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Pluralsight - CARA VR for NUKE

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Duration 1h 37m Project Files Included MP4

Virtual Reality is a fast rising industry. In the first quarter of 2016, more than a billion dollars went into the creation of VR content. In this course, CARA VR for NUKE, you’ll learn how to use the world’s leading high quality stitching software, CARA VR. First, you’ll learn what to keep in mind when working with 360° video. Next, you’ll see how it’s used in practice. Finally, you’ll use 360° video in your own productions. When you’re finished with this creative course, you’ll not only have the knowledge of how to correctly shoot a 360° video, but also the possibility to create a perfect stitch out of it. Software required: NUKE 10, CARA VR 1.0v2.

SideFx Houdini FX 15.5.632 Win

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SideFx Houdini FX 15.5.632 Win + medicine

Pluralsight - An Introduction to Using Grasshopper for Architecture

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Parametric and generative design is increasingly becoming a valuable tool for Architects. Get an introductory look at the fundamentals of parametric and generative design using Grasshopper for Rhino.

Architects often require a freedom of expression that can be limited by design software. Further, the process of testing ideas can be tedious and time consuming. Parametric and generative design, using Grasshopper, gives the designer the opportunity to resolve these problems through visual programming. In this course, An Introduction to Using Grasshopper for Architecture, you'll take a look at some of the capabilities of Grasshopper and get started on the workflow of the software. First, you'll get to know the interface of Grasshopper. Next, you'll discover how to build your first parametric object. Finally, you'll explore how to create a generative facade and optimize forms using evolutionary problem solving. By the end of this course, you'll learn how to apply Grasshopper to your own workflow.

Software required: Rhino with the Grasshopper Plugin

https://www.pluralsight.com/courses/grasshopper-architecture-introduction

Digital Design for Print and Web: An Introduction to Theory, Principles, and Techniques

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An resource for design STUDENTS or practitioners.

Amazon Description and link below.

Paperback: 352 pages
Publisher: Wiley; 1 edition (March 1, 2010)
Language: English
ISBN-10: 0470398361
ISBN-13: 978-0470398364

Any well-conceived print or Web design features the dynamic interplay between visual artistry and technical skill. It becomes important, therefore, for the designer to cultivate an aesthetic eye as well as develop a high degree of computer savvy.

By combining basic theory with hands-on technique, Digital Design for Print and Web takes the unique approach of uniting two subjects traditionally approached separately into one complete volume. As a result, you will gain a clearer understanding of the entire creative process, from project management to working with graphics to designing for print and, ultimately, the Web. In this book, you'll find:

Full-color text and illustrated, step-by-step instruction supported by more than 75 video tutorials
Coverage of professional software including the Adobe Creative Suite
A wide variety of inspirational images from well-known designers
Online full-length project assignments from entry level to advanced
An ideal resource for design students or practitioners, Digital Design for Print and Web will show you to how to create more effectively and guide you on the path toward digital design mastery.

Amazon Link:
http://www.anonymz.com/?https://www.amazon.com/Digital-Design-Print-Web-Introduction/dp/0470398361

Type Rules!: The Designer's Guide to Professional Typography 2rd Edition

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Important:
This book is from 2006 and touches on the older versions of the Adobe Indesign and QuarkXpress programs. But all concepts and explanations are useful to this day.

Amazon description, link and contents below:

Contents:
Chapter 1 A Brief History of Type
Chapter 2 From Metal to Mac: Understanding Font Technology
Chapter 3 What Makes a Typeface Look the Way It Does?
Chapter 4 Selecting the Right Type for the Job
Chapter 5 Basic Techniques for Emphasis
Chapter 6 Advanced Techniques for Emphasis
Chapter 7 Basic Fine-Tuning and Tweaking
Chapter 8 Advanced Fine-Tuning and Tweaking
Chapter 9 Typographic Typos and How To Avoid Them
Chapter 10 Signs, Symbols, and Dingbats
Chapter 11 Designing Your Own Typeface

Description:
From principle to practice, get it all in this edition of the comprehensive introduction to typography.
Type Rules: The Designer's Guide to Professional Typography, 2rd Edition is an up-to-date, thorough introduction to the principles and practices of typography. From the fundamentals to cutting-edge applications, this edition has everything today's serious designer needs to use type effectively. Dozens of exercises reinforce authoritative coverage on such topics as how to select the appropriate type for the job, how to set type like a pro, how to avoid common mistakes, and how to design a typeface, as well as how to fully harness the power of major design packages such as InDesign? and QuarkXPress? -- with new coverage of their latest versions.

This edition includes:

New information on OpenType, font management utilities, font web sites, and interactive typography.
An expanded?history of type and an updated glossary of key terms.
Exercises throughout to help reinforce the concepts presented in the book.
A wealth of tried-and-true as well as recently developed type tips.
More in-depth type issues, including scaling logos.
"I've purchased and read just about every book on typography written over the last twenty-five years. Ilene Strizver's Type Rules is one of the best. It's a book that will prove its value time and again."
-- Allan Haley, Director of Words and Letters, Monotype Imaging

"Type Rules is a must-have book for students and professionals alike. I highly recommend it."
-- Prof. Ed Benguiat, world-renowned type designer and educator, School of Visual Arts

Paperback: 272 pages
Publisher: Wiley; 2 edition
Language: English
ISBN-10: 0470542519
ISBN-13: 978-0470542514

Lynda - Lightroom: 2015 Creative Cloud Updates (updated Dec 09, 2016)

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Stay up to date with what's new in Lightroom CC –and learn what's new in Lightroom 6. In this course, teacher and photographer Chris Orwig reviews the latest features and enhancements in this extremely popular photo-management, enhancement, and publishing program—as soon as they are released. New chapters will be added every time Adobe releases a noteworthy update. To start the course off, Chris takes a look at new features that debuted in Lightroom CC and Lightroom 6: face recognition, Photo Merge, new image enhancement tools in the Develop module, and improvements to the Slideshow and Web modules. Come here first to learn what's new in Lightroom CC.

http://lynda.com/tutorial/179048

Master the Art of Unreal Engine 4 - Blueprints: Book #1

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Book Only. Files soon.

Series: Master the Art of Unreal Engine 4 Part 1
Paperback: 122 pages
Publisher: CreateSpace Independent Publishing Platform; 1 edition (June 16, 2014)
Language: English
ISBN-10: 1500213101
ISBN-13: 978-1500213107

Master the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching a single line of code. By using this book, you’ll be creating various small projects completely in blueprint. From this book, you’ll be equipped with the know-how you’ll need to create the game of your dreams. On top of mastering the Blueprints system in Unreal Engine 4, you’ll also learn the secrets behind getting the most out of the beast of an engine.

Amazon Link:
http://www.anonymz.com/?https://www.amazon.com/Master-Art-Unreal-Engine-Blueprints/dp/1500213101

Foundations of Physically Based Modeling and Animation

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Hardcover: 404 pages
Publisher: A K Peters/CRC Press (December 6, 2016)
Language: English
ISBN-10: 1482234602
ISBN-13: 978-1482234602

Amazon Description and Link and contents:
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

Link Amazon:
http://www.anonymz.com/?https://www.amazon.com/Foundations-Physically-Based-Modeling-Animation/dp/1482234602

Contents:
Chapter 1 _ Introduction
1.1 what is physically based animation?
1.2 dynamic versus discrete event simulation
1.3 mathematical notation conventions
1.4 toolkits and commercial software
1.5 structure of the book

Chapter 2 _ Simulation Foundations
2.1 models and simulations
2.2 newton’s laws of motion
2.3 dropping a ball in 1d
2.4 differential equations of motion
2.5 a basic simulation loop
2.6 numerical approximation
2.7 3dmotion in air

Chapter 3 _ Follow the bouncing ball
3.1 collisions with planes
3.2 collision response
3.3 implementing a bouncing ball
3.4 polygonal geometry
3.5 point-polygon collision
3.6 a special case: triangle intersection

Section II Particle-based Models

Chapter 4 _ Particle Systems
4.1 what is a particle system?
4.2 random numbers, vectors, and points
4.3 particle generators
4.4 particle simulation
4.5 particle rendering

Chapter 5 _ Particle Choreography
5.1 acceleration operators
5.2 velocity operators
5.3 collision avoidance

Chapter 6 _ Interacting Particle Systems
6.1 state vectors
6.2 expanding the concept of state
6.3 spatial data structures
6.4 astronomical simulation
6.5 flocking systems

Chapter 7 _ Numerical Integration
7.1 series expansion and integration
7.2 verlet and leapfrog integration
7.3 runge-kutta integration
7.4 implementation of higher-order integrators
7.5 stability and accuracy of the integrators
7.6 adaptive timesteps
7.7 implicit integration

Chapter 8 _ Deformable Springy Meshes
8.1 damped springy connectors
8.2 springy meshes
8.3 torsional springs
8.4 choosing good parameters
8.5 collisions
8.6 lattice deformers
8.7 cloth modeling

Section III Rigid Bodies and Constrained Dynamics

Chapter 9 _ Rigid Body Dynamics

9.1 rigid body state
9.2 properties of rigid bodies
9.3 rigid body motion
9.4 implementation

Chapter 10 _ Rigid Body Collisions and Contacts

10.1 collisions of rigid bodies
10.2 collision detection

10.3 LINEAR COMPLEMENTARITY PROBLEMS

Chapter 11 _ Constraints
11.1 penalty methods
integral + derivative
11.2 constrained dynamics
11.3 reduced coordinates

Chapter 12 _ Articulated Bodies
12.1 structure of an articulated body
12.2 dynamic state of an articulated body
12.3 spatial algebra
12.4 acceleration propagation in
spatial notation
12.5 spatial isolated quantities
12.6 first outward loop
12.7 computing spatial articulated quantities
12.8 computing link accelerations
12.9 generalization to tree-like articulations
12.10 summary

Section IV Fluid Simulation

Chapter 13 _ Foundations of Fluid Dynamics
13.1 lagrangian versus eulerian simulation
13.2 mathematical background for fluid simulation
13.3 the navier-stokes equations
13.4 potential flow fields

Chapter 14 _ Smoothed Particle Hydrodynamics
14.1 spatial sampling and reconstruction
14.2 particle acceleration calculation
14.3 kernel function
14.4 the fluid surface and surface tension
14.5 simulation algorithm

Chapter 15 _ Finite Difference Algorithms
15.1 finite differences
15.2 the semi-lagrangian method
15.3 flip

Zov

Rebecca Lilly Pro Set I-III Light Room Presets

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***Note- These are the light room only presets***

DESIGNER POST PROCESSING TOOLS
FOR INNOVATIVE PHOTOGRAPHERS

Rebecca Lily offers more than 475 premium Lightroom and ACR Presets from 4 individual sets.
All products have been carefully crafted for their versatility and quality. They have been tested on
hundreds of images from different camera manufacturers to ensure consistent results.

All presets are available for
Lightroom and Abobe Camera Raw

lightroom-acr-presets-pro-set-iPRO SET I€119 Clean, natural colors, fantastic skin tones, and beautiful dimension for professional level editing. Includes 69 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG. learn more

PURCHASE
lightroom-acr-presets-pro-set-iiPRO SET II€119 Amazing light enhancement and unique color renditions, from film-inspired pastels to 1960’s retro, will let you express your style confidently and with minimal effort. Includes 80 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW files only. learn more

PURCHASE
lightroom-acr-presets-pro-set-iiiPRO SET III€119 Achieve timeless, authentic colors, from creamy vintage to pastel palettes, and explore a fresh new collection of black and whites – all while streamlining your workflow. Includes 81 presets and 44 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG. learn more


http://www.rebeccalily.com/products/

Rebecca Lily Pro Sets I-III Light Room Presets

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DESIGNER POST PROCESSING TOOLS
FOR INNOVATIVE PHOTOGRAPHERS

Rebecca Lily offers more than 475 premium Lightroom and ACR Presets from 4 individual sets. All products have been carefully crafted for their versatility and quality. They have been tested on hundreds of images from different camera manufacturers to ensure consistent results.

All presets are available for
Lightroom and Abobe Camera Raw

PRO SET I$119 Clean, natural colors, fantastic skin tones, and beautiful dimension for professional level editing. Includes 69 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

PRO SET II$119 Amazing light enhancement and unique color renditions, from film-inspired pastels to 1960’s retro, will let you express your style confidently and with minimal effort. Includes 80 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW files only.

PRO SET III$119 Achieve timeless, authentic colors, from creamy vintage to pastel palettes, and explore a fresh new collection of black and whites – all while streamlining your workflow. Includes 81 presets and 44 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

http://www.rebeccalily.com/products/

Rebecca Lily Pro Sets I-III Light Room Presets

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DESIGNER POST PROCESSING TOOLS
FOR INNOVATIVE PHOTOGRAPHERS

Rebecca Lily offers more than 475 premium Lightroom and ACR Presets from 4 individual sets. All products have been carefully crafted for their versatility and quality. They have been tested on hundreds of images from different camera manufacturers to ensure consistent results.

All presets are available for
Lightroom and Abobe Camera Raw

PRO SET I$119 Clean, natural colors, fantastic skin tones, and beautiful dimension for professional level editing. Includes 69 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

PRO SET II$119 Amazing light enhancement and unique color renditions, from film-inspired pastels to 1960’s retro, will let you express your style confidently and with minimal effort. Includes 80 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW files only.

PRO SET III$119 Achieve timeless, authentic colors, from creamy vintage to pastel palettes, and explore a fresh new collection of black and whites – all while streamlining your workflow. Includes 81 presets and 44 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

http://www.rebeccalily.com/products/
DESIGNER POST PROCESSING TOOLS
FOR INNOVATIVE PHOTOGRAPHERS

Rebecca Lily offers more than 475 premium Lightroom and ACR Presets from 4 individual sets. All products have been carefully crafted for their versatility and quality. They have been tested on hundreds of images from different camera manufacturers to ensure consistent results.

All presets are available for
Lightroom and Abobe Camera Raw

PRO SET I$119 Clean, natural colors, fantastic skin tones, and beautiful dimension for professional level editing. Includes 69 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

PRO SET II$119 Amazing light enhancement and unique color renditions, from film-inspired pastels to 1960’s retro, will let you express your style confidently and with minimal effort. Includes 80 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW files only.

PRO SET III$119 Achieve timeless, authentic colors, from creamy vintage to pastel palettes, and explore a fresh new collection of black and whites – all while streamlining your workflow. Includes 81 presets and 44 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

http://www.rebeccalily.com/products/

Rebecca Lily Pro Sets I-III Lightroom Presets

0
0
DESIGNER POST PROCESSING TOOLS
FOR INNOVATIVE PHOTOGRAPHERS

Rebecca Lily offers more than 475 premium Lightroom and ACR Presets from 4 individual sets. All products have been carefully crafted for their versatility and quality. They have been tested on hundreds of images from different camera manufacturers to ensure consistent results.

All presets are available for
Lightroom and Abobe Camera Raw

PRO SET I$119 Clean, natural colors, fantastic skin tones, and beautiful dimension for professional level editing. Includes 69 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

PRO SET II$119 Amazing light enhancement and unique color renditions, from film-inspired pastels to 1960’s retro, will let you express your style confidently and with minimal effort. Includes 80 presets and 36 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW files only.

PRO SET III$119 Achieve timeless, authentic colors, from creamy vintage to pastel palettes, and explore a fresh new collection of black and whites – all while streamlining your workflow. Includes 81 presets and 44 tools for both Lightroom 4/5/6/CC and Adobe Camera Raw 7/8/9. For RAW or JPG.

http://www.rebeccalily.com/products/

Third Person Controller - Melee Combat Template v2b

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With this melee combat template, you have a starting point to make any type of 3rd Person Game, RPG, Action-Adventure, 2.5D Platform, Isometric, Topdown, etc. Your call, your game.

Features >
- Set up any model in less then 10s
- Rigidbody, root motion and non-root motion controller
- Advanced Enemy AI
- Enemy VS Enemy & Companion AI
- Waypoint System
- Lock-on Target
- Mecanim & Humanoid
- 3rd Person Camera with CameraStates
- Works great on mobile devices
- 360 controller compatible with vibration
- Auto detected input type real time
- FootStep audio system on mesh or terrain
- Fully commented C# code
- Documentation and video tutorials
- Play with ragdoll physics

Stardust (win)

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INSTALL
After installation replace file .aex in 'After Effects' folder from 'crack' folder

Rooke and Rover Electric Presets (Formerly Challenge)

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RICH, CLEAN, & MODERN.

THE RRXE PACK IS IDEAL FOR LIFESTYLE, WEDDING

AND EVERYTHING IN-BETWEEN. WITH THE USE OF THESE PRESETS YOUR PHOTOS

WILL HAVE A FRESH CONSISTENT LOOK AND STLYE.



($75.00) USD

INCLUDED

8 PRESETS THAT COME IN MULTIPLE OPTIONS

+ LR/ACR TOOLS

FORMERLY KNOWN AS R&R CHALLENGE SET

http://www.rookeandrovercrew.com/rooke-rover-challenge

Stardust for After Effects (Win)

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INSTALL
After installation replace .aex file in 'CRACK' folder in 'Plug-ins' folder
All works fine!

Greater Than Gatsby Photoshop Plugins

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https://www.greaterthangatsby.com/photoshop-actions/

Clean Workflow
$75.00
Provides actions and workflow tools to enhance natural tones and create clean, sharp images.

Innocence Retouch and Workflow
$95.00
Ultimate child photography action set famous for its creative color bases and dramatic artistic toning.

$50.00
Perfect for all types of skin tones, smooth skin while retaining detail and enhance facial features without over-editing.

Newborn Essentials
$95.00
The only Newborn set you’ll ever need. A comprehensive set of tools allowing you to achieve the perfect newborn look

The Carving Tree Collection
$75.00
Brings a nostalgic look to your favorite photos transforming them into an instant classic.

The Radiance Collection $
75.00
Delivers luminous and radiant effects to achieve a bright, vibrant, and clean look for images..

The Woodstock Collection
$75.00
Classic film offers unique matte techniques tools to easily create a stylish retro look.

Three Nails Collection
$95.00
A trendsetting collection that uniquely combines warm and cool tones to create rich, moody and dramatic effects.

Lumion 7 Expert

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Cracked version leaked from a friend.

Pluralsight – Inventor Essentials – Organic Shapes Using Loft

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Become your company's go-to drafter or designer by learning how to build any part! In this course you'll increase your modeling skills by learning how to build complex, organic shapes using Inventor Pro 2017.

Many drafters and designers are stumped when faced with having to build a part with a curved, organic shape. In this course, Inventor Essentials - Organic Shapes Using Loft, you'll how to use the loft tool in Inventor 2017 (also found in most other 3D modeling engineering software packages) to build even the most challenging freeform shapes. First, you'll learn the background of the loft tool and get a quick summary of how it works. Then, you'll explore in-depth exactly how loft builds organic shapes using its diverse toolset. Finally, you'll be shown how to build 3D geometry using the skeletal modeling method, which uses master sketches to drive the overall shape of the part. When you're finished with this Inventor course, you'll not only know how to build any part in 3D, but you'll be the go-to person in your office for building the most complex parts.

Software required: Inventor 2017.

https://www.pluralsight.com/courses/inventor-essentials-organic-shapes-using-lofts

Handbook of Digital Games

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Description, Link and Contents:

People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital Games explores the many considerations and variables involved in game creation, including gaming techniques and tools, game play, and game design and development.

A team of recognized gaming experts from around the world shares their thoughts on the different aspects of game creation, providing readers with a deep understanding and insider perspective on the cross-disciplinary aspects of the industry. The fundamentals are discussed, but the emphasis is on emerging theory and technology with topics including:

Player experience and immersion, including emotion, Automatic content generation and storytelling techniques
Collaboration and social information exchange, Game aesthetics, Simulation of game play and crowds, Collision detection, Networking issues such as synchronization.

The book also includes retrospective and ontological examinations of gaming, as well as discussions about mobile game play, spatial game structures, and education-centric gaming. In-game advertising, gender stereotyping, and independent game production are also considered. The Handbook of Digital Games is a robust compilation of the latest information across the entire industry, and a major resource for any gaming professional.

Amazon Link:
http://www.anonymz.com/?https://www.amazon.com/Handbook-Digital-Games-Marios-Angelides/dp/1118328035

Part I Gaming Techniques and Tools
1. Toward the Adaptive Generation of Bespoke Game Content
2. Procedural Content Generation
3. Content Generation in a Collaborative Browser-Based Game
Environment
4. Automatic Narratives in MMORPGs
5. Collision Detection with Navigation Meshes
6. Mass Population: Plausible and Practical Crowd Simulation
7. Synchronization in Multiplayer Online Games
8. Exchanging Social Information in Online Social Games
9. Collaboration through Gaming
10. AI for General Strategy Game Playing
11. Rated A for Advertising: A Critical Reflection on In-Game
Advertising

Part II Game Play
12. Immersion in Digital Games: Review of Gaming Experience
Research
13. Know Thy Player: An Integrated Model of Player Experience for
Digital Games Research
14. At the Core of Player Experience: Continuation Desire in
Digital Games
15. Empirical Game Aesthetics
16. Mobile Game Play and Everyday Life
17. Video Games, Machinima, and Classic Cinema: Meaningful
Gaming
18. Video Games in Educational Settings: Developing Skills for New
Media Learning
19. Retro-Computing Community Sites and the Museum
20. From the Deceptively Simple to the Pleasurably Complex: The Rise
of Cooperative Address in the History of Video Games

Part III Game Design and Development
21. Emotion in Games
22. Task Deployment in Three Types of Game Spatial Structures
23. Social Ontology of Digital Games
24. Gaming with Purpose: Heuristic Understanding of Ubiquitous
Game Development and Design for Human Computation
25. Beyond Stereotypes of Gender and Gaming: Video Games Made
by Middle School Students
26. Decade of Game Making for Learning: From Tools to Communities
27. Designing Interactive Tangible Games for Diverse Forms of Play
28. Artisanal Local Networks: Game Work and Culture in Independent
Game Production

Hardcover: 784 pages
Publisher: Wiley-IEEE Press; 1 edition (April 7, 2014)
Language: English
ISBN-10: 1118328035
ISBN-13: 978-1118328033

Zov ||||
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