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Shade3D 15.1 PRO Win x64

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Challenge your imagination in 3D!
An amazing creative tool for professionals!
Ready for 3D Printing!
Shade 3D is a comprehensive 3D graphics suite for designers, illustrators and architects, offering a highly competitive and rich tool set.
From hobbyists to professionals, Shade 3D is present in a wide range of activities: Automotive Design, Architecture, Interior Design, Advertising Illustrations, Video Games and more. Totally compatible with most of the 3D Printing formats, Shade 3D steps into the future allowing its users to see their creations in the real world, corrected and fixed by its optimized 3D Printing Assistant.

http://shade3d.jp/en/products/shade3d/shade3d_new_users.html

Shade3D 15.1 PRO Win x64

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0
Challenge your imagination in 3D!
An amazing creative tool for professionals!
Ready for 3D Printing!
Shade 3D is a comprehensive 3D graphics suite for designers, illustrators and architects, offering a highly competitive and rich tool set.
From hobbyists to professionals, Shade 3D is present in a wide range of activities: Automotive Design, Architecture, Interior Design, Advertising Illustrations, Video Games and more. Totally compatible with most of the 3D Printing formats, Shade 3D steps into the future allowing its users to see their creations in the real world, corrected and fixed by its optimized 3D Printing Assistant.

The Gnomon Workshop - CityEngine in VFX

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In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit's Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom Photoshop action, to retouch each rendering to final quality.

Theoretic and practical approach towards creating procedural city models in Esri CityEngine.
Introductions to Esri CityEngine and NextLimit's Maxwell Render.
Discourse on an efficient artwork and shot based approach towards the creation of procedural digital film sets.
Discourse on a practical example digital film set, plus the creation of a similar set from scratch.
Discourse on a specific, proposed render pipeline, with post work in Adobe Photoshop.

Duration 7h Project Files Included.

Digital Tutors - Creating a Blizzard Environment in Unreal Engine

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In this Unreal Engine tutorial, we’ll learn how to create weather effects and environment assets for a blizzard environment. We’ll create snow structures and textures in Mudbox and Maya. We’ll then create weather effects and advanced materials using layered materials and vertex painting methods. By the end of this Unreal Engine training, you’ll be able to emulate stressful and chaotic video game environments for your next project. Software required: Unreal 4.6, Maya 2016, Photoshop CS5.5, Mudbox 2016, 3D-Coat 3.7.

The Gnomon Workshop – CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets

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In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit’s Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom PhotoShop action, to retouch each rendering to final quality.

Theoretic and practical approach towards creating procedural city models in Esri CityEngine
Introductions to Esri CityEngine and NextLimit’s Maxwell Render
Discourse on an efficient artwork and shot based approach towards the creation of procedural digital film sets
Discourse on a practical example digital film set, plus the creation of a similar set from scratch
Discourse on a specific, proposed render pipeline, with post work in Adobe PhotoShop

Title: The Gnomon Workshop – CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets

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In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit’s Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom PhotoShop action, to retouch each rendering to final quality.

Theoretic and practical approach towards creating procedural city models in Esri CityEngine
Introductions to Esri CityEngine and NextLimit’s Maxwell Render
Discourse on an efficient artwork and shot based approach towards the creation of procedural digital film sets
Discourse on a practical example digital film set, plus the creation of a similar set from scratch
Discourse on a specific, proposed render pipeline, with post work in Adobe PhotoShop

Udemy – Python GUI and Gaming 101

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Create fantastic Games and learn about Python GUI using the Tkinter Module!
* Lectures 35
If you’re interested in Python GUI, Gaming, and more, you’re in the right place!
This course is a one-stop-shop for all things GUI! We’ll be using the Tkinter Module of Python for all our graphics and animations. We’ll start with the basics, buttons, labels, etc. Once we cover those, we’ll move on to more complex things, like performing actions from button clicks, getting entry data, and then we’ll create a full-fledged Calculator!

After that, we’ll create two fantastic games, Bounce and Pong! This entire course will get you started with Python and the Tkinter Module, creating fantastic GUI’s and Games.

By the end of this course, you’ll be able to create you’re very own Python Games, and GUI applications. Well, why are you still reading the Course Summary? Enroll now and start creating Python GUIs!

CG Master Academy – Digital Fantasy Illustration Workshop

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KeKai Kotaki is a renowned illustrator and lead concept artist at Arenanet, working on Guild Wars 2. In this workshop KeKai will demonstrate his process for creating beautiful digital fantasy art using various techniques. This will consist of everything from gesture, composition, and mood, to lighting, shading, and character design. KeKai will also talk about his experience as an illustrator and concept artist.

Gumroad – Xgen: guide curve based grooming essentials

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VFX grooming secrets revealed:

Introduction to guide curve based grooming in Maya’s Xgen.

This tutorial is going to establish the foundation for future tutorials.

Buy here: https://gumroad.com/l/pkar

The Gnomon Workshop – CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets

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In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit’s Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom PhotoShop action, to retouch each rendering to final quality.

Theoretic and practical approach towards creating procedural city models in Esri CityEngine
Introductions to Esri CityEngine and NextLimit’s Maxwell Render
Discourse on an efficient artwork and shot based approach towards the creation of procedural digital film sets
Discourse on a practical example digital film set, plus the creation of a similar set from scratch
Discourse on a specific, proposed render pipeline, with post work in Adobe PhotoShop

All files fixed, hopefully....

The Gnomon Workshop – CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets

0
0
In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit’s Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom PhotoShop action, to retouch each rendering to final quality.

Theoretic and practical approach towards creating procedural city models in Esri CityEngine
Introductions to Esri CityEngine and NextLimit’s Maxwell Render
Discourse on an efficient artwork and shot based approach towards the creation of procedural digital film sets
Discourse on a practical example digital film set, plus the creation of a similar set from scratch
Discourse on a specific, proposed render pipeline, with post work in Adobe PhotoShop

All fixed...maybe

Hdr

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Lightmap HDRLightStudio 5.2 full pro

HDR.Light.Studio.5.2

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HDR.Light.Studio.5.2 full patch

HDR.Light.Studio.5.2

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HDR.Light.Studio.5.2

HDR.Light.Studio.5.2

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HDR.Light.Studio.5.2 full

Elementary 1.58

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After Effects - Element 3D plugin

HDRI LightStudio 5.2 - Spotlights only

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https://www.lightmap.co.uk/

CURSO PHOTOSHOP CS6 NEWS

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THIS COURSE THE FORM OF PRESENTATION AUTHOR FAST AS THE NEWS CS6 , AND ALSO TEACHES HOW USALAS

Digital Tutors - Editing Dialogue in Premiere Pro

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In this tutorial, we'll learn how to go from footage to final edit in a simple dialogue scene for a fiction film. We will discuss many practical considerations, techniques, and processes used by editors and will become versed in the basics of the dialogue edit. Software required: Adobe Premiere Pro Creative Cloud.

CRC Press - Game AI Pro

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Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games.

The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.

Features:
Contains 48 articles from 54 of the game industry’s top developers
Presents many practical, cutting-edge techniques drawn from successful games
Includes both the core algorithms that are widely used in the industry today as well as new ideas and research that are being shared for the first time
Provides example programs and source code at www.gameaipro.com

https://www.crcpress.com/Game-AI-Pro-Collected-Wisdom-of-Game-AI-Professionals/Rabin/9781466565968
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