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VRAY for C4D v3.4.01 + VRAY Standalone v3.4 WIN

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We are happy to announce that V-RayforC4D 3.4 has been released. V-RayforC4D 3.4 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.4 operates under the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.

Features include:

● New great V-Ray 3.4 render speed. faster overall ray tracing and render performance;
● A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray
tracing technology.
● New progressive sampler rendering: see your render within seconds instead of waiting for buckets.
Time or sampling level based for stills and animation.
● New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved
sub-pixel filtering
● Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose)
● 3.4 denoiser via vfb &via vray denoise standalone tool (for animation), non destructive, can cut render time by half and more
● Automatic sampling of lights and materials – removing the need to set subdivisions manually
● New Global Defaults for fully automatic render settings, – just turn on GI and render.
● V-Ray RT cpu, cuda, openCL(only win) production rendering in picture viewer and editor
● RT Lightcache support & new premultiplied mode in Lightcache
● Faster Lightcache rendering,
● Lightcache is now rendered distributed via DR
● New feature for Lightcache for universal mode, including animation
● Fast IPR window (interactive preview render) based on V-Ray RT v3.4 core , GPU & CPU options.
● Multi faceted GTR BRDF (ggx pro with tail control)
● Min shading rate (one simple global shading quality slider)
● v3.4 clip max ray intensity setting (can speed up rendering a lot)
● Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering
● Probabilistic light sampling: a lot faster rendering with huge number of area lights
● Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)
● New 3.4 Render masks (textures, objects, object ids)
● V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
● Reflection/refraction sets (include /exclude lists)
● New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and
channel, RT compatible
● New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag
● New BRDF Material presets menu inside the Adv BRDF
● New single /rgb curve option for complex IOR, Custom fresnel curves and shader color mapping
● New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force Physical flakes), AL_Surface BSDF Material
● New static displacement options (faster), Open-Subdiv support via Displacement Mat option
● Udim texture support*
● New “Auto” mode in color mapping dealing with 8 bit,32 bit and mp situations
● Several New multipass channels, Separate light select layers for render elements (V-Ray light select)
● Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading
● OSL shader, with thin film and complex IOR shaders included (win only atm)
● V-Ray frame buffer,with ICC, OCIO, LUT, cube, interactive burn, exposure, highlight, color balance
controls (win only, OSX comes in SP.)
● V-Ray physical based Lens glare glow and diffraction effects via vfb (win)
● New vrmesh export, with all features, animated vr-meshes, hair and particles in vr-meshes
● Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise, Phoenix Ocean shader)
● Optimised volume rendering
● New Sky and Areal Fog options: Hosek sky model to simulate more natural looking skies, Ground color option for VRaySun and VRaySky, Aerial perspective for efficient and realistic atmospheric depth (fog, humidity)
● Improved translucency in 2 sided mat
● New Dr features (exclude local machine from render, ipr or optional computer name support)
● V-Ray Quick setup (3 simple “speed vs. quality” sliders to tune any render setting)
● New Simplified user interface (optional like vray 3 max)
● New standalone layer_max shader (faster)
● New Multi shader (with new options)
● New V-Ray Instancing shader
● New Random by ID, Random by shell command
● New ray traced round corners, with texture option, perfectly smooth edges at render time with no additional modeling
● Support for V-Ray VR stereo cameras: Support for 6×1 cubic and spherical 360 degree stereo VR
cameras (for Hive, Samsung gear and Oculus Rift use p.e )
● Support for sub folders in c4d search paths and for textures stored in .lib files
● Bitmap aperture & optical vignetting in V-Ray physical camera
● New dome light ground mode mapping
● Shademap support for stereo images(speeds render up)
● C4d OGl editor resolution options for bitmaps in editor
● V-Ray presets, V-Ray tool bar
● New V-Ray Bridge menu
● Tool to transform similar objects automatic into render instances
● Support for native c4d mograph shader on DR standalone (via vray data shader)
● Support for c4d native vertex map on DR standalone (via vray data shader)
● Support for c4d native bitmap on DR standalone (via bitmap to file option, fast)
● faster vrscene export for DR (up to 10x) due new vray sdk
● New MAXON Team Render still image support, in addition to animation frame frame distribution, as alternate option to V-Ray DR, good in case you want to use native c4d shaders.



Features coming in next SP updates to 3.4:
● Updates to the IPR preview window
● Vfb OSX (in SP)
● Glossy Fresnel
● Adaptive lighting ( further improved light sampling, speeding up huge amounts of light)
● V-Ray Support for OpenVDB, Field 3d and Vray Volume grid (in SP)
● Stop & Resuming render
● Direct VR output to HIVE and OCCULUS via RT
● Deep image saving (in SP)
● Node based material editing option (a part is missing yet, once ready is added as SP)

Roadmap for planned additional features in Service packs
● V-Ray production Interactive mode
● Nvidia MDL Materials (gpu & cpu)
● Hybrid CPU and GPU rendering
● VFB redesign
● DR Linux support*
● Google cloud support (via Zync)*
● Presenz support (V-Ray output plugin)*
● Support for Chaosgroup new scanned material format

THANKS TO tombgo for the sources!

Allan Mckay's Reverse Gravity Video 5 of 8 1080p

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Allan Mckay's Reverse Gravity Video 5 of 8 Fire, Explosions & Pyro! in 1080p

DAZ3D - Undead Creature Creator HD Morph Pack for Genesis 3 Female

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Undead Creature Creator HD Morph Pack for Genesis 3 Female

Pluralsight - Conceptualizing a Sci-fi Environment in Photoshop and Maya

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Have you ever needed to create an awesome concept image to win a pitch? If so, then this course is for you. In this course, Conceptualizing a Sci-fi Environment in Photoshop and Maya, you’ll take a concept from idea to final presentation using Maya, Photoshop, V-Ray, and KeyShot. First, you’ll start off with creating some simple concept art. Next, you’ll use that concept art to make a 3D model. Finally, you’ll take that 3D model to finish the render. By the end of this course, you’ll be able to create 2D and 3D concept art. Software required: Maya 2016, Photoshop CC, Keyshot, V-Ray.

Luxion KeyShot PRO 6.3.19 (x86/x64)

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Luxion KeyShot PRO 6.3.19 (x86/x64)

From the simple interface to the rendering speed, KeyShot features change the whole idea of what it takes to create incredible visuals from 3D data. With KeyShot, there are six key features that make it stand out beyond any other.
KeyShot 6 brings even more speed and simplicity to creating high-quality visuals. Experience a completely optimized workflow with faster lighting capabilities and expanded material features with the new KeyShot Material Graph. Advanced tools enable scripting and geometry editing, allowing you to do more in KeyShot to create amazing shots even faster.

Improved Workflow Efficiency
Easier ways to set up your scene, work more efficiently, and deliver amazing visuals with speed.

Greater Material Control
More control over materials with enhancements and advanced material editing for unlimited possibilities.

Amazing New Capabilities
New capabilities to elevate what’s possible with geometry, viewing and rendering your scenes.

Powerful Feature Enhancements
More power from import to creating animations and interactive visuals of your designs and ideas.

Website: https://buy.keyshot.com

Allan Mckay's Reverse Gravity Videos 1,2 and Bonus 1080p + Project Files

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Allan Mckay's Reverse Gravity Videos 1,2 and Bonus to Video 1 1080p + Project Files...Uploaded this because some members requested me to upload....

269 models

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free pro model 3ddd and 3d sky

Clip Studio Paint EX21.6.2

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Whether you want to simply enhance and perfect your pen-and-paper illustrations or you want to experience a completely digital creative process, CLIP STUDIO PAINT comic illustration software is the ultimate software tool for comic and manga creation

Gesture Drawing! 2.0

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https://cubebrush.co/advanches/products/d9q6yq

GestureDrawing! is a handy app inspired by the famous online gesture drawing tools Pixelovely and Quickposes, but with the main difference that it let’s you use your own image collections (put to good use all that reference images on your computer!).

ATTENTION!
This is a fixed trial version. It says it is trial but there is no trial limitations like only first 10 images in directory for session or text above images during the session.

INSTALLATION
Install trial version and then replace GestureDrawing_2.0.swf in main folder with one that located in "trial fix" folder.

You will still get notification at start that this is trial, but actually it is not.

cmiVFX – Cinema 4D Ultimate Learning System 2.0 Volume 6 Modeling

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This volume will cover the fundamentals of modeling in C4D including various work flows. All chapters in this volume are project-based and will result in you creating your own dread skull, sci-fi spaceship interior, perfume bottle, viking boat, and human hand. After completing the volume, you'll know how to use, combine, and refine 2D splines created from bit-maps, as well as polygon modeling. Tools covered include: magnet, sketch, smooth, set point value, spline booleans, chamfer, poly pen, arc tool, snap settings, extrude inner, weld, loft object, knife, loop select, and brush tools. This is a comprehensive overview of what you need to know to create your own models.

https://cmivfx.com/products/490-cinema-4d-ultimate-learning-system-2-0-volume-6-modeling

Vray 3.4 for 3ds Max 2017 x64

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Vray 3.4 for 3ds Max 2017 64 bit

PINNACLE STUDIO ULTIMATE COMPLETE V20.1.0 WIN64-XFORCE

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PINNACLE STUDIO ULTIMATE COMPLETE V20.1.0 WIN64-XFORCE

PINNACLE STUDIO ULTIMATE COMPLETE V20.1.0 WIN64-XFORCE

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PINNACLE STUDIO ULTIMATE COMPLETE V20.1.0 WIN64-XFORCE

1.Install Pinnacle Sutdion 20 Ultimate
for 64bit, run 64BIT/Studio/PinnacleStudio.msi
for 32bit, run 32BIT/Studio/PinnacleStudio.msi
You can block internet if you just want to register and not activate
(only for warranty)

2.Use XFORCE keygen to register your product (no need to activate)
or choose to register later, after full installation

3.Apply Update Patch version 20.1.0 from Patch folder

4.Plugins, Standard Content and Bonus Content can be installed
seperately

5.That's it , Enjoy it

The Gnomon Workshop - Character Modeling for Production

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In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.

https://www.thegnomonworkshop.com/tutorials/character-modeling-for-production-maximizing-your-workflow-for-deadlines-with-krystal-sae-eua

3DMotive – Exterior Environment in UE4 Volume 3

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In this course we will go over on how to create a level in Unreal Engine 4 from scratch. We will be using free packs from the Unreal Marketplace to construct this environment as I cover some essential topics such as the Unreal Engine 4 UI, vertex painting for our terrain, and how to place objects and foliage to name a few. In addition, we will look at logical ways to place all our objects and to construct the scene from a gameplay and flow perepective. After that we will wrap up the visuals by lighting our scene and top it off with some post effects and color grading. As a little bonus, we will make some high quality screenshots ready to put on your portfolio.

http://3dmotive.com/series/exterior-environment-in-ue4/326/3003

Lynda - After Effects CC 2017 Essential Training: The Basics

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After Effects CC is powerful, versatile, and complex. But if you need to learn it for the first time, it helps to break down the program into its very basics. This course is designed to help absolute beginners understand the fundamental concepts and techniques that make After Effects the flagship motion graphics and compositing application—without bogging you down with too many options or theories. In the first chapter, instructor Mark Christiansen shows the simplest way to guide a shot from start to finish through the program, working with its most popular features: the Timeline, layers, keyframes, effects, and the Render Queue. The second chapter features a short motion project that shows how all the tools come together in a real-world workflow. Start here to learn everything you need to get up and running with After Effects CC 2017.

Topics include:

Starting a project
Using the Timeline
Organizing with layers
Controlling animation with keyframes
Using effects and 3D
Working with type
Rendering in After Effects
Creating a simple animation, start to finish

http://lynda.com/tutorial/520234

Clip Paint Studio EX 1.6.2 WIN

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Whether you want to simply enhance and perfect your pen-and-paper illustrations or you want to experience a completely digital creative process, CLIP STUDIO PAINT comic illustration software is the ultimate software tool for comic and manga creation

This is the Windows version

Lynda - Substance Painter Essential Training

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These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

Topics include:

Creating a project
Getting to know the views
Working with layers and materials
Working with the brush tool set
Texturing a weapon asset
Exploring textures
Rendering in Iray

http://lynda.com/tutorial/496947

Cryengine Cinebox 1.2.2

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torrent requested from this forum page

https://forum.cgpersia.com/f13/merry-christmas-cryengine-cinebox-1-2-2-a-149250/

The Pixel Lab Designers Pack

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Over 260 premium C4D models to help you design. Included are bolts, cables, ropes, metal scraps, latches, hinges, fans, wheels, tubes, pipes, connectors, ladders, trusses and tons more. This pack will speed up your designing workflow and let you experiment easily by adding bits/pieces to create complex designs quickly.

NOTE 1: This product is a .lib4d file which you need to put in your /library/preferences/maxon/YOURVERSIONOFC4D/library/browser
After putting the _Designers-Pack.lib4d file into that folder, restart Cinema 4D, open up your Content Browser and it will show up as a folder in your presets.

NOTE 2: The textures may need to be modified according to your lighting set-up. Lighting has a huge effect on how textures look, so just keep that in mind.
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