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RocketStock - Emulsion 4K Film Grain Overlays

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Emulsion features stunning 4K film grain scans, shot on real film using high-end studio cameras. The pack grants you access to a variety of looks from vintage film stocks including Eastman Double X, Kodak Vision3, and Agfa Chrome.

Each clean film scan showcases 15 seconds of grain, designed for looping. Dirty scans are also included for those who want that retro, grungy look. Emulsion is perfect for all skill levels! All you need is Premiere Pro, Final Cut Pro X, or After Effects and you're ready to go. A detailed tutorial is included.

RocketStock - Emulsion 4K Film Grain Overlays

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Emulsion features stunning 4K film grain scans, shot on real film using high-end studio cameras. The pack grants you access to a variety of looks from vintage film stocks including Eastman Double X, Kodak Vision3, and Agfa Chrome.

Each clean film scan showcases 15 seconds of grain, designed for looping. Dirty scans are also included for those who want that retro, grungy look. Emulsion is perfect for all skill levels! All you need is Premiere Pro, Final Cut Pro X, or After Effects and you're ready to go. A detailed tutorial is included.

Sixteen 4K Resolution Film Clips
Featuring Eastman, Vision3, and more
ProRes 422 Codec
For Premiere Pro, FCPX, After Effects

TEAL AND ORANGE riyazmn ( RMN ) 130 LUTS & PRESETS Pack

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http://www.riyazmn.com/product/teal-and-orange-professional-rmn-luts-presets

Teal And Orange - Standard Pack (RMN) Luts And Presets
*Similar - Sam Kolder Colour Luts | Taylorcuts | Rory Kramer | Nainoa Langer | Matt Komo | Rob strok | Doyoutravel | Jack Morries Colours | Brightong |

Compatible With (Mac/Win) -
•Adobe Photoshop | Camera Raw
•Adobe After Effects |
•Adobe Lightroom |
•Camera Raw Presets |
•Adobe Premiere Pro CC |
•Premiere Pro CC | Davinci Resolve
•Sony Vegas Lut Loader
•FCPX Lut Loader
•Final Cut Pro X
•Adobe Speedgrade
•Any 3D Luts compatible Software

In The Pack:
*130-3D Luts & Presets:
1. BROWN AQUA - RMN (PACK) 30 LUTS
2. TEAL AND ORANGE - CINEMATIC LUTs
3. MILD TEAL AND ORANGE LUTs
4. SOFT TEAL ORANGE 5 LUTS
5. TEAL ORANGE - CLASSIC 27 LUTS
6. Teal And Orange - Cine A-Z (RMN) 52 Luts
7. *3D Luts & PRESETS
8. *Lut Loaders
9. *RMN Films
10. *Lightroom Presets & Photoshop Camera Raw Presets/ACR

Lynda - Blender: Character Rigging with BlenRig

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BlenRig—a character rigging system provided by the Blender Foundation—provides you with tools that can help you bring your characters to life. In this course, join Darrin Lile as he breaks down how to use BlenRig to rig a character for animation in Blender. He shows how to install and set up the BlenRig add-on, and adjust the rig to match your character using the retargeting tools. He also demonstrates how to adjust the deform cage to fit the shape of a character, add corrective shape keys, and weight paint the hands and face. To wrap up, Darrin discusses how to set parameters and adjust actions and ranges to fine-tune the rig.

Topics include:

Retargeting the rig
Baking the rig
Adjusting the deform cage for the head
Adjusting the legs and feet
Binding the character to the deform cage
Adding corrective shape keys
Setting up drivers
Weight painting
Setting parameters
Adjusting actions and ranges

http://lynda.com/tutorial/606038

Vray 3.40.01 for Rhino 5

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Extract "vray.dll" to :
"C:\Program Files\Chaos Group\V-Ray\V-Ray 3.4 for Rhinoceros 5\extension\vrayappsdk\bin"

Modeling 3d Tyres in 3ds Max (2008)

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This is a re-seed of this tutorial that I have been requested. I tried to rehash, but it didn't work, because I didn't have the original zip.

This is the first time I have done this so I hope I am doing it right. Please tell me if I have done it wrong.

Unity Asset - SEGI v8.3.unitypackage

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Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/64763

All thanks goes to oYlihan for dropping the update in my old cgpeer upload.

Note: officially work with unity 5.5 but tested and works great with Unity 2017.1.0b6.

Please buy it and support the devs or it will die. :(

astute crack (serial key generate)

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astute crack (serial key generate)
working on bundle 1.1.6

adobe after effects scripts (2015 collection)

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ae scripts (2015 collection)
source from : hitvfx.com

seeder plz :)

Pixelate It for after effects v2 (AE script)

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pixelate it v2
for more:
http://www.eyedesyn.com/product/pixelate-it/

REVisionFX - DenoiseV3 [3.1.6] Win (AF)

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Redgiant Denoise II is good, but this is a badass

REVisionFX - DenoiseV3 [3.1.6] Win (AE)

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Redgiant Denoise II is good, but this is a badass

Freehand Figure Drawing for Illustrators: Mastering the Art of Drawing from Memory by David H. Ross [Epub+PDF]

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Draw the Human Figure Anywhere, Anytime:

For today’s in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time. 

UVLayout v2.10.00

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UVLayout v2.10.00

UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces.
Used by professionals in the games and visual effects industries, by hobbyists of all types and by students,
UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs
in significantly less time than they would by traditional methods.
Changes to existing tools:

- Display : Added option to hide backfacing polys from the 3D
views. For example, if you are editing a scene that consists of
geometry inside a closed room, ticking this option will allow
you to see the internal geometry easily (i.e. the front walls
will be hidden).

- Pack : Added option for 0 degree rotation testing, which
actually does no rotation, but still randomly shuffles the order
that shells are packed. Normally shells are packed from largest
to smallest, but sometimes randomly selecting shells using this
0 degree rotation mode can find better packing solutions.

- Pack : The Map Rez can now be set as low as 32x32, used for
lightmaps.

- Pack : Moving and scaling boxes will now work with the mouse
pointer inside the box, not just on the corner handles.

Bugs fixed:

- Drag Mode : Edge selecting along a mixture of very long and
very short edges didn't behave in a logical manner. Now fixed.



http://www.uvlayout.com

Gumroad - MCGI_ShaderBall_MK3 [Max_Vray Only]

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New Shader Ball from Mastering CGI. Please check the link for proper description.

Link: https://gumroad.com/l/uSuCf#

If you can please support the cause. Its a good initiative.

80 bouncing text presets for AE(motionarray )

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demo: https://www.youtube.com/watch?v=RaEbtnA4ClA

source:
https://motionarray.com/after-effects-templates/80-bouncing-text-presets-31879

The Gnomon Workshop - Pre-Visualization for Film

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Duration 3h 32m MKV

Many of today’s films are extensively pre-visualized using 3D tools, in order to block out scenes and plan for both on-set shoots and visual effects. In this title, Jason Michael Hall will show you the power of pre-viz and how much a single artist can achieve in a relatively short amount of time. The demonstration will also prepare you for what it will be like to work as a pre-viz artist in the film industry. Starting from an empty scene in Maya, Jason will show the process of building assets and setting up your scene, including free and affordable resources for retaining assets and streamlining your workflow. Followed by a discussion on cameras and cinematography basics, he’ll take you through the blocking stage to a fully realized action sequence while discussing efficiency, organization, cinematography techniques, and tips and tricks to speed up and streamline your workflow.

Software used:
Maya
After Effects

Build and model a Super MARLO runner clone in Unity3D

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Do you want to design and build your own 3D game? Even if you have never coded before, with this course you can learn the foundations of making a 3D game. In these tutorials, we will build a SUPER MARLO RUN game in Unity3D – from scratch.

This course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity for those who have never used it before. This course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity.

We take you through all the steps to designing a game from start to finish. This course covers topics including:

Movement
Blocks
Speed blocks and enemies
Power-ups and finish lines
Background and interface
Fine-tuning
Level design
By the end of this course, you will have a functioning runner game that you can build on to add your own project ideas! Ready to begin?

What are the requirements?

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity (for coding).
The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity can be used with a PC.
Please download and install Unity3D and Blender before purchasing this course.
What am I going to get from this course?

Code in Unity
Know the foundations of 3D model-making in Blender
Unwrap UV's and perform simple texturing of 3D art assets
Build a simple game that is easy to expand on
What is the target audience?

Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

Udemy – Unity 5 Clone Bottle Flip 2k16 fast and publish on app store

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Duration 2h MP4
A-Z guide to use Unity to build and publish a clone of the fun video game named “Bottle Flip 2k16”
You will get to use Unity 3D game engine to build and publish a clone of the Bottle Flip game. This game has reached the top ranks in iTunes app store and Google Play store. The player score points by flipping the bottle and have it fall back on its base. This game is fun and addictive.
Thanks to this course, you will build your own flavor of this game and get to modify it as you wish, you could change the graphics and flip anything, it doesn’t have to be a bottle. You could flip cars, houses, animals or even celebrities! The crazier the better, let your imagination go wild!
The whole process is fun and it feels so good to have your app published in the app store. Feel free to brag about it to your friends and family!
Important: This course is part of a the world’s one and one series on Unity professional multiplayer games.
The content is so big, it couldn’t fit in one course. Here is the courses are split in key areas:
There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.
We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices
For example, Oculus Rift and Samsung VR are fully operational on Unity 5.
Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity )
There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.
Having said that, you will maximize your learning experience if you takes the courses in the following order:
– Understand the process of making games:
Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.
course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5
– Learn the basics:
The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.
Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

Packt Publishing – Unity 5 Level Design, Lighting, and Animation

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Duration 4h 12m Project Files Included MP4
Video Description
Create amazing games with Unity 5 using a level design, lighting, and animation
About This Video
Understand key level-design principles using Unity 5
Create light and animate your worlds
Bring your worlds to life using the Unity 5 engine
In Detail
Develop your Unity skills further by exploring level design and animation. You will learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great game play.
This course focuses on designing levels that challenge your players by including terrain and advanced lighting. Explore material creation, physically-based rendering, character animation, and more. By the end of this course, you’ll have developed an advanced knowledge of Unity and its powerful feature-set.
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