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SpringyFX v1.01 (After effects script )

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A cool toolset that allows you to easily create some fun secondary motion, based on your keyframed transform properties ! Whether you want a stylish cartoon look or to add some subtle overlapping actions on your animations, you'll certainly find the tool you need among the 9 tools available in the set !

http://aescripts.com/springy-fx/

promo: https://www.youtube.com/watch?v=gxx3yHwPsKY

tutorial : https://www.youtube.com/watch?v=QqS_5SRuj3g
https://www.youtube.com/watch?v=xaKd8SojJZM

Phlearn Retouching 101-301

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Retouching 101 10 Videos (7:58h)

01 - Intro
02 - Lightroom
03 - Retouching Tools
04 - Blemish Removal
05 - Dodging and Burning
06 - Eyes
07 - Lips and Mouth
08 - Liquify
09 - Exercise 1
10 - Exercise 2

Retouching 201 10 Videos (10:20h)

01 - Intro: Culling
02 - Body
03 - Combining Exposures
04 - Frequency Separation
05 - Head Swap
06 - Highlights & Shadows
07 - Sharpening
08 - Backgrounds
09 - Exercise 1
10 - Exercise 2

Retouching 301 10 Videos (12:01h)

01 - Color
02 - Children
03 - Clothing
04 - Color Tone
05 - Digital Makeup
06 - Matching Skin Tone
07 - Face Aware Liquify
08 - Hair
09 - Exercise 1
10 - Exercise 2

Katrina Kaif Model 3DsMax

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Katrina Kaif 3DModel 3DsMax2015

This took 24 hrs of work plz ignore any mistakes in 3D model Check this video Before you Download

https://youtu.be/Vc4UNxS1f2Q

Enjoy :)

Udemy - UE4 Make your First Two Games Udemy

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Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool – Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error.

By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest.

Who is the target audience?
You have an idea for an interactive experience – whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn’t work. You want to learn through a step by step project-based learning experience

Pluralsight - Exploring Animation Principles in 3ds Max: Anticipation

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In this collection of lessons we will learn about the Animation Principle of Anticipation. This course will delve in the animation principle of Anticipation in 3ds Max. Without anticipation, a viewer can totally miss what we are trying to communicate through our characters. So in this course, we cover a few examples of when and how to add this essential component, and, by the end, you will be more knowledgeable of anticipation, which will, in turn, improve your ability as an animator as you use this principle to make sure all actions are clearly conveyed.

Pluralsight - Exploring Animation Principles in 3ds Max: Solid Drawing

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In this collection of lessons we will learn about the animation principle of Solid Drawing. What is Solid Drawing? How can this 2d concept be implemented in 3d? Throughout this course, we will define Solid Drawing and work through a variety exercises to help explain it. By the end of this course, you will understand the meaning behind the principle of Solid Drawing, which will help you to polish your animations to attain believable movements throughout the actions of your character.

Udemy - UE4 Make your First Two Games Project Files

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Project Files for
Udemy - UE4 Make your First Two Games Udemy

https://www.cgpeers.com/torrents.php?id=52986&torrentid=52930#torrent52930

Allegorithmic Substance Painter 2-2.6.1 linux

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Allegorithmic Substance Painter 2-2.6.1 linux
Thanks to o0o0o0o0o and church for everything.
Details:
https://forum.cgpersia.com/f40/allegorithmic-substance-painter-2-6-1-lnx64-155733/

Unity Asset - Shader Forge 1.36 (Mar 27, 2017)

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Version: 1.36 (Mar 27, 2017)

Shader Forge is a node-based shader editor, aiming to push the visual quality of Unity to new heights, giving you the artistic freedom of shader creation in a visual and intuitive way - no code required!

What am I buying?
• Commercial license of Shader Forge + upcoming updates
• A pack of example shaders to study and use freely

Workflow:
• Create shaders visually, without any coding needed
• No extra files to sync over your version control system; Shader Forge uses a single file for shaders - the .shader file itself
• SF writes CG shaders that can be used in any project, without installing Shader Forge
• Works in both Unity Pro and Unity Free
• Documentation and support center, for contributing feedback and bug reports

Unity Asset - Modern & Clean GUI

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https://www.assetstore.unity3d.com/en/#!/content/60311

Unity Asset - Modern & Clean GUI UNITYPACKAGE

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Unity Asset - Modern & Clean GUI Unity Package format

Unity Asset - PolyNav - 2D Pathfinding 1.6.0

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Poly|Nav is a lightweight polygonal based 2D pathfinding solution using A*, that is extremely easy to setup and use, made for your Unity's new 2D system games!

• Define the walkable and obstacle area polygons with ease!
• Generate or update the navigation areas in runtime for procedural levels!
• Includes a complete steering agent component!
• Use an easy API to control your agents!
• Includes NodeCanvas tasks!
• Includes Playmaker actions!

PolyNav can be great for Adventure, Isometric, Side-Scrollers and Top Down 2D Games!

bq HeadRig ( AE script )

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Build and manage Head Rigs with intuitive controls. Rigging heads has never been so easy.

http://aescripts.com/head-rig/

Tutorial (Spanish) :
https://www.youtube.com/watch?v=_eF7HMGyj7c&t=84s

Lynda - Advanced SVG Animation

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Scalable vector graphics (SVGs) adapt smoothly to a wide variety of sizes, and are easy to manipulate with their navigable DOM. In this course, learn how to work with the powerful SVG graphic format, and create complex animations for multiple use cases across the web. Sarah Drasner begins the course by providing an introduction to SVG and outlining the SVG DOM (document object model). Next, she explains how to create SVG graphics with platonic shapes, and work with paths and groups. Sarah also discusses optimizing SVG files, working with responsive SVG animation sprites and the GreenSock animation library, animating text and relative color values, and more.

Note: This course was created by Frontend Masters. It was originally released on 2/19/2016. We're pleased to host this training in our library.

Topics include:

Paths and groups
Platonic shapes
Optimization and CSS animations
SVG sprites
Atmospheric and elemental motion
GreenSock workflow
Staggering animations
UI/UX animation vs. standalone
DrawSVG and motion along a path
Animating text and relative color values
MorphSVG

http://lynda.com/tutorial/604272

Lynda - Learning HTML5 Game Development

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Discover how to create a game, modify and reuse game logic to extend your game, and optimize it for deployment. In this course, learn how to build two HTML5 games—both of which run on desktop and mobile browsers—using CSS3 and JavaScript ES6. As Makzan Hin shows how to build a counting game and a game in which players must run on floating platforms and maneuver through gaps and obstacles, he covers important concepts such as how to handle mouse clicking and tapping events, and make your game run smoothly on mobile displays. Plus, he explains how to create a gravity environment, adjust the difficulty of your game, and display scores.

Note: This course was created by Packt Publishing. We are pleased to host this training in our library.

Topics include:

Planning your first game
Setting up your file structure
Setting up HTML and JS
Drawing basic shapes with EaselJS
Implementing your first game object
Creating the core game logic
Adding graphics to your game
Planning your second game
Handling obstacle and hero collisions
Making the hero run and jump
Adding graphics and animations
Polishing your final game

http://lynda.com/tutorial/597987

Lynda - Advanced HTML5 Game Development

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Discover how to create interactive, dynamic, and colorful games using HTML5. In this course, learn how to take full advantage of all the HTML5 features to create advanced games. Join Daniel Albu as he takes you through how to build a breakout-style game using CreateJS—a suite of libraries and tools that can be leveraged to enable interactive web content via HTML5. He shows how to use CreateJS to control the visuals, input, and sounds, and basic JavaScript for the game logic itself. In addition, Daniel explains how to test and debug your game for Chrome, Firefox, Android, and iOS, and tackle common errors and troubleshooting.

Note: This course was created by Packt Publishing. We are pleased to host this training in our library.

Topics include:

Playing sounds in various browsers using SoundJS
Tweening objects using TweenJS
Creating graphic assets and basic animations
Game stage creation and object positioning
Adding the basic game logic
Add the game physics
Adding mouse and keyboard controls
Debugging with breakpoints in Chrome
Debugging on Android and iOS
Character movement and input handling

http://lynda.com/tutorial/597988

Lynda - Preparing GoPro Footage for Editing (updated Jun 09, 2017)

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After you've captured action shots in the field with your GoPro, you're ready to get your footage off of your camera and into your video editing software. In this course, Rich Harrington walks through how to transfer and organize your GoPro footage so you can edit and share it. He explains how to use built-in tools such as GoPro Studio. He shows how to trim away unwanted clips or parts of clips, transcode footage to formats optimized for video editing, use options—such as the GoPro CineForm codec—to ensure that your files are ready to edit in any popular editing tool, and more. Upon completing this course, you'll have the knowledge you need to prepare footage for major professional and consumer video editing applications.

Topics include:

Installing GoPro Studio
Choosing and formatting an editing drive
Understanding the GoPro Studio workflow
Using GoPro Studio as a stand-alone application
Importing and converting footage
Creating a new project and importing source video files
Applying geometric corrections to clips and improving fish eye
Choosing a destination for conversions
Working with time-lapse sequences
The path to editing
Editing with GoPro Studio
Exporting a movie and still images
Exporting your project

http://lynda.com/tutorial/603840

Phlearn - Banished Mermaid

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https://phlearn.com/tutorial/banished-mermaid/


3 Videos (3:49h)
tuts.image

Axis Game factory (Win)

Phlearn - Dragon’s Heart

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Skill level: Medium, 2 hours, Photoshop

https://phlearn.com/tutorial/dragon-heart/
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