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cmiVFX – Cinema 4D Ultimate Learning System 2.0 Volume 7 Mograph

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Volume 7 of the Ultimate C4D Learning System introduces Mograph, the heart of Cinema 4D. At its base, Mograph is a cloner tool used to quickly make and manipulate copies of an object to create motion graphics. This volume is a comprehensive overview of the Mographs tools and effectors, including the random, step, shaders, and sound files; grouped object effectors, including moinstance and fracture, rigid and soft body dynamics, and spline tools, including the tracer, and mospline object. This Mograph volume will give you the tools and workflow you need to master motion graphics in C4D.

https://cmivfx.com/products/489-cinema-4d-ultimate-learning-system-2-0-volume-7-mograph

Unity Asset - uMOBA 1.24

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uMoba
noobtuts
Version: 1.24

Requires Unity 5.4.3 or higher.
uMOBA is a simple and powerful project that contains all the Multiplayer Online Battle Arena core features.

* Fully Unity + UNET based
* Same Scripts for Client & Server
* Beautiful, customizable UI
* Huge MOBA sized map
* Uses Unity's new UI system
* Players, Monsters, NPCs
* Jungle Creeps
* Towers, Barracks, Bases
* Fog of War & Team Proximity Checker
* Movement via Navigation
* Animations via Mecanim
* Beautiful 3D Models
* Top, Middle, Bottom Lanes
* Team based Health Bars
* Team, All, Whisper, Info Chat
* Minimap
* Levels
* Skills & Buffs, AoE Skills, Skill Levels
* Items & Gold
* Hero Selection
* NPC Trading
* PvP
* Weighted NavMesh Areas for Monster AI
* Mouseover Outline effect
* Death and Respawning
* Only 2500 lines of carefully crafted C# Code
* Secure: all Logic is simulated on the Server
* Server can run on Linux in Headless mode
* MOBA Camera with Zoom
* Lobby & Matchmaking
* Network Time Synchronization
* Platform Independent
* Mobile Support
* Free of Deadlocks & Race Conditions
* Death and Respawning
* A Patcher is available separately

https://www.assetstore.unity3d.com/en/#!/content/62542

FXPHD NUK239 NUKE Tips and Tricks, Volume 2

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In our second of our new “Tips and Tricks for Nuke” courses, Hugo Léveillé shows useful production tricks that you can apply in your scripts. These tips are as short as 5 minutes to some over an hour and are aimed to help you in your everyday compositing. We think this is going to be an incredibly popular series to help you take your skills to the next level.

Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over 10 years of VFX experiences, he also shares his work time by creating and integrating pipeline tools for Nuke.

FXPHD NUK238 NUKE Tips and Tricks, Volume 1

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We just released a new course, the first of several new “Nuke Tips and Tricks” courses. In this series, Hugo Léveillé shows useful production tricks that you can apply in your scripts. These tips are as short as 5 minutes to some over an hour and are aimed to help you in your everyday compositing. We think this is going to be an incredibly popular series to help you take your skills to the next level.

Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over 10 years of VFX experiences, he also shares his work time by creating and integrating pipeline tools for Nuke.

The best news is that Volume 2 will be released the first week of October…

FXPHD NUK237 The Art and Science of Green Screen Keying, Part 2

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We’re excited that the second part of our killer keying course is now available. Professor Victor Perez has designed this two-part course to teach you all the available keying tools in Nuke X and how to use them to pull a key as a real pro. In part two of the course, Victor builds upon the theories learned in part on and dives into using the tools and showing techniques on how to get great keys in Nuke X. The Art and Science of Green Screen Keying, Part 2 contains over five hours of instruction as well as footage files (available with our premium membership).
Be sure to check out what’s covered in The Art and Science of Green Screen Keying, Part 1 as well.

Topics covered in this course:

Spill and Color

Despill Algorithms and Expressions
Despill within Keyers: Keylight
Hue Correction and Suppression
Restoration of Screen Luminance
Restoration of Background-Relative Luminance
Non-Alpha Advanced Keyers

High Frequency Pass
Additive Keyer
Multiplicative Keyer
VKeyer®
Post-Processing Mattes Operations

Dilate/Erode Filtes
Median Matrix
Blur and Grade Combo
Compositing the Greenscreen Element and Its Qualities of Light

The ‘Beauty’ Matte (Perfect Pixel Accurate Key)
Light Qualities vs Edge Density
The Motion Blur Issue
Background-Relative Luminance Against Semitransparent Areas
Physics of Radiation Of Light Against Edge Surfaces
Bloom and Glare
Reflections and Non-Alpha Greenscreen Areas Fusion Methodology
Edge Blend
Grain Restoration
Color Grading: Who is the Reference
Victor Perez is a senior visual effects artist with over 12 years of production experience in computer graphics, digital grading and visual effects, as well as a NUKE Official Certified Trainer by The Foundry. As a senior digital compositing artist and 2D Technical Director he has a fine combination of both artistic and technical understanding of film post-production and visual effects. Member of Visual Effects Society and usual collaborator of Nukepedia. Victor has worked and researched with Oscar winner studios such as Cinesite and Double Negative and others. His personal web site is http://www.victorperez.co.uk

FXPHD NUK237 The VFX of Race

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In this training, Hugo Léveillé will be showing how MELS Studios did the VFX of the movie Race. We'll see various techniques used in Nuke as well as how they did the various crowd duplications for the stadiums shots. All of that, demonstrating with actual footage from the movie (due to rights issues, the footage used will not be available for download with the course).

Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over 10 years of VFX experiences, he also shares his work time by creating and integrating pipeline tools for Nuke.

Skillshare - Logo Design with Grids: Timeless Style from Simple Shapes

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What makes a logo design feel “perfect”? How do you fine-tune simple shapes to achieve visual stopping power? Learn how to design a modern, minimalistic logo from start to finish, and then add that extra punch of perfection to make it stand the test of time.

In this 30-minute class, graphic designer George Bokhua walks us through his process of incorporating grids and geometric shapes into logos so that you can unlock that feeling of timelessness in your own marks.

Key lessons include:

Why gridding is important + examples for inspiration
How to sketch your logo on grid paper
Executing your mark in Adobe Illustrator
Adjusting your grids to complete the mark
This class is perfect for graphic designers and illustrators looking to explore a methodical approach to logo design, as well as entrepreneurs and brands who need a starting point for making their own logos stand out.

If you’re totally new to Adobe Illustrator, have no fear; this exercise lives 80% on paper, and that extra 20% of polish takes place on the computer.

So grab a pencil and let’s make beautiful marks together!

Lynda - Learning C# for Unity Game Development

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Ready to start developing your first game, but need to get up to speed on C#? Learn the basics of programming in C# for Unity and find out how to script your first game development project. Jesse Freeman covers the structure, syntax, and language of C# as it works inside the Unity IDE. The lessons focus on the most important concepts for beginners to master, including variables, methods, data structures, flow control, classes, inheritance, interfaces, and composition. The goal of the course is to teach developers the basics of how to use C# in Unity as well as some higher-level scripting strategies.

Topics include:
* Scripting in Unity
* C# variables and functions
* Lists and arrays
* Conditions and loops
* C# classes

https://www.lynda.com/Unity-tutorials/Learning-C-Unity-Game-Development/540497-2.html

Unity Asset - Radar Arrows v2.0

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Version: 2.0 (Nov 24, 2015)

Requires Unity 4.0.0 or higher.
Radar Arrows make it easier for players to find things (enemies, destinations, other players, etc.). If the object is on-screen, you can have an arrow of a constant size hover above that object, making it easier to spot. If the object is off-screen, the arrow will appear on the edge of the screen, pointing to where the object appears off-screen.

https://www.assetstore.unity3d.com/en/#!/content/6292

DAZ3D - School Girl for Genesis 3 Female

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School Girl is an sexy outfit set which is designed for Genesis 3 Female(s). The parts are formed by high quality meshes and also contain many dynamic morphs to give the most realism to your scenes.

HQ Mesh Models; There are 7 part of outfit meshes in this product that were modeled as high quality and all details were made very carefully.

Fitting, Styling and Dynamic Morphs; There are so many morphs in this product, and most use Genesis 3 Female characters and body shapes, adjustment morphs, styling morphs and many dynamic morphs.

Corel ParticleShop 1.5 (Win x64)

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Home Page

Intro Video

Create one-of-a-kind effects with ParticleShop, a powerful NEW Photoshop brush plugin powered by Painter. Experience living grab-and-go Particle brushes that are easy to use with a pressure sensitive tablet, touchscreen or mouse and allow you to artistically enhance photos, designs and illustrations with strokes of genius.

Why should you try ParticleShop?
Explore an array of 11 imaginative brushes for Photoshop, including Debris, Fabric, Fine Art, Fur, Hair, Light, Space, Smoke and Storm that will produce awe-inspiring results in no time. No experience, customization or time-consuming learning is required. Plus, the plugin is only the beginning!

Evolutionary Brush Technology Powered by Painter
Leave the physics to us; no static stamps here! Experience the fluid strokes of living grab-and-go brushes that spring, flow, gravitate and glow. All based on your individual pressure and expression. Artistically enhance photos, designs and illustrations with realistic awe-inspiring results.

Intuitive User Experience
Craft your visual masterpiece with the Adobe Photoshop brush plugin built to perform with a pressure sensitive tablet, touchscreen or mouse. Free yourself to create, rather than configure. Every adjustable control is instantly visible and understandable thanks to our natural and straightforward UI.

No Upgrade Required
Create with the software and hardware you currently own; nothing more to buy or add. ParticleShop is ready to go at launch. With the freedom to simply plug ParticleShop into a variety of host applications, including Adobe Photoshop, you can immediately generate visually brilliant results.

Infinite Expression
Achieve mind-blowing effects with physics-based brushes that will follow your every move. Design like a pro with chaotic storms, hairy creatures, flowing gowns or sci-fi superheroes. With more imaginative and realistic brushes on the horizon, you’ll be able to expand your creative talents by altering both designs and photos.

Additional Photoshop Brushes
Now that you’ve purchased the Adobe Photoshop brush plugin, loaded with 11 inspiring brushes, you can add even more creativity to your toolbox with these additional and affordable brush packs. Why not expand your palette with the perfect brush packs for your workflow and paint your way to greatness?


Tech Specs




windows

Windows 10, Windows 8.1, or Windows 7 (64-bit, latest Service Packs)
processor

Intel Pentium 4, AMD Athlon 64 or AMD Opteron (Intel Core 2 Duo or higher recommended)
ram

2 GB (4 GB recommended)
hard drive

Up to 650 MB for application files*
display

1024x768 resolution (1280x800 recommended)
other

Mouse or tablet
Safari 7, Microsoft Internet Explorer 11, or higher
host applications

Adobe Photoshop CS5, CS6, or CC
Adobe Photoshop Lightroom® CS5, CS6, or CC
Adobe Photoshop Elements 13
CorelDRAW® X7
Corel® PHOTO-PAINT™ X7
Corel® PaintShop® Pro X7+

Skillshare-Fundamentals of Digital Illustration in Photoshop with Shawn Schmidt

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In this lesson, we will then create a tonal value drawing using the photoshop tools, marquise, shape, brush, color picker, and clipping mask. We will also look at the layers palette, and blending. The outcome of this lesson, the student will be able to create a new document, understand the basics of photoshop tools used in digital painting, and will have created a digital drawing. If you are familiar with the document set up, brushes and color feel free to skip ahead to the exercise.
https://www.skillshare.com/classes/design/Fundamentals-of-Digital-Illustration-in-Photoshop/296748926

Unity Asset - Embedded Browser 1.0.2

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Render a webpage to a texture and fully interact with it! Expedite your inventory manager, simplify your registration page, or build a UI at lightning speed!

Unity Asset - Radar Arrows v2.0

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Version: 2.0 (Nov 24, 2015)

Requires Unity 4.0.0 or higher.
Radar Arrows make it easier for players to find things (enemies, destinations, other players, etc.). If the object is on-screen, you can have an arrow of a constant size hover above that object, making it easier to spot. If the object is off-screen, the arrow will appear on the edge of the screen, pointing to where the object appears off-screen.

https://www.assetstore.unity3d.com/en/#!/content/6292

Unity Asset - AVPro Movie Capture 2.94.1

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Record your Unity games/apps/tests directly to AVI / MP4 video files!

+ *NEW* Now with Unity 5.4 support
+ *NEW* Equirectangular 360 degree VR rendering support
+ High performance.
+ Easy to use.
+ Record in-editor or in stand-alone builds.
+ Create transparent videos.
+ Write to AVI or MP4 containers.
+ Records audio from Windows recording device or Unity.
+ Super resolution rendering
+ Linear and gamma colour-space supported
+ Motion blur rendering (experimental)

FaceRig Pro v1.830

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FaceRig is a program enabling anyone with a webcam to digitally embody any character they want. It uses your webcam to map your facial movements and speech in order to animate a 3D avatar.

* Real time head and expression tracking in an input video stream (also with audio analysis)
* Combining tracked data with additional virtual puppeteering input
* On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
* Rendering and lighting the animated model in real time, in a user selected background
* Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further)
* Provide the interface for tuning the parameters of all operations above
* Customizable avatars
* Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars.

The models need to be created according to a set of published specs.

Changelog: no info

Solid Angle Houdini To Arnold v1.14.0 v15.5.607-673 WIN/MAC/LINUX

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*RELEASE DESCRIPTION*

This pack includes:

Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.607.WIN
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.607.LINUX
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.607.MACOSX
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.632.WIN
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.632.LINUX
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.632.MACOSX
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.673.WIN
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.673.LINUX
Solid.Angle.Houdini.To.Arnold.v1.14.0.for.Houdini.15.5.673.MACOSX

Arnold is an advanced Monte Carlo ray tracing renderer built for the
demands of feature-length animation and visual effects. Originally
co-developed with Sony Pictures Imageworks and now their main renderer
Arnold is used at over 300 studios worldwide including ILM, Framestore
MPC, The Mill and Digic Pictures. Arnold was the primary renderer on
dozens of films from Monster House and Cloudy with a Chance of Meatballs
to Pacific Rim and Gravity. It is available as a standalone renderer on
Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini
Cinema 4D and Katana.

http://www.solidangle.com/arnold/

*HOW TO INSTALL/RUN THIS RELEASE*

1. Unpack the release into a directory of your choice
2. Run the installer and install it
3. See included amped.txt
4. Enjoy this fine AMPED release, but buy it if you will use it
5. As always, make sure to have a firewall to block outbound connections

*NOTE*

Merry XMAS <3

Seed till you Bleed!

The Art of Moana.epub

NUK240 The Art and Science of Green Screen Keying, Part 2 MISSING CLASS 9

The

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