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Macula Font Family

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Macula was originally designed for design pitch for the graphic design organisation in Breda, the Netherlands.
After the pitch, the typeface was expanded with a complete Latin characterset. Each character has a counterpart.

The family consists of four styles, each built with opentype features like contextual alternates (re-orders the characters and their counterpart), stylistic alternates and extended kerning and local language features.

Corona render - full course - russian

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Year: 2014

Этого курса нет нигде! Даже не ищите!

- вводное слово
- философия нашей школы
- демонстрация метода
- практическая часть
- знакомство с интерфейсом
- создание коробки интерьера
- понятие сплайна
- основы сплайнового моделирования
- работа со стеком модификаторов
- простое полигональное моделирование
- работа с модификатором TurboSmooth
- высокополигональное моделирование
- Моделирование мебели

продолжительность лекций - более 8 часов

Software: 3Ds MAx 2014+Corona+Fusion+Photoshop

Adobe After Effects CC 2015 [ Mac Os X ] [ Crack ] [ nFa ]

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FOLLOW THE INSTRUCTIONS IN CRACK FOLDER

Learning Flow - Introduction to Blender

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Get a head start on Blender by learning the essential techniques and workflows for modeling, shading, lighting, rendering, and more.

01 - Blender Basics
If you’re new to the Blender 3D creation suite then you’re in the right place! With this free course Jonathan Williamson walks you through your first steps with Blender, helping you conquer the initial learning curve. It’s designed for beginners – even those whom have no experience with 3D whatsoever.

02 - Mesh Modeling Fundamentals
Learn the essential mesh modeling tools and techniques for creating models in Blender while also gaining a grasp of how Blender handles objects and meshes.

03 - Fundamentals of Lighting
Without light nothing can be seen. Thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal.

04 - Fundamentals of Texturing
Textures are 2D images that are designed to influence a 3D model’s appearance. Whether it’s simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender’s built-in tools.

05 - Fundamentals of Shading
If “Texturing” is like a paint’s color then “Shading” is like a paint’s finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes an object appear metallic, transparent like glass, or translucent like wax.

06 - Fundamentals of Rendering
Rendering for computer graphics is like the oven is for baking. It’s the process of taking all your ingredients (3D models, shaders, lighting, animation, etc.), setting the oven temperature (render settings), and waiting for it to finish “cooking”. With computer graphics, rendering takes the form of finalizing 3D elements into image or movie format.

07 - Fundamentals of Compositing
Compositing is an optimizational workflow for minimizing render iterations while maximizing your render output’s editability. It’s essentially the concept of separating your render into individual components that can be reconstructed and tweaked independently after rendering.



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Website: https://cgcookie.com/flow/introduction-to-blender/

Instructors: Jonathan Williamson, Kent Trammell.

Video dimensions and format: 720p, MP4.

Blender versions used: 2.73, 2.74.



Consider supporting CGCookie if this was helpful to you.

Bron Font Family

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OverviewWebfontGalleryBuying choicesLicensing
3 fonts: $59.00
Add to cart▼
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About this font family
Bron is based on Zelek, designed in the 70s by Polish type designer Bronisław Zelek. This typeface was originally made for dry transfer lettering sheets. It has been drawn following the principles of impossible geometry and is derived from simple geometric forms (perfect circles, triangles and squares). It has been carefully redrawn and updated and is now available for contemporary technology and design. Use Bron’s rounded and smooth optical shapes in your headlines, logos, packagings, posters to instantly attract attention. This style offers two separate layered fonts to make your own awesome two color compositions. These can be used separately to create even more subtle effects. Bron is packed with an extended character set, supporting Central, Western and Eastern European languages.

Harmonia Sans font family by Monotype Imaging

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HARMONIA SANS full font family
by J. Wasco, Monotype Imaging, 2010

69 fonts v1.000, all originals:
- Harmonia Sans Std x17 (incl. Mono)
- Harmonia Sans Pro x26 (both OT-TTF and OT-CFF)
- Harmonia Sans Pro Cyrillic x13
- Harmonia Sans W1G Paneuropean x13

https://whatimg.com/i/RJVui9.png

Linotype.com wrote:
Harmonia Sans – geometry with a twist

Jim Wasco carefully analyzed his favorite geometric sans, classics like Wilhelm Pischner’s DIN Neuzeit® Grotesk, Paul Renner’s Futura®, and Herb Lubalin’s ITC Avant Garde Gothic®; and crafted a confident, legible monoline, contemporary sans serif that is neutral and legible, but with enough character and poise to sing on the page.

The result is Harmonia Sans™, a balanced and harmonious geometric sans with a twist – its proportions making for a friendlier, more dynamic typeface, that performs well in print and on screen. A great alternative to the numerous geometric sans serifs.

Seventeen typefaces, in five weights from light through black – a comprehensive and versatile family of 17 fonts! It even comes in a monospaced version – an ideal choice for coders.

3DMotive - Catacomb Sculpting Series Volume 1

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In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.

Genarts Sapphire 8.11 OFX LINUX

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Many thanks to o0o0o0o0o !!!
This is my first torrent. Let me know if this is done correctly.

pw : e9dc94747443a76bf29937137acc8d61167835e7

Genarts Sapphire 8.11 OFX LINUX

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As promised.
Many thanks to o0o0o0o0o

pw : e9dc94747443a76bf29937137acc8d61167835e7

This is my first torrent, let me know if this is correct, the please seed!

BuildBox v1.2.2-560 MAC

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found somewhere so uploading here.
working on Mac tested it.
Please Seed

Sapphire.OFX.8.11.LINUX64

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Sapphire.OFX.8.11.LINUX64

pw : e9dc94747443a76bf29937137acc8d61167835e7

Daz3D/Poser Actual Hair 2

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Actual Hair 2 is a photo-realistic hair set for Genesis 2 Female, Victoria 6, Gia and The Girl 6.

The set comes with five natural colors and nine style presets to get you started.

Creating a Character Rig - maya 2013

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Creating a Character Rig

Autodesk Maya Learning Channel
Level:Intermediate
Recorded In:Autodesk Maya 2013

Photographing The World Landscape Photography and Post-Processing with Elia Locardi

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Sorry this a dupe from ealier but not seeded..tried to re-seed could not find the listing anymore

FStoppers Photographing The World Landscape Photography and Post-Processing with Elia Locardi

https://fstoppers.com/Photographing-the-World-Landscape-Photography-and-Post-Processing

Digital Tutors - Building Complex Surface Geometry in SOLIDWORKS

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In this SOLIDWORKS tutorial we’ll use various tools and techniques to build a carbon fiber road bike frame with complex surface geometry. Bicycle frames are a seemingly simple geometry, especially when made from tubular steel or aluminum. However, when made from carbon fiber, the options for surface curvature throughout the frame, and especially where transitions take place, is a challenge for many SOLIDWORKS users. We’ll step through the process of creating complex surface geometry by using simple tools combined strategically with more advanced surfacing features. The outcome of this SOLIDWORKS training will be one super cool road bike frame.

http://www.digitaltutors.com/tutorial/2210-Building-Complex-Surface-Geometry-in-SOLIDWORKS

Mastering Autodesk Maya 2016

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Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. * Learn professional techniques used in real-world visual effects * Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more * Expand your skills with advanced techniques for cloth, fur, and fluids * Understand everything you need to know for the Maya certification exam.

http://www.amazon.com/Mastering-Autodesk-Maya-2016-Official/dp/1119059828

vray_adv_32003_max2016_x64

Udemy – Become a Professional Character Animator

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Animation training from a former Disney Animator – helping YOU reach your Dream Job!

This isn’t just a course on “how to animate”. You’ll learn what it takes to get your Dream Job at an animation studio, and how to keep that job. Plus, this course will help you turn the 12 Principles of Animation into daily habits.

You should have a basic grasp of animation, and be able to use animation software such as Blender 3D, Maya, 3DS Max, or any of the 2D animation packages.

PlantFactory Producer 2015.2 Win64

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Plant Factory is a must have for any vfx pipeline, and an ideal companion to VUE. Create, Edit and Export High-Quality Animated 3D Plants.

What’s New in Plant Factory 2015:
Redesigned interface and workflow for an improved “new-user” experience
Trunk, Branch, Twig, Stem, Leaf and Billboard framework nodes help you get going fast
Basic and Advanced work spaces, adapted for newcomers and power users
Edit the same parameter for several nodes simultaneously
Simplified material creation using the new Basic Material Editor with standard channels for diffuse, alpha, normals and detail maps

Here is a shortlist of some of the important new features included in Plant Factory 2015:
Quads and Subdivision Surfaces
Control mesh density of individual parts of the plant
Detail maps and Double-sided materials
Exchange plants or plant parts with ZBrush
New ultra-realistic wind model
Redesigned interface and workflow

Simplified Material Editor
New lightweight Simple Segment node for small branches and twigs
New Node presets for the Segment and Leaf nodes
Custom tailored FBX export preset for Unity 5
Redesigned content, 19 new plant species
44 simple tutorial scenes explaining specific settings

http://www.e-onsoftware.com/products/plant_factory/

Elementary 1.58

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Script for After Effects , Element 3D
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