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Agisoft PhotoScan 1.3.2 (x64)

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Agisoft PhotoScan is a stand-alone software product that performs photogrammetric processing of digital images and generates 3D spatial data to be used in GIS applications, cultural heritage documentation, and visual effects production as well as for indirect measurements of objects of various scales.
Wisely implemented digital photogrammetry technique enforced with computer vision methods results in smart automated processing system that, on the one hand, can be managed by a new-comer in the field of photogrammetry, yet, on the other hand, has a lot to offer to a specialist who can adjust the workflow to numerous specific tasks and different types of data.

Version 1.3.2 build 4205

• Added Calculate vertex colors option to Build Mesh dialog.
• Bug fixes.
Added Measurement units options in Preferences dialog.
• Added support for Enabled column in Import/Export CSV dialogs.
• Added palette bar of raster transform to Ortho view.
• Added Generate Seamlines command.
• Added labels for generated contour lines.
• Added Show shape labels option to shape layer properties dialog.
• Added support for shape colors import/export in KML format.
• Added profile length to Measure Shape dialog.
• Added output band selection for palette in Raster Calculator dialog.
• Added multiple shapes selection to Model and Ortho views.
• Added selection tools to Ortho view.
Added support for marker export in SHP, KML and DXF formats.
• Added Markers option in Export Model dialog for FBX format.

Full change log:
http://www.agisoft.com/pdf/photoscan_changelog.pdf

install:
- Install Program
- Copy Crack And Replace To Install Directory
- Done !

Allan Mckay (Fire Ball2 of 10 ) with Project File

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Enjoy Second Video of Fire Fall With Scene File
do not report save for others because it till 4 july :) enjoy

Blender 101 - Blender361 Blender Character to Unity

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Learn to export your Blender game characters to Unity and set-up a character controller to move them around. In this course we will write some C# code in Unity to trigger the run and jump animations in our test level.

https://blender101.com/courses/

SYNTHETIK STUDIO ARTIST V5 0-XFORCE

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SYNTHETIK STUDIO ARTIST VERSION 5.0

Type: PAINTING/ANIMATION Packager: TEAM XFORCE
Publisher: SYNTHETIK SOFTWARE Cracker: TEAM XFORCE
Supplier: TEAM XFORCE Release Date: JUN 17TH 2017

Release notes

STUDIO ARTIST 5
Artificially Intelligent Graphics and Video Software
Automatic Painting Drawing Animation and More

Your Personal Creative Assistant
Auto Assisted Manual

Studio Artist uses artificial intelligence to automatically paint
draw and rotoscope. Studio Artist examines a source image or video and
then re-renders from scratch in the style you choose either
automatically or interactively with just Two Easy Steps

https://synthetik.com

INSTALLATION:

1. Unzip & Unrar, check Crack/install.txt

2. Enjoy it

SYNTHETIK STUDIO ARTIST V5.0

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SYNTHETIK STUDIO ARTIST VERSION 5.0

Type: PAINTING/ANIMATION Packager: TEAM XFORCE
Publisher: SYNTHETIK SOFTWARE Cracker: TEAM XFORCE
Supplier: TEAM XFORCE Release Date: JUN 17TH 2017

Release notes

STUDIO ARTIST 5
Artificially Intelligent Graphics and Video Software
Automatic Painting Drawing Animation and More

Your Personal Creative Assistant
Auto Assisted Manual

Studio Artist uses artificial intelligence to automatically paint
draw and rotoscope. Studio Artist examines a source image or video and
then re-renders from scratch in the style you choose either
automatically or interactively with just Two Easy Steps

https://synthetik.com

INSTALLATION:

1. Unzip & Unrar, check Crack/install.txt

2. Enjoy it

Noah Bradley's Art Camp-2

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Here is the Noah Bradley's Art Camp 2

http://www.anonymz.com/?https://artcamp.com/

Subtitles are also included in case, if you need.

If you like it, support Noah by buying it.

Art Camp 3 on its way.

Please no requests ! I will post stuffs what I have.

Please seed as long as you live.

Thank you !

Enjoy ! Happy Painting !! :)

Love & Peace.

Noah Bradley's Art Camp-2

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Here is the Noah Bradley's Art Camp 2 (REUPLOAD)

http://www.anonymz.com/?http://artcamp.com/

Subtitles are also included in case, if you need.

If you like it, support Noah by buying it.

Art Camp 3 on its way.

Please no requests ! I will post stuffs what I have.

Please seed as long as you live.

Thank you !

Enjoy ! Happy Painting !!


Love & Peace.


** and Sorry for Reupload **

MFP Multiplayer First Person v1.5.92

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Requires Unity 5.0.0 or higher.
*This asset requires Photon Cloud Pun 1.82.1++*
For developers who want to save time in creating the foundation for its new multiplayer project or seeks to learn about how to implement networks in their project MFP is a simple Multiplayer kit first person that contains all the basics made Network logic to start with any type of game in first person, as MMO, RPG, FPS, FPS Coop,Racing, etc ...
It is simple to understand and modify, everything is completely customizable.

Features:

- Photon PUN networking solution.
- Enter / Exit Car (Sync).
- New Air Jet vehicle Sync.
- New PickUp System over network.
- Passenger in car.
- Multiplayer Doors.
- Change Server Cloud Menu.
- Log Corner Window.
- Car controller synchronized.
- Mecanim Animation for TP View (Network player).
- Advance synchronization over network.
- Kick Player.
- Room Chat.
- Lobby Chat.
- Move Platforms.
- Master Client authoritative room logic.
- Complete uGUI system.
- Photon Raise events.
- Unity Events.
- Photon statistics.
- Professional UI desing.
- Sync scene Objects.
- Advance Player Controller.

Pluralsight – Premiere Elements Fundamentals

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Have you ever needed to make a professional video but didn't know how? If so, Premiere Elements Fundamentals, is perfect for you. First, You'll learn how set up your video project, understand the interface, and explore some basic video editing techniques. Then, you'll learn audio editing techniques and how to apply video and audio effects. Finally you'll learn how to export and share your video. When you're finished with this course, you'll be able to take a project from start to finish in Premiere Elements. Software Required: Premiere Elements 15.

https://www.pluralsight.com/courses/premiere-elements-fundamentals

Pluralsight – Nuke Stereoscopic Compositing and Conversion

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In today's current versions of compositing software, you'll find a decent set of stereo-based toolsets that allow the compositor to perform both 2D and 3D-based compositing roles. Understanding how to not only utilize the tools out-of-the-box, but also to create simple stereo-based toolsets within Nuke will allow the compositor to fully immerse themselves in what stereo truly means for stereo-based compositing. In this course, Nuke Stereoscopic Compositing and Conversion, you'll learn how to create and remove stereoscopic imagery within a shot. First, you'll dive into the ins and outs of Stereoscopic 3D, its workflow, how it relates to human vision, and additionally key stereo-related phrases. Next, you'll learn how to build a simple stereo convergence tool, along with a more complex stereo conversion tool. Finally, you'll explore testing how to make changes to pre-existing stereoscopic imagery utilizing two different methods. By the end of this course, you'll have the necessary knowledge to survive within a stereo-based compositing pipeline. Software required: NUKE 10.

https://www.pluralsight.com/courses/nuke-stereoscopic-compositing-conversion

Lynda - Blender Essential Training (updated Jun 20, 2017)

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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:

Navigating in 3D space
Selecting, rotating, and scaling objects
Using Snap to move objects precisely
Creating mesh primitives and extrusions
Subdividing meshes
Creating a simple creature
Joining mesh objects and stitching vertices
Organizing a scene with layers, groups, and hierarchies
Assigning glossy and reflective materials to objects
Creating bump maps
Creating sky and ambient light
Understanding ambient occlusion
Adding motion blur and depth of field
Editing animation in the Graph Editor
Building and animating a simple character

http://lynda.com/tutorial/87088

Lynda - ART Renderer: 3ds Max

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The Autodesk Raytracer (ART) renderer is a fast, physically-based renderer that's available for a number of Autodesk applications, including 3ds Max, Revit, and Inventor. In this course, learn how to get the most out of this exciting, easy-to-use renderer. George Maestri starts out with the basics, taking a look at rendering controls for the ART Render, and explaining how to use the 3ds Max Scene Converter to translate scenes that were migrated from older projects. He shows how to create materials for ART, exploring the basics of the Physical Material, which is the recommended material for the ART renderer. George also covers working with lights, creating depth of field, and configuring motion blur in ART.

Topics include:

Biased vs. unbiased rendering
ART renderer setup
Optimizing for speed and quality
Using the Scene Converter
Creating materials for ART
Understanding physical materials
Working with lights
Creating depth of field in ART
Configuring motion blur in ART

http://lynda.com/tutorial/580639

Lynda - Paneling with Dynamo for Revit

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Discover how to enhance your paneling design workflow with Autodesk Dynamo, the visual scripting tool for Revit. In this course, Colin McCrone shows how to use Dynamo to describe the logic behind a project, rationalize and document a complex façade with flat panels, and represent panels in Revit. Colin covers strategies for paneling different types of design surfaces, meeting various design constraints, analyzing results, and applying patterns.

Topics include:

Paneling strategies
Paneling with packages
Normalized curve and surface parameters
Importing geometry
Adaptive components
Conditional family placement
Analysis and data
Visualizing information
Panel orientation and dimensions
Embedding data in Revit elements
Applying a regular pattern and a random pattern
Mapping an image

http://lynda.com/tutorial/587599

Parrot V1.0.1 AE Script

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Parrot is an animation system for dynamically connecting and offsetting animations. Extremely useful for motion graphics work.

http://aescripts.com/parrot/

Thinkbox Krakatoa C4D v2.6.3 (R14 - R18) Win

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Thinkbox Krakatoa C4D v2.6.3
for Cinema4d R14 - R18 Win

Speed Lines Script V1.2 AE Script

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he fastest way to attach strokes to your animations.

Speed Lines will create shape layer paths that follow your object along it's motion path, even if it's parented or using expressions. You have complete control over the stroke amount and styling. Plus, everything can be updated after the script has been run.


http://aescripts.com/speed-lines/

Thinkbox.Krakatoa.C4D.2.6.3 Win (Fix)

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Thinkbox.Krakatoa.C4D.2.6.3 (Fix)
for Cinema4D R14-R18 Win

Uartsy - Introduction to Character Creation for Games - Raphael Boyon

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Sculpting Your Characters Face In ZBrush
1 : Introduction
2 : Preparation Work
3 : Toolbox
4 : Sculpting the Face
5 : Detailing Techniques
6 : Detailing
Establishing Proportions And Sculpting Clothing In ZBrush
7 : Body Proportions and Measures
8 : Setting Up Proprotions and Polygroups
9 : Sculpting the Body
10 : Introduction and Toolbox
11 : Modeling the Boots
12 : Modeling the Pants
13 : Jacket Sleeves Turtleneck and Subtools
14 : Modeling the Leather Skirt
15 : Modeling the Lion Ring
16 : Modeling the Badge
17 : Detailing - Intro and Polishing the Junctions
18 : Detailing - Extracting the Stiched Pattern
19 : Detailing - Noise Maker and Happy Accident
20 : Detailing - Using Alphas
21 : Modeling Wrap Up
22 : BONUS - Starting the Hands
23 : BONUS - Sculpting the Hands
Creating Game Topology In ZBrush
24 : Creating the Game Model Intro
25 : Boots Retopo
26 : Pants Retopo
27 : Jacket and Props Retopo
28 : A Few Words About Face Topology
29 : Checking for Errors in Max and Wrap Up
Creating UVs in 3DS Max
30 : UVs - Introduction
31 : UVing the Bottom Pieces
32 : UVing the Top Pieces
33 : A Few Words About Face and Hand UV's
34 : Packing UV's
Baking Your Maps Using XNormal And 3DS Max
35 : Baking Introduction - What is a Normal Map?
36 : Baking in ZBrush (Pants)
37 : Baking in Max (Jacket)
38 : Baking in xNormal (Sleeves)
39 : Checking Our Bakes and Setting Up a Realtime Shader
Texturing Your Game Model Using ZBrush, Photoshop And 3DS Max
40 : Texturing Speed Intro
41 : Polypainting the Face - Part 1
42 : Polypainting the Face - Part 2
43 : Baking and Setting Up Our Face Shader
44 : Texturing Techniques - Part 1
45 : Texturing Techniques - Part 2
46 : Texturing Techniques - Part 3
47 : Texturing Techniques - Part 4
48 : Specular First Pass
Exporting To Marmoset
49 : Sending Our Model to a Realtime Engine
50 : Conclusion


https://www.uartsy.com/course/introduction-to-character-creation-for-games

Graphicriver - Beer Bottle Mock-Up Bundle

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Display your label design realistically on these Beer Bottle Mock-ups. NO EDITING SKILLS NEEDED!

FEATURES

2 Label Mockup styles
Editable Background Colour
10 PSD File
10 Mock-ups
11 Bottle
1800×2520 (25” x 35”)
High Res JPG Bottles

ZooAnimals. Hand Drawn Animals

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Hi people! Sloth Astronaut is glad to introduce a new hand drawn collection “Zoonimals”.

Here’s What’s Included: 12 Vectors. Hand drawn texture (Eps 10; Ai CS3); 12 Vectors. Silhouette (Eps 10; Ai CS3).

Bonus: 8 Hand drawn arrows (Eps 10; Ai CS3).

Use “Zoonimals” in any your projects and may the force be with you!
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