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3DDD Models Curtains PRO set

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3Curtains
Curtains 02
curtain_12
Драпировка на потолок
Классическая штора
Римская штора 37
Штора классическая V33
Штора классическая с балдахином V40
шторы
Шторы 42

3DDD PRO 3D-models Pack 1

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3DDD PRO 3D-models Pack 1 - 74 models

SLiB VPR 2.21 for Redshift | Maya 2015-2017

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VPR for Redshift is a tool to extend Maya's native RenderView by improving interactivity especially when it comes to tasks like shading, lighting and look-dev process.
IF YOU LIKE IT, BUY IT !

How to install :
https://store.cgfront.com/content/14-slib-plug-in-installation

Original product page :
https://store.cgfront.com/slib-plug-ins/25-slib-vpr-maya.html

SLiB Browser Pro 2.0 | Maya 2015-2017

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SLiB Browser PRO 2.0 is a is the most versatile Asset Manager for Autodesk Maya.

FOR MAYA 2015 - 2017
WINDOWS / OSX / LINUX

FULLY COMPATIBLE WITH VRAY,
REDSHIFT, MENTAL RAY , ARNOLD.

IF YOU LIKE IT, BUY IT !

Installation / Documentation :
http://store.cgfront.com/doc/browser/index.html

Original product page :
https://store.cgfront.com/slib-plug-ins/23-slib-browserpro-maya.html

Autodesk Inventor Pro 2018.0.2 En-Ru x64

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Autodesk Inventor Pro 2018.0.2 En-Ru for Win x64 English and Russian versions included

What's new in Inventor 2018
--------------------------------------------
New features in Inventor® 2018 improve design workflows with increased performance, expanded interoperability, and new professional-grade design tools.

Model-based definition
Use 3D annotations to add tolerance dimensions, notes, and other engineering details to the 3D model.

Top Inventor Ideas
With your help from Inventor Ideas, the Inventor experience is updated and improved every release.

Improved performance
Improvements include faster graphics interaction and faster open time for large files, speeding up the design process.

Enhanced file support with AnyCAD
AnyCAD adds new and enhanced file support. It also allows forward compatibility for Inventor 2017 to 2018.

Shape Generator
Create and evaluate high-performing design options in minutes.

Parametric modeling
Create parameters as you sketch and dynamically size 3D objects. Focus on your design, not the interface.

Assembly modeling
Put your model together in fewer steps.

Drawing creation
Quickly create clear, accurate, detailed drawings.

3D PDF export
Create 3D documentation rich in visual and product information that anyone can view.

Work with non-native data
Maintain an associative link to non-native CAD data.

Automated frame design
Quickly design and test structural frames.

Electromechanical design
Link your Inventor and AutoCAD Electrical data.

Flexible modeling
Use the right modeling tool for every job with parametric, freeform, and direct modeling tools.

Direct modeling
Use easy push/pull controls to move, rotate, resize, or scale features from imported geometries.

Freeform modeling
Freely sculpt the shape of your design by moving points, edges, and faces.

Mechanical concept and layout design
Open DWG™ files directly inside Inventor as the basis for your 3D model.

Plastic parts design
Design and analyze plastic parts with purpose-built tools in Inventor.

Sheet metal design
Design complex sheet metal products that conform to your company’s standards.

Automated product configuration
Easily set up and deploy complex product configurations.

Part and assembly design automation
Create reusable, configurable parts, product features, or assemblies by defining variable parameters.

Component generators and calculators
Use built-in calculators to inform the design of common joints such as welds, clamps, and press fits.

Automated tube and pipe design
Use a combination of automated tools and full-control design functions in Inventor to build tube and pipe runs.

Cloud-based 3D design reviews
Share lightweight versions of your 3D designs in the cloud.

Printed circuit board interoperability
Integrate your electronics and mechanical designs into a single, complete definition of your product.

BIM interoperability
Access tools specifically created to help prepare your 3D models for use in BIM systems.

Data management
Robust search function makes it easy to find files and quickly copy design files. Connects to Vault (included in Product Design Collection).

Exploded views and animations
Use exploded views and animations of complex assemblies in product documentation, manuals, and assembly instructions.

Dynamic simulation
Apply forces to evaluate the motion, speed, and acceleration of your design.

Stress analysis
Run quick checks on parts or perform in-depth analysis of the entire product at any stage.

Visualization and rendering
Show how your product will look with visualization and rendering tools.
--------------------------------------------
Enjoy

Amplify Motion 1.8.3

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https://www.assetstore.unity3d.com/en/#!/content/4243
Version: 1.8.3 (Apr 03, 2017) Size: 137.0 kB
Originally released: 28 August 2012
Package has been submitted using Unity 3.5.7, 4.7.2, and 5.2.0 to improve compatibility within the range of these versions of Unity.

3DDD PRO 3D-models Pack 2

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3DDD PRO 3D-models Pack 2
3ds Max | Vray | FBX | OBJ | 22 models

AfterCodecs 1.1.3 (AE plugin)

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Native exporter for AE bringing you ProRes on Windows and h264 (x264 and x265) codecs for excellent quality and lightweight videos.

Currently only compatible with Windows.

Version 1.1.3 (May 27, 2017)

* Added a bitrate mode for x264 / x264 RGB / x265
* Always overwrite checkbox in Settings to remove the dialog about renaming file OR overwriting OR canceling the render
* Added x264 video profiles (high, main, baseline) for old devices compatibility
* Automatically ticks FFmpeg checkbox if needed after Download
* New buttons in Settings to open Dornisoft folder and ffmpeg folder
* Removed max dimensions limitations, ProRes can handle 8K resolutions now !
* Added Hap, Hap alpha and Hap Q codecs ! With settings to enable compression and chunks

http://aescripts.com/aftercodecs/

Layer Slayer (AE plugin)

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Perfectly sync layers across the layer stack with a single click.

http://aescripts.com/layer-slayer/

Pluralsight – Photoshop CC Master Luminosity Masks

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Using Luminosity Masks can help make your work stand out from the crowd. This course, Photoshop CC Master Luminosity Masks, is a deep dive into professional image enhancement with Luminosity Masks. First, you will learn the manual and automated process of creating complete sets of Luminosity Masks. Next, you will learn how to apply this extremely powerful method to brightness and contrast adjustments, vibrance, and color balance. Finally, you'll learn how to apply this method to hue and saturation and targeted sharpening. By the end of the course, you will be an expert in creating, refining, and applying Luminosity Masks to advanced adjustments as a part of your photo editing workflow. Software required: Photoshop CC.

https://www.pluralsight.com/courses/photoshop-cc-master-luminosity-masks

MFP Multiplayer First Person v1.5.92

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Requires Unity 5.0.0 or higher.
*This asset requires Photon Cloud Pun 1.82.1++*
For developers who want to save time in creating the foundation for its new multiplayer project or seeks to learn about how to implement networks in their project MFP is a simple Multiplayer kit first person that contains all the basics made Network logic to start with any type of game in first person, as MMO, RPG, FPS, FPS Coop,Racing, etc ...
It is simple to understand and modify, everything is completely customizable.

Features:

- Photon PUN networking solution.
- Enter / Exit Car (Sync).
- New Air Jet vehicle Sync.
- New PickUp System over network.
- Passenger in car.
- Multiplayer Doors.
- Change Server Cloud Menu.
- Log Corner Window.
- Car controller synchronized.
- Mecanim Animation for TP View (Network player).
- Advance synchronization over network.
- Kick Player.
- Room Chat.
- Lobby Chat.
- Move Platforms.
- Master Client authoritative room logic.
- Complete uGUI system.
- Photon Raise events.
- Unity Events.
- Photon statistics.
- Professional UI desing.
- Sync scene Objects.
- Advance Player Controller.

MFPS: Multiplayer FPS

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"MFPS" It is a complete Multiplayer FPS kit with everything needed to start a multiplayer game, working with Photon Cloud, has many features to get you started with a very advanced and stylish base.

Features:
- Player Class, 4 kinds of players Class with different characteristics (Assault, Enginner, Support, Recon)
- AFK Detection. (If a player is inactive for a desert time, this will automatically return to the lobby.
- Team selection and Auto-Team selection
- Games for rounds or only one round.
- Three game modes: Team Death Match, Free For All, Capture of Flag.
- Advanced weapon system ( Bullet penetration, Bullet Physical or Raycast Spread, Impact strength, range,Damage).
- Damage Indicator.
- Shot types (Auto, Burst and Semi-Automatic).
- Weapons Class: Rifle,ShotGun,Pistol,Sniper and Launcher (WIP)
- Real GunBob Movement.
- Real HeatBob Movement.
- TilWeapon Movement.
- Player Model Animation in Network.
- Upper Body Player Animation Like: Fire,Reload,Aim.
- Weapon Fire and Bullet Sync.
- Network Gun Sync.
- Fall Damage.
- Local Kill Notification.
- KillFeed Corner (WhoKilledWho)
- Draw the Dynamic Name Above Head.
- Network Footstep.
- Different Player for each Team.
- Multiplayer Chat.
- ScoreBoard (Kills,Deaths,Score,Ms Server(Ping)) for each player.
- Options menu (in Lobby and Rooms).
- Room Time Sync.
- Smooth weapon Movements when is running.
- Internal system events Sync.
- Advance Kit "Call and Pick Up".
- Kill Camera.
- MedKit
- AmmoKit
- Menu / Lobby.
- Search and create new rooms.
- Custom GUISkin with 3 different options GUI.
- Select Photon Server to Connect Options
- Custom modern Shaders.
-JetPack Jump player
More in progress...
advanced Kit system, based on internal events and sync via RPC.
released kits as "Medkit" or "AmmoKit" .

UFPS Photon Multiplayer Starter Kit

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UFPS is a professional FPS base platform for Unity. One of the longest-running and most popular titles of the Unity Asset Store, it’s known for smooth controls and fluid, realtime-generated camera and weapon motion. Since 2012 it has been steadily expanded, supported and refactored with a focus on robust, generic FPS features.

Udemy - Unity3D Alphabet Board Game Step By Step

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Description
In this course you are going to reskin an educational game for kids, the name of this game is "Alphabet Board" A fun way to learn writing for your kids!

This course is the first in its kind; It’s a complete process to design and reskin an Alphabet Board 2D game using Unity3D. It’s a clear step by step lessons without jumping. We are going to cover everything related to the design and basic development for this game starting from the design in illustrator and Photoshop then moving to reskinning, configuration, tracing and testing of the game using Unity3D.

The Following features are supported in this game:

Support customization for other languages alphabet.
All features arranged on a single screen, no confusing navigation.
Large letter shapes for easy tracing.
Attractive sound effects.
Alphabet background music.
Smooth lines.
Supports PC, iOS and Android.
Custom Backgrounds.
Complete Scenes.
You can consider this course as a real world example, since I worked for 3 years on educational games, I have good experience in this field that’s why this course is there, also it’s not a complex app, it’s perfect for beginners and for non-programmers to extend their unity skills as well.

Unity is on the top of the develop-once distribute-many platforms and it is really an awesome one-stop-shop platform and game engine for games, that is why we choose it as development platform.

Course Preparation Team:

Ahmad Naser
Baraa Nasser
Asma Hammad
Who is the target audience?
Game developers
Game Designers
Non-programmers
Beginners

Lynda - Virtual Reality Foundations

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Virtual reality has been in existence for a while, but has many new uses in architecture, engineering, and construction (AEC), manufacturing, and dozens of other industries, allowing for innovative ways to visualize and collaborate. New tools including 3D scanning, drones, and photogrammetry, along with access to CAD data, have opened the door to VR in the enterprise space. Tools for real-time visualization have also become easier to use and less expensive. With these advances, it's possible for almost anyone to leverage VR technology to create innovative narratives for seeing, selling, and communicating information. Join 3D artist Craig Barr for an overview of virtual reality: what it is, where it's used, and what's in store for the future of VR. Plus, learn how the VR content creation process works and what you need to know to get started in this exciting (and expanding) field.

Topics include:

What is virtual reality?
Types of virtual reality
Using virtual reality in business, filmmaking, AEC, and more
Developing VR content
The future of VR

http://lynda.com/tutorial/574683

Udemy - Master in Programming Games in Unity 5 y C# [Spanish] (Update: February 2, 2017)

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THIS COURSE IS IN SPANISH!

Updated: February 2, 2017 (2 de Febrero de 2017)

With this Master you will be ready to develop and publish any type of games. You will learn to use the game engine Unity 5 from start to finish in a professional manner.

We'll start with programming from scratch in a practical and simple way to learn. In the first units you will first learn to write your first few lines of codes.
-Mechanical study video game from scratch.
-We will design levels in 2D and 3D.
-Ilumination and Textures examples.
-We will learn to use Mecanim as beginners to advanced level.
-It includes all the materials used in the lessons from this course.
-You learn to publish and monetize your games on all platforms.
-You can start with the part that you like and in no time you will begin to see the results developing your own ideas and interactive projects.

Source: http://www.udemy.com/master-programacion-de-videojuegos-con-unity-5-y-csharp/learn/v4/overview

The previous videos are in here:
https://www.cgpeers.to/torrents.php?id=49111&torrentid=49055

Lynda - Raw & Log Video Production Workflows

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Capturing video in raw or log tells the camera to record more values from a scene—meaning you'll be able to recover more from your highlights and shadows and adjust more colors and tones in post-production. Granted, the files sizes will be bigger, and working with these file types can be a bit intimidating, but the additional adjustment options afforded to you by working in log or raw often makes capturing in any other mode a thing of the past.

In this course, join Rich Harrington as he shows you how to record video in raw and log, process the files, and complete a post-production workflow. First, Rich explains the reasons why raw and log files can be beneficial to use. Then, he shows you how to configure camera settings and start recording, monitoring along the way. Next, he covers the file transfer process so you can get the videos ready for post. Finally, he takes you through post-production editing workflows using Adobe Premiere Pro CC, Final Cut Pro X, and DaVinci Resolve. Additionally, Rich shows you some manipulation tricks.

Topics include:

Recording options for log and raw
Acquiring video in raw formats
Configuring cameras to recording in log or raw
Monitoring log recordings
Following typical camera workflows
Getting ready for post
Using raw and log files in Premiere and After Effects
Using raw and log files in Final Cut Pro X
Using raw and log files in DaVinci Resolve
Managing and manipulating lookup tables

http://lynda.com/tutorial/520237

Game School Online - Game Asset Creation

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https://vimeo.com/ondemand/unreal4gameassetcreation/

Udemy - The Complete LibGDX Game Course Using Java

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The Complete LibGDX Game Course Using Java

What Will I Learn?
- Use Java To Solve Complicated Programming Problems
- Understand OOP Concepts
- Undersand How LibGDX Works
- Understand How Box2D Works
- Create Menus In LibGDX
- Play Music In Your Game
- Animate Sprites
- Use LibGDX Actions To Program Advanced Game Behavior
- Create A Character Select System
- Understand How Physics Engines Work Under The Hub
- Save Data Using LibGDX Preferences
- Save Data Using Encryption

Requirements
- Android Studio(We Will Download It In Lecture 2)

Description
*** This Is The Only LibGDX Course That Teaches How To Make Complete Games From Scratch On Udemy!!! ***

The course is completely project based, and we are going to create full featured games from scratch using LibGDX framework.

We will start with simple things so you will be comfortable if you are using LibGdx for the first time.

You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!

All project files will be included and you are free to use them for anything that you like, personal or commercial use!

Lets take a look at the games that we are going to create inside of this course:

We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, and much much more.

The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I've added a lot of features that you can't find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), and many other features that you will see inside of the course.

Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using LibGDX or any other game engine.

If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

What Is Your Risk By Taking This Course?

Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!

Enroll Now!! You Will Not Be Disappointed!!

Who is the target audience?
- Complete Beginners
- Anyone Who Wants To Learn Game Development

https://www.udemy.com/the-complete-libgdx-game-course/learn/v4/overview

Gameinstitute - Balls of Glory

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An addictively simple, fun-to-play, arcade brick breaker done in a modern style using Unity 5. Enjoy multiple game themes and tons of awesome power-ups that make the game more strategic and enjoyable. But don’t let appearances fool you! This is a deceptively tricky game to build and it ships with a number of features that are critical to many game development projects, like the ability to dynamically update or add components to the game after it has already shipped.

As a game developer, you’ll be challenged in some non-traditional areas that you might not have expected. That’s because beneath the cute cartoon exterior lies a collection of systems that support some sophisticated ideas. You’ll be asked to take on database programming, setting up your own servers, and even do a bit of web development using technologies like PHP, JavaScript, and HTML5. You’ll also learn how to offer an in-game storefront, where you can sell items and upgrades to your players using real cash based micro-transactions.

One of the training’s biggest highlights will be deploying and running your game on the largest social media platform around – Facebook. You’ll be able to give out awards and trophies to your players, and have your game post to their timelines so that they can brag about their victories and
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