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Pluralsight – Maya Lighting Fundamentals

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Whether you're an animator looking to add a little extra "zing" to your reel or a modeler who wants to show off every detail of your master sculpt, this course if for you. In this course, Maya Lighting Fundamentals, you'll learn the fundamentals of lighting in Maya. First, you'll explore some basic lighting concepts. Next, you'll discover how to think about real-world lighting in the Maya software. Finally, you'll walk through all the fundamental attributes and capabilities of the Maya lighting and rendering tools, before walking through a complete lighting scenario from start-to-finish. By the end of this course, you'll have a better understanding of the lighting fundamentals in Maya. Software required: Maya 2016.

https://www.pluralsight.com/courses/maya-lighting-fundamentals

Cineversity-CV-Import Image As 1.5-C4D

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Create 3D objects from your images in just a couple clicks.

Create 3D objects from your images in no time at all. Auto-detects Alpha Channels, video files, and image sequences.

Hold down Alt/Option as you call a command to load an entire directory and create: Materials, Decals, Planes, Sprites, Skies, Backgrounds, Foregrounds, and Gobos

Link to Overview and What's new in V1.5
https://www.cineversity.com/vidplaylist/cv-import_image_as/cv-import_image_as_overview

(Unity Asset) AmplifyBloom v1.1.2

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https://www.assetstore.unity3d.com/en/#!/content/53299

Njoy :)

Lynda - AutoCAD: Working with Drawings Exported From Revit

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AutoCAD is the leader in CAD drafting, used by designers around the world, and it plays beautifully with Autodesk Revit Architecture. In this course, author Shaun Bryant takes you through how to work with CAD drawings exported from Revit, and use the standards and settings that come through from Revit in AutoCAD. Learn how to work with layers, XREFs, coordinates, Plus, find out how to customize how your Revit drawings come out and make the adjustment process in AutoCAD that much easier.

Topics include:

Exporting a CAD drawing from Revit
Working with Revit CAD layers
Working with exported XREF data
Using coordinates
Setting up text styles
Editing title blocks
Saving and plotting the final CAD drawing

http://lynda.com/tutorial/606053

Unreal Marketplace - Industry Props Pack 4 (4.16)

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Originally from: https://forum.cgpersia.com/f101/industry-props-pack-4-4-16-a-158254/

Description


High quality props pack, for the creation industrial environment. Part 4. It includes models containers, crates, bags, many different signs and trash.
Technical Details


Number of Assets: 127 (64 signs and 37 trash)
Average Triangle count: 347 (max 5968 min 7)

Texture Resolutions:
• (18) 4096x4096
• (9) 2048x2048
• (2) 1024x1024
• (2) 512x512
• (1) 256x256
• (4) 8x8

Number of Materials:
• (4) material
• (23) material instance

LODs: Yes, 1-3 LOD for each mesh (except trash models)
Intended Platform: All

Platforms Tested: Windows

https://www.unrealengine.com/marketplace/industry-props-pack-02

Lynda - After Effects Guru: Character Animator

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Get up and running with Character Animator, the motion capture animation tool in After Effects CC. Character Animator can speed up your character-driven animation projects exponentially—eliminating keyframes and time-consuming dialog matching. AE Guru Ian Robinson starts you off by working with Character Animator templates. Then it's time to build characters with custom controls for animation, such as subpuppet attachment points and layer handles. Ian then shows how to drive animation with your mouse or touchscreen device, and control facial expressions, mouth positions, and body parts like hands, arms, and legs. He even shows you how to map keystrokes to drive animation in real time with body and head rotation or advanced physics simulations. Lastly, he reviews puppet behaviors for smoothing and transforming character motion, and shows how to refine, edit, and export recordings. The final output from Character Animator can be rendered with After Effects, Premiere Pro, or even Adobe Media Encoder.

Topics include:

Using face tracking to drive animation
Mapping keyboard keys to drive poses
Driving poses with a mouse
Adding physics to animation
Creating lip-sync animation
Creating custom characters

http://lynda.com/tutorial/490763

Lynda - AutoCAD Plant 3D Essential Training: Specs & Catalogs

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How do specifications and catalogs work together, and how can you streamline your piping model designs? This course covers how to use AutoCAD Plant 3D to create a new spec and build contents by leveraging catalog components. Join Irene Radcliffe as she takes you through how to use features in the Plant 3D application, and also how to edit spec elements outside of the application in Excel. After Irene demonstrates how to create specs and use catalogs, she then shows you how to modify and add to each. She also shows you how to work with branch tables and how to ensure branch connections are compliant with a project.

Topics include:

Using part filters
Modifying parts
Adding new parts to a catalog
Using the Spec Editor
Creating a new spec
Adding components to a spec
Editing parts
Using Part Use Priority
Editing specs in Excel
Setting up and modifying a branch table
Testing components and branch tables

http://lynda.com/tutorial/588035

Lynda – After Effects Guru: Color Grading Footage (updated Jul 20, 2017)

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Whether you're looking to "fix it in post" or "make it pop," After Effects offers a wealth of tools for making both technical and artistic color enhancements to your footage. And this class has you covered. Rich Harrington introduces a basic workflow for getting a shot back to its best natural state, and then advanced techniques that allow you to push your footage a little further: converting it to black and white or adding creative color. Start now and learn how to make your video look its best within After Effects.

This course was created by RHED Pixel. We're honored to host this training in our library.

Topics include:

Evaluating the shot
Fixing white balance
Fixing exposure and tone
Adjusting color
Converting to black and white
Toning
Creating a film look
Adding texture

https://www.lynda.com/After-Effects-tutorials/After-Effects-Guru-Color-Grading-Footage/166363-2.html

Lynda – Capture One Pro 10 Essential Training (updated Jul 19, 2017)

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Capture One Pro is a powerful imaging application that combines photo management, RAW conversion, and post production all under one well-designed roof. Version 10 ups the ante by adding features such as output proofing and 3-step sharpening.

In this course, Derrick Story embarks on an in-depth exploration of Capture One Pro 10. The teaching structure mirrors the design of the software itself, with chapters that step through each of the tabs in the program, from organizing to editing to outputting images.

Topics include:

Organizing assets in the library
Correcting color casts with the Color Editor
Understanding the HDR sliders
Straighten lines with keystone correction
Diffraction correction
Using a gradient mask to fix a sky
Soften skin with a brush
Output proofing
3-step sharpening

https://www.lynda.com/Capture-One-Pro-tutorials/Capture-One-Pro-10-Essential-Training/576516-2.html

Lynda - Revit Areas

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Architects and designers are often tasked with calculating and reporting the sizes of the spaces within a project. Typically, a set of detailed area calculations following specific rules and guidelines—which are often set by building officials, leasing agents, and others—is required. If you need to make such calculations, you'll likely find that you need more precision than is possible with Revit rooms. In such cases, you need to use Revit area elements and area plans instead of rooms. Areas appear very similar to rooms, but they're separate elements with a unique purpose and workflow.

In this course, Paul F. Aubin explores the creation of area plans and areas, and discusses the workflow that enables them. Using these tools, see how you can group and quantify the spaces within a project, and create detailed and accurate calculations of all important areas. The resulting information can be presented graphically onscreen, printed, scheduled, reported, and exported as necessary to satisfy a variety of project stakeholders—those using Revit and those who don't. If you have found it difficult to capture the intricacies of area calculations in your Revit projects—or have only tried to do so using the room elements—then you owe it to yourself to give area elements a try.

Topics include:

Getting started with area schemes
Overview of the area scheme toolset
Creating a Gross Building area calculation
Calculating Rentable areas in a commercial building
Creating Rentable area plans
Customizing areas and area schemes
Understanding area rules
Non-traditional uses for area plans

http://lynda.com/tutorial/597012

Pluralsight – After Effects CC Animating with Music

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Music often goes overlooked by animators, but the truth is music can make or break a video. When you learn to effectively animate to music, your videos will be more captivating, more shareable, and more engaging for viewers. In this course, After Effects CC Animating with Music, you'll learn step by step how to animate to the beat of music to captivate your audience and drive home key points. First, you'll discover how to choose the best music for your video. Next, you'll explore how to edit the music to better tell a story. Finally, you'll learn how to animate text and shapes to the beat of music, and create visual effects using audio reaction spectrums. By the end this course, you’ll know how to efficiently animate a video with music from start to finish, how to edit more intentionally, and learn tips and tricks to to keep your audience engaged. Software required: After Effects CC.

https://www.pluralsight.com/courses/after-effects-cc-animating-music

Pluralsight – NUKE Node Enhancement with Python

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NUKE provides a rich collection of knobs to customize nodes. One of the most powerful custom knobs is the Python Script Button - A button that will execute any Python code when it's clicked. In this course, NUKE Node Enhancement with Python, you'll learn how to customize nodes using a variety of different knobs that execute Python code. You'll be shown three practical examples that illustrate how to enhance and customize node functionality. First, you'll discover how to create a custom camera node that can transform into a camera projection setup and back to a normal camera node with a simple button click. Next, you'll explore how to create a disabler node to globally disable all nodes of specific node classes, and nodes that include certain keywords in their label knob. This will enhance your productivity in being able to temporarily disable render intensive nodes. Finally, you'll learn how to create a custom write node that will embed meta data from various locations into the rendered image sequence. By the end of this course, you'll have a solid understanding of how to enhance and customize nodes to your needs, and how to use python to automate every day tasks. Software required: NUKE8 or greater, Pycharm 2016 or greater (optional).

https://www.pluralsight.com/courses/nuke-node-enhancement-python

Allegorithmic Substance Designer-2017.1.1-354 Win

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity

Install:

(1) Run the installer
(2) Replace Substance Designer.exe with the cracked file

cmiVFX – Houdini Flames and Fire

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In this tutorial we will talk deeply about fire and flames inside of Houdini.

We’re going to start by creating the shape and source to our pyro solver. We’re going to discuss techniques for using and animating our source. After creating our source, we’re going to create clusters into our simulation so our simulation will be much faster than just creating one big grid.

After creating our clusters, we’re going to switch into the pyro and we’re going to create the pyro from scratch and play with settings to get some nice, cool looking effects. After simulating a high-res simulation, we’re going to play with the shaders to get a nice fire effect. Then we’re going to go back and see what changes need to be done in order to make our final rendering.

Then, I’m going to show you how to submit your render to Fox Renderfarm, which is a really fast rendering and simulation farm.

After that, I’m going to show you some quick compositing and color correction that can be done inside of Houdini, but I’m also going to tell you how you can take it further from there and make your effect look even better.

I hope this tutorial will help you understand flames and fire inside of Houdini. Let’s get started!

https://cmivfx.com/houdini-flames-and-fire

Pluralsight – Matchmoving in NUKEX

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Have you ever needed to matchmove a shot but didn't know how? Then this course is perfect for you. In this course, Matchmoving in NUKEX, you'll see how to take a shot and bring it into NUKEX. First, in you'll discover how to track the footage and solve a 3D camera within NUKE's 3D space. Next, you'll explore how to set the coordinate system and export to Maya, along side the undistorted footage. Finally, you'll bring in the exported scene and set fit it so it'll match the 3D space in Maya. By the end of this course, you'll understand how to track footage and be able to work on the shot in NUKEX and Maya. Software required: NUKEX, Maya 2017.

https://www.pluralsight.com/courses/nukex-matchmoving

Lynda - Unity: Working with Google Firebase

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A dependable backend is a must-have for today's games. Giving users the ability to log in and save and retrieve player data can make or break a community-oriented game. The goal of this course is to build a flexible and scalable networking solution, which can be reused in any of your future games, using Unity and Google Firebase. Instructor Harrison Ferrone starts with an overview of the Firebase Authentication and Realtime Database modules and the Firebase SDK. He shows how to script some basic functionality for logging in and registering users, and progresses to more complex functions like saving and fetching data, waiting for responses while providing good visual feedback, and displaying real-time data in the Unity GUI. By following along, you will understand how to integrate Firebase with Unity, save and fetch user data in a game scene, and bundle your work in asset packages that can be used in many other Unity projects.

Topics include:

Working with Firebase
Adding signup and login functionality
Building a player class
Saving data
Retrieving data
Displaying data in the Unity GUI
Making a reusable asset package for other Unity projects

http://lynda.com/tutorial/576690

GSG GreyscaleGorilla HDRI Pro Studios METAL

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https://www.toolfarm.com/buy/greyscalegorilla_pro_studios_metal_hdri_expansion_pack

Chad has taken his 20-year live action production knowledge of how metallic surfaces are shot in the real world and created 45 amazing HDRIs that are designed and
built for rendering metallic logos, products, or any other shiny metallic objects that you need to shine.

Includes:

Over 40 HDRIs for use in HDRI Studio Rig or HDRI Link
Each HDR is 6000x3000px
Note: Requires Greyscalegorilla HDRI Studio Rig.

Unity Asset - Spin Wheel Effect

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https://www.assetstore.unity3d.com/en/#!/content/67431

Njoy :)

Pluralsight – After Effects and Premiere Pro CC Team Projects

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Team Projects in Premiere Pro and After Effects CC make editing and building project files with teammates a reality. Because editing can be a busy process, there are failsafes in place to prevent overridden files and progress. In this course, After Effects and Premiere Pro CC Team Projects, you will learn about this exciting way to work on your projects as a team. You will first learn how to create team projects. Next, you’ll learn how to manage shared files. Finally you’ll learn how to accept and share project changes and much more! By the end of this course, your team can work on the same project and be located anywhere! As long as everyone has access to an Adobe Business Account, realtime team-based workflows can be implemented and shared. Software Required: Premiere Pro CC and After Effects CC.

Pluralsight – Illustrator CC for Web Designers

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Adobe Illustrator, traditionally used by graphic designers, is typically not considered to be a web design tool and has been ignored by most web designers. However, with the addition of many new web centric features and the shift to SVG support in modern browsers, Adobe Illustrator is rapidly becoming the go-to application for web and mobile app design. In this course, Illustrator CC for Web Designers, you’ll learn how to utilize Illustrator CC for your web design projects. First, you’ll explore how effective Adobe Illustrator can be as a web design tool. Next, you’ll delve into creating graphics, such as buttons and icons for use in all of your web and mobile projects. Finally, you’ll cover how easy it is to wireframe websites and mobile apps using Illustrator’s vector tools. When you’re finished with this course, you’ll be able to create a website mockup complete with images, text, and graphics that is ready to hand off to a developer. Software required: Illustrator CC.
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