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Video2Brain_Les fonamentaux_du_Graphisme_French

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ette formation de Pierre Ruiz, adaptée d’un cours original de Justin Seeley, a pour objectif de marier théorie et pratique afin de créer des documents de communication pour l’impression. Elle s’adresse à tous ceux qui, au-delà des logiciels, se demandent comment faire de beaux documents et atteindre leurs objectifs de communication. Vous passerez tout d’abord en revue les outils du marché, puis les notions de graphisme, typographie, couleur, et besoins du client. Par la suite, vous apprendrez à utiliser les logiciels les plus courants comme Photoshop, Illustrator et InDesign. Autant dire qu’après cette formation, vous aurez toutes les bases pour bien dessiner, retoucher et publier toutes vos idées !


https://www.video2brain.com/fr/formation/les-fondamentaux-du-graphisme

Prenez plaisir ^_^

Applied-Houdini---Rigids-ii

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In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we'll render out a great looking sim!

Found this from Baidu cloud

Applied Houdini - Rigids II

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In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we'll render out a great looking sim!

ANSYS.SpaceClaim.incl.DesignSpark.Mechanical.2017.0.Win64-SSQ

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At SpaceClaim, we believe that technology should work for you, not the other way around. Technology should make your job easier, not more complicated.

SpaceClaim enables anyone to create, edit, or repair geometry without worrying about underlying technology. With SpaceClaim, working with 3D modeling software becomes fast, easy, flexible, and rewarding, no matter where in the workflow you need it.

Users of SpaceClaim can:

Edit, repair, and create any geometry - without worrying about where the file comes from

Increase productivity by removing the CAD bottleneck in your workflow

Manipulate geometry faster, easier, and more intuitively resulting in less time spent struggling with geometry and more time dedicated to primary job functions such as manufacturing, analysis, and concept modeling.

http://www.spaceclaim.com/en/default.aspx

Skillshare-Lettering for Package Design:From Sketch to Label - Jon Contino

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https://www.skillshare.com/classes/design/Design-and-Illustrate-a-Label-with-Jon-Contino/463036035

Join iconic lettering artist Jon Contino as he shares his process for preparing, designing, and executing iconic graphic labels. Whether it's packaging, t-shirts, or apples, there's a right way to design and illustrate a label — and now you can learn how.

You'll go behind-the-scenes in Jon's studio to explore what inspires him and see his full label design process — from research, sketches, and composition to manipulating final colors on the computer.

With 30 minutes of video lessons, 3 class-specific project guides, links to favorite articles, and a collection of core reference images, this class will inspire you to transform a simple sketch into a real mark. Get ready to make a lettered label you'll love!

Do Sketch ao Digital - Marcelo Schultz - PT BR (Lettering course)

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http://anonym2.com/?http://www.dosketchaodigital.com.br/

O Curso Online de Lettering - Do sketch ao Digital tem como objetivo mostrar técnicas do desenho à mão livre e como usá-las em aplicações de Letterings digitais para diferentes usos e destacar ainda mais o seu trabalho.

Serão 8 módulos através de video-aulas explicativas, onde serão mostrados passo-a-passo como elaborar o trabalho do início até a finalização digital através dos programas Adobe Illustrator e Photoshop.

Técnicas mostradas:
- Sketch – desenho à mão livre
- Composição
- Perspectiva "3D" – tipos de perspectiva e como usá-las facilmente
- Luz e sombra – direção, intensidade e cor
- Transferindo do Sketch para o meio digital - Vetorização
- Cores e texturas – aplicação de textura e acabamentos.

__________________________________________________________

The Online Lettering Course - From Sketch to Digital aims to show freehand drawing techniques and how to use them in digital lettering applications for different uses and to further highlight your work.

There will be 8 modules through explanatory video lessons, where you will be shown step-by-step how to work from start to finish through the Adobe Illustrator and Photoshop programs.

Techniques shown:
- Sketch - freehand drawing
- Composition
- Perspective "3D" - types of perspective and how to use them easily
- Light and shadow - direction, intensity and color
- Transferring from Sketch to the digital medium - Vectoring
- Colors and textures - application of texture and finishes.

Do Sketch ao Digital - Marcelo Schultz - PT BR (Lettering course)

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http://anonym2.com/?http://www.dosketchaodigital.com.br/

O Curso Online de Lettering - Do sketch ao Digital tem como objetivo mostrar técnicas do desenho à mão livre e como usá-las em aplicações de Letterings digitais para diferentes usos e destacar ainda mais o seu trabalho.

Serão 8 módulos através de video-aulas explicativas, onde serão mostrados passo-a-passo como elaborar o trabalho do início até a finalização digital através dos programas Adobe Illustrator e Photoshop.

Técnicas mostradas:
- Sketch – desenho à mão livre
- Composição
- Perspectiva "3D" – tipos de perspectiva e como usá-las facilmente
- Luz e sombra – direção, intensidade e cor
- Transferindo do Sketch para o meio digital - Vetorização
- Cores e texturas – aplicação de textura e acabamentos.

__________________________________________________________

The Online Lettering Course - From Sketch to Digital aims to show freehand drawing techniques and how to use them in digital lettering applications for different uses and to further highlight your work.

There will be 8 modules through explanatory video lessons, where you will be shown step-by-step how to work from start to finish through the Adobe Illustrator and Photoshop programs.

Techniques shown:
- Sketch - freehand drawing
- Composition
- Perspective "3D" - types of perspective and how to use them easily
- Light and shadow - direction, intensity and color
- Transferring from Sketch to the digital medium - Vectoring
- Colors and textures - application of texture and finishes.

Do Sketch ao Digital - Marcelo Schultz - PT BR (Lettering course)

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http://anonym2.com/?http://www.dosketchaodigital.com.br/

O Curso Online de Lettering - Do sketch ao Digital tem como objetivo mostrar técnicas do desenho à mão livre e como usá-las em aplicações de Letterings digitais para diferentes usos e destacar ainda mais o seu trabalho.

Serão 8 módulos através de video-aulas explicativas, onde serão mostrados passo-a-passo como elaborar o trabalho do início até a finalização digital através dos programas Adobe Illustrator e Photoshop.

Técnicas mostradas:
- Sketch – desenho à mão livre
- Composição
- Perspectiva "3D" – tipos de perspectiva e como usá-las facilmente
- Luz e sombra – direção, intensidade e cor
- Transferindo do Sketch para o meio digital - Vetorização
- Cores e texturas – aplicação de textura e acabamentos.

__________________________________________________________

The Online Lettering Course - From Sketch to Digital aims to show freehand drawing techniques and how to use them in digital lettering applications for different uses and to further highlight your work.

There will be 8 modules through explanatory video lessons, where you will be shown step-by-step how to work from start to finish through the Adobe Illustrator and Photoshop programs.

Techniques shown:
- Sketch - freehand drawing
- Composition
- Perspective "3D" - types of perspective and how to use them easily
- Light and shadow - direction, intensity and color
- Transferring from Sketch to the digital medium - Vectoring
- Colors and textures - application of texture and finishes.

Game Institute - Dead Earth

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Programming course from Game Institute, don't have the level design section

MackleyStudios - Autodesk Maya Mythical Creature Animation

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Duration 4h 39m Project Files Included MP4

Creature Animators are in demand. This course teaches you how to develop your own creature animations.
Chris Tedin presents the first in a series of creature animation and walks you through how to animate a dragon rig in Autodesk Maya.

I’m excited to present to you guys the first in a series of creature animation, specifically, Mythical Creature Animation. The demand for creature animators is growing and will continue to rise. As motion capture tends to take over a lot of the biped stop-animation, creature animation and animal animation is going to remain steady.

So we’re going to look at the dragon, and look at it with a combination of quadruped animation and winged characters. So we’ll start with the basic structure of the wing and how it operates. We’ll do some real basic studies by making ourselves a simple geometric object and look at the structure of the wing, animate, set key-frames, and set pose-to-pose animation. We’ll look at references, like large birds – a crane as an example – we’ll slow down the flight to make the size even larger and make it seem like a larger character. We’ll continue to look at those references and go back to the creature and use that to guide us in the discovery of the dragon’s animation.

From there, we’ll start with pose-to-pose, looking not at the timing, but the entire character’s poses, not just the wings, but the body, the tail, the head, and the feet. We’ll do overlapping animation. We’ll go over how the animation flows through the character, looking at the interpolation curves: getting all the character’s motion smooth where it needs to be smooth and getting it more dynamic where it needs to be dynamic. We’ll also look at arc-motion and different tools inside of Maya to guide arc-motion. With this, we’ll do an entire flight cycle that can be repeated and used inside of game animation, etc.

We’ll move from there on to a landing of a character, taking what we learned from the flight cycle and taking it onto a landing character, which is a lot more complex. Every pose is going to be different and there is no cycle that we can apply to every approach. We’re going to go over how the character lands – the physicality of the character. Not just the weight of the character but the way the muscle mass is pushing against the air and how the air reacts and responds and how this massive character can slow itself down to a landing… and the way all the other parts – the head and the tail and the feet – and how they all react to the ground plane so we can get that physicality and response to the ground-plane properly. For this process, we’ll be looking at all the details. Every little part. First, layering the animation once we do pose-to-pose, then getting the timing correct, then getting that ground-contact well-considered and well-thought-out and solving some simple problems like gimbal-locking. Always going back to that curve editor, making sure that the curves are smooth and tight where they need to be.

The timing is important to: is the character flapping at the right time, and what’s the thought-process of this dragon as he’s landing on the ground? What’s his next move? What’s he trying to accomplish? There’s this emotional impact of him trying to scare the audience. We’ll set the camera in a way that is most responsive to this dragon’s presence and get the right emotional reaction out of it.

I hope you like it. I had a lot of fun doing this series. I hope you have a lot of fun and enjoy the process. The rig is available for free, by the way. I give credit to the guy who rigged the character, so enjoy playing with this rig and enjoy dragon animation.

Astute Graphics Plug-ins Bundle 1.1.6 for Adobe Illustrator + Pro Texture Packs

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Makers of award winning, time saving and creative tools such as Phantasm, VectorScribe, WidthScribe and many more. Get the complete set of plug-ins and transform your workflow in Illustrator. Add speed, ease and precision with all of our plug-ins and become an Astute Graphics Plugins Bundle!

What's New in Version 1.1.6:
- Adobe Illustrator CC 2017 now fully supported

Software Requirements:
- Windows 10/8/7/Vista
- Adobe Illustrator: CC 2015, CC 2017

[Digital] Texturing & Painting - Owen Demers

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Ebook on [Digital] Texturing & Painting by Owen Demers.
Published in 2002, useful though.

Vray 3.40.03 Max 2015 x64

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Vray 3.40.03 for 3DS MAX 2015 64bit Windows Only.

Release Note - https://docs.chaosgroup.com/display/VRAY3MAX/3.40.03

For more info contact here - https://forum.cgpersia.com/f56/vray-3-40-03-max-2015-2016-2017-a-151576/

*All the credits to Alsan and Kurapica.*

Marvelous Designer 6 Personal 2.5.96.23433 [WIN]

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Marvelous Designer allows you to create beautiful 3D virtual clothing with our cutting-edge design software. Finally breathe life into your designs with tools that enhance quality while saving you time. From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

With our versatile compatibility with other 3D software and interactive design interface, you can instantaneously edit and drape garments onto 3D forms with high-fidelity simulation. Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

Website: http://www.marvelousdesigner.com/



** A FEW NOTES **

• This is the 64-bit Windows installers and crack, though the crack for the 32-bit version is included. I have no other version, as of yet.

• I didn't create the crack. Someone else did. Go to CG Forums for more info.

• Buy this, if and when you can--esp. for any commercial use.

Pluralsight - Game Prop Texturing Fundamentals

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Duration 4h Project Files Included MP4


Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.

Pluralsight - Modeling Cartoon Props in 3ds Max 2017

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Duration 2h 10m Project Files Included MP4


If you’ve ever wanted to create stylistic 3D models, for use within games, animation, or film, then this course is for you. In this course, Modeling Cartoon Props in 3ds Max 2017, you’ll explore in-depth modeling techniques to create cartoon styled props using 3ds Max. First, you’ll discover how to use splines in conjunction with basic primitives to streamline the modeling workflow. Next, you’ll learn how to create cartoon styled advanced meshes by modifying geometry using edit poly. Finally, you’ll explore how to color your cartoon props by creating multi sub object materials and assigning material ID’s. By the end of this course, you’ll have a better understanding of the correct modeling techniques required to create cartoon styled 3D models. Software required: 3ds Max.

Pluralsight - Maya Dynamics: nHair, Xgen, and Interactive Grooming

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Duration 5h 18m Project Files Included MP4

Creation of hair in CGI, once a difficult and time consuming task, is becoming far more accessible and easier to create with every release of Maya. This course, Maya Dynamics: nHair, Xgen, and Interactive Grooming, will introduce users to the most important basic functions and workflows found within Maya 2017 to create Hair. First, you will begin learning about the nHair toolset. This will include several methods of hair creation as well as setting up dynamics for hair. Following this, you will be given a crash course in creating hair in Xgen. This will include working with groomable splines for short hair, as well as hair splines for longer hair. Finally, you will be introduced to the amazing new interactive grooming feature in Maya 2017, a feature that is sure to become the future of hair creation in Maya. By the end of this course, you’ll know multiple methods, as well as the pros and cons of each of these methods, to create hair inside of Maya 2017. Software required: Autodesk Maya 2017.

Dead Earth - Level Design

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Dead earth level design tutorials. Videos that are located on YouTube are located in Dead Earth City.txt file.

Gnomon Workshop Techniques of Ryan Church Vol.4 Low-Tech Architechture

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This is my first torrent upload. I noticed that it didn't seem to be available. I hope it helps a few people. Its a great digital Illustration tutorial.

Gnomon Workshop Techniques of Ryan Church Vol. 5 Architectural Interiors

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This is my first torrent upload. I noticed that it didn't seem to be available. I hope it helps a few people. Its a great digital Illustration tutorial.
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