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SVS - Visualizing Drawing in Perspective by Will Terry

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Will Terry has been a freelance illustrator for 23 years. He got his start working for magazines and newspapers in the Washington D.C. area. His early clients include publications such as Time, Money, WSJ and ads for Sprint, Pizza Hut, Fed Ex, and Master Card. He has illustrated about 30 children’s books for a number of publishers, including Random House, Simon & Schuster, Scholastic, and Penguin. He works out of his home studio in Utah.

http://svs.thinkific.com/courses/visualizing-drawing-in-perspective

Pluralsight - Houdini: Intermediate Ocean FX

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Duration 5hh 3m Project Files Included MP4

Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you’ll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you’ll discover how to use the ocean spectrum to create an infinite ocean. Next, you’ll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you’ll extend the simulated area and setup the shaders to render all the layers. When you’re finished with this Houdini 16 course, you’ll not only have an ocean rendered with a high detail fluid simulation, but you’ll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16.

SVS - Visualizing Drawing in Perspective by Will Terry (fixed)

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Will Terry has been a freelance illustrator for 23 years. He got his start working for magazines and newspapers in the Washington D.C. area. His early clients include publications such as Time, Money, WSJ and ads for Sprint, Pizza Hut, Fed Ex, and Master Card. He has illustrated about 30 children’s books for a number of publishers, including Random House, Simon & Schuster, Scholastic, and Penguin. He works out of his home studio in Utah.

http://svs.thinkific.com/courses/visualizing-drawing-in-perspective

SmartSound SonicFire Pro 6.0.2 CE-VR

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SmartSound SonicFire Pro v6.0.2 with plug-ins for AfterFX, Premiere & Vegas

more info http://www.smartsound.com/sonicfire/#plugins

1. Install SonicfirePro6.0.2.exe
2. install SonicFireProPlugins6.0.2_CE.exe

Team V.R

Paint & stick 2

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http://aescripts.com/paint-and-stick/

NEW version 2, stick live comps! Paint directly in comp with your custom and Photoshop brushes plus onion skinning (great for cel animation). "Stick" your paint on 3D renders. You gotta see it to believe it!

Pluralsight – SOLIDWORKS Mold Tools: 3D Printing a Mold

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Want to test out your rubber part design without paying for an expensive one-off sample from a model shop? This course will show you how to do this. In this course, SOLIDWORKS Mold Tools: 3D Printing a Mold, you'll learn how to design a part so that it can easily molded and 3D printed. First, you'll start off with using SOLIDWORKS to prepare your design and making sure it will be easier to remove from your printed mold. Next, you'll leverage the SOLIDWORKS Mold Tools features Parting Line, Parting Surface, Shut Off Surface, and Tooling Split to create the core and cavity of your mold. Finally, you'll see how to use Smooth-On 2-part silicone rubber compound inside your 3D printed mold. When you're finished with this course, you'll know how to make your own injection molds in SOLIDWORKS, 3D print them, and inject them yourself to create accurate and useful rubber prototypes. Software required: SOLIDWORKS.

https://www.pluralsight.com/courses/solidworks-mold-tools-3d-printing-mold

Digital Beauty VFX and Clean up in Fusion

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Digital Beauty VFX and Clean up in Fusion
https://vimeo.com/ondemand/90733

Genres: Art, Instructional
Duration: 45 minutes
Availability: Worldwide
Learn Vector based Digital Beauty Clean up in Fusion!
This class dives you deep into Vector paint animation with in Fusions Powerful Paint tools.
Seamlessly Retouch Moving Footage and Bring up your Clean up Skills in Black Magic's Fusion!
**Updated!
In the update I take you through how to paint and clone from different sources in the Paint Tool.
Unlocking the ability to Time offset clone and Reveal in your clean up work. This is added on to the Original class for your enjoyment and in depth emergence to the paint tool.**
If you like classes like this, you can find My class on Demand at Fxphd. Nuk310: The Dark Art of Digital Beauty Retouching.

Digital Beauty VFX and Clean up in Fusion

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Genres: Art, Instructional
Duration: 45 minutes
Availability: Worldwide
Learn Vector based Digital Beauty Clean up in Fusion!
This class dives you deep into Vector paint animation with in Fusions Powerful Paint tools.
Seamlessly Retouch Moving Footage and Bring up your Clean up Skills in Black Magic's Fusion!
**Updated!
In the update I take you through how to paint and clone from different sources in the Paint Tool.
Unlocking the ability to Time offset clone and Reveal in your clean up work. This is added on to the Original class for your enjoyment and in-depth emergence to the paint tool.**
If you like classes like this, you can find My class on Demand at Fxphd. Nuk310: The Dark Art of Digital Beauty Retouching.

Lynda - Universal Principles of Design - Update[7/15/2015]

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Design is full of unspoken rules and obscure theories that, when applied, can dramatically improve one's own design. For the first time, we are documenting them all in one place. Universal Principles of Design, based on William Lidwell's award-wining books, illustrates one design principle every other week, ranging from the tried and true (the 80/20 rule) to concepts that you may not have ever heard in a design context (Ockham's razor or crowd intelligence.) These principles are critical to successful design—no matter what the discipline. Anyone who creates, designs, engineers, or illustrates will learn invaluable lessons that will take their work to the next level.

polygonstories.com - create a "T-26" model tank (RUS)

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Video - course "Creating quality 3D gaming - tank model T - 26"
Complete guide to create the low-poly model tank from high-poly modeling , UV - mapping to baking maps, drawing textures and high-quality visualisation model in your portfolio!

http://polygonstories.com/T-26/

3DMotive - Character Design in Photoshop Volume 1

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Duration 1h 4m Project Files Included MP4

In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character’s costume and equipment. Further exploration into this character’s backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character’s in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, students will be introduced to a simple, step by step method that will take them from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, the student will have an in-depth glimpse into what it takes to design a single character for video games or other media.

RGGEDU Car Photography & Retouching with Easton Chang - full and fixed, all files checked

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Car photography is about capturing the feelings a car evokes. Whether the emotion is speed, beauty, or just raw power, translating those feelings into an image can present a multitude of challenges. RGG EDU has partnered with world-renowned car photographer, Easton Chang, to explore the secrets behind the methods he employs to create his dynamic images. Easton will teach students how to incorporate simple and advanced techniques to capture design details that will induce drama and speed into their static images.

Gilberto Magno_tutorial_10week (English)_Rafael Grassetti online workshop

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Gilberto Magno_tutorial english This resource is already there, but I think more people would like the English version,So this is not a repetitive resource,I will attach a tutorial to the inside
Gilberto Magno tutoria Link:http://gilbertomagno.com/ws-cinematic-en/
http://gilbertomagno.com/ws-games-en/
Additional tutorials(Rafael Grassetti online workshop)Link:https://www.artstation.com/artwork/DX8O
If you want to download this resource with the least time plz download 迅雷 Just like utorrent,

Unreal Engine: Game Development from A to Z (eBook)

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https://www.packtpub.com/game-development/unreal-engine-game-development-z

Packt Publishing – Unity 5 Game Development – Gameplay

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Video Description

Your First Game gives those who are familiar with Unity through hands-on experience creating a game consisting of a user interface and an interactive level. As the game is constructed, core Unity game development concepts are explored.
Style and Appraoch

This video takes a step-by-step approach with the entire development process, from the initial concept, plans, and designs to the final steps of building your first game.c

What You Will Learn

Set up your Unity development environment and navigate its tools
Create your character controller
Create and import assets and packages you can add to your game
Organize game resources and optimize game performance
Test the game

https://www.packtpub.com/game-development/unity-5-game-development-%E2%80%93-gameplay-video

[UE4] New York Apartments

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Preview: https://youtu.be/wFeC2xKdLW8

A scene of modular building pieces and props to design a New York Apartment area easily. Let your creative juices flow with a completely modular workflow, including separate pieces, material slots, and numerous props to help you build your own unique world.
Using material slots, this pack makes it easy to customize the city with your own custom materials, so your not limited to static textures. We also incorporate a system of material instances, so every material is optimized.
A number of original graffiti decals are included as well, allowing for that trashy look of some run-down areas in New York.
Technical Details

Physically-Based Rendering: Yes
Texture Size: 1024x1024 (Packed) - 4096x4096 (Packed)
Collision: Yes, automatically generated
Triangle Count: 2 - 1844
LODs: No
Number of Meshes: 22
Number of Materials and Material Instances: 36
Number of Textures: 118
Engine Compatibility: 4.15
Intended Platform: Windows, Mac, Linux, PS4, Xbox One, Nintendo Switch
Platforms Tested: Windows
Documentation Included: No

[UE4] New York Apartments

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Preview: https://youtu.be/wFeC2xKdLW8

A scene of modular building pieces and props to design a New York Apartment area easily. Let your creative juices flow with a completely modular workflow, including separate pieces, material slots, and numerous props to help you build your own unique world.
Using material slots, this pack makes it easy to customize the city with your own custom materials, so your not limited to static textures. We also incorporate a system of material instances, so every material is optimized.
A number of original graffiti decals are included as well, allowing for that trashy look of some run-down areas in New York.
Technical Details

Physically-Based Rendering: Yes
Texture Size: 1024x1024 (Packed) - 4096x4096 (Packed)
Collision: Yes, automatically generated
Triangle Count: 2 - 1844
LODs: No
Number of Meshes: 22
Number of Materials and Material Instances: 36
Number of Textures: 118
Engine Compatibility: 4.15
Intended Platform: Windows, Mac, Linux, PS4, Xbox One, Nintendo Switch
Platforms Tested: Windows
Documentation Included: No

[UE4] New York Apartments

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Preview: https://youtu.be/wFeC2xKdLW8

A scene of modular building pieces and props to design a New York Apartment area easily. Let your creative juices flow with a completely modular workflow, including separate pieces, material slots, and numerous props to help you build your own unique world.
Using material slots, this pack makes it easy to customize the city with your own custom materials, so your not limited to static textures. We also incorporate a system of material instances, so every material is optimized.
A number of original graffiti decals are included as well, allowing for that trashy look of some run-down areas in New York.
Technical Details

Physically-Based Rendering: Yes
Texture Size: 1024x1024 (Packed) - 4096x4096 (Packed)
Collision: Yes, automatically generated
Triangle Count: 2 - 1844
LODs: No
Number of Meshes: 22
Number of Materials and Material Instances: 36
Number of Textures: 118
Engine Compatibility: 4.15
Intended Platform: Windows, Mac, Linux, PS4, Xbox One, Nintendo Switch
Platforms Tested: Windows
Documentation Included: No

[UE4] Survival Kitchen

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Preview: https://youtu.be/5U7lwhUlCKs

Meshes that can be combined in multiple ways to create a survival game kitchen or some sort of Post-Apocalyptic kitchen.
Create your kitchen fast and easily with more than 30 different meshes.
Includes:
-kitchen sinks
-microwave oven
- gas, electric and ceramic stoves
- some dishes, cutlery and glassware
- Single door fridge
- kitchen bench
- kitchen exhaust fan
- Floor and Wall materials
Performance sensitive models (max triangle count of 9272 tris for the Gas Oven)
Created without any special Unreal Engine plugin.
Technical Details

61 meshes
60 materials
144 textures (including albedo, roughness maps and normalmaps)
Collision: Yes automatically generated
Simple materials, some of them seamless and reusable.
No animations
Triangle counts range from 36 (ceramic stove) up to 9272tris (gas oven). Most models staying under the 4000 tris count.

MARI Extension Pack 4

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About MARI Extension Pack
MARI Extension Pack 4 is the fourth installment of the industry standard Plugin for MARI by the Foundry.

Key Features include:

200+ Feature Additions and Improvements
Dozens of Procedural and Adjustment Layers
Workflow enhancements for managing layers, channels and projects
Nodegraph Improvements
Procedural Edge Wear
Material Tools
Complete Online Help & Tutorials

Please buy if using commercially.
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