Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42523 articles
Browse latest View live

Sorenson Squeeze Pro 11.0 CE

0
0
Sorenson Media’s Ultimate Video Encoder

Squeeze Desktop Pro is for the video professional. Apart from offering all of the great features found in Squeeze Desktop Standard, Pro offers support of the HEVC/x265 codec, the new standard in HD video. Closed captioning insertion and pass-through supported, as are Apple ProRes and Avid DNxHD formats.

New Squeeze 11 Pro Features
XDCAM in MXF Format (OP1a)
Import Sequenced Still Image Files (.jpg & .tif)
Multi-Track Audio (.mov)
High Bit-Depth Dithering Filter (Truncate, Triangular, and Bayer Ordered)
Updated Codecs (x264, H.264, VP9, x265)
Improved 4K export (expanded 64-bit support)
Removal of output framerate restrictions (via Source File Info Dialog)
Text Watermark
Quality Filters
Add Text Watermark
Add High Bit-Depth Dithering

MAGIX Vegas Pro 14.0.0 Build 244 Suite Multilingual

0
0
VEGAS Pro 14 is your project companion from start to finish. Edit professional video and audio material in high resolution formats up to 4K. Discover workflow-optimized plug-ins for image stabilization, design dynamic titles and create custom DVDs and Blu-ray Discs. Experience a new type of creative freedom with VEGAS Pro 14.

Easier. Better.
Give your creativity space to grow. VEGAS Pro 14 guides your video editing projects with its intelligent workflows and industry-leading audio editing tools, putting professional standards within easy reach. Native support for HEVC and ProRes file formats lets you place all common formats alongside one another on the timeline – even video from RED cameras.

Amazingly efficient.
VEGAS Pro 14 gives you more editing power than ever before. With new velocity limits, you can create fast motion that's 40 times faster than normal speed. New hover scrub capabilities make marking in and out points and adding footage from the Trimmer much faster and more efficient. That leaves more time for your main goal: creating impressive videos.

A solid foundation – Image stabilization with proDAD Mercalli V4
Make shaky footage a thing of the past. Rescue material you thought was unusable and optimize it with proDAD Mercalli V4. Stabilize fisheye images or videos from your digital camera, action cam or 3D drone cam. The dynamic zoom-in function lets you create smooth, stabilized videos without impairing wide-angle shots.

Make a statement – NewBlueFX Titler Pro Express
Create titles, captions and closing credits in broadcast quality with the NewBlueFX Titler tool in VEGAS Pro 14. Give your productions extra polish with sophisticated animated titles to brand your projects with your unique style.

Stylish – NewBlueFX looks
Enhance the appearance of your footage with stunning video looks from NewBlueFX. Select from Film Color, Color Fixer Pro, Gradient Tint, Spotlight and Glow Pro.

Professional authoring
VEGAS Pro 14 supports you right from the import and through to the finished disc. The included VEGAS DVD Architect gives you full control – from label design and menu controls to encoder settings.

Import Photoshop files with multiple layers to create custom keyframe-compatible graphic animations and overlays. Comprehensive menu design and detailed encoder settings in VEGAS DVD Architect make it an indispensable tool for creating DVDs and Blu-ray Discs.

Highlights:
- Intuitive drag & drop workflow
- Smart tools for upscaling footage to 4K and Ultra High Definition
- Perfect image stabilization with proDAD Mercalli V4
- Titler Pro Express from NewBlueFX
- NewBlueFX Looks
- HEVC file support and native ProRes format support
- DVD and Blu-ray Disc Authoring with VEGAS DVD Architect
- High DPI Support
- High Frame Rate (HFR) support

System Requirements:
- Operating system: Microsoft® Windows 7 (64-bit), Windows 8 (64-bit) or Windows 10 (64-bit)
- Processor: 2 GHz (multicore or multiprocessor recommended for HD or stereoscopic 3D; 8 cores recommended for 4K)
- RAM: 4 GB RAM (8 GB recommended; 16 GB recommended for 4K)
- Hard drive space: 500 MB hard drive space for program installation; Solid-state disk (SSD) or high-speed multi-disk RAID for 4K media
- Graphics card: Supported NVIDIA®, AMD/ATI® or Intel® GPU with at least 512 MB of memory (1 GB recommended for 4K and GPU-accelerated video processing)

Include:
MAGIX VEGAS Pro v14.0.0.244
MAGIX DVD Architect Pro v7.0.0.54
proDAD Mercalli v4.0.471.1
Boris FX BCC Units v10.0.2279*
NewBlueFX Titler Pro 3**
NewBlueFX Looks 160824

MAGIX Vegas Pro 14.0.0 Build 244 Suite (Online Installer) incl patch-VR

Home: http://www.vegascreativesoftware.com/us/

IClone Character Creator 2.0.1516

0
0
IClone Character Creator 2. Use included serial and block program in firewall.

Gumroad – Creating Sand with Substance Designer with Josh Lynch

0
0
Video Tutorial - Substance Designer Sand

"Substance Designer Sand"

Over the course of this video tutorial you will learn how to create a realistic sand material inside of Substance Designer.

Workflows and techniques discussing...

• Creating a believable height / normal map with undulating sand and pebbles.

• Workflows and methods to create lived in details such as bird footprints and plant debris.

• Using masks and "multi value grayscale maps" to isolate detail as well as create color variety across the surface of the texture.

Skill Level - Experienced to Intermediate

Gumroad – Fundamental Concepts with Substance Designer with Josh Lynch

0
0
Fundamental Concepts With Substance Designer

"Fundamental Concepts With Substance Designer" is a video tutorial that shows how to harness the power of the out of the box nodes that are available in Substance Designer to create highly reusable node setups that can be applied to a variety of material types.

These "fundamental concepts" can be applied to a variety of material types including brick, metal panels, cloth, wood, etc.

Skill Level - Experienced to Intermediate

Udemy - Ultimate Creature Design and Concept Course

0
0
Source: https://www.udemy.com/ultimate-creature-design-course

Lectures: 40
Video: 9.5 hours
Skill level: All Levels

Description:
Join the course and begin designing creatures today!

Do you want to learn how to design creatures for game and film like an industry pro? Or maybe you’re on a quest to start making money as concept artist? In any case you’ve come to the right place.

The 'Ultimate Creature Design Course' will show you how to create interesting and believable creatures that will stand up as professional work. The techniques taught in this course can be translated into any program from Photoshop to Manga Studio to paper and pencil. This course will enhance or give you skills in the world of creature design - or your money back!

The course is your track to building a solid portfolio of creature designs and concept art! Whether for your own content or for other peoples projects.

This course will take you from having little knowledge in designing creatures to creating professional concept art in as little as one week.

So what else is in it for you?

You’ll be taken from basic animal anatomy to believable and original creatures, from beginner to expert

You’ll gain instant access to all of the course. You’ll also gain access to all of my files I create though out the course for you to use how ever you like. These assets can be used to study and trace over or as inspiration and reference for your own paintings.

The course is setup to quickly take you through step by step, the process of creating interesting creature designs. It will equip you with the knowledge to create stunning images and concept art!

This all comes under one convenient easy to use platform. Plus you will get fast, friendly, responsive support on the Udemy Q&A section of the course or direct message.

I will be here for you every step of the way!

So what are you waiting for? Sign up now to start creating today!

What are the requirements?

basic drawing skills
What am I going to get from this course?

Design creatures and create concept art for use in film and games
What is the target audience?

people interested in learning how to design creatures and create amazing concept art.

Gummroad - Danny Mac - Sculpting the Head - Vids+Refs+Basemesh

0
0
https://gumroad.com/d/20b64c023c743f57ac33a82be9fc50a3
https://www.youtube.com/user/djmccabie

How to Sculpt a Stylized Head by Danny Mac.

I included the lessons from Youtube that anyone could get + the Gumroad package from lesson 1 to 5. Danny's female heads are very cartoonish, but pretty nice. This pack should provide you with enough knowledge and a clean basemesh to be able to sculpt your own female heads with ZBRush.

Gumroad pitch : "In this package you will get a reference sheet of the head (part 1 to 5) from 5 different angles. You will also receive the model as a ztool for zbrush and an OBJ (merged) if you use a different 3D package :)"

Enjoy :)

Picture Instruments Look Converter 2.0.4

0
0
Picture Instruments Look Converter.2.0.4

Features:

Working with LUTs (Lookup Tables) is gaining popularity. Photoshop has introduced the LUT adjustment layer in version CS6. Newer versions of Premiere and After Effects can also apply LUTs to videos. Final Cut Pro X as well as older versions of Premiere, After Effects, Final Cut and Motion allow you to apply LUTs through plug-ins.

At the same time there are numerous filter apps like DxO Filmpack. Instagram, Oggl and many more as well as various filter presets for Lightroom and others.

Unfortunately, most software applications use their own formats. But it is possible to save the basic colorization or look into a universal format (the LUT) like for example .3dl .cube or .mga.

But how do you transfer the color settings from DxO Filmpack or even a smartphone application to Photoshop or a video editing software?

With our Look Converter!

The Look Converter allows you to

Save a neutral filter as a JPG-image to your computer
Apply coloring effects to this filter in any software or app
All adjustments in color, brightness and saturation will be saved to this filter image
With the Look Converter you can convert your self-made filters to the LUT formats .3dl .cube and .mga
In addition you can download many filters from the filter sharing area of our website and then use the Look Converter to convert them into LUTs for the use in Photoshop and video editing software.

You can use all filters you have created or copied via our neutral filter in Look Converter in our software Unlimited Filters as well.

Have a lot of fun working with Looks and LUTs.

Tutorial: https://www.picture-instruments.com/products/tutorials.php?id=4

Gumroad - Jonas Ronnegard - 325+350 HD HardSurface Alphas/Height Maps

0
0
Pack 1 : 325 Hard surface sci fi Alpha/Height brush set
https://www.artstation.com/artwork/xBqlY
https://gumroad.com/products/paTzK

Pack 2 : SP/Quixel 350 Hardsurface Height/Alpha Vol 2 - Early Access
https://www.artstation.com/artwork/rZO1G
https://gum.co/EpjJ

You'll also find his tutorial on how to generate high detailed alphas WITH color information. Pretty great :)

Cheers.

The Foundry MODO 10.2v2a_Windows

0
0
The Foundry has released MODO 10.2v2a. Built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas. The Modo 10.2v2 Release Notes are still valid, as the only change is SolidWorks 2017 support for Windows.

Designed to be the starting point for creative exploration, the MODO 10 Series delivers powerful toolsets that enable artists and designers to create high-quality content for games, virtual reality, product design, creative media, and film and video projects. Starting with the launch of the MODO 10 Series installment, the series addresses the challenges users are facing in today’s fast-paced production environments, and prepares them to face the dynamically changing requirements of the future.

MODO 10 Series opens new doors for creating real-time content for games or for other immersive experiences like virtual reality. Among the highlights, artists can author in MODO and be confident that their assets will look virtually the same in Unity or Unreal Engine; get realistic detail into their real-time assets more easily through a streamlined, repeatable texture baking workflow; and enjoy new ways to export to popular engines featuring simple, automated steps that minimize the need to recreate work, saving time and reducing the potential for errors.

Note: Those on Windows who do not need SolidWorks 2017 import support and those on Mac or Linux DO NOT need to update.

We have provided the same build for Mac and Linux for the small group of users who might need both SolidWorks 2017 support and also use Network Rendering with mixed platforms, which requires that all master and slave systems are running the same build number.

What's new

The Modo 10.2v2 Release Notes are still valid, as the only change is SolidWorks 2017 support for Windows.
The SolidWorks importer is only available on Modo for Windows. There is no update to the Modo for SolidWorks kit, the current kit will support SolidWorks 2017, once you have updated to Modo 10.2v2a.

About The Foundry

The Foundry develops award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.

Product: The Foundry MODO
Version: 10.2v2a
Supported Architectures: x64
Language: english
System Requirements: PC / Linux / MacOsx
Supported Operating Systems: Windows: 7even / 8.x / 10 | Linux: RHEL 5.4+ | MacOsx: 10.9.x / 10.10.x / 10.11.x / 10.12.x

Lynda - Advanced Mechanics in CG Animation

0
0
Mechanics—one of the pillars of animation—combines biology, physics, and art into one fascinating discipline. In this course, instructor David Andrade challenges you to stretch your animation abilities and tackle two very fun—but challenging—scenes: a woman performing parkour to climb a wall, and a fight scene featuring two professional martial artists. David shows how to animate these scenes with a quick, agile superhero character: Hilary. Along with being easy-to-use, Hilary is built for both Maya and Blender, and you can export her as an FBX file just in case you want to take her for a spin in other programs. To help you confidently handle these scenes, David explains how to break down each action into beats and refine each movement.

Topics include:

Defining advanced mechanics in animation
Thinking in terms of form and force
Using pose tools to accelerate work speed
Animating a wall climb in Blender and Maya
Refining movements that lead to stronger character poses
Simplifying advanced mechanics in a workflow
Animating a roundhouse kick
Animating, refining, and polishing a fight scene
Avoiding common issues

http://lynda.com/tutorial/498717

Lynda - SOLIDWORKS: Advanced Tools

0
0
SOLIDWORKS—a leading 3D solid modeling software—boasts a vast array of tools that can help you build better designs and spot errors that you might ordinarily miss. In this course, get acquainted with some of the more advanced manufacturing verification and simulation tools that are available in SOLIDWORKS, and discover how you can leverage them to efficiently review your assemblies and parts for errors. Instructor Gabriel Corbett walks through a variety of time-saving tools that can help you save money and time on your projects, including Interference Detection, Clearance Verification, Hole Alignment, Costing, Part Reviewer, and part and assembly Performance Evaluation. As he goes step-by-step through each tool, Gabriel shares real world examples that help to provide context for each feature.

Topics include:

Using the Interference Detection tool
Using the Clearance Verification tool
Using the Draft Analysis tool
Using the Deviation Analysis tool
Comparing documents
Using the DFMXpress Analysis tool
Using the Part Reviewer
Using the Check Active Document tool
Assembly Visualization

http://lynda.com/tutorial/536430

Autodesk SketchBook Pro for Enterprise 2018 MacOs

0
0
Website: https://www.sketchbook.com/

Overview
Autodesk® SketchBook® Pro sketching software for Windows® or Mac® computers is a professional-grade painting app that is easy to use for every artist. This intuitive sketching and painting software can transform your computer into a complete toolkit for professional artists, illustrators, and designers. Also available for Apple iPad® and Google Android™ devices.

Flipbook animation toolset New
Create simple flipbook-style animation based on Grease Pencil technology from Maya 3D animation, modeling, simulation, rendering, and compositing software.

Perspective tool New
Draw perfect lines and take the guesswork out of plotting 1-point, 2-point, 3-point, or fisheye perspectives.

Familiar tools and brush types
Access more than 100 responsive digital pencils, pens, Copic markers, paintbrushes, and airbrushes with adjustable size and opacity.

Pen tablet support
SketchBook Pro works with a variety of pen tablets and devices so you can draw and paint with ease.

Custom brushes
Design custom brushes to suit your needs. You can adjust opacity, pressure sensitivity, size, and texture.

Streamlined and customizable interface
The streamlined interface in SketchBook Pro makes it easier to locate tools and commands, leaving you more time to be creative.

Custom colors and more
In addition to a preset color palette, SketchBook Pro features the Copic Color System. You can also create custom colors.

The Foundry MODO 10.2v2a LINUX

0
0
The Foundry has released MODO 10.2v2a. Built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas. The Modo 10.2v2 Release Notes are still valid, as the only change is SolidWorks 2017 support for Windows.

Designed to be the starting point for creative exploration, the MODO 10 Series delivers powerful toolsets that enable artists and designers to create high-quality content for games, virtual reality, product design, creative media, and film and video projects. Starting with the launch of the MODO 10 Series installment, the series addresses the challenges users are facing in today’s fast-paced production environments, and prepares them to face the dynamically changing requirements of the future.

MODO 10 Series opens new doors for creating real-time content for games or for other immersive experiences like virtual reality. Among the highlights, artists can author in MODO and be confident that their assets will look virtually the same in Unity or Unreal Engine; get realistic detail into their real-time assets more easily through a streamlined, repeatable texture baking workflow; and enjoy new ways to export to popular engines featuring simple, automated steps that minimize the need to recreate work, saving time and reducing the potential for errors.

Skillshare - Baugasm™ Series 5,6,7 for Photoshop, Illustrator + Full Graphic Pack 1

0
0
Class 5:
Many of you have asked how i crate this 3D shapes, so here is a tutorial on how to make the circle donuts in Illustrator. For this class you will need to Programs Adobe Photoshop and Illustrator to create the 3D effect.

In this class we are going to cover, how to use the 3D tool in Adobe Illustrator and how to finalize the poster design in Photoshop.

Class 6:
In this class you are going to learn how to create three different unique posters by using a very special tool in
Photoshop.

Class 7:
This is a fun class. In this class you are going to learn how to create an unique approach on creating abstract liquid effects in Photoshop.

I hope you are going to learn some new techniques based on the Buagasm project.

Baugasm™ Series #5 - Design a Poster with 3D shapes in Adobe Illustrator and Photoshop - Vasjen Katro
Baugasm™ Series #6 - Design 3 Different Posters With Abstract Gradient Shapes in Photoshop - Vasjen Katro
Baugasm™ Series #7 - Design an abstract poster with liquid effect in Photoshop - Vasjen Katro

Baugasm Graphic Pack 01
by baugasm

https://gumroad.com/l/UYHqv#
In this pack you will find up to 50 Resources that you can play around and create unique designs.

Preview of a few of the assets:
https://www.dropbox.com/sh/o80o17a1ue5olxu/AACskW-RkKKu2KLD5jKVxq4qa?dl=0

This pack includes:
Gradient shapes
Glitches
Dithered shapes
Drawings
Patterns
Textures
Paintings
Illustrations

GRAB A FREE VERSION OF THIS PACK
https://goo.gl/Bo5We1

50 Unique EPS, PSDs and PNG Resurces

https://www.skillshare.com/user/katro

Part 1:
http://www.cgpeers.to/torrents.php?id=49248

Part 2:
http://www.cgpeers.to/torrents.php?id=49249

Part 3:
http://www.cgpeers.to/torrents.php?id=49479

Part 4:
https://www.cgpeers.to/torrents.php?id=49773

3DMotive - Intro to Maya 2017 Volume 4

0
0
Duration 7 Chapters Project Files Included MP4

In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya’s organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor. whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!

Draplin Design Co.: Pretty Much Everything Book

0
0
Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Draplin Design Co. is the complete package for the new generation of designers.

Draplin Design Co.: Pretty Much Everything Book

0
0
Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Draplin Design Co. is the complete package for the new generation of designers.

Redshift for Cinema 4D 2.5.01 (closed alpha) (not tested)

0
0
Redshift for Cinema 4D version 2.5.01 with NOT TESTED hex dumped RLM developers .lic file. I dumped it from memory. I was curious why this stuff is not encrypted hehe :)
-----------------------------------------------------
Special thanks to nikboy21 for provided installer. He made this release possible for us :P
-----------------------------------------------------
I am sharing this torrent because some users asked on cgpersia forums for working installer.
-----------------------------------------------------
Redshift is the world’s first fully GPU-accelerated, biased renderer. It much faster then Octane render and easy to use.
-----------------------------------------------------
Before download and voting...I don't guarantee that this stuff is working so backup your old Redshift, RLM and Lic files. Sry, I don't have access to NVidia GPU now. I accidentally spilled coffee on my old laptop with NVidia GPU. So I can't test this stuff.
-------------------------------------------------
Install instructions:
1) Update your Cinema 4D to latest version.
2) RENAME folder with your old RLM license server.
So you can rollback your changes in any time.
3) Uninstall old Redshift.
4) Install new Redshift.
5) Extract the RLM folder to any location. (example:
C:\redshift_rlm)
6) Open a command-prompt as Administrator. From the
command-line, change directory to the extracted folder
(example: pushd C:\redshift_rlm)

7) Then run the following command to tell the rlm server
to install itself as a service.
rlm -install_service -service_name RLM -dlog
+rlm.log

8) You must then start the RLM-Redshift service (only required the first time).
net start RLM-Redshift

9) Create a System Environment Variable:
name: redshift_LICENSE
value: 5053@localhost
----------------------------------------------------
Afterword
-----------------------------------------------------
I'm sharing what I did because I am tired of debugging...and I need some help with CGI http server programming because I don't have experience in it. However i got tonz of debugging info (decrypted requests) Seriously i spent ALOT of time on it. Wanna help me for free? Please pm.
-----------------------------------------------------
Supporting great stuff is always good. I hope Redshift team will introduce a subscription package like Otoy.
So they will make the product more accessible to ordinary users. I think then the crack will not be needed anymore.

Udemy - Learn To Code Trading Card Game Battle System With Unity 3D

0
0
Course Description
This course provides a full guide on trading card game battle mechanics.

The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course.

In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly. We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity.

In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures.

In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. We`ll start by taking a look at a small slideshow that will explain the relationship between Visual and Logical parts of our game. We`ll add several new Visual features – Damage Effects that will display amounts of damage taken by creatures or heroes in the game, a simple system that will show messages in the start of each turn and targeted dragging for spell cards and creature attacks.

Section 5 is the most complicated Section of this course in terms of scripting. We`ll bring all the remaining scripts, including all the Logic scripts into our project. Our goal for this Section is to establish the most basic game mechanics of drawing cards from deck, playing creatures onto the battlefield and attacking either our opponent`s hero or his creatures. We will also discuss turn management and test our burning rope timer.

In the final section of this course you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…). We will also take a look at a simple AI script that will control our opponent`s behavior and let us play this game against the computer.

I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these assets that are used to create cards, creatures, hero powers and other game elements are free for commercial use and available for download with this course. You can find detailed info on art and scripting assets and links to some other useful resources in the Credits file that you can download with this course.
Viewing all 42523 articles
Browse latest View live




Latest Images