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Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

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Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.

Capture One crack mac os

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Capture One crack mac os, works with v10

Hard Surface Modeling in Houdini - 1

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This is part one only.

This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.

This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.

The training is broken into 4 parts. You can read the details of each part after the break.
part 1

Content Details - 7 Video Chapters (with Audio)

Duration - 118 mins

lesson plan

modeling the basic structure
building the metal frame
making the power block using VDB
modeling the top connector
adding a frame to the power block
building ends for the metal frame
building internal connectors

Creativeshrimp_Space VFX-missing files

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as a few users pionted out videos 14-15-16 where missing from the download so here they are..sorry again im terrible at this uploading.

3DMotive - Bricks in Substance Designer Volume 1 and 2

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Duration 3h 45m Project Files Included MP4

In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base heightmap that has a sculpted feel to it and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we move on to creating a color mask from out heightmap and use that mask to have multi colored bricks. Next, we build up our diffuse map by stacking up layers of dirt and details and finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.

Understanding Virtual Reality: Interface, Application, and Design

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Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.


By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.

* Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.
* Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.
* Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.

nvidia mental ray for maya 2017 win 1.0

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the new version of nvidia mental ray for maya 2017 win 1.0

Pluralsight - Photoshop CC Working with Type By Matthew Pizzi

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Photoshop CC offers a wide range of typographic features
which are covered in this course. In this course, you'll
learn about all the fine control you have in Photoshop when
it comes to working with type. Tracking, Kerning
Hyphenation, Leading, are just some of the features
reviewed. You'll also look at how you can create styles to
save time, and how to apply effects using Layer styles and
filters. Software required: Photoshop CC.


https://www.pluralsight.com/courses/photoshop-cc-working-with-type

R+R Weisshorn Lightroom Collection

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R+R Weisshorn Lightroom Collection

Enjoy :)

If anyone can get their hands on the challenge presets, that would be awesome :)

R+R Weisshorn Lightroom Collection

Reupload jazza flash

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Draw with Jazza's animation foundation in flash

TheaForSketchUpBundle v1.5.07.480.1447

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TheaForSketchUpBundle_v1.5.07.480.1447

SciFi Design forGUI [Unity Asset]

SFML Blueprints

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SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. This book contains useful information that you'll need to create any kind of 2D games. Starting with the basics of game programming, resource management, and building simple 2D games, you'll then delve into more complex features such as the physics engine, constructing a game UI, and more advanced concepts of 2D gaming using SFML. You'll develop advanced functionality in your game using the concept of multithreading and learn how various threads interact. In later chapters, you'll quickly grasp the usage and implementation of isometric views and image transformation in your 2D real time tower defense game. You'll wrap up by adding networking and database management systems to your game with SQLite using an ORM.

MAGIX Video Pro X8 15.0.3.107 (x64) + Crack

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http://www.magix.com/gb/video-pro-x/

SciFi Design for uGUI[Unity Asset]

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This is v1.0 for Unity v5.4 and up

Tweak Software RV 7.1.1 Win64

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RV is a cross-platform, real-time, film resolution, high dynamic range, image and sequence viewer. It can play back industry standard DPX, Cineon, OpenEXR film and HD resolution sequences, quicktime and mp4 files, (and many more formats) on a computer, through a projector, and in stereo.

SciFi Design for uGUI[Unity Asset}

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This is v1.0 for Unity v5.4 and up.

Luxion KeyShot PRO 6.3.16 x64 [WIN]

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Luxion KeyShot PRO 6.3.16 x64 [WIN]
no password needed

GCprods

3D Scan Store – New Female Écorché (ZTL+OBJ+UV)

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Seeding @60kbps, so be patient. Plus my first torrent, so be nice. Peace.

Our female Écorché model has been sculpted to match one of our full body colour scans. The advantage being it's based on true proportions, rather than stylised.

Dataset includes ::

:: 1 x High Resolution ZTL with layers
:: 1 x Decimated ZTL with layers
:: 1 x Decimated combined OBJ Ecorche
:: 1 x Decimated body scan OBJ with UV's
:: 1 x Decimated Skeleton OBJ
:: 1 x 10,000 x 10,000 Colour map

ZBrush P7 R3 Required to use this product

http://www.3dscanstore.com/index.php?route=product/product&path=70_135&product_id=803
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