Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42535 articles
Browse latest View live

Unity Asset GeNa version 1.5.0.2

0
0
developer has revised this asset twice in the last week...this IS the latest version 1.5.0.2
enjoy !!

The Adobe Photoshop CC Book for Digital Photographers (2017 release)

0
0
Scott Kelby, Editor and Publisher of Photoshop User magazine–and the best-selling photography techniques author in the world today–once again takes this book to a whole new level as he uncovers more of the latest, most important, and most useful Adobe Photoshop techniques for photographers.

This update to his award-winning, record-breaking book does something for digital photographers that’s never been done before–it cuts through the bull and shows you exactly “how to do it.” It’s not a bunch of theory; it doesn’t challenge you to come up with your own settings or figure it out on your own. Instead, Scott shows you step by step the exact techniques used by today’s cutting-edge digital photographers, and best of all, he shows you flat-out exactly which settings to use, when to use them, and why.

LEARN HOW THE PROS DO IT
The photographer’s workflow in Photoshop has evolved greatly over time, and in this current version of book you’ll wind up doing a lot of your processing and editing in Photoshop’s Adobe Camera Raw feature (whether you shoot in RAW, JPEG or TIFF–it works for all three). That’s because for years now, Adobe has been adding most of Photoshop’s new features for photography directly into Camera Raw itself. Since today’s photography workflow in Photoshop is based around Camera Raw, about one third of this book is about mastering Camera Raw like a pro. Plus, you’ll learn:

• The sharpening techniques the pros really use.
• The pros’ tricks for fixing the most common digital photo problems fast!
• The most useful retouching techniques for photographers, and how to make “impossible” selections like wind-blown hair (it’s easy, once you know the secrets), and how to use Layers like a pro.
• How to seamlessly remove distracting junk from your images.
• How to stitch panoramas, how to process HDR for a realistic look, and tricks for pulling way more out of your images than you ever dreamed possible.
• The latest Photoshop special effects for photographers (there’s a whole chapter just on these!).
• A host of shortcuts, workarounds, and slick “insider” tricks to send your productivity through the roof!

Scott includes a special chapter with his own workflow, from start to finish, plus, each chapter ends with a Photoshop Killer Tips section, packed with time-saving, job-saving tips that make all the difference. He also provides four bonus chapters, along with the images used in the book for download so you can follow right along. If you’re ready to learn all the “tricks of the trade”–the same ones that today’s leading pros use to correct, edit, retouch, and sharpen their work–then you’re holding the book that will do just that.

Series: Voices That Matter
360 pages
Publisher: New Riders; 1 edition (December 18, 2016)
Language: English
ISBN-10: 0134545117
ISBN-13: 978-0134545110

https://www.amazon.com/Photoshop-Digital-Photographers-release-Voices/dp/0134545117

------

*** Adobe Digital Edition makes a mess in this epub. But Icecream Reader reads everything right.

zov |||

Cool Infographics: Effective Communication with Data Visualization and Design

0
0
Make information memorable with creative visual design techniques

Research shows that visual information is more quickly and easily understood, and much more likely to be remembered. This innovative book presents the design process and the best software tools for creating infographics that communicate. Including a special section on how to construct the increasingly popular infographic resume, the book offers graphic designers, marketers, and business professionals vital information on the most effective ways to present data.

Explains why infographics and data visualizations work
Shares the tools and techniques for creating great infographics
Covers online infographics used for marketing, including social media and search engine optimization (SEO)
Shows how to market your skills with a visual, infographic resume
Explores the many internal business uses of infographics, including board meeting presentations, annual reports, consumer research statistics, marketing strategies, business plans, and visual explanations of products and services to your customers
With Cool Infographics, you'll learn to create infographics to successfully reach your target audience and tell clear stories with your data.

368 pages
Publisher: Wiley; 1 edition (October 28, 2013)
Language: English
ISBN-10: 1118582306
ISBN-13: 978-1118582305

https://www.amazon.com/Cool-Infographics-Effective-Communication-Visualization/dp/1118582306

Zov |||

Designing with the Mind in Mind, Second Edition: Simple Guide to Understanding User Interface Design Guidelines

0
0
In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.

Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.

In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.

Provides an essential source for user interface design rules and how, when, and why to apply them
Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others
Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures
Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout.

250 pages
Publisher: Morgan Kaufmann; 2 edition (February 24, 2014)
Language: English
ISBN-10: 0124079148
ISBN-13: 978-0124079144

https://www.amazon.com/Designing-Mind-Second-Understanding-Guidelines/dp/0124079148

Zov |||

Packt Publishing – Unity 5 Scripting and Gameplay Mechanics

0
0
Video Description

Develop your Unity skills further by exploring scripting and gameplay mechanics. In this course, Alan Thorn helps you understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors. By the end of this course, you’ll have established a firm intermediate knowledge of Unity.

This course will get you familiarized with the best practices for Unity 5.x and component based designs. You’ll also be able to improve your 3D modeling and animation skills. Testing and Debugging using different functionalities and techniques will also be incorporated in this course.

Style and Approach

Using easy-to-follow videos, this course provides step-by-step instructions on howto develop a strong Unity skill set. You’ll create a few action-packed games from scratch, using examples that are fun, challenging, engaging, and rewarding.


What You Will Learn

See how to navigate menus and toolbars and gain a basic understanding of Unity's interface
Work confidently with C# scripts, functionality, and coding behaviors
Familiarize yourself with the best practices of Unity 5.x
Get to know several best practices for component-based designs
Improve productivity by learning coding behaviors, which will promote code reuse and reduce redundancy
Create a great countdown timer functionality and work with the 2D feature set

https://www.packtpub.com/game-development/unity-5-scripting-and-gameplay-mechanics-video

Pluralsight – Maya Modeling Fundamentals

0
0
Being able to create your own modeling solutions and really come up with a workflow that's comfortable to you, can make a significant difference in your efficiency with Maya. In this course, Maya Modeling Fundamentals, you will use a project-based approach to cover the basics of modeling, and see some time-saving tips and techniques. You'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. You'll also take a look at several modeling tools, including polygonal tools like extrude, insert edge loop, and the multi-cut tool for adding resolution, NURBS tools like revolve and extrude to create smooth surfaces, and a few of the new tools in 2017 as well. In addition to the tools and workflows, you'll also learn the thought process behind planning and building a 3d model. After building a realistic drone in this course, you'll be able to apply your knowledge to any number of different kinds of models.

https://www.pluralsight.com/courses/maya-modeling-fundamentals

RE:Flex v5.2.2 CE (MAC OSX)

0
0
RE:VisionFX RE:Flex creates visually stunning morphs and warps with an easy-to-use interface.

MAC MAC MAC OSX OSX OSX

It brings intuitive morphing and warping to After Effects. Superior results are achieved using RE:Vision Effects’ proprietary and sophisticated technology. RE:Flex is especially easy to learn because it uses the host program’s own drawing and masking tools (when available) to direct the warping and morphing; as such, there is no need to learn a whole new user interface. Using our proprietary tracking software, RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.
http://revisionfx.com/products/reflex/after-effects/

Asset Management 2.1.6 [Blender Addon]

0
0
Asset Management
With the Asset Management, you can manage your libraries and add assets directly in Blender with automatic thumbnails creation. Compatible Blender 2.78a for now !

https://www.blendermarket.com/products/asset-management

Jasmine Katatikarn & Michael Tanzillo - Lighting for Animation: The Art of Visual Storytelling

0
0
Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on:

• Creating mood and storytelling through lighting
• Using light to create visual shaping
• Directing the viewer’s eye with light and color
• Gathering and utilizing reference images
• Successfully lighting and rendering workflows
• Render layers and how they can be used most effectively
• Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence
• Material properties and their work with lighting
• Compositing techniques essential for a lighter
• A guide on how to start your career and achieve success as a lighting artist

This book is not designed to teach software packages―there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.

https://www.amazon.com/Lighting-Animation-Art-Visual-Storytelling/dp/1138018678

Advanced AI Pro v 7.2

0
0
This is a torrent version from cgpersia. Credits to lonsdale201 for the cgpersia upload.

A complete and professional AI solution for game designers, artists (non-programmers). It has an industry-standard enemy, neutral NPC, and friendly (ally) behaviors.


Main Features:

* Compatible with Unity's integrated and powerful pathfinding (NavMesh).
* Static & dynamic obstacle avoidance.
* Five AI classes: Enemy, NPC Aggressive, NPC Passive, Companion, and Defender ally.
* Two intelligence modes: Stupid, or Smart.
* Multiple targets support (main and second targets).
* Supports user's own animations (idle, chase, wander, attack, hit, die, flee, follow).
* Supports user's own sound effects for each animation state.
* AI has 3 patrol modes: Stay in place, or dynamic random wandering, or using a waypoints path (integrated Waypoint Editor).
* AI can alert its nearby companions to give help when attacked, and can search for the target.
* AI can jump off gaps.
* AI can retreat when its health is low, and then can be wounded, or can replenish its health.
* AI can hear its target or any other environmental objects making noise, so it comes to its place to investigate.
* Very Easy to implement and to setup.
* AI can do melee, or ranged attack, or both of them.
* Projectile handling for ranged attack.
* Comes with ready target's health & projectile scripts.
* Colored graphical gizmos representation of AI's ranges in the editor window.
* Full C# code is available.

Asset Store Link: https://www.assetstore.unity3d.com/en/#!/content/7009

Pluralsight – Introduction to Autodesk CFD 2016

0
0
Is your compact electronic device design overheating? This course will help you get up and running with Autodesk CFD to solve that a many more problems with heat transfer or fluid flow.

Autodesk CFD is a tool which will solve almost any heat transfer or fluid flow problem. In this course, Introduction to Autodesk CFD 2016, you'll be introduced to this helpful Autodesk tool. First, you'll learn the user interface, view and selection modes, and customizing the settings. Next, you'll learn about default meshing, mesh refinement techniques, and boundary layer meshes, as well as the different ways to generate a mesh, remove a mesh, rebuild a mesh, and preview a mesh. Finally, you'll learn about the CFD folder structure and file naming conventions, the maximum element count limitations, running CFD over a VPN, troubleshooting, graphics, settings, and service pack updates. After finishing this course, you will be ready to start using Autodesk CFD.

Software required: Autodesk CFD 2016.

unity asset - Toon Enemies Pack

0
0
for educational purpose
Toon Enemies Pack

Toon Enemies Pack consists of 10 characters. The 10 characters are:

Toon Bat
Toon Skeleton Knight
Toon Skeleton Mage
Toon Skeleton Archer
Toon Death Knight
Toon Ghost
Toon Dragon
Toon Rock Golem
Toon Plant Monster
Toon Cactus Monster


https://www.assetstore.unity3d.com/en/#!/content/50421

unity asset - Toon Enemies Pack

0
0
for educational purpose
Toon Enemies Pack

Toon Enemies Pack consists of 10 characters. The 10 characters are:

Toon Bat
Toon Skeleton Knight
Toon Skeleton Mage
Toon Skeleton Archer
Toon Death Knight
Toon Ghost
Toon Dragon
Toon Rock Golem
Toon Plant Monster
Toon Cactus Monster


http://www.assetstore.unity3d.com/en/#!/content/50421

Introduction to Houdini Pyro FX

0
0
Creating visually stunning fire and pyro elements is a very important skill for a VFX Artist. You'll learn how to utilize Houdini's powerful Pyro Solver to source, simulate, and render your own convincing fire effects. Software required: Houdini 15.

VFX Fundamentals: Visual Special Effects Using Fusion 8.0 (PDF + Epub)

0
0
This book is a comprehensive, introductory title covering concepts central to Visual Special Effects using the free Black Magic Design Fusion 8.0 software package. The book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting.

VFX Fundamentals will introduce more advanced VFX concepts and pipelines as the chapters progress, covering topics such as Flow Node Compositing, Timeline Animation, Animated PolyLine Masking, Bluescreen and Greenscreen Matte Pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics.

What you'll learn
The New Media Components (raster, vector, audio, video, rendering) needed for VFX
The Concepts behind the Digital Visual Special Effects (VFX) Content Production Workflow
How to Install and Utilize Black Magic Design Fusion 8 and it’s Visual Programming Language
Concepts behind Resolution, Aspect Ratio, Bit-Rate, Color Depth, Layers, Alpha, and Masking
2D VFX Concepts such as Animated Masking, Matte Pulling (Primatte V) and Motion Tracking
3D VFX Concepts such as 3D Geometry, Materials, Lighting, Animation and Auxiliary Channels
Advanced VFX Concepts such as Particle Systems Animation using Real-World Physics (Forces)

Who this book is for

SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.

Contents:
Chapter 1: Visual Effects: Set Up Your VFX Content Development Workstation
Chapter 2: The Foundation of Raster for VFX: Pixels, Color, and Alpha
Chapter 3: The Foundation of Motion for VFX: Frames and Codecs
Chapter 4: The Foundation of Audio for VFX: MIDI, Wave, and Sample
Chapter 5: The Foundation of 2D Vector for VFX: Point, Path,and SVG
Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL
Chapter 7: Professional VFX Software: Blackmagic Design Fusion
Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor
Chapter 9: VFX Pipeline Animation: Using the Timeline Editor
Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor
Chapter 11: VFX Pipeline Pixel Isolation: Animated Polyline Masking
Chapter 12: VFX Pipeline Automated Masking: Matte Generators
Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking
Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets
Chapter 15: VFX Pipeline 3D Rendering: Shader, Material, and Texture
Chapter 16: VFX Pipeline 3D Modeling: 3D Text-Title Creation
Chapter 17: VFX Pipeline 3D Animation: 3D Text-Titling Modifiers
Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems
Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics

https://www.amazon.com/VFX-Fundamentals-Visual-Special-Effects/dp/1484221303

Zov |||

aescripts Flow

0
0
Flow will change the way you work with graph editor the moment you launch it. Period.

Flow brings an easy interface to After Effects for customizing animation curves, without needing to venture into the aging, confusing graph editor. Gone are the days of slow, heavy expressions, or fighting with speed and influence (what do those even mean?) - just make a curve, hit APPLY and you're gold!

aescripts Flow

0
0
Flow will change the way you work with graph editor the moment you launch it. Period.

Flow brings an easy interface to After Effects for customizing animation curves, without needing to venture into the aging, confusing graph editor. Gone are the days of slow, heavy expressions, or fighting with speed and influence (what do those even mean?) - just make a curve, hit APPLY and you're gold!

Redshift C4D 2.0.79 (alpha)

0
0
Redshift is the world's fastest biased GPU renderer. It supports multiple GPUs, Node-based shading, and out of core rendering. Also it provides production quality render.

Warning: alpha build. So consider bugs.
Please read install instructions in readme.txt
Happy new year CGPeers ;D
Always best for artists by artists.

PS: I think it's best material editor http://i.imgur.com/GVbkuVg.png . Isn't it? It looks as well as my favorite Arnold renderer.

Learn Squared - Concepting in ZBrush with Alex Figini

0
0
Concepting in ZBrush with Alex Figini

If you've ever felt overwhelmed by ZBrush, you've come to the right place. Follow along as concept artist Alex Figini takes you through his entire process for creating complex characters and props for films and games. Covering everything from basic principles to advanced sculpting techniques, this course is a robust toolkit for concepting with ZBrush, Marvelous Designer, and Keyshot.

Recommended Software: ZBrush 4R7, Keyshot 6, Marvelous Designer, Adobe Photoshop
Optional Software: ZBrush to KeyShot Bridge

1. Getting Started (10 hrs, 9 min)
A great piece of concept art depends on a great idea. In this lesson, you'll learn how to deconstruct a creative brief, conduct expansive research, and turn your original ideas into an array of diverse sketches. Alex will demonstrate his techniques for drafting a multitude of character and prop designs, and share tips on refinement to prepare for sculpting.

2. ZBrush Fundamentals (5 hrs, 15 min)
Prepare to take the plunge into the wild, daunting world of ZBrush! Alex will walk you through his entire playbook, covering a range of both basic and advanced tools from start to finish. Learn how to properly navigate ZBrush and make the most of the powerful tools at your disposal by starting your very first character sculpt.

3. Advanced ZBrush (2 hrs, 35 min)
Take your sculpt to the next level by employing advanced ZBrush techniques into your workflow. Alex covers his process behind refining a sculpt, and all of the tools necessary to pose your character and bring your work to life. You'll also learn the ins and outs of Marvelous Designer to add an immense layer of detail to your sculpt with realistically simulated clothing and garments.

4. Final Presentation (1 hr, 13 min)
Properly presenting your work plays a huge role in its success. In this final lesson, Alex will show you how to render your sculpts quickly and realistically using Keyshot, as well as final compositing techniques in Photoshop. Learn industry-standard best practices for creating pieces to showcase in your portfolio for films and games.

https://www.learnsquared.com/courses/concepting-zbrush

Check out my other uploads: https://www.cgpeers.to/torrents.php?type=uploaded&userid=55540
And a Happy New Year, fellas! <3

Photoshop Tricks for Designers: How to Create Badass Effects in Photoshop

0
0
Perhaps you are working on a new project and need a little inspiration , or even a quick reference to show you how to do that one cool effect that will be the finishing touch on your latest creation. Whatever you need, this book can help you in so many ways. One of the toughest things about being a designer is getting a good idea. The next challenge is realizing that idea. This book will not only be a source of ideas , but will also show you how to create them step by step. You can even combine multiple effects to create other cool results–the book’s cover was designed by combining at least half a dozen techniques found within.
Corey wrote this book for working designers, or anyone who just wants to add some “cool factor” to their projects. Each tutorial is a stand-alone technique or mini-project, so you do not have to follow the book in sequence. Just find what you like and have at it. And, as an added bonus, you can download all of t he images used in the book to follow along with.
It’s everything you loved about the Down & Dirty books, now in a small handbook size you can use as a quick reference to a variety of effects.

192 pages
Publisher: Peachpit Press; 1 edition (May 27, 2016)
Language: English
ISBN-10: 0134386574
ISBN-13: 978-0134386577

https://www.amazon.com/dp/0134386574/ref=rdr_ext_tmb

The file is in epub format. If you want to convert to PDF, use an online converter or download Caliber, which offers much more conversion options and is free.

Zov |||
Viewing all 42535 articles
Browse latest View live




Latest Images