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Gumroad - Basics & Beyond Tutorial - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Description:

Whether you're new to 3DS Max or just want to freshen up your skills, this tutorial will help you turning 3DS MAX into a powerful tool and work horse.

We start by having a look at controls, important settings & configurations and continue with an in depth look at numerous actions, modifiers as well as the importance of shortcuts to become fast and efficient.

With this tutorial you'll get my personal key config and learn about additional free third party plugins that save us a lot of time.

Aimed at all levels this tutorial will pave the way of creating state of the art 3D models.

Software used: 3Ds Max 2016

Gumroad - Basics & Beyond Tutorial - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Includes:

1 HD Video File
Pivot Script for 3Ds Max
My shortcuts for 3Ds Max

Duration: 45 minutes video MP4 format with full audio commentary in English


Description:

Whether you're new to 3DS Max or just want to freshen up your skills, this tutorial will help you turning 3DS MAX into a powerful tool and work horse.

We start by having a look at controls, important settings & configurations and continue with an in depth look at numerous actions, modifiers as well as the importance of shortcuts to become fast and efficient.

With this tutorial you'll get my personal key config and learn about additional free third party plugins that save us a lot of time.

Aimed at all levels this tutorial will pave the way of creating state of the art 3D models.

Software used: 3Ds Max 2016

Gumroad - Blade Tutorial - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Learn how to create a grenade from scratch with 3Ds Max and how to texture it in Substance Painter. Every step is covered with full commentary and without fast forwarding. Scene Setup, low and high-poly modeling & unwrapping, baking and texturing.

1.5 hours of 3Ds Max video tutorial at 1080P. 2 GB download.
45 minutes of Substance Painter tutorial at 1080P. 1 GB download.

Files included are:

- Reference images essential to start working on the grenade
- Low and high poly files of the grenade for those who just want to texture

Software requirements:

- 3Dsmax 2016 or 2015 (older versions require the third party "quadchamfer modifier" to compensate for the new chamfer modifier)
- Substance Painter

Gumroad - Blade Tutorial - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Learn how to create a grenade from scratch with 3Ds Max and how to texture it in Substance Painter. Every step is covered with full commentary and without fast forwarding. Scene Setup, low and high-poly modeling & unwrapping, baking and texturing.

1.5 hours of 3Ds Max video tutorial at 1080P. 2 GB download.
45 minutes of Subsatnce Painter tutorial at 1080P. 1 GB download.

Files included are:

Reference images essential to start working on the grenade
Low and high poly files of the grenade for those who just want to texture

Software requirements:

- 3Dsmax 2016 or 2015 (older versions require the third party "quadchamfer modifier" to compensate for the new chamfer modifier)
- Substance Painter

Gumroad - Blade Tutorial - Tim Bergholz

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Create a first person Kukri knife:

Follow along in this compact ~3 hour long tutorial as we model and texture a game ready first person Kukri knife. Every step is documented without any fast forwarding. At the end of this you have the option to learn even more with the optional 2 hour long extended edition, available here on Gumroad, in which we go over 10 more triple A quality PBR textures.

Gumroad - Grenade Tutorial - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Learn how to create a grenade from scratch with 3Ds Max and how to texture it in Substance Painter. Every step is covered with full commentary and without fast forwarding. Scene Setup, low and high-poly modeling & unwrapping, baking and texturing.

1.5 hours of 3Ds Max video tutorial at 1080P. 2 GB download.
45 minutes of Substance Painter tutorial at 1080P. 1 GB download.

Files included are:

- Reference images essential to start working on the grenade
- Low and high poly files of the grenade for those who just want to texture

Software requirements:

- 3Dsmax 2016 or 2015 (older versions require the third party "quadchamfer modifier" to compensate for the new chamfer modifier)
- Substance Painter

Gumroad - Ultimate Weapon Tutorial - Marmoset Renders - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Includes:

1 HD Video File

Duration: 1hour 08min video MP4 format with full audio commentary in English

Description:

Whether you followed the AKM tutorial all the way or just want to learn how to make amazing renders, this tutorial is all about doing exactly that. We cover everything that matters for a smooth Marmoset workflow with top results.

We start by learning all important settings for our material setup and continue with the powerful marmoset cameras applying all the right settings to them.

You will then learn how to make different kinds of renders such as having the whole gun in the picture and we will match it to look as close to an actual promotion picture as possible.

The next renders are focusing on close up zooms to show off some of our details that we have on them. We will then add some extra depth to our renders in Photoshop by adding some particles to the scene as well as cool looking smoke which comes out of our barrel elements near the hand-guard.

As the last two things in this tutorial you will learn how to render out a 360 animation as well as creating a stunning looking "marmoset viewer" file ready to be uploaded to art station or any other place.

Software used: Marmoset Toolbag 2, Photoshop

Gumroad - Ultimate Weapon Tutorial - Unwrapping - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Includes:

5 HD Video Files
Checker-pattern texture for unwrapping

Duration: 6hrs 19min video MP4 format with full audio commentary in English

Description:

In the UV-Layout part we are going to unwrap our lowpoly model. Learn how to unfold the UV-Islands properly, which parts we want to keep unique and which are worth mirroring to the other side in order to save UV-Space resulting in a higher resolution on our textures.

In the last short chapter of the 3DS Max course we will prepare our finished low poly and high poly mesh for the baking part.

Software used: 3Ds Max 2016

Gumroad - Ultimate Weapon Tutorial - Texturing - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Includes:

Lowpoly and Highpoly AKM files
Procedural wood substance for texturing
Diamond pattern normal map

Duration: 2hrs 30min video MP4 format with full audio commentary in English

Important note for Substance Painter 2 users:

http://chamferzone.com/find-missing-generators-materials-substance-painter-2

Description:

Learn how to create state of the art textures that are as close to photo realism as it can get for video game standards.

Using the industries latest PBR techniques we will start by baking out all the essential maps and continue with a short introduction into some of Painter’s core features. Learn how to import our freshly baked normal map in to Photoshop where we add some diamond pattern to our grip part of the AKM.

Back in Painter we will then tweak a procedural wood texture until it matches our reference image and apply all the important base materials to our model.

We continue with several passes of wear and tear and go through every individual object to make sure that it looks perfect from every angle we are looking from. Learn how to hand paint in normal map information straight on to our mesh as well as fine tuning procedural techniques to get the wear and tear in just the right amounts that we want to have.

At the end we will have a look at some of the export options where we can get them ready for Marmoset or any other target engine.

Software used: Substance Painter, Photoshop

Gumroad - Ultimate Weapon Tutorial - Modeling - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Includes:

5 HD Video Files
Final high poly AKM .OBJ file for reference
7.62 AKM cartridge .OBJ or Max file for reference
Essential reference images

Duration: 6hrs 50min video MP4 format with full audio commentary in English

Description:

Let’s create the ultimate AKM and let’s do it the right way. At the end of this course you will be equipped with powerful skills and knowledge in hard-surface weapon creation. No fast forwarding or skipping any parts and full commentary on every step until we have the perfect model in front of us.

For that you’re going to learn how to make a proper scene setup, defining the right size of our AK followed by the actual low poly and high poly modeling process in which every single piece requires us to make use of clever modeling techniques to get the perfect results.

Once the low-poly process is in its finishing stage we are going to work on our high-poly model to ensure we get the perfect baking results later down the road.

Software used: 3Ds Max 2016

Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older versions of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

Gumroad - Mech Tutorial - Master The Art Of Modeling & Texturing - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Includes:

16 HD Video Files
Final high-poly and low-poly mech model files
Essential reference images

Duration: 14hrs 40min video MP4 format with full audio commentary in English

Description:

Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures.

3Ds Max - Modeling

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.

Substance Painter - Texturing

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers.

What are the requirements?

It is recommended to follow the course with the same software we use throughout the tutorial:

3Ds Max 2017 (can be 2016 and 2015 too) and Substance Painter 2 or the latest 2017 installment of Substance Painter.

Who is the target audience?

This tutorial is aimed at beginners as well as intermediate.
I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.

What do I get from this course?

15 hours of fully documented and commented HD video content.
Game industry ready knowledge in modeling, unwrapping and texturing.
Essential reference images.
Final high-poly and low-poly mech for those that just want to follow the texturing part.

Gumroad - Mech Tutorial Complete - Tim Bergholz

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https://chamferzone.com/tutorials/
https://gumroad.com/timb#

Includes:

3 HD Video Files
Final high-poly and low-poly mech model files

Duration: 3hrs 08min video MP4 format with full audio commentary in English

Description:

Follow along in this comprehensive, yet easy to follow 3 hour + long Texture Artist course, as we take a look at all the important basics of Substance Painter and then proceed to bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding.

Learn how to bake our normal map as well as other important support maps. Right after that we start creating an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech. You will get to know the latest tools that Substance Painter currently has to offer. Learn how to add additional normal map with curvature and AO information and be able to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers.

What are the requirements?

It is recommended to follow the course with the same software we use throughout the tutorial:

Substance Painter 2 or the latest 2017 version of Substance Painter.

Who is the target audience?

This tutorial is aimed at beginners as well as intermediate. I avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.

What do I get from this course?

3 hour+ of fully documented and commented HD video content.
Game industry ready knowledge in baking and texturing
Final high-poly and low-poly mech model files

Gumroad - Ultimate Weapon Tutorial - Modeling - Tim Bergholz

$
0
0
http://chamferzone.com/tutorials/
http://gumroad.com/timb#

Includes:

5 HD Video Files
Final high poly AKM .OBJ file for reference
7.62 AKM cartridge .OBJ or Max file for reference
Essential reference images

Duration: 6hrs 50min video MP4 format with full audio commentary in English

Description:

Let’s create the ultimate AKM and let’s do it the right way. At the end of this course you will be equipped with powerful skills and knowledge in hard-surface weapon creation. No fast forwarding or skipping any parts and full commentary on every step until we have the perfect model in front of us.

For that you’re going to learn how to make a proper scene setup, defining the right size of our AK followed by the actual low poly and high poly modeling process in which every single piece requires us to make use of clever modeling techniques to get the perfect results.

Once the low-poly process is in its finishing stage we are going to work on our high-poly model to ensure we get the perfect baking results later down the road.

Software used: 3Ds Max 2016

Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older versions of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

Gumroad - Mech Tutorial Complete Edition- Tim Bergholz

$
0
0
http://chamferzone.com/tutorials/
http://gumroad.com/timb#

Includes:

16 HD Video Files
Final high-poly and low-poly mech model files
Essential reference images

Duration: 14hrs 40min video MP4 format with full audio commentary in English

Description:

Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures.

3Ds Max - Modeling

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.

Substance Painter - Texturing

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers.

What are the requirements?

It is recommended to follow the course with the same software we use throughout the tutorial:

3Ds Max 2017 (can be 2016 and 2015 too) and Substance Painter 2 or the latest 2017 installment of Substance Painter.

Who is the target audience?

This tutorial is aimed at beginners as well as intermediate.
I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.

What do I get from this course?

15 hours of fully documented and commented HD video content.
Game industry ready knowledge in modeling, unwrapping and texturing.
Essential reference images.
Final high-poly and low-poly mech for those that just want to follow the texturing part.

Gumroad - Mech Tutorial Complete Edition - Tim Bergholz

$
0
0
http://chamferzone.com/tutorials/
http://gumroad.com/timb#

Includes:

16 HD Video Files
Final high-poly and low-poly mech model files
Essential reference images

Duration: 14hrs 40min video MP4 format with full audio commentary in English

Description:

Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures.

3Ds Max - Modeling

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.

Substance Painter - Texturing

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers.

What are the requirements?

It is recommended to follow the course with the same software we use throughout the tutorial:

3Ds Max 2017 (can be 2016 and 2015 too) and Substance Painter 2 or the latest 2017 installment of Substance Painter.

Who is the target audience?

This tutorial is aimed at beginners as well as intermediate.
I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.

What do I get from this course?

15 hours of fully documented and commented HD video content.
Game industry ready knowledge in modeling, unwrapping and texturing.
Essential reference images.
Final high-poly and low-poly mech for those that just want to follow the texturing part.

Autodesk Maya 2018 MacOsx

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Make it with Maya computer animation software
Maya® 3D animation, modeling, simulation, and rendering software provides an integrated, powerful toolset. Use it for animation, environments, motion graphics, virtual reality, and character creation


Arnold integrated with Maya
Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.


Motion Graphics toolset
Quickly create complex procedural effects and animations with instanced objects.


Time Editor
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.


Interactive hair grooming (XGen)
Intuitive brush-based grooming tools give you greater control and accuracy for styling and posing hair and fur.


-------------------------------

What's new

ENHANCED | Animation performance
Speed enhancements make your scenes even faster.

Bifrost Ocean Simulation System
Create realistic ocean surfaces with waves, ripples, and wakes.


Render setup
Quickly render and manage complex scenes. Generate templates for the setup of a shot for easy reuse.


Shape authoring workflow
Fine-tune your characters and animation more quickly and easily.

Unity Asset - DOTween Pro v0.9.685 (May 20, 2017)

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Requires Unity 4.6.0 or higher.
WORKS WITH UNITY 5 and Unity 4.6 or higher (will automatically add dedicated libraries based on your Unity version).

See FULL CHANGELOG here

BETA VERSION All advertised features are present, but more stuff will be added along the way.
If upgrading from a version older than 0.9.100 please follow these instructions.

DOTween Pro extends the free engine DOTween, implementing new features both for scripting and visual scripting, including extra features for these external assets (if present):
- 2D Toolkit
- TextMesh Pro (both payed and free version)

VISUAL ANIMATION EDITOR
A Component that allows to animate some of its gameObject's properties without scripting: Move, Fade, Color, Rotate, Scale, Punch, Shake, Text, Camera properties and more.
Works also with 2D Toolkit and TextMesh Pro objects.
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events.

VISUAL PATH EDITOR
A Component that allows you to animate its gameObject along a path.
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events.

VISUAL EDITOR MANAGER
An extra Component that can be added from a Path or Animation Editor. It allows to set additional actions to execute when its gameObject is activated or deactivated (especially useful when using a pool system)

https://www.assetstore.unity3d.com/en/#!/content/32416

Gumroad - Ultimate Weapon Tutorial - Modeling - Tim Bergholz

$
0
0
http://chamferzone.com/tutorials/
http://gumroad.com/timb#

Includes:

5 HD Video Files
Final high poly AKM .OBJ file for reference
7.62 AKM cartridge .OBJ or Max file for reference
Essential reference images

Duration: 6hrs 50min video MP4 format with full audio commentary in English

Description:

Let’s create the ultimate AKM and let’s do it the right way. At the end of this course you will be equipped with powerful skills and knowledge in hard-surface weapon creation. No fast forwarding or skipping any parts and full commentary on every step until we have the perfect model in front of us.

For that you’re going to learn how to make a proper scene setup, defining the right size of our AK followed by the actual low poly and high poly modeling process in which every single piece requires us to make use of clever modeling techniques to get the perfect results.

Once the low-poly process is in its finishing stage we are going to work on our high-poly model to ensure we get the perfect baking results later down the road.

Software used: 3Ds Max 2016

Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older versions of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

Lynda - Cert Prep: SOLIDWORKS Drawing Tools

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CSWPA-DT certification shows proof of SOLIDWORKS expertise—the type of cutting-edge skill that businesses seek out and reward. Everyone who passes the CSWPA-DT (Certified SOLIDWORKS Professional Advanced Drawing Tools) exam has proven their mastery of the SOLIDWORKS drawing tools. This course prepares you to take the exam and stand out from the crowd in today's competitive job market. Gabriel Corbett shows you where to download the testing software, and goes through each of the objectives in detail, focusing on effective use of time and the most relevant knowledge needed to pass the exam. He covers creating complex projections and views, building a bill of materials (BOM), linking custom properties, adding notes and equations, and sorting and configuring the BOM. In the "Sample Exam Questions" chapter, he provides six sample questions and demonstrates how to address them using SOLIDWORKS.

Topics include:

Downloading the testing software
Working with drawing views
Accessing data in the bill of materials
Using equations with BOM data
Importing model items
Creating complex views
Sample exam questions and answers

http://lynda.com/tutorial/601777

Lynda - Maya: Rendering with Arnold 5

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Arnold is the new high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold's physically based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 5.

Topics include:

Arnold rendering concepts
Lighting with Maya and Arnold lights
Controlling exposure
Filtering light with Gobo
Light attenuation with Decay
Image-based lighting with Skydome
Exterior daylight with Physical Sky
Arnold Standard Surface material attributes
Mapping material attributes
Rendering refractions
Mesh subdivision and displacement at render time
Shading effects such as ambient occlusion and vertex color
Camera effects such as fisheye and depth of field
Animation image sequence rendering

http://lynda.com/tutorial/625946
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