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James Gurney - Imaginative Realism

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announcement: It lacks the last 3 pages containing the last 3 sections of the book, those are relatively unimportant, (Image credits, about the autor and Index) everything else is in place.

From the award-winning artist, learn to see and shape the world in a way you never before imagined.

An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.

Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.

More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.

"Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III

"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

V-Ray 3.40.03 - Max 2017 - Win x64

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Modified Features:

VRayVolumeGrid
Added channel data interval information to the cache info
Create default lights for the GPU preview if there are none
Rename "Analytic" scattering to "Approximate"

Bug Fixes:

V-Ray
3ds Max was crashing when switching focus to it with a radio button active
Fixed rendering slowdown on the main machine with DR since 3.40.01
Enabled back running on Windows XP
It was possible to add empty servers addresses for DR

V-Ray RT
Color mapping "Affect background" was not exported
Crash with Ornatrix hairs placed on top of VRayDisplacementMod
Region rendering with DR was very slow during ActiveShade

V-Ray RT GPU
Enabled back VRayTriplanarTex for bump, since 3.40.01
Misplaced bump map with UDIM tiling
VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump

VRayColor2Bump
Bump effect was offset

VRayProxy
Preview meshes were not loading when opening scenes with XRef scenes in them

VRayVolumeGrid
Crash when deleting a light that is excluded in the GPU preview list
Crash when loading a cache while RT is running
Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches
Using Self-illumination, results were different according to number of rendering cores

https://docs.chaosgroup.com/display/VRAY3MAX/3.40.03

3DMotive - 2D Game Character Animation Volume 2

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Duration 1h Project Files Included MP4

Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you’ll understand a flexible and powerful workflow for making 2D characters that bring your games to life…

Evermotion Archinteriors vol. 31 Scenes 6 to 10 only

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It's been a long time that these models have been requested.
so I decided to share it with you.

http://www.evermotion.org/shop/show_product/archinteriors-vol-31/10941


Renders
scene 006
scene 007
scene 008
scene 009
scene 010


for the previous scenes please refer to:
https://forum.cgpersia.com/f16/evermotion-archinteriors-vol-31-a-151581/


I apologize for the seed, It'll take a while due to my serious speed traffic lack.

good luck!

Solid Angle Houdini To Arnold v1.14.1 for Houdini 15.5 Win/Mac/Lnx

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Info:
Arnold is an advanced Monte Carlo ray tracing renderer built for the
demands of feature-length animation and visual effects. Originally
co-developed with Sony Pictures Imageworks and now their main renderer
Arnold is used at over 300 studios worldwide including ILM, Framestore
MPC, The Mill and Digic Pictures. Arnold was the primary renderer on
dozens of films from Monster House and Cloudy with a Chance of Meatballs
to Pacific Rim and Gravity. It is available as a standalone renderer on
Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini
Cinema 4D and Katana.

V-Ray 3.40 for Maya 2017

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heric haze.
Faster Global Illumination

V-Ray Light Cache calculations are up to 15% faster.
Textures

New support for VRayMultiSubtex.
V-Ray RT improvements

Update render regions on the fly – without restarting the render.
Availability

V-Ray 3.4 for Maya is a free update for all V-Ray 3.x for Maya customers.

Digital Art Live Magazines, missing issues.

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Digital Art Live Magazines, missing issues.

Digital Art Live - Issue 01 Sep-2015.pdf
Digital Art Live - Issue 02 Nov-2015.pdf
Digital Art Live - Issue 03 Dec-2015.pdf
Digital Art Live - Issue 09 Jun-2016.pdf
Digital Art Live - issue 10 Jul-2016.pdf
Digital Art Live - Issue 11 Aug-2016.pdf
Digital Art Live - Issue 12 Sep-2016.pdf
Digital Art Live - Issue 13 Oct-2016.pdf
Digital Art Live - Issue 14 Dec-2016.pdf
Digital Art Live - Issue 15 Jan-2017.pdf

https://digitalartlive.com/

Ejemplo práctico con Cinema 4D: Paisaje low-poly

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En este curso daremos vida a un pequeño mundo de estética low-poly. Primero construiremos nuestro mundo, aprendiendo las principales técnicas de modelado low-poly, tanto para objetos de tipo orgánico como inorgánicos. Conoceremos pequeños trucos que nos permitirán plantar nuestros árboles 3D sobre cualquier tipo de terreno, realizaremos carreteras que se adaptarán perfectamente a cualquier tipo de superficie e incluso aprenderemos cómo la herramienta Mograph sirve como una herramienta de modelado que ahorra tiempo y esfuerzo. Posteriormente dotaremos de vida todos los elementos, animándolos con técnicas sencillas pero que sacarán el máximo provecho de esta peculiar estética. Por último aprenderemos a iluminar nuestra escena, sacándole el máximo partido mediante el uso de la Iluminación Global, para terminar añadiendo la guinda con After Effects como herramienta final.

http://anonymz.com/?https://www.video2brain.com/mx/cursos/ejemplo-practico-con-cinema-4d-paisaje-low-poly

Lynda - TouchDesigner & Unreal: Interactive Controllers

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As brands, studios, and performers look to make a statement in a media-saturated world, a range of multi-faceted design firms are creating fascinating work beyond the constraints of traditional screens and linear timelines. In this course, learn how to fuse multiple disciplines using real-time graphics software to create engaging content for deployment beyond the traditional screen.

This course focuses on using interactive hardware controllers to drive real-time 3D scenes in TouchDesigner and Unreal Engine. In TouchDesigner, look at a MIDI controller with sliders that you can use to drive the creation of effects in a real-time rendering system. Next, learn about using TouchOSC to build a custom UI that you can transfer to an iPad that sends OSC messages to TouchDesigner. Then, learn how to use those messages to move particles and objects around on screen. To wrap up, learn how to get data off of a Kinect sensor into TouchDesigner so you can control that same particle and object movement. The course also covers MIDI, OSC, and Kinect as they apply to Unreal Engine.

Topics include:

Using TouchOSC to build a custom UI
Transferring a custom UI to an iPad
Controlling objects with OSC
Setting up Kinect
Getting data off of a Kinect sensor and into TouchDesigner
Using OSC messages to move particles and objects around
Installing VS and downloading the plug-in
Creating a C++ Unreal project and compiling a plugin
Installing the Kinect 4 Unreal plugin

http://lynda.com/tutorial/513598

Lynda - Illustration: Compositing Techniques

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Add flexibility to your illustration process by exploring digital compositing—combining whole or partial drawings into a single, adjustable illustration. Comic illustrator and digital artist Daniel Lieske shows you how to make composites and achieve great results in this course. Daniel demonstrates how to merge several components, from objects and backgrounds to more complex elements like light, color, and reflections. This hands-on course goes beyond classic illustration techniques to help you expand your creative process and even handle rendering of challenging lighting effects including ambient light, sunlight, bounce light, and specular highlights.

Topics include:

Working with the preliminary drawing
Using mask layers
Adjusting ambient light
Painting and adjusting sunlight
Introducing color
Rendering figures and the sky
Adding bounce light
Adding specular highlights

http://lynda.com/tutorial/545699

VSDC Video Editor Pro 5.7.5.667 [Multilanguage] [Crack UZ1]

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• Non-linear video editor
Our editor is a non-linear tool. This means that unlike in most other editors, where scenes come one after another in a linear sequence and certain order, our software allows objects to be placed in any position on the timeline and have any size. Besides, various parameters, shape and position of objects can change arbitrarily over time.
• Visual and audio effects
You can apply various visual and audio effects to your videos to achieve the necessary result. Since the number of available visual effect is very high, they are split into five categories for ease of navigation: color correction, object transformation, object filters, transition effects and special fx.
• Blending modes and Instagram-like filters
One more way of changing the look of your video image according to your preferences is color blending. Using a wide array of adjustable parameters, you can attach a unique professional style to your video. Newbies or those, who would like to save time, can benefit from stylish Instagram-like filters applied in one click.
• Masking
VSDC Free Video Editor allows for creating different shaped masks for hiding, blurring or highlighting certain elements in your video. You can use it to apply special effects inside or outside the masked area. One of the most common reasons for masking are to blur a face to protect the identity or remove unwanted marks.
• Subpixel accuracy
Objects in a scene are positioned with subpixel accuracy, which makes for smooth animation, rotation, transformation and precise relative positioning.
• Support of popular formats
Our software supports virtually all video, image and audio formats and codecs. That is why you won’t need any additional conversion tools to edit your files, as is often the case with other programs.
• Creation of videos for specific multimedia devices
Thanks to a large set of preconfigured profiles, you can easily create videos for most popular multimedia devices, such as DVD players, iPod/iPhone/iPad, PSP, any smartphones and regular phones, Sony PlayStation, Xbox, Zune, Archos, iRiver, Creative Zen, Blackberry, MP4 players and many others.
• Working with charts
You can create diagrams of different kinds, including 3D diagrams: Bar, Stacked Bar, Point, Bubble, Line, Scatter Line, Fast Line, Step Line, Spline, Area, Spline Area, Stacked Area, Stacked Spline Area, Range Bar, Gantt, Pie, Pie 3D, Torus 3D, Radar Point, Radar Line, Radar Area, Radar Spline, Radar Spline Area, Funnel, Pyramid, Pyramid 3D, High Low, Candle Stick. These objects can be based on dynamically changing data of different types. Besides, the appearance of diagrams is fully customizable (appearance of charts, coordinate axes, user-defined axes, legends, names of charts and axes, lines, labels and other elements), which will help you tailor them to your specific needs. Integrated color themes make it possible to quickly change the way your charts look.
• Video library (to be included in the next program release)
The editor software lets you create your own library of multimedia files with brief or detailed descriptions. This will help you organize your video collection and simplify access to the necessary files.
• Built-in DVD burning tool
The editor comes with a DVD burning tool, allowing you to easily burn the results of your work to optical discs.
• Video File Converter
The application is designed to quickly convert video files from one format to another. It has some basic features for editing videos: removing unneeded segments, splitting your video into parts, and merging several files into one.
• Desktop video capture
The video editor features a desktop video capture utility that saves captured footage to a video file for subsequent processing in the editor.
• Video capturing
Another feature of the our editor is the ability to capture video from various video tuners, webcams, IP сameras and save the captured footage on your computer in an arbitrary format for subsequent editing.

Install notes:
- Install, do not run
- No restart your computer
- The contents of the folder "Crack" to copy the main program directory
- The default directory is C: / Program Files (x86) / FlashIntegro / VideoEditor
- Restart your computer

Raya Pro 2 Windows and Mac for Photoshop (CS5 to CC2017)

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Ray pro is an extension for Photoshop which allow you to create different type of luminosity mask just with a click, inside you will find also other features for adjusting color and add enhancement and much more, see list below. There is good amount of tutorial in youtube from its creator and a paid course which I will upload soon.

All Raya Pro Features

16 Bit Precision Masks
Easy Filters
Instant Digital Blending Method 1: Rapid Blend If
Instant Digital Blending Method 2: Apply Image
Instant Digital Blending Method 3: Gradient Masks
Instant Digital Blending Method 4: GMs + Apply Image
Instant Digital Blending Method 5: Range Masks
Layer Up To 9 Exposures With One Click
Auto-Align All Layers
Create & Delete General Luminosity Masks
Select Luminosity Masks With One Click, Without Going To The Channels Palette
Subtract Any Luminosity Mask From A Selection With One Click
Unique Mask Preview: See What Is Included In A Mask By Viewing A Pink Overlay – Everything That Is Pink Is Included In Your Mask
View Black & White Mask With One Click
Colour Zones
Frequency Separation (16 bit & 8 bit)
Use a Simple Slider To Create & Shape Luminosity Masks For a Perfect Selection
Use 4 Of Jimmy’s Shadow Luminosity Masks Presets With One Click, To Make Accurate Shadow Selections Without Intersecting Channels
CC 2014 & CC 2015 Users Benefit From The New Range Mask Function, Created By Jimmy McIntyre – They Make Extremely Accurate Luminosity Masks
Easy One-Click Buttons, Like Delete, Make Smart Object, and Deselect, That Will Speed Up Your Workflow
Merge All Files Non-Destructively
Auto-Colour Correct Button
Manual Colour Correct Button
Easy Adjust Any Colours In Your Image
Easy Filters For Instant Improvements
Frequency Separation
Contrast Zones
Turn Your Photo Black & White
4 Orton Effects
2 Dodge & Burn Options
2 Detail Enhancers
Clean Chromatic Aberration
Reveal Sensor Dust
Easy Vignettes
Create Autumn Colours
Make Your Image Glow
Make Your Sunset/Sunrise Glow
6 Custom Buttons: You Decide Their Function!
Perfect Sharpening & Web Preparation, Which Leaves Your Images Sharp, With The Ideal Colour Profile And Size
Targeted Contrast
Make Targeted Colours More Vivid/Desaturated
Apply A Precise Mask To Any Layer To Make Your Image Cleaner
Noise Removal
Fake HDR
Full Size Sharpening
Contrast Punch

Customizing Type with Draplin: Creating Wordmarks That Work

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Join design icon Aaron Draplin as he shares tried and true techniques for customizing type – an essential skill for graphic designers of all levels. In this 90-minute class, you'll follow along as Draplin digs for antique typographic references and then creates several type treatments of his own to design merchandise for Portland, his beloved hometown. The lessons cover:

Discovering reference material
Kerning - owning the space between characters
Customizing letterforms
Sketching type from scratch
Prepping a file for print (and even finding a good promotional item vendor to work with!)
PLUS bonus segments on adding texture and rebuilding typefaces from scratch
Draplin teaches you to avoid "default" typeface settings and to take ownership of your design by managing the forms, in-between spaces, and relationships of the letters you're working with. Once you master customizing type, you'll have a powerful skill in your design toolkit for every branding, logo, and visual styling project that comes your way.

Allegorithmic Substance Painter 2.5 (WIN)

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TEXTURE, RENDER AND SHARE

Substance Painter is a 3D painting software allowing you to texture, render and share your work.

In 2.5 version:

Added :

Add support for AMD Radeon Pro and AMD FirePro GPUs
[Tool] Add support for stroke opacity
[Tool] Add a modifier that allow to continue the last brush stroke
[Iray] Update to support Pascal GPUs
[Viewport] Add support for Color Profiles (LUT)
[Substance] Integrate new framework (SD6 engine)
[UI] Increase "recent file" size list in File menu
[Import] Use category from substances to fill the prefix in the import dialog
[Bakers] Allow to bake 8K textures
[Bakers] Allow to bake non-square resolutions
[Bakers] Improve memory consumption when baking heavy high-poly meshes
[Shelf] Lock shelves (and projects) to forbid concurrent editing and avoid corruptions
[Shelf] Read category and keywords from substances to use them for filtering
[Shelf] Allow to exclude ressources from the result of a search query
[Shelf] Improved thumbnails time computation
[Shelf] Allow to embed presets in projects
[Shelf] Allow to quickly collapse/expand the tree-view with SHIFT
[Shelf] Allow to save thumbnails when assets are read only (local cache)
[Shelf] New content : new filters (transform, mirror, tri-planar, etc.)
[Shelf] New content : new LUTs profiles (classic and artistic, such as Film Noir, Vintage, etc.)
[Shelf] New content : 10 new Font Substances to quickly generate custom texts
[Shelf] New templates : Unity 5 and Unreal Engine 4
[Shelf] Improved HSL filter to be more artist friendly
[Shader] Add support for specular level channel in PBR shaders
[Shader] Add support for Dithering in Alpha Test shader
[Shader] Add support for parallax occlusion mapping in PBR shaders
[Shader] Allow to define custom UI for shader parameters
[MatLayering] Create new Mask channel for material layering workflow
[Scripting] Allow to write metadata in a SP project
[Scripting] Allow to export with a specific export preset
[Scripting] Allow to retrieve shader parameters as a JSON
[Scripting] Add support for WebSocket connections
[Scripting] Add the possibility to load shader instances
[Scripting] Add the possibility to create a new project
[Scripting] Allow to retrieve the url of the mesh imported in a project
[Scripting] Allow non square baking
[Scripting] Report errors when setting data via scripting API
[Substances] Add user-data tag to specify normal map format

Thanks to Pl0rd !

Portraiture and Anatomy - Scott Eaton [Russian]

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This is something a lot of people have been waiting for, hopefully someone can translate and sub the videos, I'd do it myself but i don't know Russian.

Portraiture & Facial Anatomy is an intensive six-week course designed to teach artists the critical foundations necessary to accurately depict the human face. The course demystifies the art of portraiture by breaking the face down into its fundamental elements of anatomy – the skull and its landmarks, the skeletal muscles of the head, structural fat pads, subcutaneous fat, visible tendons & ligaments, cartilage, and the muscles of expression and how they influence the forms of the face.

Once the anatomical structures of the face are covered, Scott shows how these are varied and combined to create a portrait of any age, weight, gender, or expression. By the end of the course artists will have a deep understanding of the large and small structures that make each face unique and will have the tools to construct the face no matter what their medium of creation.

Scott Eaton - Portraiture and Facial Anatomy [Russian]

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Hopefully someone from the community translates and subs the videos, i'd do it myself but I don't know russian

Portraiture & Facial Anatomy is an intensive six-week course designed to teach artists the critical foundations necessary to accurately depict the human face. The course demystifies the art of portraiture by breaking the face down into its fundamental elements of anatomy – the skull and its landmarks, the skeletal muscles of the head, structural fat pads, subcutaneous fat, visible tendons & ligaments, cartilage, and the muscles of expression and how they influence the forms of the face.

Once the anatomical structures of the face are covered, Scott shows how these are varied and combined to create a portrait of any age, weight, gender, or expression. By the end of the course artists will have a deep understanding of the large and small structures that make each face unique and will have the tools to construct the face no matter what their medium of creation.

Customizing Type with Draplin: Creating Wordmarks That Work

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About This Class

Join design icon Aaron Draplin as he shares tried and true techniques for customizing type – an essential skill for graphic designers of all levels. In this 90-minute class, you'll follow along as Draplin digs for antique typographic references and then creates several type treatments of his own to design merchandise for Portland, his beloved hometown. The lessons cover:

Discovering reference material
Kerning - owning the space between characters
Customizing letterforms
Sketching type from scratch
Prepping a file for print (and even finding a good promotional item vendor to work with!)
PLUS bonus segments on adding texture and rebuilding typefaces from scratch
Draplin teaches you to avoid "default" typeface settings and to take ownership of your design by managing the forms, in-between spaces, and relationships of the letters you're working with. Once you master customizing type, you'll have a powerful skill in your design toolkit for every branding, logo, and visual styling project that comes your way.

3D World - April 2017 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

English - 102 pages - PDF - Issue 219

3D World - April 2017 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

English - 102 pages - PDF - Issue 219

Avanquest InPixio Photo Clip Professional 7.04 + Keygen

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InPixio Photo Clip 7.0 Professional – the digital cutting tool – allows you to cut out any details, people, objects or even scenery from your photos and remove distracting details. Putting you back in control of your digital images. You can also use these removed objects in other images to create photo-montages or collages. Allowing you to create impressive photo-montages! The interactive assistant and tutorials will guide you enhancing all your photos!

System Requirements:

- Windows XP, Windows Vista 32-bit, Windows Vista 64-bit, Windows 7, Windows 7 64-bit, Windows 7 32-bit, Windows 8, Windows 10
- 1 GHz Intel® Pentium® processor or equivalent
- 1 GB RAM CD/DVD ROM drive
- 100 MB hard disk space, mouse and keyboard
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