebelle.

Realistic Brushes
- Real world simulation of paint diffusion
- Wet tools: Watercolor, Acrylic & Ink Pen
- Dry tools: Pencil, Pastel, Marker, Eraser
- Blend and Smear tools
- Wet, dry and blow the wet painting
- Tilt the canvas to get flow effects
- Pen pressure support

Layers & Colors
- Unique color mixing
- Multitouch gestures
- 10 paper and canvas presets
- 23 Photoshop blending modes
- User predefined color sets
- Image color tracing

Intuitive Interface
- Intuitive customizable interface
- English, German, French, Spanish, Finnish,
- Chinese, Japanese, Korean, Russian, Turkish,
- Slovenian and Slovak translation
- Custom keyboard shortcuts
- Support for Retina touch displays
- Fullscreen mode

Files
- Drag & Drop image from folder or web
- Import and export with alpha channel
- PNG, JPG, TIF, BMP and REB files
- Iterative Save
- Image file thumbnails
- Publish and share artworks in Gallery
- Windows & Mac OS (32/64 bit)

OS : MS Windows XP, Vista, 7, 8, 10
Language : Multilingual

Home Page - http://www.escapemotions.com

Pluralsight - Introduction to Houdini Digital Assets

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Duration 3h 39m Project Files Included MP4

Creating and using digital assets is a key skill you’ll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you’ll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you’ll create, update, and refine the assets UI. Finally, you’ll actually create your assets, and set them up for rendering. By the end of this course, you’ll have the knowledge required to create high-quality, professional-looking digital assets. Required Software: Houdini.

WLOP - Claw

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wallpaper 4k + PSD file + full painting process videos

https://gumroad.com/wlop

WLOP - Claw

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wallpaper 4k + full painting process videos + psd file

https://gumroad.com/wlop

WLOP - Claw

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full process videos + wallpaper 4k + psd file

https://gumroad.com/l/HTpni

WLOP - Claw

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full process videos + wallpaper 4k + psd file

http://gumroad.com/l/HTpni

Comic & Fantasy Artists Photo Reference Colossal Collection of Action Poses

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Created specifically for comic book and fantasy artists, the Colossal Collection of Action Poses features page after page of energetic, high quality, artfully composed reference photos. This isn't your average visual aid full of boring, lifeless models in the same staid poses.

Vizpeople – Kids v4

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Info:
Kids v4

This is our latest and the most refined collection of childrens life. Inside you will find 677 high resolution photos of Kids in every day common situations. If you are looking for good looking kids photos, this collection will suit you perfectly!

Superior Quality

For creating this stunning collection we used the industry leading gear and standards. Every image in a Kids v4 is processed manually by our graphic team. Also, every image comes with a precise hair blend and an ambient light shadow for a better implementation.

Versatility

Our kids collection is designed to fit many needs.Inside you will find models in a different real life situations, chit-chatting, moving, performing home activities, travelling, relaxing, shopping and many more. Kids v4 will fit perfectly into an every day common situations.

Two lighting condition

This collection comes in two light setups; sunlight to fit the outside environment with the bright directional sunlight, and an ambient light, intended to be used in interior scenes where the light is evenly scattered.

Popular formats

This 2d Kids set comes in the most popular file formats. You do not need to convert or prepare files because your software can easily handle it. We have prepared every file in a transparent PNG suitable for all 2d graphic packages and a JPG + Alpha for a 3d package users. You can also use Alpha map alone to create the black-white silhouettes for your illustrations.

http://www.viz-people.com/shop/kids-v4/

Thea Render v1.5 + Plugins

Interior Visualization Training - Muhammad Taher Studio (Arabic / ALL LECTURES)

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FIXED TORRENT from this share:
- https://www.cgpeers.to/torrents.php?id=50070&torrentid=50014#torrent50014
So far 0 seeds even after +24h.

REMOVE THIS SHARE IF PREVIOUS TORRENT START TO WORK PROPERLY.

Pluralsight – Time-saving Workflows for Preparing Project Submittals in Revit

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Before a project gets submitted to a client/supervisor, it must pass company standards. This course covers the importance of proper workflows in setting up projects for submittals by company standards efficiently.

Sometimes you'll need to submit projects according to company standards, but you might not sure what they are or where to begin. This course, Time-saving Workflows for Preparing Project Submittals in Revit, will teach you workflows to save time on submitting projects. First, you'll discover workflows for setting up view standards. Next, you'll set up detail, interior, and exterior views. Finally, you'll complete the submission to hand off for approval. When you're finished with this course, you'll not only have a knowledge of preparing submittals, but some time saving techniques as well.

Required Software: Revit 2016.

https://www.pluralsight.com/courses/revit-time-saving-workflows-preparing-project-submittals

Interior Visualization Training - Muhammad Taher Studio (Arabic / ALL LECTURES)

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FIXED TORRENT FROM THIS SHARE:
https://www.cgpeers.to/torrents.php?id=50070&torrentid=50014#torrent50014
0 seeds even after +24h.

REMOVE THIS TORRENT IF PREVIOUS TORRENT START TO WORK PROPERLY.

Creating First-Person Shooter Games with Unity

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FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game.

Designed for learners with a core understanding of the Unity game engine (familiarity with the Inspector, know how to get around scene view, etc.), this video teaches you the skills you need to create your own FPS games.

- Gain experience with creating a complete FPS game using the Unity game engine
- Build the environment, weapons, and the first-person controller
- Discover how to create an AI enemy that can attack the player
- Learn about level design, re-spawning, power-ups, health boosts, and speed pickups
- Understand the Unity remote, mobile controls, adding explosions, and adding audio
- Build a game you can modify and add to later on

Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.

V-Ray 3.10.01 Maya 2014-2016 Win64

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Date – July 14, 2015
Download – Build 3.10

New Features:

Added support for Maya 2016 and the new Hypershade features (lookdev, Node & Material Viewer)
Added support for rendering Bifrost liquids as isosurface (without meshing) in Maya 2016 (Windows and Linux)
Added support for native Maya 2015 UDIM/UTILE and PTex textures
Added the ability to specify a list or range of frames to be rendered
Added a "V-Ray Quick settings" dialogue for quick access to common rendering settings (like GI and rendering quality)
Added a "V-Ray Light Lister" dialogue to quickly manage all lights on the scene
Added "Object select" render element which allows to extract objects with specific IDs into a separate element
Added support for Cubic 6x1 and Spherical Panorama cameras

Infinite Skills - Creating Narrative Games with Unity

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Narrative games revel in the mystery and excitement of their storylines. While this course won't teach you how to write a story, it will teach you ways to make your interactive stories more interesting and compelling.

The course takes you through the complete process of building a narrative game using nothing but Unity, some open source dialogue software, some free art and music from open source locations, and your own smarts. The course works best for those with a very basic understanding of the Unity game engine interface and C# programming.

- Gain hands-on experience building a complete narrative game with Unity software
- Explore ways to create challenging interactive worlds and expressive characters
- Learn how to create the conversations between characters that push the story forward
- Discover how to source dazzling art and music for your game for free (or a very low cost)
- Understand how to add audio, and use Yarn based branching dialog tools
- Acquire experience in creating the clever gameplay that keeps gamers interested

Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.

Packt - Building Games with SFML

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- Master the basics of game programming in SFML using modern C++
- Discover the main modules of SFML and understand the power it gives you
- Lay the foundation of a game by applying game design patterns
- Set up a cross-platform game project using CMake in the command line
- Get a friendly introduction to SFML and a step-by-step implementation of a game

SFML is a framework that allows you to write games and run them on various operating platforms, including Windows, Linux, and OS X. With a simple programming interface to the different components of the underlying device, SFML gives aspiring game developers the ability to create and publish enjoyable games.

Building Games with SFML will guide you through the entire process of game development. You will master the main features of SFML and become confident in architecting and designing games because everything you learn will translate to your own project. Even experienced developers are highly likely to learn something new.

To begin with, you’ll learn how to compile and install SFML before introducing the system, window, graphics, and audio modules of SFML.

We then move on to the development of a clone of the Pac-Man game, called Pac-Woman, enhanced by entertaining modern features, starting by laying the foundation of the game after you understand key game development patterns. Piece by piece, from the game loop to the implementation of artificial intelligence, we will build an engaging game. It will include the implementation of game states, the modeling of entities, the animation of characters, and rendering the maze. Finally, this course concludes by adding gameplay and putting it all together to produce an exciting and challenging game.

Bricsys BricsCAD Platinum v17.1.07.1 (x64)

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https://www.bricsys.com/en_INTL/bricscad/

A powerful CAD platform, with features familiar to you from native .dwg
applications. BricsCAD unifies advanced 2D design with the intelligence
of 3D direct modeling. For Windows, Linux, and Mac

BricsCAD offers powerful tools for direct solid modeling using our
geometric constraints solver. Direct modeling operations apply to all
ACIS solid geometry, whether created in BricsCAD or imported
Furthermore, a key feature of the BricsCAD direct editing capabilities is
the preservation of design intent, vastly simplifying the work on complex
designs

Assembly modeling allows you to organize .dwg files in hierarchical
structures of mechanical components to model complex products. Assemble
your products with both top-down and bottom-up design and compose your
assembly with ease with the powerful 3D constraints between faces and
edges of different mechanical components

BricsCAD offers powerful tools for direct solid modeling using geometric
constraints solving. Solid models can be modified by defining constraints
between its elements. If there is a 3D constraint which fixes the
placement of faces or edges, this constraint will be preserved during
your modeling operations. It allows you to parametrize any feature of the
3D model

The new sheet metal design capabilities in BricsCAD create sheet metal
parts by extruding 2D profiles and then adding new flanges through pulled
edges. Bends, junctions and reliefs are added automatically. All direct
modeling operations and 3D constraints can be applied to editing sheet
metal parts. To output designs to computer-aided manufacturing (CAM)
systems, sheet metal parts can be unfolded automatically and then
exported to 2D .dxf files

Since the introduction of direct modeling functions in BricsCAD V12, the
function most requested by users was the ability to generate associative
2D and 3D drawing views from 3D models. With BricsCAD V14, Bricsys
introduces new commands to automatically generate orthographic
isometric, and section views. The views are updated automatically when
the 3D model changes HOW TO INSTALL/RUN THIS RELEASE

o1 - Unpack the release into a directory of your choice
o2 - Run the installer and install it
o3 - See included amped.txt
o4 - Enjoy this fine AMPED release, but buy it if you will use it
o5 - As always, make sure to have a firewall to block outbound connections
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