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3D Procedural Mesh Generation Fundamentals in Unity

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Link : https://www.udemy.com/unity_procgen/
PS: Please support the author by purchasing the course.

Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?

In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!

What makes up a 3D model in Unity
Creating a helper class to easy a lot of the tricky parts of making a mesh
Creating some basic primitives with additional things we can control
Make a simple landscape with perlin noise.
Extrude shapes along a path
Create a simple racing game with proceduraly generated tracks!
This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!

GumRoad - Zbrush 4R7 ' Robot Head' modeling tutorial series

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https://gumroad.com/l/eEWAJ#

This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.

The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also narrated) Duration: 3.5 hours

The course would be particularly useful to people who are comfortable in Zbrush but haven't used it for hard-surface modeling.

For more in-depth coverage of the basics of HS modeling in Zbrush check out my YouTube channel where I have over 100 free videos on many aspects of Zbrush.

https://www.youtube.com/user/musashidanmcgrath/videos

Part 1 - creating complex meshes with Booleans

Part 2 - dynameshing the Boolean in Zbrush

Part 3 - creating custom insert brushes

Part 4 - zmodeler

Part 5 - adding inserts/dynamic 'Qgrid' subdiv/clip-modeling dynamesh

Part 6 - zmodeler to dynamesh/slice curve-zremesh-detailing/loose zmodeling

Part 7 - zmodeler pipe modeling/curve brushes/dynameshing with radial symmetry

Part 8 - final tip and outro

Any questions at all feel free to contact me @ dannymagraw@gmail.com

The download also contains the final .ZTL, the Boolean polymesh(.OBJ), and a text document with the course content broken down per chapter for easy reference to particular techniques.

GumRoad - Zbrush 4R7 ' Robot Head' modeling tutorial series

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https://gumroad.com/l/eEWAJ#

This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.

The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also narrated) Duration: 3.5 hours

The course would be particularly useful to people who are comfortable in Zbrush but haven't used it for hard-surface modeling.

For more in-depth coverage of the basics of HS modeling in Zbrush check out my YouTube channel where I have over 100 free videos on many aspects of Zbrush.

https://www.youtube.com/user/musashidanmcgrath/videos

Part 1 - creating complex meshes with Booleans

Part 2 - dynameshing the Boolean in Zbrush

Part 3 - creating custom insert brushes

Part 4 - zmodeler

Part 5 - adding inserts/dynamic 'Qgrid' subdiv/clip-modeling dynamesh

Part 6 - zmodeler to dynamesh/slice curve-zremesh-detailing/loose zmodeling

Part 7 - zmodeler pipe modeling/curve brushes/dynameshing with radial symmetry

Part 8 - final tip and outro

Any questions at all feel free to contact me @ dannymagraw@gmail.com

The download also contains the final .ZTL, the Boolean polymesh(.OBJ), and a text document with the course content broken down per chapter for easy reference to particular techniques.

Unity Asset - AVPro Video - Version: 1.6.12 (Jul 06, 2017)

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Title: AVPro Video
Version: 1.6.12 (Jul 06, 2017)
Category: Scripting/Video
Publisher: RenderHeads Ltd


$450.00
Upgrade $300.00
Requires Unity 4.6.8 or higher.
Webpage | Documentation | Forum

AVPro Video: the complete video playback system

Nominated for the Unity Awards 2016 Asset Store Award

Features:
• Versions for iOS, OS X, tvOS, Android, WebGL, Windows, Windows Phone, UWP
• One API for video playback on all supported platforms
• No setup required, it all just works
• 8K video (on supported hardware)
• VR support (mono and stereo)
• Transparency support
• Subtitle support
• Fast and flexible video playback
• Unity Pro 4.7 - 5.x supported
• In-editor playback for Windows and Mac
• Free watermarked trial version available
• Fast native GPU texture updates
• Graceful fallback in editor
• Components for IMGUI, uGUI and NGUI
• Over 64 PlayMaker actions included
• Easy to use drag and drop components

*DOWNLOAD THE TRIAL VERSION HERE*

AVPro Video asset versions:
• Full All-in-one (all platforms)
• Android
• iOS
• tvOS
• OS X
• Windows

https://www.assetstore.unity3d.com/en/#!/content/56355

Lynda-Learning Documentary Video: 1 Planning and Pre-production

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Watch the making of a documentary, from concept to creation. In this first course of a three-course series, instructor Ashley Kennedy introduces her documentary idea, and explains how to develop an idea into a proper story structure containing substance and style. Ashley then goes into the processes of researching, pre-production planning, and forming a crew. She covers how to take the information you've gathered and use it to get your materials and resources ready for production. Then you'll be ready to proceed to the second course where she takes you along as she actually directs the documentary.
Topics include:

Developing a documentary idea
Pitching an idea
Writing a documentary proposal
Planning and executing the research
Conducting research and pre-interviews
Developing pre-production materials
Gathering non-production assets

Lynda-Learning Documentary Video: 2 Production

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Continue watching the making of a documentary, from concept to creation. In this second course of a three-course series, instructor Ashley Kennedy recaps the pre-production steps already covered in the first course, then dives in to the production phase, taking you behind the scenes of a fast-paced weeklong shoot. Follow along as Ashley directs the documentary, organizes the production, executes proper interview techniques, shoots effective scenes, and more. She also shows how her team worked with specific types of production equipment and how everything was organized and handed off for editing. Then you'll be ready to proceed to the third course where she takes you through the steps involved in post-production.
Topics include:

Reviewing important production documents
Effective directing strategies
Setting up the location and aesthetic of an interview
Conducting interviews
Shooting b-roll
Capturing engaging observational scenes
Camera, sound, and more
Working in the field
Management media for successful handoff to post

https://www.lynda.com/Video-tutorials/Documentary-Video-2-Production/486414-2.html

Ctrl+Paint - Digital Realism Starter Kit

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If you want to add detail to your digital paintings, but don’t know where to start, these videos provide a manageable path. Get ready to practice!

http://www.anonymz.com/?https://ctrlpaint.myshopify.com/products/digital-realism-starter-kit

If you like it, support Matt by purchasing it !

Sorry, my uploading is slow so bare with it.

Enjoy <3

Creating a Sports Logo with CV-ArtSmart

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Link:
https://cineversity.com/vidplaylist/creating_a_sports_logo_with_cv-artsmart

In this tutorial series we’ll build a complex 3d logo using an illustrator file and the CV ArtSmart Plugin. Starting with a client provided illustrator file, the series will demonstrate how to prepare the logo file in illustrator and then use CV ArtSmart to get the logo into Cinema 4D. Once in Cinema the logo will then be enhanced using a variety of native Cinema 4D tools and then, using a combination of render takes and render tokens the output process will be streamlined and the final images rendered.

FXPHD - MYA227 Transitioning from Mental Ray to Arnold

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Link: https://www.fxphd.com/details/545/

This new Maya course is specifically designed for artist looking to move from Mental Ray to Arnold. Mental Ray was first bundled free with Maya 4.5 back in 2002, but over the years other renderers such as Arnold have become faster and easier to use. With the release of Maya 2016, Autodesk removed Mental Ray and replaced it with Arnold. The goal of this course is to help artists make the inevitable transition as smoothly as possible by comparing both renderers side by side and showing how to take the knowledge acquired over years of Mental Ray use and quickly transfer it to Arnold.

We have broken the course down into logical sections. The first class hits the ground running by quickly covering all the bases with one straightforward project. From there we slow down and focus on each of the major areas associated with a render engine. Firstly the renderer itself, then shaders, lighting, camera, render passes, AOV, and finally a mixed bag of various built-in utilities and other more technical features and tricks.

The course is taught by Matt Leonard who has been in the 3D and Visual Effects industry since 1990. He has been using Maya since its release in 1998 and Arnold since 2011. He works for Industrial Light and Magic as a Technical Trainer and before that he was the Lead Lighting and Rendering Trainer for MPC. He currently lives in Vancouver with his wife and three kids.

FXPHD - MYA218 Bifrost Procedural Effects Platform - Class 09

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The missing class #9 from: https://www.cgpeers.to/torrents.php?torrentid=46977

Link: https://www.fxphd.com/details/435/

Bifröst is a procedural effects platform that lets you generate photo realistic liquid simulations in Maya. Developed from the renowned Naiad technology, which has been used in many of the best blockbuster feature films including large scale water effects, Bifröst was designed to provide artists with powerful and scalable liquid simulation tools using simple and efficient workflows.

In this course we will learn how to Combine Bifröst accelerators, particle-based droplets and collision objects to create all types of liquids, like splashes and waves then preview the effect interactively in Viewport 2.0 in Maya.

For any FX TD or Maya Generalist Bifröst will become an invaluable tool to create realistic fluid simulations at high detail. During this course we will be covering all the main areas of the new software including, background simulating, fluid containers, emitters, colliders, killplanes, setting attributes, Bifröst droplets, diagnostic colours, painting Bifröst attributes, adjusting shader attributes, increasing accuracy and resolution, meshing and rendering simulations. As well as tips on how to iteratively work according to directors comments to final a shot. By the end of the course you’ll have a firm understanding of Autodesk Bifröst and how to produce amazing high detail simulations efficiently.

The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in industrial design. He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). Liam has been recently teaching VFX at Griffith University Film School, and NUKEX at Queensland College of Art in Brisbane Queensland.

Drawing & Painting Fantasy Landscapes & Cityscapes by Rob Alexander

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Artists interested in graphic novels and comic book illustration will find all the guidance and inspiration they need to draw and paint landscapes that evoke myths and legends, lost empires, futuristic planets, dramatic dreamscapes, underwater worlds, and subterranean cities. Easy-to-follow instructions and step-by-step illustrations demonstrate techniques for rendering a wide range of fantasy features, whether working in ink, watercolor, or computer pixels. Details covered in this heavily illustrated volume include -- choice of materials, with advice on getting the most from software programs . . . basics of perspective, architectural geometry, color, mood, and seasonal variations . . . landscape features, including skies, clouds, mountains, caves, deserts, snow, and water reflections . . . imagined landscapes from ancient cultures, future worlds, alien planets, undersea worlds, and surreal dreamscapes . . . cityscapes, from medieval towns to the metropolis of the future . . . famous fantasy worlds, from Atlantis to Middle Earth. This good-looking and instructive volume features a gallery of fantasy and science fiction images among its more than 200 color illustrations.

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David Chelsea - Extreme Perspective (DVD/GRIDS ONLY)

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DVD/Grids only. PDF on how to use the grids included though.


https://www.amazon.com/Extreme-Perspective-Artists-Curvilinear-Cylindrical/dp/0823026655/

CreativeLIVE – Creating Advanced Masks – Chris Knight

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Make Better Masks In Photoshop

Expert masking isn’t about working hard; it’s about working smart. Let Photoshop work for you
when it comes to creating advanced masks. Chris Knight shows you channel masks, luminance masks
and ‘Blend If’ as a faster way to make your adjustments better. Learn how to utilize these techniques
to apply to your own work in a variety of ways including toning and color grading.

Instructor:
Chris Knight was born in Wiesbaden, Germany and grew up in Florida.
He combines his unconditional love of art history with his love of technology,
topping it off with a flare for the cinematic and an uncompromising eye for light and detail…


Tutorial Contents:

1.Class Introduction 03:54
2.Use Channel Masks to Create a Black & White Image 09:35
3.Use Channel Masks to Clean Up Backgrounds 10:27
4.Use Channel Masks to Highlight Skin Tones 04:54
5.Use Luminance Masks to Alter Shadows & Highlights 13:25
6.Use Luminance Masks to Color Grade 08:39
7.Target Tonal Ranges with Blend If 13:25

3DMotive - Animation Pipeline in UE4 Volume 3

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In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.

The Foundry NUKE Studio 11.0v1 Win/Mac

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Foundry, makers of Nuke have has released the The Foundry NUKE Studio 11.0v1 Win. This release includes updates across the entire Nuke family that will speed up day-to-day work for artists, so that artists can spend less time managing the technicalities and more time making creative choices

NUKE STUDIO is a powerful node-based VFX, editorial and finishing studio designed to empower creative individuals working independently as well as collaborative teams working on quick-turnaround projects in a way that’s previously never been possible.

A unique and seamless combination of effects and timeline, with NUKE STUDIO, users can conform, edit, color-correct, add effects and playback at 4K. Run a whole project from a single desktop, even sitting with a client whilst doing it, and use NUKE STUDIO’s powerful collaborative controls to share work with a wider team and manage this from a central integrated location.

Lynda - Substance Designer for Architectural Visualization

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Creating procedural materials is an important part of a modern visualization workflow. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as mosaic tile, wood tile flooring, and woven mesh, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer's intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, test your materials in Unity to see how they'd appear in a real-time application, and more.

Topics include:

Mosaic and metallic tiles
Determining tile patterns
Varying tile roughness
Exposing parameters for design flexibility
Testing tiles in a scene
Crafting subtle metallic properties
Terrazzo
Patterned tile for accents
Wood tile flooring
Creating wood grain from noise
Ashlar veneer
Molded wall panels
Woven mesh

http://lynda.com/tutorial/606062

Cineversity-CV-ArtSmart V2.8.2-C4D

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http://cineversity.com/vidplaylist/cv-artsmart/

Easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D, apply offsets, extrusions and materials

With Cineversity’s ArtSmart plugin, you can easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D Release 13 or greater.

In this video you'll learn how the ArtSmart Object will revolutionize your motion design workflow, with flexible options to add animation and depth to your Illustrator artwork.

Cineversity-CV-Tokens V1.0b-C4D

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https://www.cineversity.com/vidplaylist/cv-tokens/cv-tokens

Cinema 4D Plugin adds Month, Day, Year, Hour, Minute, Second, Author, Username, Computer, Render Engine tokens and more

CV-Tokens extends the C4D Token system introduced in Release 17, providing additional tokens that can be used in your render filename. CV-Tokens can be installed via the CV-Toolbox. Once installed, additional tokens appear directly within the Tokens dropdown in the Render Settings Save tab.

Cineversity-CV-Swim V3-C4D

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https://www.cineversity.com/vidplaylist/swim_adobe_swatch_importer/

Load ASE colors into Cinema 4D's Color Palette, and other color utilities

The CV-SwIm plugin provides useful utilities for working with color in Cinema 4D. Import Adobe Swatch Exchange files directly into C4D's color swatch library, and create materials, multi-shaders, gradients and colorizers from color swatches. CV-SwIm is an essential tool for anyone that needs to match a brand's style guide in 3D product visualization or motion graphics content.

Kreativ Wedding Workshop

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https://www.shop-kreativ-wedding.com/product/videoworkshop/?lang=en

Wedding cinematography course, ripped directly from their website through an exploit I found in the code. Comes with the full course and included PDF but I believe they send the LUTs by email on purchase so I haven't found a way to find those yet. If I find them, will post another file.
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