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Utemy - Complete SEO Training With Top SEO Expert Peter Kent

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Udemy link: https://www.udemy.com/search-engine-optimization-for-beginners-seo-that-works/


LEARN & IMPLEMENT SEO THAT PRODUCES RESULTS! GET YOUR WEBSITE TO THE TOP OF THE MAJOR SEARCH ENGINES!

When your potential customers and site visitors search at Google, Bing, and Yahoo! ... does your Web site appear in the results? At or near the top?

If not, this course can help! At the end of this course you'll have a firm understanding of how SEO (Search Engine Optimization) works and how you can use it to boost traffic to your site.

SEO That Works!

Search Engine Optimization seems to be a dark art … full of confusion, misconceptions, misleading information, and outright scams. But at heart, SEO is pretty simple, and this course explains it all:


Picking the Best Keywords for SEO
Preparing Your Site, Including Avoiding Things that Hurt Your Site
Understanding the Role of Content in SEO
Optimizing Your Pages – Meta Tags, Formatting Body Text & Images, etc.
Boosting SEO with Structured Data Markup
“Submitting" Your Site to Search Engines and Directories
Ranking Your Site in Local Search
Understanding the Importance of Links in SEO and How they Work for You
Finding Places to Get Great Links to Your Site
Is This Course for You?


Perhaps you own a small business, and your success depends on your Web site. Maybe you're a Web developer, and you want to do a better job for your clients, or you are responsible for your employer's Web site and are feeling pressure to get it ranked in the search engines. Or maybe you have hired a Search Engine Optimization company and are not sure that they are doing a good job…or are about to hire an optimization company and have heard the SEO horror stories from friends and colleagues.


Whatever your situation, this course, will take you through the process step-by-step, with commonsense advice and simple examples. Search Engine Optimization is not brain surgery, there are basic rules that, if you follow, will bring success.


Content and Overview


This course of over seven-and-a-half hours, 157 easy-to-digest lectures, and 40 documents with links to useful resources explains the basics of a powerful SEO campaign.


You'll begin by understanding the importance of keywords, how to find out what people are actually searching for online and how often, and how to pick the right keywords. You'll also hear about the things you can do to your site to prepare, to ensure the site has the best chance to rank well.


I'll explain the role of content – text – in your Web pages, and how to optimize the various important tags in your page. You'll also hear about structured data markup, a way to tell the search engines what the content in your pages actually represents – products, software, reviews, people, music, articles, and more.


You'll learn the best ways to “submit" your site to the search engines, how to work with search directories, and about the Webmaster accounts, in particular Google Search Console.


You'll also hear about what is often the hardest part about search engine optimization, linking … getting links from other sites pointing back to yours. I'll explain in detail why this is so important, how links should be structured, and how to get them.


By the end of this course you'll have a solid foundation in SEO and be able to optimize your site, or to supervise developers and SEO firms to ensure the job is done right.


What are the requirements?
Basic knowledge of getting around on the Internet and building Web pages, even if through a simple page-building tool.
You may not know how to work with Web pages, but this course will still provide the information you need to supervise a Web-development team in the area of SEO.
What am I going to get from this course?
An understanding of how to rank a Web site high up in the major search engines.
The knowledge you need to do the work yourself or supervise an optimization team or outside firm.
What is the target audience?
This course was created for people who own, manage, or develop Web sites.
Great for Web developers wanting to understand how to optimize their employer's or clients' sites
People managing Web sites, even if not very technical, will find the course useful for avoiding the many SEO scams
Small business people who want to get more traffic to their site will find the course helpful, whether optimizing their own sites or employing someone else to do so.
Businesses employing outside SEO firms will be able to understand what the firms should be doing ... and if they're doing it right!

Golaem Crowd v5.3.4.1 for Maya 2015 to 2017 WIN/LINUX

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Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
Golaem helps you to populate shots in a short amount of time and with limited budget.

Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.

The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
AVOID REPETITIVE WORK

Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.

They can be influenced by simple triggers like zone, time, distance, collision…
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.

All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.

For your FX team, Golaem can generate locators and/or colliders
Golaem releases Golaem 5, introducing the Layout Tool, a post-simulation edition tool based on Maya manipulators.

Golaem is widely used in the visual effects industry for animating massive scale scenes, like tens of thousands of supporters cheering for you in Guitar Hero Live, or huge armies fighting for the control of the Seven Kingdoms in Game Of Thrones. On top of facilitating the retake workflow for this kind of scenes, the new Layout Tool helps artists to populate smaller scenes where little to no AI is needed but artistic control is key.

Blender: Vehicle Modeling Training Series

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Based on another excellent concept from David Revoy, this series is set out to provide an in-depth look at an intense modeling workflow of a Sci-Fi vehicle. The amount of detail we will be modeling is both intimidating and exciting! If you take a look at the couple preview images below you will see what I mean. No tutorial on Blender Cookie has ever reached this amount of detail.

In this series we are taking an exclusive look at modeling only, thus we will be going for more in depth than usual.
-----------------------------------------------------

Website: https://cgcookie.com/learn-blender/
Author: Jonathan Williamson
Format: MPEG4 Video (H264) 1280x720 16:9 30fps Variable ~600 kb/s

BlenderCookie - Vehicle Training Series

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Based on another excellent concept from David Revoy, this series is set out to provide an in-depth look at an intense modeling workflow of a Sci-Fi vehicle. The amount of detail we will be modeling is both intimidating and exciting! If you take a look at the couple preview images below you will see what I mean. No tutorial on Blender Cookie has ever reached this amount of detail.
In this series we are taking an exclusive look at modeling only, thus we will be going for more in depth than usual.

Website: https://cgcookie.com/learn-blender/
Year: 2011
Author: Jonathan Williamson
Length: 16h
Format: MPEG4 Video (H264) 1280x720 16:9 30fps

Lightmap HDR Light Studio 5.4.2 Win x64

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Lightmap HDR Light Studio 5 – The lighting tool for 3D artists – HDR Light Studio provides a fast and precise way to light a 3D model. The lighting design is saved as a high dynamic range, high resolution image that can be used in any renderer.

Website: https://www.lightmap.co.uk/hdrlightstudio/


INSTALL:

1. Install

2. Replace the .exe

3. Put the .lic into C:\rlm

4. Set up env var:
lightmap_LICENSE=C:\rlm\LightmapLTD.lic

Enjoy, and if you like it, consider buying it. Esp. before commercial use.


** A FEW NOTES **

• This is Windows version (64-bit).

• I didn't create this crack. If you experience technical issues, try checking CG Forums for help.

• I'm not sure if it's necessary, but as a precaution, it might be a good idea to block the program for both outbound (outgoing) and inbound (incoming) connections in firewall. (May have to disable antivirus firewall to get windows firewall to work.)

• Buy this, if and when you can--esp. for any commercial use.

KinematicLab F.A.S.T for 3ds Max 2013 - 2017

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Inspired by what Pixar showed on Presto, this tool will really speed up your rigging workflow, but most of all your animation efficiency.

You don’t need anymore to create additional object to control your rigs, everything is triggered by predefined mesh zones and your mouse movements.

So the advantage here, is that it doesn’t slowdown your scene by adding more elements, and most of all, you can control your rig directly on the mesh, without any visual interference, painful Controller selection or separate UI.

So everything becomes very obvious and intuitive.

It seems very obvious that it will work well on facial rigs, but you can really control a lot of different types of rigs.

DAZ3D GENESIS 1, 2 TOTAL RECALL

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This is my nearly entire collection.
No M4/V4, no PoserCF, no Renderosity - only pure official Daz3d Genesis 1 and 2.
Many of the stuff are already on KAT, I know that. But here everything is systemized.
Most of popular bunddles are also here but they were disbanded. Hair goes into hair folder, clothes to clothes... dust to dust, you know.

If you want to check your collection on duplicates, I advice you Vistanita Duplicate Finder or its analogs.

Pluralsight - Explosions with Maya and FumeFX

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Duration 2h 37m Project Files Included MP4


Building explosions is complex and time consuming process. In this course, Explosions with Maya and FumeFX, you will learn how to take a common shot in production, (a helicopter being shot down to the ground) and will concentrate on the main hit in the air, and all the way until it hits the ground and explodes. You will learn many different techniques and emission methods, timing, scale, creating sparks, and rendering it all with the Blackbody shader in Arnold. Finally, you will get more out of your renders in Nuke and comp it all together. After this course, you will have a good understanding on how to approach such a big shot and learn different techniques to create these effects. Software required: Maya 2017, FumeFX4 for Maya, Nuke.

csarb

Lumion 7

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Mais novo programa lumion, senhores usem apenas pra teste ok? comprem o programa!

Hard Surface Shading Workflow with Maya 2017

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Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017.

Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc...

Then in a second part we will apply more in depth this technique on our Mech asset.

The tutorial is record on Maya 2017 and Arnold Render.

- 6 hours 1080p video in Realtime with English Audio. (7Go)
- All resources files : HDR, links, textures, references...
- Final Project Files.

Lynda - AutoCAD 2018 Essential Training

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AutoCAD 2018 is a powerful designing and drafting software used to create precise 2D and 3D designs. In this beginner's course, learn how to get started with AutoCAD. Shaun Bryant covers the basics of the user interface, showing how to use the ribbon, change workspaces, use the ViewCube, and work with the Quick Access Toolbar. Shaun also demonstrates how to manage files and options, navigate your drawings, and draw and modify objects. Plus, he explains how to draw more accurately with Grid and Snap, use text and annotations to help others get a clearer understanding of your designs, and work with the native DWG file type. Upon wrapping up this course, you'll be prepared to use AutoCAD competently in any industry—architecture, engineering, construction, manufacturing, or product design.

Topics include:

Exploring the user interface
Using the ribbon, status bar, and ViewCube
Opening, saving, and closing files
Setting and converting drawing units
Navigating drawings
Saving and restoring views
Drawing and modifying objects
Drawing accurately
Reusing content
Creating output
Using PDFs in AutoCAD

http://lynda.com/tutorial/550459

Lynda - AutoCAD 2018 New Features

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Explore the new features in AutoCAD 2018, and learn how to leverage the functionality to bolster your productivity, increase your effectiveness, and create the kind of precise, measured 2D drawings that form the basis of design communication the world over. In this course, Shaun Bryant helps you understand the benefits of the new AutoCAD 2018 enhancements, leading you through each new feature. Shaun explains how to work with features like the Drafting Settings dialog box and the Quick Access Toolbar, and shows how to use off-screen selection and linetype gap selection. Plus, he shares how to use PDFs in AutoCAD and change text to MTEXT, and goes into technology and performance enhancements such as high-res monitor support.

Topics include:

Working with the File Navigation dialog box
Using the Quick Access Toolbar
Updating reference paths
Changing path types
Finding and replacing reference files
Renaming unloaded references
Using linetype gap selection
Sharing design views from AutoCAD
Setting a PDF layer
Using the PDFIMPORT and PDFATTACH commands
Changing text to MTEXT

http://lynda.com/tutorial/550460

Lynda - Autodesk Inventor 2018 New Features

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The release of Autodesk Inventor 2018 introduces a series of new features and improvements to the mechanical design and 3D CAD software. While all of the performance enhancements and updates included in this release may not be applicable to your daily workflow, it's still important to review what's new—you may very well discover a feature that makes your job easier. In this course, follow John Helfen as he walks through the key features in the 2018 release of Inventor. Learn about improvements to 3D annotations, Autodesk AnyCAD, the Extrude feature, and much more.

Topics include:

Reviewing browser enhancements
Working with the new dual units and precision
Working with 3D annotations and partial chamfers
Working with Autodesk AnyCAD
Saving transparent backgrounds

http://lynda.com/tutorial/562254

Lynda - Navisworks Essential Training (updated Mar 21, 2017)

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Navisworks spans the design and the construction worlds. This course is designed for residents of both: construction personnel, architects, and engineers who are looking to integrate design with the as-built world. Learn how to use Navisworks Manage and Navisworks Simulate to gain control and get a holistic view of your projects. Eric Wing shows how to manage models, clash the models for interference, and virtually construct a building using a construction timeline. He also shows how to create material takeoffs and conduct live, interactive walk-throughs with clients and contractors. On the surface, Navisworks might look like just a file viewer, but with this course, you'll learn things about its analysis and simulation tools that would be either impossible or impossibly expensive any other way.

Topics include:

Appending and merging different file types
Walking through your model
Working with viewpoints
Reviewing and marking up a model
Manipulating and finding objects
Adding links to objects
Sorting and grouping
Creating clash tests
Adding a timeline with the Timeliner
Creating material takeoffs
Creating custom animations and scripts for an interactive movie

http://lynda.com/tutorial/154421

Lynda - Autodesk Inventor 2018 Essential Training

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Get up and running with Inventor 2018, the mechanical design and 3D CAD software from Autodesk. In this course, instructor John Helfen takes an in-depth look at the interface and key processes of this parametric design system, explaining how the different processes work in conjunction with each other to allow you to create parts and assemblies, and document them in a way that helps others understand how your designs can be manufactured. He goes over Autodesk AnyCAD, part modeling, building parts with placed features, and more.

Topics include:

Reviewing interface changes
Projecting and importing geometry
Working with Autodesk AnyCAD
Understanding part modeling
Building parts with placed features
Working with partial chamfers

http://lynda.com/tutorial/562251

Tecnicas.Avanzadas.de.ilustracion.digital

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En este curso vas a aprender las técnicas avanzadas de ilustración vectorial - Aprende a usar efectos de iluminación, color y textura para llevar tus ilustraciones al siguiente nivel Rafahu –director de arte, ilustrador y animador que ha trabajado para marcas como Nike, Penguin Random House o José Cuervo, entre otras– te enseñará técnicas avanzadas de Illustrator. Aprenderás a generar brushes avanzados con Illustrator, diseñarás texturas vectoriales, explotarás el objeto 3D y realizarás estudios de luz para tus ilustraciones.

3DMotive - Intro to Maya 2017 Volume 3

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Duration 1h 10m Project Files Included MP4

In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya’s organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor. whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!

Unreal Engine 4 Marketplace - Multiplayer TopDown Survival Kit

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https://www.unrealengine.com/marketplace/multiplayer-topdown-survival-kit

Description

Preview: https://youtu.be/kTx7Lt30bR8

Multiplayer TopDown Survival Kit is a template that can be used to build TopDown or Survival
games.

Features:

• Twin-Stick-Shooter controls
• day&night cycle including clock with customizable format
• climate system with fluctuating world temperature and temperature modifying areas

Multiplayer system
• create and join multiplayer sessions
• reconnect to sessions with your character being remembered by the server (identified by the
playername)
• scoreboard with customizable sorting order
SaveGame system
• separate SaveGame objects for the game and for the options
• variables of a player's character can be saved bound to the level or saved bound to the
SaveGame.

Realistic hunger, thirst and body temperature system based on thermodynamic laws
• human body tries to regulate his body temperature by shivering and sweating
• drinking does affect the body temperature depending on the temperature and amount of the
fluid
• clothing modifies how much the air temperature does affect the body temperature
• PostProcess effect covering the edges of the screen warning the player that he is close to
becoming hypothermic / overheated.

Inventory, Equipment, Crafting and Building system
• optimized for low usage of network bandwidth in multiplayer games
• move, swap, split, stack, resize, use, equip, unequip, drop and pick up
• lootable actors with customizable random loot
• add or remove craftable items and modify their crafting cost and time to craft during the
game

Please note: The Twin-Stick-Shooter controls and the example map are designed for TopDown
games. Everything else will also work in Third-Person and First-Person games.
Technical Details

• Number of Blueprints: 115 (including 43 Enumerations and Structs)
• Intended Platform: PC
• Detailed tutorials guiding you how the template works and how you can extend it.
• Platforms tested: Windows

Unreal Engine 4 Marketplace - Multiplayer TopDown Survival Kit

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http://www.unrealengine.com/marketplace/multiplayer-topdown-survival-kit

Description

Preview: http://youtu.be/kTx7Lt30bR8

Multiplayer TopDown Survival Kit is a template that can be used to build TopDown or Survival
games.

Features:

• Twin-Stick-Shooter controls
• day&night cycle including clock with customizable format
• climate system with fluctuating world temperature and temperature modifying areas

Multiplayer system
• create and join multiplayer sessions
• reconnect to sessions with your character being remembered by the server (identified by the
playername)
• scoreboard with customizable sorting order
SaveGame system
• separate SaveGame objects for the game and for the options
• variables of a player's character can be saved bound to the level or saved bound to the
SaveGame.

Realistic hunger, thirst and body temperature system based on thermodynamic laws
• human body tries to regulate his body temperature by shivering and sweating
• drinking does affect the body temperature depending on the temperature and amount of the
fluid
• clothing modifies how much the air temperature does affect the body temperature
• PostProcess effect covering the edges of the screen warning the player that he is close to
becoming hypothermic / overheated.

Inventory, Equipment, Crafting and Building system
• optimized for low usage of network bandwidth in multiplayer games
• move, swap, split, stack, resize, use, equip, unequip, drop and pick up
• lootable actors with customizable random loot
• add or remove craftable items and modify their crafting cost and time to craft during the
game

Please note: The Twin-Stick-Shooter controls and the example map are designed for TopDown
games. Everything else will also work in Third-Person and First-Person games.
Technical Details

• Number of Blueprints: 115 (including 43 Enumerations and Structs)
• Intended Platform: PC
• Detailed tutorials guiding you how the template works and how you can extend it.
• Platforms tested: Windows
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