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VRay Advanced 3.20.03 for 3ds Max 2014-2016 x64 [ENG]

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V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

FS Landscapes

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photography torrent originally posted by Synergy12

Digital Tutors – Editing Dialogue in Premiere Pro

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In this tutorial we’ll learn how to go from footage to final edit in a simple dialogue scene for a fiction film. We will discuss many practical considerations, techniques, and processes used by editors and will become versed in the basics of the dialogue edit.

http://www.digitaltutors.com/tutorial/2197-Editing-Dialogue-in-Premiere-Pro

Scott Robertson How to Draw (RUS)

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How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book!

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

Translation into Russian

Unity Asset - 2D Platformer Corgi Engine v1.5.4

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https://www.assetstore.unity3d.com/en/#!/content/26617

Unity Asset - 2D Platformer Corgi Engine v1.5.4

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https://www.assetstore.unity3d.com/en/#!/content/26617

Realflow 2015 x64 Win By roocoon

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Take your simulations to the next level with the astonishing quality of DYVERSO. Thanks to the powerful new DY-SPH and DY-PBD solvers and the addition of GPU acceleration, your simulations will be lightning fast. Exceed your expectations and build smooth layered meshes, making your simulations more realistic than ever.
Note: Use the same RLM license setup from v2014

http://www.realflow.com/rf_2015/quality

http://forum.cgpersia.com/f13/realflow-2015-x64-win-roocoon-122659/

Thanks to roocoon and Diptera

Lynda - Up and Running with Maya LT

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Maya LT is a 3D modeling and animation tool built especially for game makers, offering a powerful set of creative tools and workflows for asset creation at a fraction of Maya's full price. This course covers the basics of Maya LT 2016, while providing a background in 3D modeling, texturing, and rendering. Author George Maestri reviews the Maya LT interface and workflow, and then shows how to model with polygon meshes and build textures to give your 3D surfaces color and character. He'll also demonstrate how to animate objects and export them to popular gaming engines like Unity.

CG Master Academy - Digital Fantasy Illustration Workshop with Kekai Kotaki

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KeKai Kotaki is a renowned illustrator and lead concept artist at Arenanet, working on Guild Wars 2.

In this workshop KeKai will demonstrate his process for creating beautiful digital fantasy art using various techniques. This will consist of everything from gesture, composition, and mood, to lighting, shading, and character design. KeKai will also talk about his experience as an illustrator and concept artist.

http://www.cgmwonline.com/digital-fantasy-illustration.html

Evermotion archmodels vol 132

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Evermotion archmodels vol 132 - with textures.
3dmax - vray

http://www.evermotion.org/modelshop/show_product/archmodels-vol-132/10377/0/0/

Evermotion archmodels vol 132

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only for 3dmax and vray.

http://www.evermotion.org/modelshop/show_product/archmodels-vol-132/10377/0/0/

Lynda - AutoCAD 2016 Essential Training

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Release Year: 2015
Author: Scott Onstott
Duration: 8:47
Language: English
Review: Scott Onstott has been using AutoCAD for 24 years and has witnessed its evolution into the most popular industry-standard computer-aided drafting and design application. This course is your detailed introduction to the 2016 version of AutoCAD. Scott begins with the basics of the user interface and leads you step-by-step to learning how to draw the kind of precise, measured 2D drawings that form the basis of design communication the world over. Along the way, you'll learn how to create and modify geometry, layers, blocks, attributes, dimensions, layouts, and how to share your drawings with others.

NextLimit Realflow 2015 X64 WIN Nodelocked iND

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Take your simulations to the next level with the astonishing quality of DYVERSO. Thanks to the powerful new DY-SPH and DY-PBD solvers and the addition of GPU acceleration, your simulations will be lightning fast. Exceed your expectations and build smooth layered meshes, making your simulations more realistic than ever.
Note: Use the same RLM license setup from v2014

http://www.realflow.com/rf_2015/quality

http://forum.cgpersia.com/f13/realflow-2015-x64-win-roocoon-122659/

Thanks to roocoon, Diptera, n0MAD, petshopper.

Simply Maya Large scale Maya fluid explosion part 1

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sorry i have only part 1 and 2 missing number 3 :(

Simply Maya Large scale Maya fluid explosion part 1

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sorry part 1 and 2 ok but 3 is missing

Gumroad - Making cartoony eyes with Arnold and Vray

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https://gumroad.com/zenopelgrims

Making cartoony eyes with Arnold and Vray

2 Hours of HD tutorials in which we will work our way up all the way from basic eye anatomy to rendering
it in your render engine of choice, V-Ray or Arnold.

Covered Topics:

Why should we pay special attention to eyes
Eye anatomy / closer look
Modelling the eye
Different approaches to modelling the cornea
Extracting all our texture maps from one colour map in Nuke (displacement, specular, SSS)
Shading the eye in Arnold
Shading the eye in V-Ray


What you will receive:

2 Hours of HD tutorials
Production ready cartoony eye
Nuke script to tweak all texture maps and have control over your colour map
All used files


We will use Maya for this tutorial, however, the techniques are universal and can easily be applied in every other good 3D application.

Faogen 3.0.50 x64 edition cracked

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Faogen 3.0.50 cracked slinkypete

Faogen stands for Fast Ambient Occlusion Generator. It's a small tool for baking ambient occlusion of 3D models into textures or per-vertex colors

Powered by modern 3D GPUs it bakes ambient occlusion even faster and with higher quality.

Blendtuts - Hologram - Complete Project (EN-ES)

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The Hologram Project goes from 19,90€ to 9,95€ Why is that? Well, Blender has changed a lot since I released this tutorial. Some of the things I did in it are now much easier, or they can be done in a different way. The compositor (one of the main parts of the tutorial) has also evolved pretty much, and even the basics continue being the same, some things may be different.

Anyway, the focus of this tutorial is to show the whole process, and how to combine every part of the creation of a 3D animation, from preproduction to postproduction, and even some technical details may not work anymore on current versions of Blender (10 versions have passed since I released the tutorial!!), the general idea continues to be useful and still applies to any project :) So this is like some kind of oportunity for those who wanted it but didn't get it before, so they can check it out and learn something useful from it :D

http://blendtuts.com/HologramPreorder

See .txt file to change language (EN-ES)

maya 2015 portable with vray arnold yeti fumeFx krakatoa etc

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more infos in readMe file

- Maya 2015 sp6

- MentalRay 2015 sp6 3.12.1.18
- MentalCore 1.7v2
- Maya to Arnold 1.2.3.1 (Arnold core 4.2.7.4)
- Vray for Maya 3.00.01
- 3delight 8.0.9 (8 cores)
- Krakatoa MY 2.3.2
- Fury 2.47

- Yeti 1.3.19
- FumeFX 3.5.8
- Qualoth 4.1-8
- MiArmy 3.6
- Xfrog4maya (Xfrog 5.3)
- Mash 3.3.1

- powerTranslator R700
- emReader 1.235
- TheFaceMachine 1.09
- RapidRigModular 1.6

Digital Tutors - Building FX Tools in Houdini Complete

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In this Houdini tutorial we’ll learn how to create in-depth procedural FX tools. Throughout the lessons we’ll look at the steps required to build these tools from scratch. In the course we’ll cover highly procedural approaches to creating a curve tangle generation tool and a particle flow simulation tool, while implementing our own particle system and particle forces from scratch all without the use of a Houdini FX license. To achieve these tools, we’ll extensively implement various VOP networks inside Houdini which will allow us complete control over our setups. As we utilize numerous vector , trigonometry and attribute manipulation techniques, you’ll have gained invaluable knowledge on fundamental workflows and techniques that can be used to tackle problems faced as an Houdini FX Technical Director. By the end of the Houdini training you’ll have a solid understanding of how to approach procedural tool development, how to implement your own particle solver from scratch and package it all up into easily accessible and
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