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Udemy – Unity 5 techniques to generate unique worlds quickly

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Duration 1h  MP4
A-Z guide to use Unity 5 to build fantastic worlds quickly for everyone
Have you ever wanted to build video games where players go on adventures and explore fantastic worlds full of amazing characters and treasures?
Remember Zelda, World of Warcraft or Final Fantasy?
Now you can do it too!
Thanks to this course that comes with the Unity World Generator, anyone can now create unique worlds with just a few clicks. No kidding! All it take is to generate a terrain (a few clicks), then generate the village (a few clicks), and voila!
Complete Unity project and packages to build fantastic unique worlds with just a few clicks.
You will end up with a fully working, uniquely generated village to create fantastic games.
This is great to create prototypes, as well as getting a head start then customizing the world with your own characters, bosses, treasures and quests!
Focus on the fun stuff, and let the Unity World Generator take care of the rest…
Make sure to take a look at all the screenshots. The terrain and village were generated under 30 seconds. Incredible isn’t it?!
Note: The PRO edition comes with plenty of prebuilt items such as houses, walls, bridges, lanterns, carts, banners, animals, trees, windows, tables, chairs, roofs, mailboxes, flowers, rocks, grass, barriers, flags, and much more… (including many scripts)
Create any terrains and villages in no time. The pro pack will save you time and efforts so that you can focus on the fun stuff.
The unlimited use allows use to reuse this product for all your future projects.
Important: This course is part of a the world’s one and one series on Unity professional multiplayer games.
The content is so big, it couldn’t fit in one course. Here is the courses are split in key areas:
There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.
We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices
For example, Oculus Rift and Samsung VR are fully operational on Unity 5.
Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity )
There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.
Having said that, you will maximize your learning experience if you takes the courses in the following order:
– Understand the process of making games:
Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.
course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5
– Learn the basics:
The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.
Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

digitalpainting.school - Cours de matte painting avancé “Le Temple Perdu”

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D’une durée totale de 3h15, je vous détaille tout mon procédé de création de ce matte painting : non seulement les techniques mais également les divers choix artistiques au fur et à mesure. J’ai taché d’y ajouter un maximum de conseils sur mon procédé créatif et technique et divers retours d’expérience. J’explique aussi les bonnes pratiques à acquérir et également quelques mauvaises habitudes à éviter.

Sont entre autre abordés dans ce tutoriel :
du détourage via divers techniques (par les couches, par sélection de plage de couleurs)
les techniques « non-destructives » comme l’emploi de masque de fusion couplé aux calques dynamiques
l’emploi de calques de réglages variés (Courbes, Niveaux, Vibrance, Balance des couleurs, etc)
du digital painting basique à la portée de tous pour certains éléments
des techniques avancées de photomanipulation
mon procédé de création inspiré de la peinture
les bonnes pratiques
garder un bon mental pour une meilleure création
et quelques sarcasmes de Leonardus bien sûr !

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This tutorial includes:
Of clipping via various techniques (by layers, by selection of color range)
"Non-destructive" techniques such as the use of fusion mask coupled with dynamic layers
The use of layers of various settings (Curves, Levels, Vibrance, Balance of colors, etc)
Basic digital painting for everyone
Advanced photomanipulation techniques
My creative process inspired by painting
good practices
Keep a good mind for a better creation
And some sarcasms of Leonardus of course!

Plants

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A pack of 2d plants ready for post production, already cut it and on psd format ready to use

Marvelous Designer 6.5 Enterprise 3.1.22 Multilingual + Crack

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Marvelous Designer 6.5 Enterprise 3.1.22 Multilingual

Marvelous Designer allows you to create beautiful 3D virtual clothing with our cutting-edge design software. Finally breathe life into your designs with tools that enhance quality while saving you time. From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

With our versatile compatibility with other 3D software and interactive design interface, you can instantaneously edit and drape garments onto 3D forms with high-fidelity simulation. Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

Features in Enterprise:
- Button/ Buttonhole
- Steam
- Scene Time Warp
- Solidify
- Offset Pattern Outline
- Chalk
- Avatar Improved

2D:
- Align & Distribute
- Symmetrization
- Pattern Selection
- Internal Point UI
- Delete All Curve Points

Materials:
- Lock All Graphics
- Save Surface Textures
- Piping UV Display

Animation:
- Load Motion | Start Position
- Simulation Toolbar Addition

Etc:
- Library Image
- Scale Input

System Requirements:
- Microsoft Windows XP/Vista/7/8/8.1, 10 32/64bit
- i5 2.4 GHz CPU (Sandy Bridge, ivy bridge, and Haswell, Devil's Canyon Microarchitecture)
- Nvidia Geforce GTX 745 GPU
- 8GB RAM

Sakimi Chan - Patreon Term 20

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https://www.patreon.com/posts/term-20-complete-3254532

digitalpainting.school - Cours de matte painting avancé “Le Temple Perdu”

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Description du cours :

D’une durée totale de 3h20, je vous détaille tout mon procédé de création de ce matte painting : non seulement les techniques mais également les divers choix artistiques au fur et à mesure. J’ai taché d’y ajouter un maximum de conseils sur mon procédé créatif et technique et divers retours d’expérience. J’explique aussi les bonnes pratiques à acquérir et également quelques mauvaises habitudes à éviter.

Sont entre autre abordés dans ce tutoriel :

du détourage via diverses techniques (par les couches, par sélection de plage de couleurs, etc) les techniques « non-destructives » comme l’emploi de masque de fusion couplé aux calques dynamiques l’emploi de calques de réglages variés (Courbes, Niveaux, Vibrance, Balance des couleurs, etc) du digital painting basique à la portée de tous pour certains éléments des techniques avancées de photomanipulation mon procédé de création inspiré de la peinture les bonnes pratiques garder un bon mental pour une meilleure création et quelques sarcasmes de Leonardus bien sûr !

*********************************************************

Course description:

With a total duration of 3:20, I detail all my process of creating this matte painting: not only the techniques but also the various artistic choices as and when. I have endeavored to add a maximum of advice on my creative and technical process and various feedbacks. I also explain the good practices to acquire and also some bad habits to avoid.

This tutorial includes:

(By layers, selection of color range, etc.) "non-destructive" techniques such as the use of fusion mask coupled with dynamic layers the use of layers of various settings (Curves, Levels , Vibrance, Balance of colors, etc.) of basic digital painting within reach of all for some advanced techniques of photomanipulation my creative process inspired by painting good practices keep a good mind for a better creation and some sarcasms of Leonardus of course !

Dead Earth Update Part 30 - 37

Pixel_Film_Studios_TransDub

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http://store.pixelfilmstudios.com/product/transdub/

Stan Winston School - Storyboard a Monster Movie - Part 1 - Traditional Techniques

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DESCRIPTION

Esteemed storyboard artist Drew Garcia-Price guides you through all the knowledge necessary to learn, and eventually master, the art of storyboarding a monster movie.

Watch as Drew shares his many years of experience and insight, showcasing all the necessary skills and talents it requires to become a storyboard artist.

ON-DEMAND STREAM NOW AVAILABLE WITH CLOSED CAPTIONS IN ENGLISH & SPANISH. CLOSED CAPTIONS NOT CURRENTLY AVAILABLE ON DVDS

Approximate Runtime - 02:46:03

WEBCOURSE HIGHLIGHTS

Setting up camera shots
How to re-frame your scenes based on your drawing
Fundamental aspects of perspective
Using arrows to describe camera movement
Insight into working with a director
VIEW BY CHAPTERS

1- Title & Introduction
2- Storyboard Basics
3- Materials
4- Basics Of Shot Language - Setting Up Your Shots -
5- Establishing Your Scenes
6- Perspective
7- A Quick Exercise On Perspective
8- Perspective In Anatomy
9- Character Representation
10- Determining Aspect Ratio
11- Layout & Board Presentation
12- Key Information
13- Arrows & Movement
14- Establishing A Sequence & Working With The Director -
15- Wrap Up

https://www.stanwinstonschool.com/tutorials/storyboard-a-monster-movie-traditional-techniques#
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Stan Winston School - Storyboard a Monster Movie - Part 1 - Traditional Techniques

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DESCRIPTION

Esteemed storyboard artist Drew Garcia-Price guides you through all the knowledge necessary to learn, and eventually master, the art of storyboarding a monster movie.

Watch as Drew shares his many years of experience and insight, showcasing all the necessary skills and talents it requires to become a storyboard artist.

ON-DEMAND STREAM NOW AVAILABLE WITH CLOSED CAPTIONS IN ENGLISH & SPANISH. CLOSED CAPTIONS NOT CURRENTLY AVAILABLE ON DVDS

Approximate Runtime - 02:46:03

WEBCOURSE HIGHLIGHTS

Setting up camera shots
How to re-frame your scenes based on your drawing
Fundamental aspects of perspective
Using arrows to describe camera movement
Insight into working with a director
VIEW BY CHAPTERS

1- Title & Introduction
2- Storyboard Basics
3- Materials
4- Basics Of Shot Language - Setting Up Your Shots -
5- Establishing Your Scenes
6- Perspective
7- A Quick Exercise On Perspective
8- Perspective In Anatomy
9- Character Representation
10- Determining Aspect Ratio
11- Layout & Board Presentation
12- Key Information
13- Arrows & Movement
14- Establishing A Sequence & Working With The Director -
15- Wrap Up

http://www.stanwinstonschool.com/tutorials/storyboard-a-monster-movie-traditional-techniques#
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Unity asset pack - Ultimate environment

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Everything tested on Unity 5.6.1f1.

What included: AllSky 2, AQUAS Water River Set 1.3.1, dx11grassShader, MegaSplat.v1.07, SpeedTree v1.3.

Links:
SpeedTree Desktop Trees Package
https://www.assetstore.unity3d.com/en/#!/content/24350
AllSky
https://www.assetstore.unity3d.com/en/#!/content/10109
AQUAS Water River Set
https://www.assetstore.unity3d.com/en/#!/content/52103
MegaSplat
https://www.assetstore.unity3d.com/en/#!/content/76166
DirectX 11 Grass Shader
https://www.assetstore.unity3d.com/en/#!/content/36335

Dead Earth Update Part 30 - 37

Complete Vehicle Production in Blender

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Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step production guide of a Jeep Wrangler including a fully detailed interior, customizable shaders, studio environment creation, and rendering in Cycles.

Check out what’s included in this Blender course:

Step by step modeling for every part of the Jeep, inside and out.
Learn new hard surface modeling techniques that allow you to achieve perfect results when adding details to curved surfaces.
Creating totally customizable shaders including car paint with flakes, metals, plastics, glass, leather, tire rubber, and more!
Setting up a studio, lighting, and an HDR environment for the final render in Cycles.
Techniques for drawing your own car blueprints using Blender.
The final Jeep model is also included!
This course includes over 40 hours of video showing every step of the creation process for every part of the jeep. So whether you’re interested in following the course all the way through or using this as a production guide for your own projects, this course is packed with information and tons of hard surface modeling techniques to learn from.

http://www.cgmasters.net/training-dvds/complete-vehicle-production-in-blender/

Dead Earth Update Part 30 - 37

Dead Earth Update Part 30 - 37


Dead Earth Update Part 30 - 37

Stan Winston School - Storyboard a Monster Movie - Part 1 - Traditional Techniques

$
0
0
DESCRIPTION

Esteemed storyboard artist Drew Garcia-Price guides you through all the knowledge necessary to learn, and eventually master, the art of storyboarding a monster movie.

Watch as Drew shares his many years of experience and insight, showcasing all the necessary skills and talents it requires to become a storyboard artist.

ON-DEMAND STREAM NOW AVAILABLE WITH CLOSED CAPTIONS IN ENGLISH & SPANISH. CLOSED CAPTIONS NOT CURRENTLY AVAILABLE ON DVDS

Approximate Runtime - 02:46:03

WEBCOURSE HIGHLIGHTS

Setting up camera shots
How to re-frame your scenes based on your drawing
Fundamental aspects of perspective
Using arrows to describe camera movement
Insight into working with a director
VIEW BY CHAPTERS

1- Title & Introduction
2- Storyboard Basics
3- Materials
4- Basics Of Shot Language - Setting Up Your Shots -
5- Establishing Your Scenes
6- Perspective
7- A Quick Exercise On Perspective
8- Perspective In Anatomy
9- Character Representation
10- Determining Aspect Ratio
11- Layout & Board Presentation
12- Key Information
13- Arrows & Movement
14- Establishing A Sequence & Working With The Director -
15- Wrap Up

http://www.stanwinstonschool.com/tutorials/storyboard-a-monster-movie-traditional-techniques#
S

Stan Winston School - Storyboard a Monster Movie - Part 1 - Traditional Techniques

$
0
0
DESCRIPTION

Esteemed storyboard artist Drew Garcia-Price guides you through all the knowledge necessary to learn, and eventually master, the art of storyboarding a monster movie.

Watch as Drew shares his many years of experience and insight, showcasing all the necessary skills and talents it requires to become a storyboard artist.

ON-DEMAND STREAM NOW AVAILABLE WITH CLOSED CAPTIONS IN ENGLISH & SPANISH. CLOSED CAPTIONS NOT CURRENTLY AVAILABLE ON DVDS

Approximate Runtime - 02:46:03

WEBCOURSE HIGHLIGHTS

Setting up camera shots
How to re-frame your scenes based on your drawing
Fundamental aspects of perspective
Using arrows to describe camera movement
Insight into working with a director
VIEW BY CHAPTERS

1- Title & Introduction
2- Storyboard Basics
3- Materials
4- Basics Of Shot Language - Setting Up Your Shots -
5- Establishing Your Scenes
6- Perspective
7- A Quick Exercise On Perspective
8- Perspective In Anatomy
9- Character Representation
10- Determining Aspect Ratio
11- Layout & Board Presentation
12- Key Information
13- Arrows & Movement
14- Establishing A Sequence & Working With The Director -
15- Wrap Up

http://www.stanwinstonschool.com/tutorials/storyboard-a-monster-movie-traditional-techniques#
S

VideoCopilot Twitch

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VideoCopilot
Twitch plugin and tutorial

Lynda - AutoCAD: 2D & 3D Elevations

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Enhance and emphasize your designs to create professional 2D and 3D elevations. This course demonstrates how to use AutoCAD to set up accurate plans, modify layouts, adjust viewports, add 2D elevations, and develop 3D elevations. Join Shaun Bryant as he takes you through how to customize layers, hatches, backgrounds, annotations, modelspaces, and more.

Topics include:

Designing elevations
Setting up plans and construction lines
Isolating elevations
Setting up elevation layers
Working with hatches
Applying background colors
Adding annotations
Setting up dimension layers and styles
Positioning an elevation in a viewport
Freezing viewport layers
Setting up modelspace viewports
Setting the viewport scale
Publishing multiple elevation layouts

http://lynda.com/tutorial/577365
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