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Lynda - Drawing Vector Graphics: Iconography

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Great icons are simple, evocative, and communicative. That said, the workflow behind these simple designs is often more involved than the final product would suggest. In this course, join Von Glitschka as he walks through the process of creating and styling a set of icon motifs. Von dives into the fundamentals of creating icon ideas, explaining how basic drawing can help to facilitate the digital design process. He also shines a spotlight on aesthetic rules and methods that can help you craft well-designed icons, as well as how to export vector and raster icons. Plus, Von provides you with some perspective by sharing the work, methods, and sketches of several other designers.

Topics include:

Developing icon ideas
Simplifying complex shapes
Drawing visual metaphors
Establishing visual continuity
Creating flat icons
Creating long shadow icons
Detailing icons
Creating pixel perfect icons
Reviewing how icon art is used in a variety of design contexts

http://lynda.com/tutorial/540533

Lynda - AutoCAD P&ID Essential Training: Administrator

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The P&ID software from AutoCAD gives you the ability to create, edit, and validate piping and instrumentation design information with AutoCAD-based editing tools. In this course, learn how to set up, customize, and maintain a piping and instrumentation project with this powerful program. Join Irene Radcliffe as she explains how to create and customize a new project, navigate a standard project structure, and add classes and custom properties to build a project symbol library. Irene also shares how to create custom component tags and annotations, modify existing symbols, and more.

Topics include:

Accessing data in Project Manager
Reviewing P&ID class definitions
Reviewing drawing properties vs. project properties
Creating a new project
Managing files
Setting up P&ID project paths
Working with custom project properties
Creating custom P&ID symbols, component tags, and animation
Modifying existing symbols
Setting layers, fonts, and linetypes

http://lynda.com/tutorial/545695

Skyhook mono

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About this font family

SkyhookMono is a carefully handcrafted monospaced typeface family. It is modern, sturdy and reduced to the max yet refined and classy. But we really love the fact that Skyhook Mono is very readable even in smaller sizes. It is designed and optimized to be printed so you should not be surprised when the results are even better than the screen appearance!

Skyhook Mono is available in 15 different cuts ensuring it can be set contrastingly. Each cut comes with more than 600 glyphs meaning you are covering an incredible amount of languages. We stopped counting at 150 languages and roughly one billion potential readers worldwide. This includes small and exotic ones like Creole or Galician. SkyhookMono is even available in the Greek alphabet.

Also: No added sugar. No concentrates.

So now we're letting it shine out on its own.

https://www.myfonts.com/fonts/fontom-type/skyhook-mono/

Devinyl Font Family

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About this font family

Devinyl is a monolinear typeface family which mixes different styles. The typeface is entirely composed in capital. The uppercase is inspired by old grotesk from late 19th and the lowercase is a humanist-sans. This is a monoline typeface and the variety of style make it perfect for magazine and poster design.

Devinyl comprises a family of 8 styles, from the art-deco inspired ‘line’ to the ‘stencil’, often used in street art. All the fonts share the same base.

https://www.myfonts.com/fonts/nootype/devinyl/

REVision REFlex

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Revision Reflex
Motion morph
& warp for after effects all versions.

Packt Publishing – Building an Unreal RTS Game: The Basics

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In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay.

Then, in Volume 2, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).

The topics covered in this course will not only form the basis for an RTS game, but will also introduce various concepts that underlie gameplay programming in Unreal Engine 4.

Style and appraoch

Beginning with implementing an RTS-style free roaming camera from scratch. Audience will be introduced to various concepts that underlie gameplay programming in Unreal Engine 4

The audience will learn how to implement an RTS-style free roaming cameraselecting non-playablecharacters (NPCs) through mouse input
Using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level
How to modify Navigation Mesh (Nav Mesh) data to be able to implement varied and interesting gameplay
How to add a second unit to the game,how to make a unit attack,how to create Destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).

Table of Contents
Implementing an RTS-Style Free Roaming Camera
Implement Selecting NPCs Using Mouse Input
Implementing Basic AI for NPC Movement
Modifying Navigation Mesh (Nav Mesh) Data to Implement Varied Gameplay
What You Will Learn

https://www.packtpub.com/application-development/building-unreal-rts-game-basics-video

Unreal Marketplace - RTS Template by Defuse Studios

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Description

Preview: youtube.com/watch?v=27zT-f2qj1E

RTS Template is designed to make getting started on your RTS games and project as easy and customizable as possible, with fully commented blueprints you can easily find, edit and add features. The pack contains many great systems to get you started like a unit select system that allows you to control multiple units at once and even place them in fully customizable formations. Also included are 7 building that all have different functionality that any RTS could use such as resource drop of points for your units, recruitment buildings, resource conversion buildings and resource generation buildings. All Functionality is done in blueprints.

Enemy AI now included in the pack please note that this feature is still being developed and will continue to improve over time.

Patch Notes: defusestudios.com/rts-template-patch-notes
Technical Details

Blueprints: 20
Meshes: 11
Materials: 15
LODs: No
Average Poly Count: (100 - 300)
Blueprint Features: Control Units and formations, Construct Buildings, Harvest resources, Fully Customizable system
Intended Platforms: PC, Mac
Tested Platforms: PC, Mac
Documentation Link: defusestudios.com/support

Contact and Support

support email: support@defusestudios.com
website: defusestudios.com

Pluralsight - Digital Makeup in NUKE

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Duration 1h 40m Project Files Included MP4


The techniques used in this course will be used holding the highest standards and are the same you have seen the results of in big Hollywood film productions and fashion commercials. You’ll make sure to keep photo realistic results, preserving lighting and the models real skin detail. In this course, Digital Makeup in NUKE, you’ll learn techniques for retouching skin imperfections and smoothing out skin in a similar fashion to traditional makeup, enabling you to perfect a model’s face without re-shooting your footage. First, you’ll explore how to 2D track and how to work with camera grain. Next, you’ll discover how to retouch imperfections and other problems areas. Then, you’ll learn how to smooth out wrinkles and skin textures. Finally, you’ll cover effective ways of integrating foreground and background images. By the end of this course, you’ll know to easily remove skin imperfections, smooth wrinkles, and even know how to apply image elements. Software required: NUKE 10.

Software.Companions.ViewCompanion.Premium.v10.50.X64.Incl.Keygen-AMPED

SketchUp Pro 2017 v17.0.18899 64-bit - Portable

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Description

Trimble SketchUp est un logiciel de modélisation 3D, d'animation et de cartographie orienté vers l'architecture.

Initialement édité par la société @Last Software (racheté par Google ensuite), ce logiciel se caractérise par des outils simples (rotation, extrusion, déplacement, etc.), qui en font un logiciel de 3D très différent des modeleurs 3D classiques.

Il a été racheté en 2012 par la société Trimble.

Configuration requise | SketchUp Pro

Système : Microsoft Windows 7 avec Service Pack 1, Windows 8.1 ou Windows 10

Processeur : Au minimum 1 gigahertz (GHz) où 64-bit (x64) et 32-bit (x86)

Mémoire : 4 Go de RAM (8 Go recommandés)

Carte graphique : Carte graphique compatible Windows capable de reproduction 1360x768, True Color en DirectX® 9. Carte graphique avec DirectX 11 recommandés.

Dispositif de pointage : Appareil compatible MS-Mouse

.NET Framework : .NET Framework Version 4.5.2

Informations sur l'updoad

Système : Windows
Format : Executable
Langue : Anglais

Autodesk AutoCAD 2017.1.1 - Portable

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Description

AutoCAD est une application commerciale de conception assistée par ordinateur (CAD) et de dessin. Développé et commercialisé par Autodesk, AutoCAD a été publié pour la première fois en Décembre 1982 comme une application de bureau fonctionnant sur des micro-ordinateurs avec contrôleurs graphiques internes.

Avant l'introduction d'AutoCAD, la plupart des programmes de CAO commerciaux fonctionnaient sur des ordinateurs centraux ou des mini-ordinateurs, chaque opérateur de CAO (utilisateur) travaillant sur un terminal graphique séparé.

Depuis 2010, AutoCAD a été publié comme une application Web et mobile commercialisé sous AutoCAD 360.

AutoCAD est utilisé dans un large éventail d'industries, par des architectes, des chefs de projet, des ingénieurs, des graphistes et de nombreux autres professionnels. Elle a été soutenue par 750 centres de formation dans le monde entier en 1994.

Configuration requise | Autodesk AutoCAD

Système : Microsoft Windows 7 avec Service Pack 1, Windows 8.1 ou Windows 10

Processeur : Au minimum 1 gigahertz (GHz) où 64-bit (x64) et 32-bit (x86)

Mémoire : 4 Go de RAM (8 Go recommandés)

Résolution d'écran : 1360x768 (1600x1050 où plus haut recommandés) avecTrue Color. 125% Desktop Scaling (120 DPI) où moins recommandés.

Carte graphique : Carte graphique compatible Windows capable de reproduction 1360x768, True Color en DirectX® 9. Carte graphique avec DirectX 11 recommandés.

Dispositif de pointage : Appareil compatible MS-Mouse

.NET Framework : .NET Framework Version 4.6

Informations sur l'updoad

Système : Windows
Format : Executable
Langue : Anglais
Version : N.301.0.0 AutoCAD 2017.1.1 Update

Corel iGrafx Origins Pro 16.6.3.1252 Multilingual + Keygen

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Corel iGrafx Origins Pro

iGrafx provides a single solution to unite your business around delivering business value. The iGrafx Origins release is a new version of iGrafx that brings all the capabilities you need to a next-generation web-based platform for process excellence. Additional business information capture, increased decision support and ease of process and enterprise modeling: all are integrated in one streamlined solution for company-wide accessibility from anywhere.

iGrafx Process Automation’s model-driven process design ensures the seamless synchronization of models and real-life deployment of process workflow. The rapid design and deployment capabilities gives business groups the agility and control to manage their own processes through to execution. Process performers are guided through processes with structured, standardized task assignments, reducing lead times by timely communication of next steps and reducing process errors by ensuring adherence to the process design. Process owners monitor work progress and are empowered to remedy bottlenecks or issues as well as guarantee compliance traceability for internal and external audits.

Mi collection of Mixamo FXB bvh format animations packs (with models)

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Assorted animation packs from mixamo site (before adobe).
ANIMALS
COMBAT
DANCE
EVERYDAY BUSINESS
FANTASY
GENERAL MOVEMENTS
MODELS
SPORT
SUPERHERO

And some animation packs:
Action Adventure
Creature NPC
Female Locomotion
Free Test
Gestures Pack Basic
Male Locomotion
Pro Magic
Pro Rifle
Pro Sword and Shield
Sword Pack

It looks like there are no longer available to download from mixamo/adobe site now and old links from blog post are dead.

QLab Pro 3.1.12 [K]

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QLab runs shows of all sizes, all over the world. From intimate storefront theaters to televised events reaching billions of people across the globe, QLab is the tool designers trust to make their live shows come to life. Flexible, reliable, and easy to learn, QLab is the industry standard for a reason.

3DMotive - 2D Game Character Animation Volume 4

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Duration 11 Chapters Project Files Included MP4

Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you’ll understand a flexible and powerful workflow for making 2D characters that bring your games to life…

Mouse Interaction - Object Highlight v3.01

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Requires Unity 5.2.0 or higher.

You are the glow !

Webplayer available here !


Update 3.0

- Distance of interaction is now customizable
- Grouped interaction is now supported
- Auto-resize setting available for the text of the tooltip
- Customization of the mouse cursor when the object is interacted
- Fix the non-desired gap of the tooltip text when the camera is far away
- Now system support multi-materials object
- Documentations update


Update 2.0

- New Interaction mode (Touch/Click)
- UI Panel for the tooltip is available
- Now the tooltip can be fixed to the object (instead of the mouse)
- Animation played when the object is interacted
- Custom inspector view (MouseInteractionEditor script is available in the Editor folder)
- New warning system for checking errors
- Disabled sound on the webplayer
- Documentations update


Presentation

The Mouse Interaction - Object Highlight system allows multiple interaction between objects and mouse / center of screen / touch.
This system adds an effect of highlight to objects hit by interaction (mouse, center of the screen or touch/click) and a tooltip can be displayed near this object.

Highlights, tooltips and all other settings are completely customizable for all applications you want (point'n'click, first-person rpg, first-person adventure, fps, hidden object, escape the room and so many games you're able to develop)


Three ways of interaction (mouse, center of screen and touch/click)

A simple list is available for switching between the three interactions.
Mouse interaction allows objects to interact with the mouse cursor.
Center of screen allows objects to interact with the center of the view (like first-person games)
Touch/click allows object to keep interacted with a simple click (or touch for mobile users). Another click/touch (in or out) can remove the interaction.


Highlight effect is completely customizable

You can customize the highlight color, the speed of interactions (color fading) and the emission value of the highlight (object appear more bright)


Tooltip is completely customizable

All settings of the tooltip are customizable.
You can change the text, text color (and alpha), text size, text font, text alignment, text shadow (color, alpha and position) and text position (about mouse/center of screen)
Finally you can hide or show the text.
Also, any custom UI Panel can be use for the tooltip instead or with the text.


Extremely easy to use

All settings are available in the inspector panel, so no need to edit the script if you want to customize the system.
Even so scripts are very clean and completely commented.
For the center of screen interaction, attach the CameraRaycast script to your main active camera.


Evolutive system

Many features will come very soon, and the Mouse Interaction - Object Highlight system will grow up over time.

Available on the next update :
- Cursor settings for the Center of the screen interaction
- Text writing animation
- Glittering effect when the object is interacted


How to use

- Put the MouseInteraction script on the object
- Make sure to have put a collider on the object
- Put the CameraRaycast script on the main camera (if you want the center of screen interaction)
- Let's play !


Demo scene can be sent on request.

WARNING : the Mouse Interaction script doesn't work very well with any UI Canvas elements. Prefer using it on 3D elements instead.

All platforms supported

Smith Micro Poser Pro v11.0.6.33735 MacOs

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Web Site: http://my.smithmicro.com/poser-3d-animation-software.html

<b>Overview</b>

Professional 3D Figure Design & Animation - Poser Pro 11 is the complete solution for creating art and animation with 3D characters. Poser includes over 5 GB of human and animal figures and 3D elements. Render scenes into photorealistic images and video for web, print, and film projects. As a standalone character animation system, or as a component in your production pipeline, Poser Pro 11 is the most efficient way for content creation professionals and production teams to add pre-rigged, fully-textured, possible and animation ready 3D characters in any project.
Poser is a 3D universe to illustrate and animate in. Whether you've just begun your journey into graphics or you're a seasoned professional, Poser is your gateway to an experience that is infinitely creative. Design your 3D world with gigabytes of included content from Poser's library. Set the scene with real-world props and 3D elements. Populate and animate scenes with ready-to-pose, fully textured animals and humans. Start making 3D art and animation in minutes.
Whether you create for interactive media, animation or the web, there's always a need to integrate the human form. Poser delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression. Design with the human form for art, illustration, animation, comics, web, print, education, medical visualization, games, storyboarding, pre-visualization and more!

Smith Micro Poser Pro v11.0.6.33735 MacOs

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Website: http://my.smithmicro.com/poser-3d-animation-software.html

Overview

Professional 3D Figure Design & Animation - Poser Pro 11 is the complete solution for creating art and animation with 3D characters. Poser includes over 5 GB of human and animal figures and 3D elements. Render scenes into photorealistic images and video for web, print, and film projects. As a standalone character animation system, or as a component in your production pipeline, Poser Pro 11 is the most efficient way for content creation professionals and production teams to add pre-rigged, fully-textured, possible and animation ready 3D characters in any project.
Poser is a 3D universe to illustrate and animate in. Whether you've just begun your journey into graphics or you're a seasoned professional, Poser is your gateway to an experience that is infinitely creative. Design your 3D world with gigabytes of included content from Poser's library. Set the scene with real-world props and 3D elements. Populate and animate scenes with ready-to-pose, fully textured animals and humans. Start making 3D art and animation in minutes.
Whether you create for interactive media, animation or the web, there's always a need to integrate the human form. Poser delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression. Design with the human form for art, illustration, animation, comics, web, print, education, medical visualization, games, storyboarding, pre-visualization and more!

CGCookie Creating Plants in Blender

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Creating a CG nature scene is notoriously tricky, but it doesn’t have to be. In this course, you’ll learn how to model, shade, and place 6 different types of plants: weeds, mushrooms, ferns, leafy bushes, ivy, and moss.

Lynda - Fusion 360 Product Design: Lighting

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Sculpting visually pleasing forms in 3D can be a bit of a challenge. In instances where the forms are organic shapes without flat areas, it can be tough to figure out how to get started. In this project-based course, dive into 3D modeling techniques by learning how to build a familiar object—a table lamp—with the Fusion 360 tool from Autodesk. Instructor Carl Frischmuth shows how to create a 3D sculpted form for the outer shape and inner shape, an inner frame structure to support an LED light, and supports to connect the inner frame to the outer shape. He also shows how prepare your inner frame and outer shell for 3D printing.

Once you've mastered the various approaches covered in this course, you'll be prepared to approach other complex 3D design problems where the old solutions don't cut it, and you need to create new, complex forms to get the job done.

Topics include:

Sculpting the form of a model
Creating lug support sketches
Joining frames with a tangent spline
Cleaning up frame rings
Creating the center line sketch
Sketching lines to help divide a model
Creating additional material around slice zones
Creating interfaces at the connecting zones
Adding upper support pins and lower support pins
Separating a model in parts
Creating a support base
Building support parts

http://lynda.com/tutorial/513585
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