Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42788 articles
Browse latest View live

Ctrl+Paint Color Starter Kit

$
0
0
This is my first torrent for you guys. It's part of the ctrl+paint series and I looked for it everywhere when I couldn't afford it.

I got a few extra pennies and bought it, so I figured I might as well share with those who can't

Course info
--------------------------------------------------------


Learning to paint with color can feel overwhelming. To help simplify the challenge, I’ve broken it down into smaller, more manageable skills. The collection begins by teaching you how to see and understand colors more clearly, and ends with painting colors from you imagination. But in the middle I explain multiple different ways to approach this complex topic, from indirect glazing to thick opaque methods. Finally, I've bundled in the Costume Design Portfolio Builder - which showcases color as a crucial design tool. To help you along the way, this collection is packed to the brim with homework assignments, exercises, prepared linework, and reference photos.

If you want to improve your color skills, this series will guide the way. Get ready to practice! See the video preview here.

Runtime: 365 minutes (Digital Download) Includes:

Observed Color (Series)
Grayscale to Color (Series)
Direct Color (Series)
Refined Color (Series)
Imaginary Color (Series)
Costume Design (Portfolio Builder Series)
Associated images, .PSDs, and everything you need to follow along with the videos

Udemy - Learn To Code By Making a 2D Platformer in Unity

$
0
0
Requirements

Mac or PC capable of running Unity 3D
A copy of Unity 5.3 available for free from unity3d.com

Description

Learn how to create your very own platformer game using Unity3D, an industry-standard program used by many large gaming studios and indie developers across the world.

In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

At the end of this course you will have developed the ability to create such game elements as:

A character to control
Collectibles such as coins, extra lives & extra health
Different types of enemies to combat
Dangers such as Spikes, Saws & moving platforms
User Interface with interactive menus
Multiple levels and a level select screen
A unique and challenging boss battle


Start learning today and let me help you become a game developer!
Who is the target audience?

Competent and confident with using a computer.
Complete beginners with an interest in learning game development.
Developers who want to re-skill across to game development.
Anyone who wants to make their own 2D game.
People interested in working in the game design industy.
Please who want to create and publish their own games.

https://www.udemy.com/unity2dplatformer/

SIGERSHADERS V-Ray Material Presets Pro v4.1.6 for 3ds Max 2013 - 2017

$
0
0
Homepage: https://www.sigershop.eu/item/v-ray-material-presets-pro-max/

Uploaded by MSI at https://forum.cgpersia.com/f56/sigershaders-v-ray-material-presets-pro-v4-152427/

It will take some time till is completely uploaded, so be patient.

Pluralsight - Premiere Pro CC Titles

$
0
0
Duration 1h 16m Project Files Included MP4


Knowing how to create and use Titles in Premiere Pro CC is essential if you create videos with Premiere Pro CC. In this course, Premiere Pro CC Titles you will learn how to use the Title Designer, how to create still, rolling, and crawling titles, and how to use the different types of text options available. You’ll also learn about standard title motion and placement. Finally, you’ll explore how to create and save title templates and styles. When you’re finished with this course, you will know all there is to know about creating and working with titles in Premiere Pro CC. Software required: Adobe Premiere Pro CC.

Allegorithmic Substance_Painter 2.5.3.1521 WIN

$
0
0
SUBSTANCE PAINTER - RELEASE NOTES 2.5.3

Fixed :
[Baker] Crash when baking with specific meshes

Known Issue :
[Mac] Particles can create texture corruption in some cases


Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

• Paint full materials, in real-time
Choose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.

• Next-Gen viewport
Preview your painting in a Physically based (PBR) viewport for accurate material feedback. Create beauty shots of your assets using one of the best optical effects technology out there (Yebis 2 by Silicon Studio) adding antialiasing, color correction, DOF, glare, bloom and much more.

• Particle brushes
Throw dirt, fire or even make it rain on your object and watch the realistic weathering effects unfold in real time! Any material can be painted with particle brushes and these can be tweaked to an infinity of variations. Advanced users can also create their own particles using the editor provided by Popcorn FX.

• Use any rendering shader
Import your own custom shaders and create your own channels to paint on. You can also use pre-built shaders such as the standard PBR (Physically-Based) or even one of the non-photorealistic rendering shaders we provide, like a simple toon shader.

Phlearn Pro - Fashion Trip

$
0
0
https://phlearn.com/product/fashion-trip
Learn all about the ins and outs of color theory. In this tutorial, we help you to master Photoshop’s LAB Color Mode. You will be able to go crazy-smart with color, add amazing textures and warp your images for incredible, dramatic effects!

Lynda - Illustrator CC 2017 One-on-One Fundamentals

$
0
0
Design and create amazing works of art using the powerful vector-based drawing program—Adobe Illustrator. This comprehensive training is the first in a series of three courses by industry pro Deke McClelland. Learn how to create multipage documents with artboards; how to draw anything you can imagine with the Pen, Pencil, and Curvature tools; and how to start adding color to your artwork with swatches. Deke also covers drawing shapes, adjusting strokes, formatting text, and painting digitally, with or without a tablet. Each chapter should leave you with a new set of skills—and a sense of accomplishment.

As Creative Cloud evolves, this course gets updated. Check back for new movies, new feature reviews, and new ways to work.
Topics include:

Opening, creating, saving, and closing documents
Working with artboards
Zooming and panning
Drawing lines, arcs, grids, and spirals
Drawing shapes
Creating compound paths
Working in RGB vs. CMYK color modes
Creating and applying swatches
Adjusting the line weight of strokes
Formatting text
Building custom paths with the Shape Builder and Join tools
Freeform drawing with the Pencil
Painting and erasing artwork
Painting with a tablet
Drawing with the Curvature tool

https://www.lynda.com/Illustrator-tutorials/Welcome-One-One/497773/588322-4.html#tab

Next Limit Maxwell Render Studio 4.0.1.1 WIN/MAC/LINUX

$
0
0
Maxwell – 3D rendering software for architects and designers. Maxwell is legendary for its quality and realism, and delivers great results via a simple set-up, which lets you focus on lighting.

Next Limit has announced the upcoming release of v4 of its renderer. New features include:

GPU rendering – the new engine runs on NVidia graphic cards. All the technology under the hood is identical to the classic CPU engine – which means your images are exactly the same.
Maxwell Multilight Standalone – save infinite lighting variations from one single render
Lighting setups in real time
Work faster by editing lights before and after the render finishes
Create a lighting catalog for your client
Automatically update your catalog with different lighting positions or geometry
New materials gallery – the renovated gallery features a hand-picked selection of high-quality, optimized Maxwell materials ready to use in your scenes. You can search using the usual tags, such as wood, plastic or metal, but also by performance level – so that you can filter materials depending on your exact needs.
Rhino for Mac support – new Rhino for Mac plugin workflow, providing a live-link between Rhino and Maxwell Studio
Significantly improved Revit integration

Solid Angle Katana 2.5 To Arnold v1.1.4 WIN/LINUX

$
0
0
Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Features:

Natural integration with Katana nodes, scenegraph, and scripting.
Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
Support for the latest Arnold 4.2.x series.
Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
Ultra-fast OpenVDB volume rendering.
Shader networks.
Works with third-party shaders and renderer procedurals (for hair, etc).
Render outputs and AOVs, including Deep EXR.
Supports the curves location type in Katana for hair rendering.
Many light types and light filters supported, as well as interactive modification of lights.
Object parameters and global options better match what is available in Arnold.
Improved documentation within Katana (args files).

X-particles 3.5

$
0
0
X-Particles is a fully-featured particle and VFX system for Cinema 4D. Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. Particles, fluids, and gaseous simulations all in one place.

Pluralsight - Fundamentals of Arnold for Maya

$
0
0
Duration 6h 38m Project Files Included MP4

Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you’ll learn the fundamentals of Arnold for Maya. First, you’ll start off with learning some of the basics like how ray depth works. Next, you’ll dive into linear workflows and learn how the implementation of Arnold changes your process. Then, you’ll learn all about lighting with Arnold as well as shading and texturing. Finally, you’ll wrap up things with learning how to setup Arnold to get your final rendered images out so they can be used. By the end of this course, you’ll have a good foundation of knowledge, regarding Arnold, on which to build moving forward. Software Required: Maya 2017, Arnold 1.4.1.1

Adobe CC Master Collection

$
0
0
Normally there is no cc master collection. But some guy did this and 100 % working. Cut your internet connection, mouth first cd, sellect apps you want to install, change cd's when you've been asked (more apps more cds). After installation: Every cd has the same crack folder. One of is enough. Drag and drop any crack folder from any cd into your desktop. Open crack, try memorise which products you've installed (or write them down) and patch them. That's it.

Mastering Light and Form Dorian Iten

$
0
0
https://www.uartsy.com/course/mastering-light-form

Description:
Ultimately, controlling light allows us to create more freely. That's what this course is about.
I have developed it by working with students over the past 7 years and seeking out the finest teachers across artistic disciplines. My intention is to give you the most applicable insights about creating realistic images. And to help you make artwork you are proud of.

This course is for artists that communicate through images – painters, illustrators, concept artists, matte painters, and animators. Even though the word "mastering" is in the title, it is designed to be transformational at any experience-level.

p/n: Couldn't believe this wasn't already on here so I went and uploaded it.

It's an amazing course so when you have the chance, at least subscribe to it on Uartsy.

**will upload bonus lesson and week 5 crit shortly. Week 4 crit wasn't includeded on site.

Solid Angle Arnold renderer for Cinema 4D R16-R18 v1.7.1. WIN/MAC.

$
0
0
Arnold renderer for Cinema 4D R16-R18 v1.7.0 for Windows and OSX. Arnold core 4.2.16.3

Install intructions:

[WINDOWS]

1) Copy ai.dll to following folders with replacement
C:\Program Files\MAXON\CINEMA 4D R18\plugins\C4DtoA\arnold\bin
C:\Program Files\MAXON\CINEMA 4D R18

2) Copy solidangle.lic to folder
C:\Program Files\MAXON\CINEMA 4D R18

[MAC]
1) Copy .dylib and .lic to Apps/Maxon/C4D/Plugins/C4dtoA/arnold/bin

Not working?

1) Update your Cinema 4D to latest version!
2) You must have NOT too old processor for this renderer.

Do you want to see my releases more often? Please comment, upwote and seed :D
Cheers! Have fun! Tristram.

Solid Angle Arnold renderer for Cinema 4D R16-R18 v1.7.1. WIN/MAC.

$
0
0
Arnold renderer for Cinema 4D for Windows and OSX.
Arnold core 4.2.16.3

Install intructions:

[WINDOWS]

1) Copy ai.dll to following folders with replacement
C:\Program Files\MAXON\CINEMA 4D R18\plugins\C4DtoA\arnold\bin
C:\Program Files\MAXON\CINEMA 4D R18

2) Copy solidangle.lic to folder
C:\Program Files\MAXON\CINEMA 4D R18

[MAC]
1) Copy .dylib and .lic to Apps/Maxon/C4D/Plugins/C4dtoA/arnold/bin

Not working?

1) Update your Cinema 4D to latest version!
2) You must have NOT too old processor for this renderer.

Cheers! Have fun! Tristram.

Pluralsight – Adobe Photoshop Fix Fundamentals

$
0
0
Have you ever wanted to quickly fix or retouch a picture you just shot without having to open up your laptop with Adobe Photoshop? If so, then this course is for you. In this course, Adobe Photoshop Fix Fundamentals, you'll experience the pocket-sized Photoshop power that only Adobe can provide on a mobile device. First, you'll see the detailed and precise edits you can make immediately on any sized image on your mobile device. Next, you'll use professional style editing tools to make retouching fixes like only Adobe Photoshop can. Finally, you'll discover how you can send true layered Photoshop files from Adobe Photoshop Fix directly to your desktop to refine more or to immediately use in your professional project, or send that perfected image out to the world via social media from your device. By the end of this course, you'll have a better understanding of the fundamentals for Adobe Photoshop Fix. Software required: Adobe Photoshop Fix.

https://www.pluralsight.com/courses/adobe-photoshop-fix-fundamentals

Lynda - SOLIDWORKS SimulationXpress

$
0
0
Get introduced to SimulationXpress by learning both the basics of simulation and advanced model preparation steps. This course shows you how to create and run simulations so you can evaluate the function and strength of your models. Learn how to identify which parts of your designs need additional modifications—using stress testing, displacement values, and factor of safety results. See how to apply improvements and reassess the iterations you make to ultimately ensure your works are solid.

Topics include:

Simulation workflows and options
Xpress vs. Simulation vs. Sim pro
Fixtures, loads, materials, and mesh
Running a simulation
Reviewing stress, displacement, and factor of safety
Updating and iterating
Producing reports
Model preparation
Simulating multiple parts
Importing assemblies as parts

http://lynda.com/tutorial/534415

Mastering Light and Form Dorian Iten

$
0
0
https://www.uartsy.com/course/mastering-light-form

This updated course is the foundation of art practices. Whether you are a beginner or a professional, this 8 module course gives you a set of tools to overcome past struggles and confusions and begin using light with confidence. Understanding light effects makes it possible to capture nature’s beauty in refined images as well as creating quick sketches that effectively communicate your designs. These skills are a true force multiplier will take your artistic life to the next level. Dorian demonstrates these principles in photoshop and invites any digital or traditional artist to improve their understanding of light and form.


This is an amazing course so if you can, at least try and give back by subscribing to this course on Uartsy.

****will upload bonus course and week 5 crit shortly.

Cgcircuit -Applied Houdini - Rigids III

$
0
0
In Rigids III we will tackle the complex task of destroying a vehicle! Included with the lesson is a high resolution helicopter that we will smash into the ground. We talk extensively about the mysterious "hard" and "cone twist" constraints, as well as strategies to combine them with the "glue" constraint in order to achieve the looks of different physical materials under stress. Perhaps most importantly, an efficient workflow is described in order to keep this complexity manageable as well as art directable. As a bonus, we will also render our final work in Mantra as well as export to the Alembic file format in order to read into other packages if we desire.

MEGACURSO 3DS MAX PRO IN 35 HRS (spanish) (no project files)

$
0
0
3D Studio Max "Pro in 35h" With this 3D Studio Max Megacourse you will be able to master this famous software from 0 to a professional level, learning ALL the facets of it, from modeling of characters to animations, physical, fluid, rigging, etc ...

Quick look at the course

This Megacurso 3D Studio Max starts from 0 to teach you ALL the tools and functions that this famous and complete software offers. There will be nothing that you will not learn: organic and inorganic modeling, UV, rigging, textures, fluids, animations, physical, etc.

Content:

1. Introduction to 3dsMax

Introduction to 3dsMax by means of a short exercise that shows the pipeline that the projects follow (modeling, textures ...) until extracting the final render, we will also make a brief animation.
2. Modeling tools

Review of the 3dsMax modeling tools, introduction to the "turbosmooth" modifier used for models that need to show a good mesh smoothing and realization of our first modeling project.
3. Sizes and dimensions

We start the project Mad Robot, for this we start by making a "block in" with simple primitives that little by little we will deform to our taste to take the desired shape. Explanation of the Xform modifier is very important when linking controllers with deformed geometries.
4. Advanced modeling

We give detail to the model realized in the previous exercise, we secured the techniques of modeling and finished our first personage in 3dsMax.
5. Shading and lighting

Once the robot is modeled, we add materials and light it to get the final render of the scene. Working with materials takes time, but if we know how to work them correctly we can get the results we want faster.
6. Smoothing modeling

Explanation of the smoothing groups (which are and when to use them) and prepare the views / blueprints of several objects to later model them. With the correct use of blueprints we can approach any modeling project, a key element that gives us the views of objects from different perspectives.
7. Textures

In this lesson we will learn the different types of textures that can be used in a project, their use and also learn to develop our own normal maps and height maps with the Render to texture function of 3dsMax.
8. CLASS PROJECT: Bazooka

We did a modeling project combining parts created with turbosmooth and smoothing groups. For this project we will use the 4 views of the viewport (front, profile, elevation) to work, the other option is to work only in perspective but we can always choose.
9. Box modeling

Modealdo of a human head using the boxing technique that consists of modeling starting from a cube / gemetrÌa. In this class we will learn to model a head with a correct topology (as we distribute mesh and polygons) that would allow us to animate and deform our models later.
10. Can and intro the UVs

We model a can by using splines (vectors), then map the UV coordinates to subsequently apply a texture.
11. Lighting and shading can

We illuminate the can and play with the mixture of several materials to create a unique material (shading) that works with our object. Use of masks to separate materials into the same object.
12. Polymodelling

Modeling a cartoon head using the polymodelling technique that consists of modeling starting from a polygon.
13. Organic UV

By means of a practical example we will see how to hide parts of our image without eliminating them, being able to return to work in those zones when we want by the use of masks. With this tool we will learn to work in a non-destructive way.
14. Cartoon anatomy

We finish the cartoon character but always maintaining a uniformity in the mesh and avoiding complicated shapes that the model does not need, as the saying "less is more" says.
15. UV Layout

Mapping the cartoon character using software other than 3dsMax that will allow us to work the most sought after UVs, UV Layout also has a series of tools to help us better understand how UVs work.
16. Shader

We create a cell shading using the material network of 3dsMax and apply it to our cartoon character. In this lesson we will also learn that it is not necessary to always create realistic materials, only the aesthetic needs to work.
17. Rig intro

Intro to the rig and skin, which are and are used, in addition to the use of bones. We will also create a simple rig with a ball character, a classic used by the animators when practicing the principles of animation and that we will use in later classes.

18. Skin and bones

Once we have modeling the character it is time to plant the bones that will control and skine the model so that it deforms according to those bones we have created, these are important steps to perform before the rig.
19. Rig pro

We create a rig for our character using morphers for facial animation and a whole series of controllers that will allow us to animate it in the most practical way possible, the rig is essential above all if we are to animate for hours our character.
20. HardSurface

Modeling a vehicle by applying hardsurface solutions on it, it is an inorganic object in which you have to have a lot of control over loops and finishes to avoid deformations.
21. Advanced Animation

We review the principles of animation, fundamental elements that will establish a base on which we can work any type of animation. In this class we practice a little with the use of the curves editor, very practical when refining animations.
22. Explosions and fluids in FumeFx

We create a particle behavior (ParticleFlow) and then use FumeFx to "burn it" and create an explosion from those particles.
23. MassFx Dynamics

We created several simulations using Ncloth and Mcloth modifiers, explained the limitations of the NCloth system and why we use better MCloth in other situations and create a simulation using the 3dsMax MassFx physics system.
24. Rayfire

We use the Rayfire Fragmentation plugin to create destructions of different types. We will give a couple of examples that will give us ideas to face different situations in which we can use the fragmentation.
25. Integration with After Effects

We use render render elements to get passes (diffuse, specular, shadows ...) of our scene that we can later compose in After Effects to our liking to create more personalized and better finished results.
Viewing all 42788 articles
Browse latest View live




Latest Images