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Infinite Skills - Unity VR Development

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This course covers all the steps required to create a Unity 3D scene and deploy it as a virtual reality scene. You'll learn about the Unity game engine, who uses it, and the distinctions between the GoogleVR, Samsung Gear VR, and Oculus virtual reality platforms.

The course uses a project approach where the learner builds an actual city scene in 3D and then deploys it as a virtual reality scene ready for viewing.

- Learn to use the Unity v5 game engine for VR
- Understand how to create 3D scenes and deploy them as VR scenes
- Master split screen stereo 3D VR deployment
- Practice object creation, scene assembling, and VR controller implementation
- Build an actual 3D street scene and deploy it as a VR scene
- Learn VR deployment for GoogleVR, Samsung Gear VR, and Oculus

Robert Wiebe is a Unity 3D VR expert and trainer with more than 30 years of experience in designing, implementing, and testing software. A former Motorola Mobility systems engineer, he now runs Robert Wiebe Consulting in Vancouver, B.C. He is author of the O'Reilly titles Hands-on Game Development with Unity V5, Learning Unity 3D, Advanced Unity 3D Game Development, and Unity iOS Essentials.

URL for course: http://www.infiniteskills.com/training/unity-vr-development.html

Solid Angle Katana v2.5 To Arnold v1.1.1

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https://www.solidangle.com/arnold/arnold-for-katana/

Arnold is an advanced Monte Carlo ray tracing renderer built for the
demands of feature-length animation and visual effects. Originally
co-developed with Sony Pictures Imageworks and now their main renderer
Arnold is used at over 300 studios worldwide including ILM, Framestore
MPC, The Mill and Digic Pictures. Arnold was the primary renderer on
dozens of films from Monster House and Cloudy with a Chance of Meatballs
to Pacific Rim and Gravity. It is available as a standalone renderer on
Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini
Cinema 4D and Katana HOW TO INSTALL/RUN THIS RELEASE

o1 - Unpack the release into a directory of your choice
o2 - Run the installer and install it
o3 - See included amped.txt
o4 - Enjoy this fine AMPED release, but buy it if you will use it
o5 - As always, make sure to have a firewall to block outbound connections

Unity Asset - Ultimate Inventory & Crafting 5 PRO

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Ultimate Inventory & Crafting 5 PRO v5.2.1

Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/19900

Ultimate Inventory 5 PRO is the ultimate inventory solution for any game.
It does use Unity 5 UI which is fast and reliable.
Visit the official website here: http://uinventory.esy.es/

It is available at two versions the PRO and the Survival. The Survival is not available yet but anyone who bought the PRO will get an extra discount.
This version (PRO) contains:
Inventory with unlimited number of items.
Inventory with unlimited number of slots.
Smooth Drag & Drop
Advanced and easy to extend crafting system.
Unlimited categories & items for the crafting system.
Hotbar system with shortcuts.
Item description panel.
Weight system which affects your player speed.
Audio effects for all inventory actions.
A right click (context) menu.
The code is detailed commented.
Different type of items such as: consumables & equipment.
Items can have durability, and it does decrease on use.
Easy to add slots and extend, the code is done automatically.
Advanced and easy custom inspector
Customization looting system.
Blueprints to unlock more crafting items.
A lot of useful functions for the inventory.
Random item spawner.
Built-in save system with encryption.
Player equipment system.


Happy Holidays Everyone!

Stone River eLearning - Professional Video Game Art School (2016)

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Release title: Professional Video Game Art School
Release date: 23/11/2016
Release type: Bookware
Release format: ISO
Publisher: Stone River eLearning
Course URL: http://stoneriverelearning.com/p/professional-video-game-art-school
Disk size: 1 DVD
Filenaming: bw-selpvgas
Files count: 213 x 50 MB

> Description <

In this course, you will learn the basics of 3ds Max game development
software, as well as how to use it to create real life projects. You
will be introduced to video game art, animation, 2D and 3D modelling
layout and design as you become a well rounded game developer and
game artist without going to game developer school

This is the complete Game Development course, designed to take an
artist from the beginning stages of traditional drawing through a
completed studies of the skills and training to become a Professional
Video Game Artist

> Installation <

1. Extract
2. Mount/Burn
3. Play & Learn

Infinite Skills - Minecraft Modding with Forge

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In this Minecraft Modding with Forge training course, expert author Arun Gupta, along with his son Aditya Gupta, will teach you the basics of Minecraft modding. This course is designed for the absolute beginner, meaning no programming experience is required.

You will start with an introduction on how to download and install the tools needed to begin modding. From there, Arun and Aditya will teach you how to create simple, fun mods, including chat items, rain water, an arrow shotgun, and more. Finally, you will take a look at the Minecraft Modding with Forge O'Reilly book by Arun and Aditya, which teaches you how to create a separate set of Minecraft mods, such as explosions, movement, and entities.

Once you have completed this computer based training course, you will be fully capable of creating your own Minecraft mods with Forge.

Course URL: http://www.infiniteskills.com/training/minecraft-modding-with-forge.html

Learn Blender Modeling and Texturing

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Course Description

Learn Blender from a beginner's perspective with this Blender 3D modeling and texturing course from Stone River e-Learning. If you're interested in 3D modeling and texturing for game design, 3D art, 3D animation or architectural design, Blender 3D is a free, easy to use tool that will allow you to master 3D modeling with no money out of pocket.

What You Will Learn

In this course you will gain the skills to create and texture 3D models. This Learn Blender course covers the fundamental tools you will use for modeling in Blender. You'll receive an overview of how to give your models, materials and textures a professional look, with extra detail and color to make then look complete and professionally done.

What You Can Do After Taking This Course

By the end of this course you should have an understanding of modeling and texturing that will allow you to build and learn more on your own. You will be provided with additional Blender learning resources and project files to continue learning and practicing after you've completed the course.

Full details

What are the requirements?

No prior modeling or texturing experience is necessary
You must have blender 3d installed (Free Software)

What am I going to get from this course?

Navigate the 3D viewport
Move,scale, and rotate objects
Edit objects through extrusions, adding edgeloops, and knife tool
Leverage the mirror modifier and subdivision modifier
UV unwrap objects
Apply a material and texture to an object


What is the target audience?

People interested in game development, 3D art, 3D animation, or architectural visualization.

Curriculum

Section 1: Introduction to the Course
Lecture 1
Introduction to the Course
00:55
Lecture 2
Blender Hotkeys Handout
21 pages
Lecture 3
Basic Object Manipulation
06:18
Lecture 4
Build Your Own City
08:01
Lecture 5
Section Review
04:21
Section 2: Learn Blender 3D Modeling
Lecture 6
Section Introduction
00:33
Lecture 7
Introduction to Blender Modeling
03:59
Lecture 8
Subdivision and the Knife Tool - Turn a Cube Into a Rock
05:14
Lecture 9
Extruding and Edge Loops - Make a Martini Glass
05:11
Lecture 10
Proportional Editing, Mirror Modifier and Edge Loops - Make a Door
09:26
Lecture 11
Project: Model a Spaceship
08:43
Lecture 12
Project: Adding Detail to Your Spaceship
05:28
Lecture 13
Modeling Review - Model a Chair
06:29
Quiz 1
Modeling Quiz
4 questions
Section 3: Learn Blender Texturing
Lecture 14
Section Introduction
00:20
Lecture 15
Introduction to Blender Texturing
02:38
Lecture 16
Adding Textures and Materials
03:20
Lecture 17
Project: Texturing a Door
06:20
Lecture 18
Texturing Review
06:09
Quiz 2
Texturing Quiz
5 questions
Section 4: Course Wrapup
Lecture 19
Review of What We've Learned
01:57
Lecture 20
Blender Resources and Closing Message
01:51
Lecture 21
Request a Course
Article

Plugins Pack SketchUp Pro 2017

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how to install
open SketchUp then close it
show hidden files
open this path
****** is your user name
C:\Users\******\AppData\Roaming\SketchUp\SketchUp 2017\SketchUp\Plugins
put all content in this folder
open SketchUp
done
enjoy

SolidAngle MtoA 1.4.1 - 2015-2017 [WIN]

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<b> Thanks to nebeLz on the Forums </b>

Release Notes:

MtoA 1.4.1 addresses important issues regarding the Texture Workflow. A few more IPR fixes have been done, as well as some improvements in the Arnold RenderView.
Windows users will no longer have to run the installer twice to update MtoA.


Texture Workflow Fixes

Use Existing TX was always expecting an existing TX file to be present, and failed otherwise
TxManager was tagging files with (tx) even if the .TX file didn't exist
Supporting multiple tokens with <udim> and <f>
UDIM textures could disappear from the render during render sessions
TxManager didn't find all UDIM textures in "Mari" mode
Swatch render of non-tiled textures could crash maya
Tx Manager appeared at the top left of the screen and couldn't be moved
Fixed bug with conflicting color spaces (Maya 2017)
Color Management wasn't supported in arnold Image nodes (Maya 2017)
TxManager could apply the operations to the wrong textures when referenced by multiple nodes
Optionally show full paths in TxManager (turned off by default)
Swatch render now supports "use existing tx" for faster display

IPR Fixes

Changing the camera GL parameters no longer refresh IPR
Changing the render resolution or the render layer was restarting the render even with IPR turned OFF
Light-links were not always refreshed in IPR
"Duplicate Special->Instance" wasn't refreshed in IPR
Activating deformation blur wasn't refreshed in IPR
Textured Area Lights weren't flushing cache during IPR
UV Editor tweaks weren't always refreshed correctly

Maya 2017 fixes

Sequence Rendering couldn't be cancelled
Bump wasn't appearing in Material Viewer

Arnold RenderView improvements

It is now possible to open the Arnold RenderView without starting the render (it might be necessary to clear maya preferences to see the new shelf icon)
The viewer is no longer resized when "Update Full Scene" is used
Gamma/Exposure weren't working with OCIO in Maya 2015/2016
Added Debug shading mode "lighting" rendering the scene as a white lambert
Implemented "lock selection" option for isolate selected, in order to ignore the selection changes
Fixed the exposure toolbar button so that it correctly resets it to 0
Added optional gamma icon in the toolbar (not enabled by default)
Added right-click menu in RGBA icon
Added 1:1 icon in toolbar for "Real size" menu
Added shortcut 'I' for "Display Pixel Information"

New Mesh Light

When selecting a mesh and doing "Arnold->Light->Mesh light", it now creates a new type of light in Maya that references the selected shape. This allow to see the light in Maya UIs like Light Editor, Light-linking Editor, etc... and make it consistent with other types of Arnold Lights. The previous system (changing mesh parameter "translator" to "mesh_light") is still supported but is now considered as deprecated and will be removed in the long-term future.

Export All Shading Groups

With this export option, all shading groups are exported (or only the selected ones during export selected), even if they're not assigned to any geometry in the scene. This prevents from assigning the shaders to dummy geometries for export as it could be done in the past.

Other changes

Installer no longer needs to be executed twice to uninstall/reinstall MtoA.
Standins couldn't be selected along with other shapes.
Fixed possible slowdown during batch render
Instanced shapes can now be exported with "Export Selected"
Improved oriented curves mode: The oriented curves mode will now produce an actual 3D surface when rendering, making it more suitable for shapes like grass and feathers. This replaces the previous behavior that was based on the 2D ribbon mode.
Faster minimum pixel width: min_pixel_width for curves and points is now significantly faster in certain situations.
Light portal mode: skydome lights now have a portal_mode parameter with options off, interior_only and interior_exterior to respectively turn off portals, block any light outside portals for interior only scenes, and let light outside portals through for mixed interior and exterior scenes.

Incompatible Changes

Light Temperature color calculation has been corrected, with a white point now at 6500K (used to be 5500K because of the incorrect color space). This will change the behaviour of existing scenes using this option.
An option "Legacy Temperature" in the Render Settings (Tab "Lights") allows to restore the previous behaviour.
Restored behaviour of LOD Visibility as it was before 1.4.0 : disabling it hides geometries from the viewport but not from the render

Udemy - Pass the Unity Certified Developer Exam

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Sorry that this isn't the most organized of my uploads. I have included the videos, any potential slides, and the exams.

Course URL: https://www.udemy.com/unitycert/

Course Description
Want to pass Unity's new Certified Unity Developer exam? This course is all you need to prepare for and pass the exam, in just one week.

Can I really prepare in a week? YES, we have tested our methodology, taken and passed the exam ourselves. By focusing your efforts into a short period of time just before the exam you will maximize your chances of making the 70% pass grade.

How is the course structured? Each section represents the topic areas as set-out in the certification requirements. Each lecture / question pair roughly corresponds to one question in the exam. The order is based on a logical order to learn, not necessarily the order of the exam.

How long will I need to study? We have prepared you 500 quiz questions. We want you answering questions in about 30, so allow about 8 hours extra for quizzes. That makes a total time commitment of 30-40 hours of study. The best way is to do this in the 4-5 days leading up to the exam, but you could spread it over as much as 4 weeks.

Unity is quickly becoming the go-to game engine in the industry, and now is a great time to highlight your skills by becoming one of the first to become a Unity Certified Developer.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Remember with our course you get lifetime access, so you can take the course at your own pace.

See you in there!

FXhome HitFilm Pro 2017 v5.0.5916 (x64) + Loader

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HitFilm Pro 2017 gives you the power to bring your story to life – with professional editing tools, 3D superpowers and over 500 stunning visual effects and presets.

https://hitfilm.com/

Thanks to Countryboy

MASTER COLLECTION CC 2015

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MASTER COLLECTION CC 2015

MASTER COLLECTION CC 2015

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MASTER COLLECTION CC 2015

3D Palace - The Templar Assault Mech – Imperial Knight Tutorial

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Product Description
The Templar Assault Mech tutorial from www.3d-palace.com is our new flagship training piece - combining 15 years of experience at teaching and hard surface from our lead tutor Cris as well as techniques and methodology learned from years working on mechanical high detail work.



If you have ever dreamed of becoming an awesome hard surface mechanical artist and have just been sadly disappointed by the tutorials on offer on YouTube and other sites then it is time that you gave yourself the set you deserve! Not only that but also, because not everyone uses 3ds Max - wherever possible the set is platform independent. You want to use Blender - go nuts. You have Modo? Go hog wild! Maya? Hell yeah.

What do you learn?

Hard Surface Professional Skills
Polygon Modelling skills
Spline Modelling skills
Boolean Modelling skills
Rigging skills
Procedural animation and controller skills
Project Management skills
Much much more...
By entering in to this tutorial you are not getting two hours of a bored presenter powerpointing his way to glory with slide after mind numbing slide, failing to explain what tools do, their relevance and where you use them. You don't get a 2 hour jump-fest where parts are done off screen and BAMMO - you had that tool library right? RIGHT? ...

No. You get THIRTY FIVE HOURS of tutorial. THIRTY FIVE. That... that is less than £1 an hour. Each hour is PACKED with learning as you are shown not some of the project, not most of the project but ALL of the project. No timelapsing. No skipping. No "Oh hay you had this kitbash set I sold for $X right?". I show you EVERYTHING that you need to know to make that huge mechanical killing machine from its toes to its massive rail-guns.

Not only that but also our tutor, Cris, is clearly spoken, funny, incisive, informative and knows how to get the job done! Yes, on occasion parts may become repetitive however that is how we learn - and because it is repetative you can be sure there are more than a few anecdotes to keep you entertained in the meantime.

Kindly donated by a cgpeers member

Before the comments get clogged with smart ass shit about file size, yes you can run them through handbrake and get a 15gb file down to 2mb with no loss blah blah blah but I don't encode on my server so it is how I got it, big avi files :)
Enjoy

Evermotion Archexteriors vol. 30

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Archexteriors vol. 30 includes ten architectural templates. You will find here fully modeled and textured 3d exteriors with complete lighting and three cameras setups for every scene. You just need to put your building model in the scene and click "render".

Scenes are prepared for V-ray 3.0 with 3dsmax 2011.
All scenes are saved in two versions, one with vray proxy only and one with Forest Pack setup (Forest Pack plugin needed).
Vegetation in the scenes is a V-ray proxy and only usable with V-ray and 3dsmax.
If you have problems to save or re-open the scenes, you need to update your PhysX plug-ins. Learn more about it here
All presented renders are with postproduction. PSD files are included.
Recommended system specification: 16Gb of ram, 64 bit system, CPU i5 or newer
Formats
max
psd
Software
*.max - 2011 or higher
Renderers
V-Ray *.max - 3.0 or higher

CORE Patcher for Sierra

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Finally!
That's we were waiting for. Patcher for all cracks and patches for MAC OS Sierra users.

Udemy - Unity Game Development Academy: Make 2D & 3D Games

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Course Description

Unity Game Development Academy by Devslopes

This is the most comprehensive course on Unity 3d on the Internet. We are avid game developers and were tired of all the junk out there - teaching students how to make 3D cubes without real world game development.

This course is for absolute beginners & for seasoned programmers!

This course will take you down a guided learning path. You'll learn to code in C# and then go on to build 2D & 3D games.

Not only will you build games, but you will learn how to do it the way the pros do. We'll even cover advanced topics like lighting, cinematics, and multiplayer.

Here are some of the things you will learn:

Installation & setup
Physics
Pathfinding
Basic artificial intelligence
Lightning & lightmapping
Camera animations & cutscenes
Character animations
Scripting, scripting, scripting!
Materials & skyboxes
Sound FX & music
Multiplayer over LAN & Internet
Particle FX
Melee & ranged battle systems
Tower Defense Game
Adventure Game
Zombies!
And a ton more....

And don't forget about our FREE chatroom where you can get live help, interact with the community, and find people to start your own game studio.

Now is the time to learn how to code and build Unity 3d games the Devslopes way!
What are the requirements?

Must have a Mac or PC for Unity game development
No prior coding experience required or experience in Unity 3D

What am I going to get from this course?

Build 2D Unity games & work with sprites
Build 3D Unity games
Write programs in C#
Apply for Jr. Game Developer jobs as a Unity 3D developer

What is the target audience?

Beginners with no coding experience or Unity 3D experience
Programmers with no C# development experience
Game developers who want to learn Unity
Anyone who wants to learn Unity game development but doesn't know where to start

https://www.udemy.com/devslopes-unity3d/

3D Palace - SubDivision Hard Surface Automotive Modelling Set II

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Old tutorial but Its first time sharing on torrents

THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial.


Learn from the master. Howard Lincoln is 3d-palace's resident Sub Division Guru. The entire bike is created in low polygon however it is created using subDivision techniques - this means at rendertime Turbosmooth with just a couple of iterations makes the bike you see in the renders on this page. Because you are working in subD, filesizes are small and refresh rates are high - no waiting 3 seconds to rotate a model! This is the BEST automotive subD tutorial available and it is ONLY available through us.

3D Palace - SubDivision Hard Surface Automotive Modelling Set II

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Old tutorial but its wanted and first time and only sharing here in cgpeers

THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial.


Learn from the master. Howard Lincoln is 3d-palace's resident Sub Division Guru. The entire bike is created in low polygon however it is created using subDivision techniques - this means at rendertime Turbosmooth with just a couple of iterations makes the bike you see in the renders on this page. Because you are working in subD, filesizes are small and refresh rates are high - no waiting 3 seconds to rotate a model! This is the BEST automotive subD tutorial available and it is ONLY available through us.

Enjoy

3D Palace - SubDivision Hard Surface Automotive Modelling Set I (Videos 45&46)

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The corrupted videos from the original release (Videos 45&46)

original release
https://www.cgpeers.to/torrents.php?id=6656&torrentid=6653#torrent6653

Enjoy

3D Palace - SubDivision Hard Surface Automotive Modelling Set I (Videos 45&46)

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The fixed Videos 45 & 46
(Was corrupted in the original release).

Original release
https://www.cgpeers.to/torrents.php?id=6656&torrentid=6653#torrent6653

Enjoy
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