OS version: 10.9.4+
Processor type(s) & speed: 64-bit processor
RAM minimum:
Video RAM:
Released: 2/14/17
Install instructions:
• Install Unity-5.5.1p3.pkg first, then any “Build Support”
• Log-in to your Unity Account AT YOUR OWN RISK! (risks like being banned)
DON’T update the platform or you the K will break
Marvelous Designer allows you to create beautiful 3D virtual clothing with our cutting-edge design software. Finally breathe life into your designs with tools that enhance quality while saving you time. From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.
With our versatile compatibility with other 3D software and interactive design interface, you can instantaneously edit and drape garments onto 3D forms with high-fidelity simulation. Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.
Website: http://www.marvelousdesigner.com/
** A FEW NOTES **
• This is 64-bit Windows version. I have no other version, as of yet.
• I didn't create the crack. Someone else did. Go to CG Forums for more info.
• Buy this, if and when you can--esp. for any commercial use.
Exposure X2 is an advanced RAW photo editor and organizer that improves every step in your editing workflow. Use it to quickly organize your images, nondestructively edit your photos, and apply gorgeous looks and special effects. For over a decade, Exposure has been the go-to solution for digital photographers seeking a smarter, faster way to create stunning images. Exposure X2 continues this tradition, and is the follow-up to the award-winning Exposure X.
System Requirements:
- Apple Mac users need OS X Yosemite (10.10) or newer
- Microsoft Windows users need Windows 8 64-bit or newer
- An Intel Core 2 processor or compatible
- A monitor with 1280×768 resolution or greater
The plug-in requirements are as follows:
- Adobe Photoshop CS6 or Adobe Photoshop CC 2015 or newer
- Adobe Lightroom 6 or Adobe Lightroom CC 2015 or newer
Info:
BluffTitler – editing software to create beautiful and unusual 3D text effects, animations, which can be used for video editing. The program supports a large number of different types of layers: a camera, light, text, picture, video, plasma, particle and audio, etc. The layers may be bonded to each other to create special effects.
A shader inspired by Zelda: The Windwaker, customizable to your liking through various parameters. Texture maps are sourced from a Substance material which makes this package customizable and lightweight (~50kb). All shaders are including ShaderForge nodes, so they can be edited.
Also includes two simplified shader, for low-end devices.
Features:
• Custom inspector, for ease of use
• Intersection effect with other objects
• 5 types of normal/refraction maps
• 5 intersection textures
• Ability to add custom textures for waves and intersection
• Depth control
• Refraction
• Wave animation
• World-space or UV-based tiling
Contents:
• Documentation
• Demo scene (+30 stylized models)
• ShaderForge nodes
• Desktop shader (+Tessellation variant)
• Advanced mobile shader
• Basic mobile shader
Note: Does not support orthographics cameras or Lab Renderer
A shader inspired by Zelda: The Windwaker, customizable to your liking through various parameters. Texture maps are sourced from a Substance material which makes this package customizable and lightweight (~50kb). All shaders are including ShaderForge nodes, so they can be edited.
Also includes two simplified shader, for low-end devices.
Features:
• Custom inspector, for ease of use
• Intersection effect with other objects
• 5 types of normal/refraction maps
• 5 intersection textures
• Ability to add custom textures for waves and intersection
• Depth control
• Refraction
• Wave animation
• World-space or UV-based tiling
Contents:
• Documentation
• Demo scene (+30 stylized models)
• ShaderForge nodes
• Desktop shader (+Tessellation variant)
• Advanced mobile shader
• Basic mobile shader
Note: Does not support orthographics cameras or Lab Renderer
A shader inspired by Zelda: The Windwaker, customizable to your liking through various parameters. Texture maps are sourced from a Substance material which makes this package customizable and lightweight (~50kb). All shaders are including ShaderForge nodes, so they can be edited.
Also includes two simplified shader, for low-end devices.
Features:
• Custom inspector, for ease of use
• Intersection effect with other objects
• 5 types of normal/refraction maps
• 5 intersection textures
• Ability to add custom textures for waves and intersection
• Depth control
• Refraction
• Wave animation
• World-space or UV-based tiling
Contents:
• Documentation
• Demo scene (+30 stylized models)
• ShaderForge nodes
• Desktop shader (+Tessellation variant)
• Advanced mobile shader
• Basic mobile shader
Note: Does not support orthographics cameras or Lab Renderer
Around 200 (low poly )Optimized PBR models with baked textures(many textures variations).
Main menu solution and In game menu(options and credits).
async loading screen solution.
Save and Load game solution with remembering not only your game position,but also events you allready passed and photos you took before.
Photo camera solution with zoom and flash. Real time saving PNG files to you PC.
Big demo scene included
Demo has a stable 50-60 fps.
Graphic quality is turned to maximum ,if you have a slow pc change it to medium.
Package have a Standart assets you need to import (FPC and Image effects) I recomend to Import FULL ESCAPE ASSET into new (clean) Unity project first. (Then work with it)
Curved World offers effects known as
• Horizon bending
• Exaggerated horizon curve
• Spherical world
• Cylindrical rolloff
• Little planet
• Cylindrical Tower
Curved World is not Image Effect. It's simple, but very powerful per mesh material shader effect.
Curved World curvature means - objects rendering as being bended only inside camera view, while their world space parameters: position, rotation, scale are not changed or modified. Because of this Curved World does not disturb any of game elements like: physics, animation, AI, path finding and other mesh transformations.
Curved World is highly optimized for mobiles and contains: Unlit, One Directional Light and Matcap shaders.
Curved World offers shaders for high-end devices with: Standard, Legacy, Unity Terrain and Nature, Water, DX11 Tessellation shaders.
Built in optional parameters system for controlling shader:
• Image Based Lighting
• Fog
• Rim
• Fresnel
• Mesh vertex color
• UV Scroll
• HDR Emission
Almost any asset from the Asset Store can be made Curved World 'friendly', with the easiest custom shader integration system.
Third party shaders and assets supporting Curved World:
• Subsurface Scattering Shader
• The Amazing Wireframe shader
• Terrain To Mesh
• DirectX 11 Grass Shader
• Toony Colors Pro 2
• SpeedTree® (included)
• KvantLattice and KvantTunnel (included)
In an industry known for constant change and innovation, virtual reality (VR) stands out as a uniquely fascinating way to view content. Learn how to take your Unreal Engine 4 (UE4) visualizations to a new level with VR. Before you take this course, you might want to check out 3D Content Creation for Virtual Reality; this provides you with a solid understanding of VR principles before you dive into working with VR in a UE4 scene. In this course, examine how an existing project must adhere to specific rules in order to be convincing in VR space. Plus, learn solutions for potential problems with 3D content and VR, like motion sickness, as well as scene navigation options.
TerrainComposer2 is a complete new terrain tool developed from scratch in C# and CG compute shaders. All feedback was taken from the last 3.5 years from TC1 to create a brand new powerful and lightning fast generating terrain tool using the latest technology available in Unity.
For the Unity Mac Editor, TC2 needs Metal for it to work, which Unity is working on in Unity5.6, this is not working yet. TC2 created terrains can be used in iOS and Mac builds.
Not only great care is taken about simplicity, clean interface, usability etc. But TC2 has an enormous increase in power, freedom, scale ability, diversity and performance. TC2 is truly a ‘Next Generation’ terrain tool that can generate on the GPU, making it able to create and update terrains with frames per second that makes it even possible to animate terrains. This opens the doors for instant real-time streaming.
Second TC2 is an unlimited blending powerhouse. With TC2 you can create an immersive amount of diversity. As in TC2 everything is group able and groups can be grouped and those can be grouped, etc. Every group is mask able and transformable. And any group or node you can drag and drop it in your project to save as a prefab and drag and drop it back anywhere in TC node window. So any adjustments can be made anytime during the workflow on any group level without any waiting time.
We’ve all seen nice terrains with uniform texturing and placement, but what makes a terrain stand out is its diversity in my opinion. To not bore your gamers/users you need dynamic terrain and with TC2 you can create unlimited biomes on small scales and very large scales, you name it. If you still want a classic uniform terrain of course that is also possible.