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TENKOKU Dynamic Sky Version: 1.1.6 (Jul 05, 2017)

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UNITY
TENKOKU Dynamic Sky Version: 1.1.6 (Jul 05, 2017)
Tanuki Digital
Requires Unity 5.0.0 or higher
https://www.assetstore.unity3d.com/en/#!/content/34435

Pluralsight – Blueprint and C++ Integration in Unreal Engine 4

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You've probably seen a forum or comment somewhere online asking, should I use Blueprints or C++ in Unreal. Or even worse, why x is better than y in UE4. In this course, Blueprint and C++ Integration in Unreal Engine 4, you'll be able to broaden your skillset within UE4 by learning how the synergy between C++ and Blueprints will help improve your workflow, productivity, and adaptability to working with others on projects inside of Unreal. First, you'll start off by taking a look at a project using both C++ and Blueprints and finding where each has its own strengths and weaknesses. Next, you'll move on to create a project based on very simple C++ classes to demonstrate how easy it can be to implement variables and functions in C++. This will include creating your own C++ class similar to the Paper2D character provided by Epic, giving you the skills and knowledge to create and alter your own classes in the future. Finally, you'll learn how to implement logic into the Blueprint classes using the C++ templates to create a simple Pong game. By the end of this course, you'll have a better understanding of blueprint and C++ integration in Unreal Engine 4. Software required: Unreal Engine 4.15, Visual Studios 17.

https://www.pluralsight.com/courses/unreal-engine-4-blueprint-cplusplus-integration

Pluralsight – CATIA V5 Essentials: Working with Configurations

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Configurations save us a lot of time and effort to create more than one version of a part. In this course, CATIA V5 Essentials: Working with Configurations, you'll learn to create multiple configurations of an existing part model, so that repetitive procedures required for modeling and drafting can be eliminated. First, you'll explore techniques to create configurations. Next, you'll discover how to apply equations for part modeling, and how to draw for configurations. Finally, you'll learn how to use multiple configurations in an assembly. By the end of this course, you'll have enhanced your 3D modeling skills by eliminating repetitive procedures. Software required: CATIA V5.

https://www.pluralsight.com/courses/catia-v5-essentials-working-configurations

Pluralsight – Interior Rendering Strategies with Arnold and Maya

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Arnold is a powerful renderer and provides artistic control without having to spend hours learning the tools. Sure, you'll create lighting and add textures, but the life of the course comes from the why. In this course, Interior Rendering Strategies with Arnold and Maya, you'll learn interior rendering strategies with Arnold and Maya. First, you'll explore visualization theories and how to apply them to our scene. Next, you'll use Arnold lighting techniques that will save time in your final render. Finally, you'll add textures that add realism to your image. By the end of this course, you'll have a better understanding when it comes to interior rendering strategies with Arnold and Maya. Arnold is making its way into many industries and for good reason. When it comes to architectural visualizations medium does not matter, the final image does! Software required: Maya, Arnold.

https://www.pluralsight.com/courses/arnold-maya-interior-rendering-strategies

Preta3D Reality v4.3.116203 for DAZ Studio 4 - Windows x64 - incl KeyGen

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Preta3D Reality v4.3.116203 for DAZ Studio 4 - Windows x64
Keygen Included
Thanks to r4yburn for the installation description.

Reality is a rendering solution that extends DAZ Studio and Poser providing the most advanced Physics-Based Rendering system in the market.

Reality has built-in physics-based materials. At any time you know what kind of material you are editing.


INSTALL/REGiSTER NOTES:

1. Make sure you have a firewall running and block Reality.exe from phoning home or block "127.0.0.1 preta3d.com" in hosts file (x:\Windows\system32\drivers\etc\hosts).
2. Enter in your desired first/last name and email into keymaker and press generate.
3. Run Reality and enter in the details from keymaker into the correct fields. Uncheck "Send me update information about Reality".
4. Press the "Manual" button to continue. Enter in the activation number and press the "Save" button.
5. To complete the process, press the "OK" button.
6. Done!

Reality will attempt to authenticate the license details each time it starts up so you must block it in some manner. Otherwise, it will send your details back to their servers and unregister itself. If this happens, you can register again with new details.
We recommend using a firewall since blocking it in the hosts file will prevent you from connecting to Reality's homepage.

127.0.0.1 preta3d.com

Camera Controller Version: 3.18 (Jun 30, 2017)

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Camera Controller Version: 3.18 (Jun 30, 2017)
ootii
Requires Unity 5.1.0 or higher
https://www.assetstore.unity3d.com/en/#!/content/13768

The perfect AAA quality camera solution for your game!
The Adventure Camera has evolved and it is way more than just a 3rd person camera. The new Camera Controller is super smooth and built for 3rd person games, 1st person games, and even strategy/MOBAs. Using 'camera motors', the Camera Controller is able to seamlessly transition from one view to another. You can even transition mid-play to give your game that AAA quality boost.

Feature rich, the Camera Controller supports off-center 3rd person views, advanced view obstruction detection, character fading, camera shakes, and lots more.

Use the spline motor to have the camera follow a path for cut-scenes or in-game focusing. Leverage the motors that come with the Camera Controller or create your own camera motors for a truly unique experience.

Features:
* Modern 3rd person motor
* Traditional 3rd person motor
* 1st person motor
* Strategy/MOBA motor
* Path follow motor
* Fixed view motor
* Transition motor
* Create and add custom motors
* Advanced collision detection
* Character fading
* Field-of-view zooming
* Camera shaking
* Spline component
* User friendly UI
* Set up in seconds
* Support for any input solution
* Support for Windows Xbox controller
* C# Code included
* Unparalleled support

Third Person Controller - Melee Combat Version: 2.2d (Jul 20, 2017)

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UNITY
Third Person Controller - Melee Combat Version: 2.2d (Jul 20, 2017)
Requires Unity 5.3.4 or higher.
https://www.assetstore.unity3d.com/en/#!/content/44227

AAA Quality 3rd Person Controller
Melee Combat Template

Developing a 3rd Person Controller is really hard and takes too much time, so we developed this awesome template so you can set up a character controller or AI in less then 10 seconds and melee combat within minutes, leaving space for you to focus on making your game!

With this melee combat template, you have a starting point to make any type of 3rd Person Game, RPG, Action-Adventure, 2.5D Platform, Isometric, Topdown, etc. Your call, your game.

Features >
- Set up any model in less then 10s
- Rigidbody, root motion and non-root motion controller
- Advanced Enemy AI
- Enemy VS Enemy & Companion AI
- Waypoint System
- Lock-on Target
- Mecanim & Humanoid
- 3rd Person Camera with CameraStates
- Works great on mobile devices
- 360 controller compatible with vibration
- Auto detected input type real time
- FootStep audio system on mesh or terrain
- Fully commented C# code
- Documentation and video tutorials
- Play with ragdoll physics

Demo scenes include: - Basic 3rd Person, 2.5D, Isometric, TopDown, MeleeCombat, StaticCameras vMansion, and more

Movement Animset [Kubold] v4.16

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Description

A set of over 180 motion capture animations for unarmed TPP character. Includes walking, running, sneaking/crouching, jumping, fistfighting, object interactions and all the transition animations. Latest update adds 50 new animations: run strafing, crouch strafing, getting up from the ground and more!

See all the animations here: http://youtu.be/pwZK13vTNm4

Update 1.5 additional animations: https://youtu.be/q8f1gTcpKjE

Animation List: http://www.kubold.com/MAProUE4/MovementAnimsetProUE4List1.5.pdf
Technical Details

Designed for Desktop and Mobile

FBX source files are included in the package. All animations come in 2 versions - In-place and with Root Motion. All animations are baked on Epic Template Skeleton (aka "Mannequinn", same one as in Animation Starter Pack)

RGGEDU – Lightroom Workflow & Processing – Chris Knight

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Many photographers interested in formulating an optimal workflow have
ventured into the realm of Lightroom while not fully grasping its tools
to its fullest potential. For photographers who have devoted their careers to
harnessing other retouching softwares, their skills with this program may not
have been developed. We’ve partnered with Chris Knight, a portrait photographer
well-versed in the inner workings of Lightroom, to help unpack the in’s and
out’s of a program tailored to those who are looking for a way to maximize
their workflow in a more intuitive and all-encompassing avenue.

Instructor:
Chris Knight was born in Wiesbaden, Germany and grew up in Florida.
He combines his unconditional love of art history with his love of technology,
topping it off with a flare for the cinematic and an uncompromising eye for light and detail…

Tutorial Contents:

HD VIDEOS

1.Welcome 7:11
2.The Catalog 37:08
3.The Library 34:30
4.Development Module Essentials 1:23:45
5.Advanced Develop Mode Applications 1:01:07
6.Exporting 41:32
7.Workflow 50:22
8.Wrapup 05:26

3x RAW Files

Society of Visual Storytelling - 9 Tutorial Collection

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Society of Visual Storytelling

Includes:
Design and Color Hair
Digital Painting with Denis Zilber
Drawing Animals - Mamals Edition
Drawing Fundamentals
Drawing Villains and Monsters
Light and Shadow
Painting Fur and Hair
Painting with Color and Light
Stylizing Portraits

Video content examples

Digital Painting with Denis Zilber

This is a Master Demo

Specifically for artists who are working digitally. This is a demonstration by master painter Denis Zilber. It's a detailed look into the methods and techniques he uses in Photoshop. Denis reveals his entire process from start to finish -from sketch to final rendering. If you've ever wondered how Denis works your search is over because he leaves no stone unturned. We suggest taking notes as you watch this video because there is so much to take in. Some artists also keep detailed descriptions of specific videos in this series so they can refer back to sections of enlightenment. Denis has perfected his craft and it is truly a treat to watch him unravel the mysteries of his incredible work.

This video is approximately 9 hours of explanation and demonstration. It comes with the raw drawing so you can follow along if you choose.

3DMotive – Unity 5 Add Ons Volume 1

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In this Unity 5 Add Ons course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules you’ll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations. Learn how to build advanced custom shaders, how to plan animations and camera angles, and how to add incredible post process effects to your cameras. Further, learn how to extend first person functionality and introduce incredible action-based gameplay, and learn how to effectively rig 2D characters. Each asset is introduced and its fundamentals explained to get you up and running with powerful content quickly and easily. By the end of this course you’ll be strongly positioned to extend beyond the default Unity feature set for building amazing games fast…

CGCookie The Blender & Substance Texturing Workflow Fix vid07

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This is the fixed file for 07_exporting-substance-textures-for-cycles.mp4

Sorry for the mess up. Enjoy:)

David Chelsea - Extreme Perspective! For Artists [PDF]

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Extreme Perspective! For Artists: Learn the Secrets of Curvilinear, Cylindrical, Fisheye, Isometric, and Other Amazing Drawing Systems that Will Make Your Drawings Pop Off the Page

In this sequel to the classic bestseller Perspective! For the Comic Book Artist, David Chelsea takes perspective to a whole other level—by exploring the most dramatic viewpoints employed by today’s artists. Many of these techniques have been carefully guarded secrets for centuries. But David, and his hollow-headed friend, Mugg, make them accessible to a new generation of artists, cartoonists, illustrators, and animators. In Extreme Perspective! For Artists, you’ll learn how to

• Render complicated multi-sided objects in perfect perspective
• Create accurate shadows and reflections from your own imagination
• Master the most difficult kinds of curvilinear perspective systems
• Draw eye-popping images in fisheye perspective
• Use your computer to create elaborate scenes quicker and more easily
• … And much, much more!

Gumroad - Mastering UE4 - Intro to Cinematic Lighting by Wiktor Öhman

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In this Video Tutorial I go over the basics of Cinematic Lighting in Unreal Engine 4. This video, covers the need-to-know about getting started with creating realistic lighting, fast!

Narrated Video Tutorial: 43 minutes.

This video is aimed towards beginners or intermediate users of UE4 who want to brush up on their skills when it comes to lighting.

Get an overview of how to work with Dynamic Lighting
See a professional environment artist's approach to tackling lighting
Learn the fundamental basics of lights and mobility settings
Learn how to set up Volumetric Fog
Included in the tutorial is a PDF Companion covering light basics.
...And much more

https://gumroad.com/l/zLgKu

Sorry if slow upload first time Seeding

Allegorithmic Substance Painter 2017.2.0-1736 WIN

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Paint full materials, in real-time
Choose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.

Next-Gen viewport
Preview your painting in a Physically based (PBR) viewport for accurate material feedback. Create beauty shots of your assets using one of the best optical effects technology out there (Yebis 2 by Silicon Studio) adding antialiasing, color correction, DOF, glare, bloom and much more .

Particle brushes
Throw dirt, fire or even make it rain on your object and watch the realistic weathering effects unfold in real time! Any material can be painted with particle brushes and these can be tweaked to an infinity of variations. Advanced users can also create their own particles using the editor (available here) provided by Popcorn FX.

Use any rendering shader
Import your own custom shaders and create your own channels to paint on. You can also use pre-built shaders such as the standard PBR (Physically-Based) or even one of the non-photorealistic rendering shaders we provide, like a simple toon shader

Substance effects and brushes
Apply custom or predefined Substance-driven masks and effects onto layers and layer masks to create realistic wear & tear or weathering. Paint Substance materials (parametric textures) on the model, tweaking their parameters to get the desired look (and paint your own imported Substances as well).

More features
Next-Gen 2D Painting
Introducing a fully shaded 2D view with free canvas rotation and seamless 2D painting. This takes the best of both worlds: the seamlessness of 3D painting and the convenience of a flexible 2D view.

Fully non-destructive workflow
Change the resolution at anytime and Substance Painter will recalculate every stroke almost instantaneously. Switch your UV set and it will reproject your strokes automatically (no need to have perfect UV’s to start painting!).

Shelf
Substance Painter comes with a dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite. You may also import and organize your own assets in the shelf.

Unified material stack
Tired of endless layer stacks? Have all your maps unified in one layer only and edit them all at once or separately.


Install:

(1) Run the installer
(2) Replace Substance Painter.exe with the cracked file


Release Notes:

https://www.allegorithmic.com/products/substance-painter/release-notes

Skillshare - The VHS Look in After Effects

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Instructor: Jake Barttlet

"If you're as fond of the 80s as I am, than you're gonna love this class! Learn how to make any animation, video or still photo look like it came straight out of a beat up camcorder, and reuse the effect on absolutely any project!

I'll teach you how to take advantage of using many different adjustment layers stacked on top of each other, advanced blending mode techniques, and unleash the power of precomps. We'll walk through how to use lots of different effects in ways you may not have before, and build completely customizable visual distortions."

Skillshare- Poster Design: Textures and Halftones for Screen Printing

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Instructors: DKNG

"Bring your artwork to life! This class is for designers who want turn their work into a screen printed poster. We'll teach you how to convert your digital design to screen-printable color separations. You'll learn how to create realistic textures and use halftones to maintain the details in your work.

If you don't have a design that you're prepared to use for the project, don't worry. We'll provide the working files for one of our original designs. You'll be able to download and work with these files as we take you step by step through our process of converting that same design into print ready files.

If you do have an original design that you'd like to use for your class project, more power to you! You'll also be able to apply the same steps and techniques to your own artwork. (Note: we recommend using a basic design for the project as artwork with multiple colors or photorealism will increase the degree of difficulty.)

What You'll Learn

Basic Principles.
Considerations in the screen printing process.

Halftone Textures.
Create halftone textures from an original photo or scan.

Consideration of Color.
Separate full color artwork into individual color separations.

Trapping.
"Trap" your artwork hide errors in the printing process.

Final Touches.
Techniques and settings to use to create halftoned files for printing.

Testing.
Test your file to easily predict results on paper.

What You'll Do

Work from existing DKNG artwork or use your own artwork to add texture and create print separations that are ready for screen printing. You'll have the opportunity to share your progress with your classmates and follow along step by step as you prepare professional quality print separations."

Pluralsight – Collaboration in Revit: Worksharing

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Have you ever needed to collaborate on a Revit project with multiple people? If so, this course, Collaboration in Revit: Worksharing, is perfect for you. First, you'll learn what worksets are, how to set them up, how best to use them, and a number of management utilities to ensure the team can collaborate together effectively. Then, you will learn about the library system of worksets, along with how to enable Worksharing, when to create additional worksets, and how to best use worksets utilities and management strategies. Finally, you'll learn how to detach from central and remove worksets. After watching this course, you'll understand all you need to know to effectively use worksets as part of a larger team. Software Required: Revit.

https://www.pluralsight.com/courses/revit-collaboration-worksharing

Pluralsight – Look Development for Production Assets with Katana and RenderMan

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Have you ever wanted to create complex shading networks that are easy to manage? If so, Look Development for Production Assets with Katana and RenderMan, is the perfect course for you because you will do look development of a production asset on Katana and RenderMan 21. First, you will learn about Katana and how its fantastic scene management style can help to do better look development assets. Next, you will use RenderMan 21 and its PxrLayerSurface to create a complex shading network for a Robot. Finally, you will learn how to set up the different layers to be used by other departments. When you're finished with this Katana and RenderMan course, you'll not only understand how Katana and RenderMan work together, but also how to use them to create amazing look development assets. Software required: Katana, RenderMan 21.

https://www.pluralsight.com/courses/katana-renderman-production-assets-look-development

Gumroad - Mastering UE4 - Material Basics by Wiktor Öhman

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In this first part of my Mastering Unreal Engine 4 tutorial series I cover the, probably, most central aspect of Unreal Engine 4 - especially as a 3D artist - the Material Editor. It's an incredibly powerful tool and can yield amazing results with little effort.

Narrated Video Tutorial: 44 minutes.

This video is aimed towards beginners or intermediate users of UE4 who want to brush up on their UE4 foundational skills of the Material System in Unreal Engine 4.

Learn how to create a Master Material, which can easily be scaled
Set up Instances
Create Material Functions
Learn the difference between Metallic and non-Metallic materials
How to use Switches
Save time (and increase performance) using material parameters in Unreal Engine 4

https://gumroad.com/l/dPrfc

Don't Forget to Support the Artist if you like this.
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