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FXPHD - FLM213 Flame for Nuke artists

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Link: https://www.fxphd.com/details/549/

This 12-part course, taught by Sam Edwards, is designed to get Nuke compositors up to speed on Flame. Many of the lessons will cover shots created in previous fxphd Nuke courses so that students can refer back to the previous course to compare. The course contrasts Nuke vs Flame workflows and discusses the underlying principals of compositing and how Flame handles them. You'll be shown tools equivalent tools to those in Nuke, but special attention is paid to the unique tools in Flame.

The class covers three shots. The first is a simple matte painting shot that covers 2D tracking, roto and keying. The second is a much more advanced matte painting shot that covers the creation of the entire 3D environment. The shot tasks include harvesting a 3D tracked camera from a Nuke file, building geometry, applying textures, and creating a matte painting background from a panoramic photo. Lighting and render passes are also discussed.

The third shot uses CG renders, staring with a look at bringing multichannel EXR’s into Flame. The includes a projection of a spherical map onto 3D geometry creating animated textures for the CG. Each shot shows a slightly different technique for creating the best mattes and suppression from the green screen footage.

Edwards started using flame in 1992 when he took delivery of the second Discreet Logic system in New York City. There he worked on TV commercials, music videos, and feature films for eight years. In 2000, Edwards moved to the West Coast where he took a job at Digital Domain, where he was assigned to the Nuke development team as a test compositor and helped write the in house documentation. He has composited in Nuke and Flame on many large VFX films at ILM and other top studios. Today Sam is a VFX Supervisor and occasional compositor on television programs, feature films, and teaches at fxphd.

My Bestie - Svetlana Tigai - Cubebrush

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Link: https://cubebrush.co/tsvetka/products/gedtmw

Marvelous Designer 6.5 Personal 3.1.38.25775 Win

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Marvelous Designer allows you to create beautiful 3D virtual clothing with our cutting-edge design software.

Finally breathe life into your designs with tools that enhance quality while saving you time. From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

With our versatile compatibility with other 3D software and interactive design interface, you can instantaneously edit and drape garments onto 3D forms with high-fidelity simulation.

Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

Website: http://www.marvelousdesigner.com/


Install:

1. Install.
2. Block the program for both outgoing and ingoing connections in firewall.
3. Merge the .reg file (right-click and click on Merge).
4. Enjoy!



** A FEW NOTES **

• This is the 64-bit Windows installers and crack, though the crack for the 32-bit version is included. I have no other version, as of yet.

• I didn't create the crack. Someone else did. Go to CG Forums for more info.

• May have to disable antivirus firewall to get windows firewall to work.

• Buy this, if and when you can--esp. for any commercial use.

Adobe CC Collection June-2017

Udemy - Anatomy for Figure Drawing Mastering the Human Figure

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What Will I Learn?
- To learn anatomy for the human figure.
- Learn the skeleton.
- Learn the muscles and where they attach so you can draw the figure from imagination.
- Learn all about how to draw breasts and their mechanics, how they squish, attach, etc.
- Learn to draw skin and fat, where fat builds up.
- Learn to draw, heads, faces, hands, and feet.
- Putting it all together. Learning specific parts of the body on motion, to better understand some more difficult muscles.

Requirements
- Pencil and paper, or any art program on PC or Mac.

Description

Do you want to be a professional comic artist, concept artist, or storyboard artist, etc?

Then you need to be able to draw the human figure quickly. Most artists can’t do this because …

They never learned Anatomy for Figure drawing.

My course teaches you anatomy for figure drawing in an easy to understand way, but don’t take my word for it.

Scroll down and watch some of the free lectures. I offer a few hours free so you can see that my teaching style is for you.

In this course, you will learn the basics of proportions, and how to simplify the skeleton. You will learn the draw the skeleton and learn where all the muscles attach, which is key to drawing figures from imagination. You will learn a simplified muscle map, simplified mannequin and more.

You will even learn how muscles change when in different poses. You will also learn where fat builds up, and all the different body types. This is the last and only anatomy for figure drawing and comics you will ever need. Money back guarantee, upheld by Udemy’s high standards.

I also have bonus videos, like how to draw breasts and a quick sculpting of the human video.

This is a huge course, but well worth the time. 65 hours, but ...

you are ready to draw figures like a pro, so simply scroll down and watch some of the free videos.

Who is the target audience?
- Beginner to advanced.

https://www.udemy.com/anatomy-for-figure-drawing-and-comics/

The Gnomon Workshop - Creating Key Art Illustration for Film and Games

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Duration 2h 5m Project Files Included MP4

In this tutorial, Senior Concept Illustrator Alex Nice demonstrates his process of using 2D and 3D tools to compose an illustration of key artwork for film by creating a dynamic action scene from the ‘War of the Worlds’. Alex begins with a mixture of photo-bashing and 2D sketching in Photoshop. In this phase, he covers efficient layer management, composition, design and establishing mood. He then moves on to ZBrush and 3ds Max where he models and renders out the hero assets using V-Ray RT. In the last two chapters, Alex assembles all of the elements, adjusts the lighting and details the illustration to a final polished state ready for presentation.

Pluralsight – Maya Dynamics Common Effects Techniques

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Commonly used effects in VFX and animation have been used on a number of award winning shows. In this course, you'll learn how these effects can be created in under 30 minutes whether you are an animator, lighter, modeler, or FX artist.

Have you ever wanted to have a few solid effects under your belt to create in a time crunch? In this course, Maya Dynamics: Common Effects Techniques, you'll learn how to create two simple separate scenes, and start adding all the effects on top to create a final shot. First, you'll begin by creating a scene where you'll discover how to create blood, shattered glass, and dust effects. Next, you'll dive into the next scene where you'll create a logo animation utilizing fantasy effects. Finally, you'll learn how to efficiently render these effects, and how they work together in compositing. By the end of this course, you'll have a better understanding of how these effects can be useful, and be able to create them in under 30 minutes.

Software required: Maya.

Fusion 360 For Concept Design - Pistol Design Tutorial By Travis Davids

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Its 2 hours and 30 minutes of video tutorial content that will take you through the entire process in real time of concepting a pistol in Autodesk Fusion 360.

I cover topics like the importance of research and we will do a basic breakdown of pistol anatomy to get a better understanding of how the different parts function. We will then dive straight into Fusion 360 to get started on our project where i show you some great tips and tricks to concept a pistol.

If you want a brief overview of the course i have uploaded a trailer overview on my youtube channel. You can watch the video via this link > https://www.youtube.com/watch?v=He-0Xq4oB8Y&feature=youtu.be

Fusion 360 For Concept Design - Pistol Design Tutorial By Travis Davids

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Its 2 hours and 30 minutes of video tutorial content that will take you through the entire process in real time of concepting a pistol in Autodesk Fusion 360.

I cover topics like the importance of research and we will do a basic breakdown of pistol anatomy to get a better understanding of how the different parts function. We will then dive straight into Fusion 360 to get started on our project where i show you some great tips and tricks to concept a pistol.

If you want a brief overview of the course i have uploaded a trailer overview on my youtube channel. You can watch the video via this link > https://www.youtube.com/watch?v=He-0Xq4oB8Y&feature=youtu.be

Udemy - Easy Steps to Figure Drawing - Anatomy of Male & Female Body

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The course is about drawing lifelike pictures of male and female body effortlessly. In this course the Hobitute art guru explains the learners about the sketching of the body structures - both male and female - in a simple and effective way through step by step teaching mechanism. The learners are surely going to enjoy geometry behind the human anatomy, and get benefitted from this course. We have included all the topics that are required to be covered, to transform you into a realistic artist who could draw any Human Body. The course will help the learners to obtain a good grounding in the fundamental art principles, and various techniques that are vital in composing and finalizing beautiful, vibrant figure drawings and paintings.


The male body is different from that of the female body. The guru effortlessly helps the learners to understand the difference in the approach taken to draw and shade male and female bodies. The materials used to create the artwork are HB and 2B pencils, eraser, sharpener, Art paper. The course is structured in such a way that the learners can easily learn to construct a human body in a quick and efficient manner. Anatomy of Human body is a critical to the learners who wanted to pursue painting as a hobby or as a serious profession.


What Will I Learn?

The course has several lectures that are being taught by experienced artists who have taken pains to explain even the minute techniques, thus making it very easy for the learner to follow the concepts and practice
The course provides the learners a good understanding of the structure of Human body and composition of both male and female body, which would help compose figure drawing and shading easily. Also this course act as fundamental to figure painting
By completing all the levels under this course, the learners would understand the complexity of the subject and would learn the techniques of bringing energy and life to their drawings
This is a very systematic course aimed at beginners, intermediates and advanced learners who are continually facing the challenge of drawing features of Human body or figure drawing
These courses follow a highly systematic approach combined with an intuitive teaching mechanism. Hence, the learners will not face any difficult situation while learning
The learners are provided expert guidelines and solutions to the complex task of drawing whole body profile of a male or female that is full of life.
By completing this course, learner will understand the geometry behind Male and Female bodies.
By completion of the course, the learners will be confident enough to draw figures of both Male and Female that worth framing

At the request of baron2020

MCG Stitches for 3ds max

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REQUIREMENTS: Max 2016 + SP2 + Extension 1/2 (MUST have this), Max 2017.
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MCG to create stitches along a path. You are welcome to use the free variant Path Constraint (on Scripspot, make sure you use the latest version 2.00), however this has a few more controls and the 'stitch' is within the tool itself rather than an external clone.
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https://creativemarket.com/vusta/483218-MCG-Stitches
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If You like it you can buy it and support the author, it is cheap.

MCG Stitches for 3ds max

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REQUIREMENTS: Max 2016 + SP2 + Extension 1/2 (MUST have this), Max 2017.
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Installation: Scripting, Install Max Creation Graph...
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MCG to create stitches along a path. You are welcome to use the free variant Path Constraint (on Scripspot, make sure you use the latest version 2.00), however this has a few more controls and the 'stitch' is within the tool itself rather than an external clone.
========================================================
https://creativemarket.com/vusta/483218-MCG-Stitches
========================================================
If You like it you can buy it and support the author, it is cheap.

Make Mobile VR Games in Unity with C# for Google Cardboard

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What Will I Learn?
- Choose between the current major VR systems.
- Write basic C# code, even with no prior experience.
- Create a simple 3D game in Unity.
- Design games for Virtual Reality.
- Create a Google Cardboard VR game from scratch.


Requirements
- Google Cardboard Viewer + 6" or smaller Android or iOS device
- Android 4.1 / iOS 8 or heigher
- A phone compatible with your Cardboard viewer (gyroscope commonly required)
- Access to a Mac (and XCode if building to iOS devices).
- A Mac or PC capable of running Unity.
- OPTIONAL: Oculus Rift DK2 or CV1.

Description
After a false-start in the 1980s, it's finally time for VR to shine. Facebook famously bought Oculus for $2bn in 2014, and now several major headsets are on the market (Oculus Rift, Sony's PlayStation VR, HTC Vive and more). This course is focused on mobile VR, which has a huge uptake via Google Cardboard and Gear VR.

Major game engines such as Unity and Unreal are now supporting VR, and the computer power required to drive VR is finally affordable. Today we have some great platforms to work with including Oculus Rift, Google Project Cardboard, and Samsung Gear VR.

Access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with 1000s of other friendly students.

What Will I Learn?

You will learn about the current VR offerings, explore their fundamental capabilities and requirements. You'll then learn basic coding in C#, and brush-up your vector maths. From there we'll build Shoot Hoop, which as a bonus is Oculus Rift compatible. Finally we'll make a fun game for Google Project Cardboard - all using the free game development software Unity.

This course is for beginner to intermediate students of Unity and C#. No prior programming or Unity knowledge is required, and any experience you have will only help.

The free game engine Unity has the largest market share in indie games for a reason, it's modern and easy to use

Why Learn This Now?

All these new devices will need apps, and there's only one chance to be first in a particular space. Furthermore there are already millions (yes millions) of existing owners of Cardboard devices, and early Oculus Rift orders are very strong.

Please note that to build to iOS devices for Google Cardboard you will need access to a Mac running a recent version of XCode. We're are focused on mobile VR for iOS and android. An Oculus Rift is optional, but not required for the course. Hand controllers are not currently covered in the course.

In addition you can re-apply your knowledge to create apps for both the iOS and Android app store, which already have hundreds of VR apps. Now is just the right time to join them.

Who Are You To Teach Us?

Ben has already co-created the most popular game development courses on Udemy. Sam is a highly qualified computer scientist from Cambridge University. We're confident that we can help you build the skills in VR you need to get started.

The VR wave is about to come in, and I'd love you to be on it with us.

Samuel Pattuzzi & Ben Tristem

Who is the target audience?
- Complete beginners to programming.
- Students with no prior Unity knowledge.
- C# programmers transferring to VR.
- Unity Developers wanting to get ahead of the game.
- This course is NOT yet ideal for advanced developers looking to deploy to PlayStation VR, or HTC Vive.

WinRAR 4.00 32Bit And 64Bit Full-Version

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Installation Must Be Done From Inside This Downloaded Folder.
REASON : The "rarreg.key" Get's Imported During Installation , So No Need For U To Go and Copy and Paste anything To any installation Directory.
If You Would Like To Carry Winrar Onto a Flash-Drive , Just To Install On Another Computer. Just Send This Entire Folder To Your Flash Drive And Install From There.

Have Fun !!!!!!

Brought To You By blaze69 .


* Using WinRAR puts you ahead of the crowd when it comes to compression by consistently making smaller archives than the competition, saving disk space and transmission costs.
* WinRAR provides complete support for RAR and ZIP archives and is able to unpack CAB, ARJ, LZH, TAR, GZ, ACE, UUE, BZ2, JAR, ISO, 7Z, Z archives.
* WinRAR offers a graphic interactive interface utilizing mouse and menus as well as the command line interface.
* When you purchase WinRAR license you are buying a license to the complete technology, no need to purchase add-ons to create self-extracting files, it's all included.
* WinRAR is easier to use than many other archivers with the inclusion of a special "Wizard" mode which allows instant access to the basic archiving functions through a simple question and answer procedure. This avoids confusion in the early stages of use.
* WinRAR offers you the benefit of industry strength archive encryption using AES (Advanced Encryption Standard) with a key of 128 bits.
* WinRAR supports files and archives up to 8,589 billion gigabytes in size. The number of archived files is, for all practical purposes, unlimited.
* WinRAR offers the ability to create selfextracting and multivolume archives.
* Recovery record and recovery volumes allow to reconstruct even physically damaged archives.
* WinRAR features are constantly being developed to keep WinRAR ahead of the pack.

Dead Earth Resource Update (Lesson 33 to 37) as of July 15, 2017

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Resource update. Lesson 33 - 37.

Dead Earth Update Part 1 - 29 and Resources as of June 2, 2017 - https://www.cgpeers.to/torrents.php?id=52863&torrentid=52807#torrent52807

Dead Earth Update Part 30 - 37 - https://www.cgpeers.to/torrents.php?id=52858&torrentid=52802#torrent52802

Dead Earth Level Design - https://www.cgpeers.to/torrents.php?id=51633&torrentid=51577#torrent51577

Correct 15 - Dead Earth - Game Institute - Zombie AI System II File - https://www.cgpeers.to/torrents.php?id=52954&torrentid=52898#torrent52898

O’Reilly – Creating Better Game Assets in Blender

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Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender’s modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures.

- Explore 3D modeling tools like modifiers, materials, and textures
- Create that complex stone wall or other popular gaming feature
- Get comfortable manipulating the camera to render 3D models
- Discover tricks and hone your technique for importing Blender assets into Unity

https://www.safaribooksonline.com/library/view/creating-better-game/9781491992340/

Lynda - Learning Documentary Video: 3 Editing and Post

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Watch the making of a documentary, from concept to creation. In this final course of a three-course series, instructor Ashley Kennedy shares strategies you can use to successfully move into the post-production phase. Ashley demonstrates several practical workflows in action and discusses effective techniques for coming up with a good editing plan. She takes you through high-level steps within the actual editing process—addressing strategies on organization, building and combining scenes, making important story changes, refining the narrative flow, and more. She finishes by providing guidance about how to handle gathering feedback so you can ensure your documentary film is ready for sharing with the world.

Topics include:

Reviewing assets
Post-production workflows
Organizing the project
Editing a documentary film
Building themes and scenes
Refining the edit
Working with sound, color, and effects
Gathering and incorporating feedback
Finishing the film

http://lynda.com/tutorial/490094

Pluralsight – Get Started with SOLIDWORKS Surface Modeling

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Have you ever wondered why anyone would even want to use surfacing or how you'd even start? If so, this course is just what you're looking for. In this course, Get Started with SOLIDWORKS Surface Modeling, you'll learn how to use SOLIDWORKS surfacing to create and shape your models. These tools work not just models created in SOLIDWORKS, but even on imported geometry. First, you'll explore how to modify and repair models with no feature history instead of attempting to recreate them. Next, you'll discover how to evaluate your models before even manufacturing a prototype. Finally, you'll see ways to improve the way surfaces blend together to create just the look you are striving for. By the end of this course, you'll be able to make more complex models and easily make changes to existing models with much more efficiency using SOLIDWORKS surfacing.

https://www.pluralsight.com/courses/solidworks-get-started-surface-modeling

Pluralsight – Understand Revit Data Through Color

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Displaying information to clients and other project stake holders in an easily understandable manner can be problematic. The best way to convey this information is through the use of simple graphics. In this course, Understand Revit Data Through Color, you'll see how to use Revit to create graphics from data in a model. First, you'll start with exploring several different methods and how they integrate within the workflow of a project, from schematic design program diagramming, to creating code diagrams for the authorities having jurisdiction. Next, you'll get to see how to use area and room data to add patterns, as well as using visibility graphics to add patterns. Finally, you'll get to use Materials System Families and Mass Objects to Color views to understand information within the model. When you're finished with this course, you'll have an understanding of how model managers can use these methods to perform model checks on the model to verify that it's meeting the project's design criteria. Software required: Revit.

https://www.pluralsight.com/courses/revit-understand-data-through-colors

Pluralsight – Creating Hand Painted Textures in Substance Painter

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Flat, painterly textures have been used as a way around technical limitations in video games for years, but with some care and the right techniques they can really take on a unique and valid look of their own. In this course, Creating Hand Painted Textures in Substance Painter, you'll learn how to make something look beautiful and believable while relying entirely on what we can do in our base color map. First, you'll explore how to create realistic looking metal effects without any real reflections to depend on. Next, you'll learn how to paint believable weather and grime. Finally, you'll cover techniques for creating organic surfaces, such as stylized wood and fruit. By the end of this course, you'll be making your own beautiful painterly textures with an understanding of the concepts and just one brush. Software required: Substance Painter 2.5.

https://www.pluralsight.com/courses/substance-painter-creating-hand-painted-textures
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