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Pluralsight - 3ds Max UV Mapping Fundamentals

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Duration 3h 33m Project Files Included MP4

When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be taken so textures can be created for the asset: a UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. In this course, 3ds Max UV Mapping Fundamentals, you’ll get up to speed and productive in no time when it comes to laying out UVs in 3ds Max. First, you’ll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs. Next, you’ll explore how to start to combine different forms of projection for more complex shapes. Then, you’ll learn about some things you need to be looking for, including distortion, overlapping of UVs, and UV scaling. You’ll discover how to create a UV layout from start to finish for our knight asset. Finally, you’ll walk through each piece of the model, tackling problems and tough areas together. After completing this course, you’ll be ready to start creating UV layouts for your own assets in 3ds Max. Required Software: 3ds Max 2017

Pluralsight – After Effects CC Animating with Shape Layers

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Shape layers are a deeply integral part of any After Effects animation. In this course, After Effects CC Animating with Shape Layers, you'll learn all aspects of shape layers and how to apply and reinforce the concepts by creating an animated game of pong, made entirely of shapes. First, you'll explore the various types of shape layers and the many tools. Next, you'll dive into shape layers' properties and key framing one shape to morph into another. Then, you'll easily create an explosion with the repeater operation and a laser with zig zag. Finally, you'll learn how to easily share the power of shape layers with text created in After Effects, as well as vector files created in Illustrator. By the end of this course, you'll be comfortable creating, manipulating, and animating shape layers. Software required: After Effects CC.

https://www.pluralsight.com/courses/after-effects-cc-animating-shape-layers

The Gnomon Workshop - Environment Creation for Film and Cinematics

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Duration 1h 51m MP4

In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting. For those looking to explore a professional pipeline for quick and effective environment construction, this title offers a myriad of tips and techniques.

The Gnomon Workshop - Environment Creation for Film and Cinematics

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Duration 1h 51m MP4

In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting. For those looking to explore a professional pipeline for quick and effective environment construction, this title offers a myriad of tips and techniques.

Lynda - Lightroom & Lightroom Mobile: Raw Workflows

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In this course, photographer, author, and educator Ben Long details a variety of workflow strategies for raw-format photography and mobile devices. He demonstrates wireless and USB techniques you can use to transfer raw images from a camera to a mobile device, and then shows how to process and export the images using Lightroom for mobile. Workflows for iOS and for Android systems are each covered. Additionally, Ben shows how to organize image by taking advantage of features like catalog, ratings, and flags.

Topics include:

Shooting raw with iOS and Android
How Lightroom stores images
Raw shooting
iOS transfer
Android transfer
Importing images into Lightroom for mobile
Editing raw images on a mobile device
Exporting final images using Lightroom for mobile

http://lynda.com/tutorial/570959

Cgcookie - Modeling Realistic Characters with Blender

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An advanced-level curriculum teaching the ins and outs of modeling impressive, realistic characters from scratch with Blender

https://cgcookie.com/course/modeling-realistic-characters-with-blender/#lessons

CGCookie - Modeling Realistic Characters with Blender

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An advanced-level curriculum teaching the ins and outs of modeling impressive, realistic characters from scratch with Blender

http://cgcookie.com/course/modeling-realistic-characters-with-blender/#lessons

[Unreal Engine] Advanced Space Shader 4.15

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https://www.unrealengine.com/marketplace/advanced-space-shader

Description

Preview: www.youtube.com/watch?v=8APl15HUs-I

Create beautiful procedural planets, suns and spacespheres. With over 95 parametric controls for planetoids, solar bodies and space sphere backgrounds you will never run out of variety. Tweak celestial bodies exactly to your liking and recreate everything from realistic to low poly worlds. Then hit play and watch them orbit in a perfectly balanced system.

Submission and support thread, plus development log: forums.unrealengine.com/showthread.php?132379-Advanced-Space-Shader
Technical Details

4 base blueprints: Planetoid, Sun, SpaceSphere, OrbitalSystem
17 sample preset planetoids
9 sample space spheres
2 sample suns
47 planet surface textures
5 disc textures
3 planetary cloud textures
3 planetary foliage/building examples
Most textures are 4096 x 2048. Some textures are lower resolution as appropriate.

Unreal Engine [4.15] - Advanced Space Shader

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https://www.unrealengine.com/marketplace/advanced-space-shader

Description

Preview: www.youtube.com/watch?v=8APl15HUs-I

Create beautiful procedural planets, suns and spacespheres. With over 95 parametric controls for planetoids, solar bodies and space sphere backgrounds you will never run out of variety. Tweak celestial bodies exactly to your liking and recreate everything from realistic to low poly worlds. Then hit play and watch them orbit in a perfectly balanced system.

Submission and support thread, plus development log: forums.unrealengine.com/showthread.php?132379-Advanced-Space-Shader
Technical Details

4 base blueprints: Planetoid, Sun, SpaceSphere, OrbitalSystem
17 sample preset planetoids
9 sample space spheres
2 sample suns
47 planet surface textures
5 disc textures
3 planetary cloud textures
3 planetary foliage/building examples
Most textures are 4096 x 2048. Some textures are lower resolution as appropriate.

Unreal Engine [4.15] - Impromptu Procedural Ladders

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https://www.unrealengine.com/marketplace/impromptu-procedural-ladders

Description

Video https://www.youtube.com/watch?v=LVcVMAq5Io4

A highly flexible procedural ladder blueprint which lets you create detailed ladders of any length and proportions in seconds, simplifying the normally tedious and inefficient task of creating bespoke ladders to fit spaces in your levels. Creating a ladder of the perfect height, width and depth is as easy as clicking and dragging. A huge time saver for any game with ladders in it.

- Comes with three sets of ladder meshes with PBR materials
- Use your own meshes or mix-and-match the included rungs, struts, bolts and wall brackets
- Create a ladder of the perfect dimensions for any space in seconds
- Easily customise ladder length/height, strut thickness, rung length, distance between rungs, mesh details, unique top/bottom meshes, rung roll, and more
- Easily adapted to make stairs, stepladders and fences - just rotate a ladder and adjust rung rotation
- Easy setup process to use your own meshes
- Ladders can generate simple box collision and be physically simulated
- Highly legible, commented blueprint graphs which are easy to learn from and modify

This is not a climbing system.

vray 3.4 for max 2014 x64

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vray 3.4 for max 2014 for windows
tested and working

Pluralsight - NUKE Rendering

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Duration 3h 1m Project Files Included MP4

Get the confidence you need to be able to render easily in NUKE. In this course, NUKE Rendering, you’ll learn everything about rendering in NUKE. First, you’ll go from the basics on how to render your comp, to advanced information on color space management. Next, you’ll go through Look Up tables, color spaces, file formats, variables, and expressions to setup your renders. Finally, you’ll discover every aspect of the Write Node. By the end of this course, you’ll be really confident about all the facets of rendering in NUKE. Software required: NUKE.

Pluralsight – Fusion 360 CAM: Toolpath Essentials

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Have you ever wondered how to create 2D and 3D toolpaths in Fusion 360? If so, this course is for you. In this course, Fusion 360 CAM: Toolpath Essentials, you'll master the fundamentals of the setup process all the way though programming 3D toolpaths. First, you'll explore the process of setting up a Work Coordinate System. Next, you'll discover some of the essential 2D facing and adaptive strategies for fast material removal. Finally, you'll dive into the 3D adaptive strategies as well as finishing strategies involving ball, end mills, and engraving. When you're finished with this Fusion 360 course, you'll not only understand the CAM environment of Fusion better, but you'll also feel confident in setting up and milling your own custom CNC parts. Software required: Fusion 360.

https://www.pluralsight.com/courses/fusion-360-cam-toolpath-essentials

Pluralsight - Unreal Engine 4 Materials Fundamentals

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Duration 4h 1m Project Files Included MP4

Understanding how to build materials is a fundamental skill. In this course, Unreal Engine 4 Materials Fundamentals, you’ll learn the material fundamentals for Unreal Engine 4, how to build many materials, provide a huge number of resources and jumping off points to rapidly get you building amazing materials. First, you’ll discover physically based shading. Next, you’ll explore core nodes for building materials and masking techniques. Then, you’ll learn about translucent, world space normal maps, decals, vertex painting, double sided, and animated materials. Finally, you’ll cover how to control materials with blueprints. By the end of this course, you’ll have a flexible toolset of skills for how to build a wide variety of materials. Software required: Unreal Engine 4.

Pluralsight - Look Development with Substance Painter and RenderMan 21

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Duration 3h 11m Project Files Included MP4

Have you ever wanted to create realistic materials? If so, this course is for you. In this course, Look Development with Substance Painter and RederMan 21, you’ll learn how to do look development in a more realistic way. First, you’ll discover how to properly export the geometry between Maya and Substance Painter. Next, you’ll create and paint the textures for your objects on Substance Painter. Finally, you’ll get a basic understanding on how to connect your exported textures to the PxrSurface material. When you’re finished with this Substance Painter and RenderMan course, you’ll not only understand how to create beautiful materials, but also will have a very strong work flow to work your own look development. Software required: Maya 2017, RenderMan 21 and Substance Painter 2.

Vray 3.4.01 only for 3d Max 2017

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V-Ray 3.40.01 only for 3ds Max 2014-2017
install instructions in readme.txt

Learn to Code by Making Games - The Complete Unity Developer

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https://www.udemy.com/unitycourse/

Requirements
Mac or PC capable of running Unity 3D.
A copy of Unity 4.6.3 for early content, free from Unity.
A copy of Unity 5 for later content, also free.
A copy of Blender, free from www.Blender.org
Either some experience of coding, or the will to do self-study.
Description
The course is continually updated, a major improvement was made in Glitch Garden in March 2016, and over 30 new quiz questions were added in June 2016.

This is the online game development school that was a runaway success on Kickstarter. As a result there are English closed-captions throughout.

Learn how to create video games using Unity 3D, the free-to-use game development tool. We start super simple so you need no prior experience or Unity of coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students. Check out our reviews to see how people love this feature.

Unity 5: The first part of the course is taught in Unity 4. 6, as this is well established and stable. When you get to Bowlmaster we upgrade to Unity 5, and start using it's great new features. You can use Unity 5 from the start if you wish, with only minor code differences.

The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Oh, and it's just bigger and better than the competition. See the length and the reviews.

For each demo game you build you will follow this process...

Be challenged to build the entire game yourself.
Be shown step-by step how to build it.
Be challenged to apply, and re-apply your knowledge regularly.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way. Most courses teach scripting using only C#.

You will learn C#, including Test Driven Development, a highly valuable skill. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Performance optimization.
Editor plugins or modifications.
Physics engine modification*
* Separate mini-course to cover these this now available.

Anyone who wants to learn to create games: Unity 3D is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS (even iOS 9), Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Dive in now, you won't be disappointed!

Who is the target audience?
Competent and confident with using a computer.
Artists who want to learn to bring their assets into games.
Some programming experience helpful, but not required.
Complete beginners who are willing to work hard.
Developers who want to re-skill across to game development.

The Unreal Engine Developer Course - Learn C++ & Make Games

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https://www.udemy.com/unrealcourse

What Will I Learn?
Learn C++, the games industry standard language.
Develop strong and transferrable problem solving skills.
Gain an excellent knowledge of modern game development.
Learn how object oriented programming works in practice.
Gain a more fundamental understanding of computer operation.


Requirements
64-bit Mac or PC capable of running Unreal 4 (PC recommended).


Description
NEW Testing Grounds FPS shipping now, including...

Much more C++ and Blueprint.
AI Blackboards & Behavior Trees.
Environmental Query System (EQS).
Humanoid Animation Blending.
Never-ending Level Design.


English closed-captions through the course, Spanish in first section only.

This course started as a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 50 hours of content and 300+ lectures.

Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide.

We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and the instructors who are on the forums regularly. Go on to build several games including a tank game, and a First Person Shooter.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.

"Any serious game programmer needs to know C++"Jason Gregory, Lead Programmer at Naughty Dog (creators of Uncharted & The Last of Us)

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.
Editor plugins or modifications.
Physics engine modification.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Start your transformation now, you won't be disappointed!

Who is the target audience?
Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

BIM After Dark Volume 2 (Complete package)

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http://www.bimafterdark.com/volume2.html

If you feel like you are not getting the return on investment you should be when using Autodesk® Revit® for construction documentation, look no further. BIM After Dark - Volume 2 demonstrates just how efficient Revit® can be in the production phases of your projects. From setting up views to wall sections, this video series will teach you how to take full advantage of your Building Information Models.

Unity3d Asset: Cartoon FX Pack [1,2,3,4]

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Includes Complete Cartoon FX pack
v1 v2 v3 v4

v1: http://jeanmoreno.com/unity/cartoonfx/
v2: http://jeanmoreno.com/unity/cartoonfx2/
v3: http://jeanmoreno.com/unity/cartoonfx3/
v4: http://jeanmoreno.com/unity/cartoonfx4/

Enjoy!
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