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BORIS CONTINUUM COMPLETE 10.0.6 CE FOR OFX AND ADOBE WIN

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This came from here (via uploaded.net): http://gfxdomain.co/2017/04/boris-continuum-complete-10-0-6-ce-for-ofx-and-adobe-win-110951.html

I have tested it on Windows 8.1 x64, Adobe After Effects CC 2017 v14.0.0.207, and so far it seems to work, though I have only tested one effect (BCC Trails). Windows Defender hasn't flagged any issues.

Skillshare - Basics of Photoshop: Fundamentals for Beginners

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https://www.skillshare.com/classes/Basics-of-Photoshop-Fundamentals-for-Beginners/1320270520

Having a knowledge of Photoshop is an incredibly useful skill due to its wide range of applications. Anyone can learn Photoshop, including photographers, graphic designers, and illustrators. Photoshop is the perfect tool for you to bring your work to the next level.

16 Videos (1h 18m)

Pluralsight – Photoshop CC Practical Projects

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When you first start using Photoshop it can all be extremely overwhelming and you have a hard time figuring out where to start. In this course, Photoshop CC Practical Projects, you will learn to work with Photoshop's automated features and one-click solutions. First, you will discover how to automate color corrections. Next, you will explore how to use stack modes to automatically remove people from photos. Finally, you will learn how to use actions to batch process images and use Adobe Stock templates to jump-start your creative projects. When you're finished with this course, you will have a foundational understanding of how Photoshop works, and you will be able to tackle a number of everyday projects. Software required: Photoshop CC 2017.

https://www.pluralsight.com/courses/photoshop-cc-practical-projects

Lynda - Learning Vectorworks

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Built upon a long history of powerful CAD and BIM development, Vectorworks offers a feature set that helps users design and create projects using an efficient workflow. In this course, get familiar with the core features of this powerful software. Henry Santos walks through the user interface and shows how the workspace is organized. In addition, by taking you through a small project—a table design—he provides a hands-on approach to learning this software package. He also covers the drafting and design tools, explores basic 3D modeling, shows how to use the resource manager, and more.

Topics include:

Getting to know the UI
Understanding design layers
Utilizing classes
Setting up design layers
Working with drafting and design tools
Getting around the 3D environment
Reviewing the 3D modeling workflow
Using the resource manager
Working with viewports
Exporting files

http://lynda.com/tutorial/540538

Lynda - Substance B2M

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The Bitmap2Material (B2M) application from Allegorithmic gives you the ability to generate physically-based rendering (PBR) maps from a single source image. In this course, learn how to effectively use this software to enhance your PBR workflow. Joel Bradley kicks off the course by showing how to navigate the B2M UI. Next, he shows how to work with B2M in Substance Designer. He also covers how to use the global controls, change the colors in an input bitmap, tweak the base color, generate ambient occlusion, and more.

Topics include:

Bitmap2Material UI
Exploring the parameters area
Bitmap2Material Lite
Loading Bitmap2Material
Adjusting output size
Changing the colors in an input bitmap
Using the low, mid, and high frequency controls
Setting the Roughness Value
Setting the AO balance
Loading your maps into Unreal Engine

http://lynda.com/tutorial/573606

Pluralsight – Revit for AutoCAD Users

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So you've read a few articles, attended a few lunch & learns, or maybe you've been to a conference or two. You've been meaning to make that switch from AutoCAD to Revit but just haven't had the time to invest in learning a new design tool. Well you're in the right place! In this course, Revit for AutoCAD Users, you'll learn how to make the transition from AutoCAD over to Revit. First, you'll explore the Revit user interface. Next, you'll discover how to import DWG files from AutoCAD. Then, you'll learn how to create floor plans and elevations. Finally, you'll learn how to create details and sections. By the end of this course, you'll know how to work with imported CAD files in Revit. Software required: Revit.

https://www.pluralsight.com/courses/revit-autocad-users

Pluralsight – Lighting and Rendering with V-Ray for Revit

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Learn how to culminate a finished perspective rendering that will be ready for printing on a poster size board. In this course, Lighting and Rendering with V-Ray for Revit, you'll learn how to create architectural renderings using V-Ray for Revit. First, you'll discover various architectural materials, such as glass, wood, metal, drywall, marble, and etc. Next, you'll explore how to build up the lighting in a Revit model using V-Ray lights and HDRI lighting techniques. Finally, you'll learn rendering settings in depth. By the end of this course, you'll be able to confidently integrate V-Ray into your Revit rendering workflow. Software required: Revit, V-Ray.

https://www.pluralsight.com/courses/revit-vray-lighting-rendering

Pluralsight – Building an AR Experience in Unity and Vuforia

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Have you ever had a client ask about augmented reality (AR)? Are you interested in AR, which is forecast to be a multibillion-dollar industry within a few years? In this course, Building an AR Experience with Unity and Vuforia, you’ll learn how to create three unique AR projects, each enabling you to gain the necessary knowledge and confidence to produce AR apps independently. First, you’ll learn the basics of the Vuforia AR software, and how to create an Android app featuring an animated haunted house and a pesky ghost. Next, you’ll learn how to create an Android app that creates skeletons that will dance around a real 3D object. If your character walks behind this object, you’ll learn how to occlude the parts of the augmented character that cross behind real objects. You’ll also write a very simple C# script to lock shadows onto the skeletons to anchor them visually into the scene. Finally, you’ll create a large-scale AR scene of a 12-foot monster made of particles. When you’re finished with this course, you’ll not only feel confident about creating augmented reality apps, but will also be prepared for the coming AR industry and business opportunities. Software required: Unity, Vuforia, and 3DS Max.

GraphiSoft ArchiCAD 20 Build 6005 x64

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ARCHICAD is the leading Building Information Modeling (BIM) software application used by architects, designers, engineers and builders to professionally design, document and collaborate on building projects. Since its release over 30 years ago, ARCHICAD has been all about BIM. In this introductory video, learn what BIM is, and why ARCHICAD is the obvious choice of so many AEC industry professionals worldwide.

The Ultimate Guide to Graphic Design

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Design is a deeply ingrained part of the human psyche. Since the earliest days when we were painting cave walls, we have been interested in creating objects that that tell a story or simply brighten up our surroundings. The advent of the computer has brought our interest in design to a whole new level. We can now manipulate our creations as often as we like, producing a definitive copy to share with friends, family and the world at large. Covering Photoshop, InDesign, QuarkXPress and more, this comprehensive guide provides step-by-step guides to harnessing the power of your computer and using this to create professional, appealing and engaging projects.

Autodesk Vred Design 2018 MacOs

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3D visualization and virtual prototyping software. VRED™ 3D visualization software helps automotive designers and engineers create product presentations, design reviews, and virtual prototypes with realistic materials, physical camera settings, engineering tools, and even surface analysis modes. Use Digital Prototyping to visualize your ideas, evaluate your designs, and move from physical to virtual prototypes in real time.

Autodesk® VRED™ Design software, part of the Autodesk solution for Digital Prototyping, is an interactive design exploration and presentation tool for digital modelers and visualization teams in the automotive industry. Design decisions in car manufacturing have to be made at a very early stage, as they significantly influence the production process. VRED Design enables users to create compelling imagery and animations for exploring, presenting, and communicating design ideas for efficient decision making and for further general communications. Teams can benefit from real-time design reviews, interactive aspects for design selection, and tools for exploring alternatives (material variations, shape, look, etc.).

http://www.autodesk.com/products/vred/overview

CGCookie - Intro to Normal Map Modeling for Games

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Software: Blender3D

Should you model for quality or performance? The answer is a balance of both! Normal mapping is a texturing technique that allows us to fake high resolution details on a low poly mesh. In this course, learn the modeling techniques that are necessary to bake high quality normals.

https://cgcookie.com/course/intro-to-normal-map-modeling-for-games/

People in Motion R2.01 (Cinema 4D R17+, Win/Mac)

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One tool to move them all!
You have rigged characters and like to animate them? Look no further. With People in Motion R2.0 the animation of rigged characters couldn’t be easier.
If you are using Characters from DAZ 3D (Genesis 2 or Genesis 3, Victoria 6 or Michael 6), Renderpeople (rigged characters), AXYZ Design (rigged characters), Adobe Fuse/Mixamo or Autodesk Character Generator you can just Drag&Drop them to the Plug-in and can start to animate right away. Other human character rigs can be used by simply connecting the joints with the Plug-in. There is also a rig builder included to add a standard joint rig the a character model.

To design a walk animation, we have a Walk Designer build right into it. This includes other typical movements, such as walking up or down stairs or sitting down/standing up. Create your realistic, funny or stupid walk with just a few clicks and controls. Additional IK controls for the Head, Chest, Hips, Knees, Feet, Elbows and Hands can be set up automatically for individual animations. Overlay manual IK animations with generic walk or running animations with a push of a button.

It all doesn’t stop there as we also build in a simple Crowd control. Use Staircases, Elevators, Escalators, Seats, Curves or Wall objects to control the actions and waking paths of your characters. All this is directly build into Cinema 4D.

Unreal Engine [4.15] - Character Interaction

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Description

Videos:
Video Demo gameplay level (included in the package): Character Interaction
Video Update1 (IK, InterruptInteraction, FirstPerson): Character Interaction Update 1
Video Update2 (Weapon switcher, Jumping, Crouching…):Character Interaction Update 2


Door - contains a collaboration with two door sides. You can use a static mesh or skeletal mesh. It can be locked for extra's Event as a preview level.

Interaction object - contains an interactive object that can cause various events. Initially it contains an array of all the objects presented in the demo level.

Targets - contains a full physical metal target and wood zombie target for shooting.

Pickup Item - contains automatic calculation of the position of the object as well as the dispatcher calls.

Weapon - contains the following configuration :
Fire type - Single, Auto fire. (Pistol, Shotgun or AutoRifle)
RapidityOfFire (AutoRifle)
Recoil (Dynamic camera shake)
Cone spread (Increase, Decrease)
Number of bullets per shot (Shotgun)
Sounds
Ammo (Clip and Pocket)
Damage
Impulse strength (Phys)
Clip phys component (with sounds)
Shell particle component (with sounds)
Weapon animations

Weapons
A fully animated weapons handgun and assault rifle. Holsters for the guns and a futuristic knife.

Pawns:
Player Character
pawn - contains a fully procedural system moving in a circle, as the
interaction with the weapon and interactive objects. Can jump, crouch, aiming…

Enemy Character
pawn - contains a simple AI that is able to see and hear to chase the
player as well as the attack melee. Can die and has a physical reaction
to the counter-attack and the bullets.

8 tutorials (tutorial blueprint).
Technical Details

Animations Technical info:
Scaled to Epic skeleton: Yes
Number of Animations: 131
Animation types: In-place

Assault rifle Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_AR_D - diffuse 2048x2048
T_AR_N - normal map 2048x2048
T_AR_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 7911,3863,2937,2603,1987
LODs: 5

Handgun Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Handgun_D - diffuse 2048x2048
T_Handgun_N - normal map 2048x2048
T_Handgun_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 3886
LODs: 1

Knife Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Knife_D - diffuse 2048x2048
T_Knife_N - normal map 2048x2048
T_Knife_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
T_Knife_E - emissive color mask 2048x2048
Triangle Count: 1285
LODs: 1

Effects Technical info:
Number of Effects: 6
List of every effect:
Bullet Impact concrete
Bullet Impact Metal
Bullet Impact Wood
Wood Brake
Muzzlefire Handgun
Shell

Audio Technical info:
Sample rate: 44100
Number of Audio tracks: 34

[Digitaltutors] Creating Game with Bluprint Unreal Engine #UE

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Digital Tutors Creating Game in Unreal blueprints

Lynda - Learning Autodesk ReCap 360

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Convert real images and video into accurate 2D and 3D models in minutes by using ReCap 360. This Autodesk product automates many tasks that used to be manual and time intensive, including scanning and registering images automatically, so you'll have more time to focus on other import important parts of your business. This course covers how to use the features of ReCap 360, including navigation options, menus, scanning features, contextual tiles, display adjustments, and how to start and complete projects.

Topics include:

Starting a new scan or photo project
Navigating the menu
Importing data
Recovering deleted points
Selecting and sizing points
Measuring distances and angles
Setting outer limits
Adjusting color, lighting, and the background
Scanning regions
Saving and exporting a project

http://lynda.com/tutorial/577357

Lynda - Autodesk Inventor: Presentations (updated Apr 20, 2017)

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Presentations make ideas clearer to colleagues and more impressive to clients. Learn to create presentations with visually compelling features, such as exploded views, to improve your documentation in the enhanced Autodesk Inventor presentation environment. In this course, John Helfen covers the new tools and publication workflows in Autodesk Inventory 2016, including storyboards, snapshots, and component trails that show where parts are located. He also shows how to add cameras and animate presentations to create more dynamic 360° views of parts and assemblies. If you are looking for new documentation or client presentation options, this course is designed for you.

Topics include:

Creating presentations
Adding component trails
Creating storyboards and snapshot views
Adding cameras
Animating presentations
Publishing presentations

http://lynda.com/tutorial/483578

Lynda - After Effects Guru: Templates for Premiere Pro

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Video editors look to enhance their projects by using motion graphic templates to spice up their work. In this course, learn how to work with and create After Effects text templates that you can modify later in Adobe Premiere Pro. Nick Harauz breaks down how complicated templates are designed, and how to get more comfortable with tweaking them. Plus, he shows how to create your own mosaic template to update inside of Premiere.

This course was created by RHED Pixel. We're honored to host this content in our library.

Topics include:

Modifying AE text templates in Premiere
Adding shapes and expressions to the text animation
Understanding composition structure
Modifying text and replacing visible graphics
Adjusting global controls
Breaking down your template idea
Building a photo mosaic
Creating basic animation
Adding a camera to the animation

http://lynda.com/tutorial/490770

Para 3d v4.91 for 3ds Max 2011-2017

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Para 3d is a scripted plug-in for 3ds Max enabling users to create parametric digital models and animations using all excessive modeling features of 3ds Max and additional controllers available in the plug-in.

Version 4.91 for 3ds Max 2011-2017

http://torabiarchitect.com/parametric-array

Thanks to oligominerale and thraxx2!

Uploaded from the forum
All credits to msi

Udemy – Unity Game Development Using uScript

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Do you have a passion for playing video games and are you itching to create your own? Look no further, this course in Unity Game Development is for you. At the end of the course you will be able to build fully functional games for PC, Mac, Mobile and more.
In this course we will be developing a 3D game to the prototype level using the industry leading engine Unity3D and a powerful plugin called uScript. uScript is an easy to use visual scripting interface which allows anybody to create complex games with ease.
This course is intended for people who are wanting to dive into a career or hobby in video games. It is also intended for developers who are uncomfortable with learning complex and tedious programming languages. People such as level designers, artists, sound engineers and game designers. With uScript it is easy to start developing your game with absolutely no programming involved.
In this course we will be learning from short and snappy videos, step by step video guides so that you will know all the processes used in game development. You will be building your very own games in no time.
So… Are you interested in learning how to make games or simply hate using programming languages, I assure you that this course is just for you.
Who is the target audience?
Newcomers to game development
Non programming game developer such as artists, sound engineers or game designers who can’t spend the time or money on learning another discipline
Programmers who want to make tasks easier in game development. This is especially important for level driven events in games.
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