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RGGEDU Dramatic Portraiture & Lighting with Chris Knight

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Shadow, Emotion, Mood, Storytelling; all of these are foundational elements of a dramatic portrait. For photographers aching to improve their grasp on the tools of dramatic portraiture, knowing where, and how to start, can puzzle even the most sophisticated of artists. We’ve partnered with Chris Knight, one of the best in the portraiture industry, to provide you with the highest quality educational experience possible. In this new tutorial, Chris takes you step-by-step in this all-inclusive walkthrough of his advanced portrait workflow. The story-telling centrality of his method lies in the understanding that crafting light should help to fulfill the narrative, not the other way around.
Approaching the concept of portraiture can be both a daunting and intimidating task. Chris Knight provides a total dissection of the tools and techniques of dramatic lighting to give you a creative foundation and expanded understanding of the key elements of a dramatic portrait. Chris begins by unpacking the core concepts, which grow with increasing complexity. As a teaching professional, his ability to compound the fundamentals provides you with a dynamic, unique, and effective approach to portraiture.


Content:

01-01 Getting Started-Introduction
01-02 Getting Started-How We See
02-03 Technical Lighting-Qualities of Light
02-04 Technical Lighting-Modifications of Light
02-05 Technical Lighting-Size Matters
02-06 Technical Lighting-Lighting Patterns
02-07 Technical Lighting-Purpose of Light
02-08 Technical Lighting-Ratios of Light
02-09 Technical Lighting-Shape of Light
02-10 Technical Lighting-Controlling Light
02-11 Technical Lighting-Favorites
03-12 Hollywood Shoot-Introduction
03-13 Hollywood Shoot-The Gentleman
03-14 Hollywood Shoot-The Lady
03-15 Hollywood Shoot-The Couple
03-16 Hollywood Shoot-Culling
03-17 Hollywood Shoot-Quick Development
03-18 Hollywood Shoot-Cleanup
03-19 Hollywood Shoot-Skin
03-20 Hollywood Shoot-Global Dodge and Burn
03-21 Hollywood Shoot-Liquify
03-22 Hollywood Shoot-Color and Tone
03-23 Hollywood Shoot-Sharpen, Noise, and Output
04-24 Don Quixote-Introduction
04-25 Don Quixote-Pose One
04-26 Don Quixote-Pose Two
04-27 Don Quixote-Pose Three
04-28 Don Quixote-Culling and Quick Development
04-29 Don Quixote-Full Image Workflow
04-30 Don Quixote-Image Two Workflow
05-31 Nativity Scene-Introduction
05-32 Nativity Scene-Kim + Kanye
05-33 Nativity Scene-Culling and Quick Development
05-34 Nativity Scene-Assembly
05-35 Nativity Scene-Cleanup
05-36 Nativity Scene-Toning
05-37 Nativity Scene-Personal Style and Closing Statement


https://rggedu.com/products/dramatic-portraiture-lighting-with-chris-knight-an-advanced-photography-and-lighting-tutorial-course-from-rgg-edu

Allmapsoft - Universal Maps Downloader 9.30

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Link: http://www.allmapsoft.com/umd/

Universal Maps Downloader is a tool that help you to get small tile images from Google Maps, Bing maps, OpenStreet Maps, Yandex Maps, Ovi Maps, MapQuest Maps, etc. All downloaded small images are saved on the disk. You can view downloaded maps by Maps Viewer Or you can combine them into a big bmp, jpg or tif file by Maps Combiner, and also you can export all tiles into a MBTiles format database.

Maps type including: google street maps, google satellite maps, google terrain maps, google hybrid maps, bing street maps, bing satellite maps, bing hybrid maps, openstreetmap normal map, openstreetmap transport, openstreetmap cycle map, openstreetmap humanitarian, yandex map, yandex satellite, ovi street map, ovi satellite map, ovi terrain map, ovi hybrid map, mapquest normal map, mapquest satellite, ordnance survey maps, amap satellite, qq satellite, qq terrain, qq map, baidu satellite, baidu map, the national map, Mappy, ArcGis Online, ViaMichelin, Whereis, etc.

Abvent Twinmotion 2018

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Link: https://twinmotion.abvent.com/en/

The simplest, fastest and most innovative cross-platform virtualization, 3D immersion and VR exploration solution on the market.
Twinmotion 2018 has been developed for architectural, construction, urban planning and landscaping professionals, regardless of the size and complexity of their project, their equipment, their computer skills or their modeler.

Powered by award-winning Unreal Engine, Twinmotion 2018 boasts a highly intuitive interface, which makes it extremely easy to learn and navigate.

------------ NOTE ------------
The keygen might have some issues starting up (Win 10 64bit). In most cases it will only play a background music but after a couple of tries it will fire up. I think UAC should be on. At least in my case it started to work after that, but again not everytime.

IMHO the app needs a lot of work but it seems to be on the right track. At least it deserves a try!

DOSCH Textures: Construction XT

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DOSCH Textures: Construction XT is a great texture collection with more than 3K res.

Pluralsight – Maya 2018 Animation Fundamentals

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Get up and running with Animation in Maya. In this course, Maya 2018 Animation Fundamentals, you’ll learn about Maya 2018 animation fundamentals. First, you’ll start by learning the number one concept for any animator to understand, the timeline and setting keyframes. Next, you’ll dive into some of Maya 2018’s unique features like the Time Editor and the MASH Animation Toolset. Finally, you’ll learn about the brand new feature to Maya 2018 the RV player, making previewing animations much faster and intuitive. By the end of the course, you’ll have a strong knowledge of Maya’s Animation tools. Tiger-Bot model created and provided by Jay Choi. Ranger model created and provided by Ethan Snell. Software required: Maya 2018.

Pluralsight – Unity Materials Fundamentals

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Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? If you are tired of all of your assets looking flat and plastic, then this is the course for you. This course, Unity Materials Fundamentals, will walk you through the different material settings in Unity that are available within the Physically Based Shading materials in Unity. You will explore what each of the map types are and how they change the overall look of your asset. You will learn how different shader types change the options available to you and how it will allow you to find the look you are after. Finally, you will learn the importance of materials, textures, shaders, emissive textures, and lighting; and see how they work together to create your final look. Throughout the entire course we will be reinforcing the importance of referencing concept art and collecting real world reference images as guides to our final result. Software Required: Unity.

https://www.pluralsight.com/courses/unity-materials-fundamentals

Preview:
https://app.pluralsight.com/player?name=5983d2d2-3550-4705-9228-0d86035fc2c7&mode=live&clip=0&course=unity-materials-fundamentals&author=christopher-pellow

3DMotive - Animation Pipeline in UE4 Volume 4

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In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.

Planetside Software Terragen Professional v4.1.11 WinMac [AMPED]

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Terragen is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 3-4 you have complete control over the shader networks used for terrains, textures, micro-polygon displacements, clouds and object distributions. You can re-organise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.

Here are some key features of Terragen:

• Cutting-edge adaptive subdivision renderer.
• Modular, plugin-based architecture.
• Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
• Import 3D objects for rendering. Export high resolution objects.
• Render millions of boulders or trees using "instancing."
• Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
• Apply almost "infinite" fractal detail to terrain and other objects.
• Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
• Volumetric clouds or fast "2.5D" clouds.
• Production quality anti-aliasing and motion blur.
• Node graph editor for ultimate control over shaders and textures.

Website: http://planetside.co.uk/whats-new-in-terragen-4/



** NOTES **

I'm lazy today. Instructions are in the "amped" file. Use Notepad to open it, if you're new at it. Buy it before using it commercially. Etc.

Lynda - SketchUp for Set Design

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The details of 3D modeling can be overwhelming when you design your first set. Using SketchUp frees the designer and builder from worrying about perspective and proportion. John Romeo guides you through the process of making each piece of scenery contained in the set and creating polished presentation and construction drawings using SketchUp Pro and the SU Podium and V-Ray renderers. Learn how to create a simple ground plan and start adding the walls, posts, beams, skylight, backdrop, and other construction details. Discover how to add furniture and props, and design a realistic lighting grid. By the end of the course, you should be able to put together a drawing package for a basic loft set.

Topics include:

Drawing a 2D ground plan
Drawing scenic elements
Making walls 3D
Adding textures
Adding props
Lighting and rendering with SU Podium and V-Ray
Creating presentation and construction drawings with SketchUp LayOut

http://lynda.com/tutorial/604228

[UE4] [4.16] PolyPixel VaultCache Pack

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This Pack Includes the following for UE4 version 4.16:

Weapon Pack: Assault Weapons
https://www.unrealengine.com/marketplace/content/d441b99625bc4d5db4e21a66aff9e8dc

Country Side
https://www.unrealengine.com/marketplace/content/dc872c9def304b4291f221154f0225c4

Desert Town
https://www.unrealengine.com/marketplace/desert-town

Down Town
https://www.unrealengine.com/marketplace/downtown

Factory District
https://www.unrealengine.com/marketplace/factory-district

Industrial City
https://www.unrealengine.com/marketplace/industrial-city

Lake Side Cabin
https://www.unrealengine.com/marketplace/lake-side-cabin

Medieval Docks
https://www.unrealengine.com/marketplace/medieval-docks

Medieval Village
https://www.unrealengine.com/marketplace/medieval-village

Old Town
https://www.unrealengine.com/marketplace/old-town

Post Apocalyptic World
https://www.unrealengine.com/marketplace/post-apocalyptic-world

Survival Props
https://www.unrealengine.com/marketplace/survival-props

Tropical Village
https://www.unrealengine.com/marketplace/tropical-village

Urban City
https://www.unrealengine.com/marketplace/urban-city


*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

Some folders have 414 at the end of the name but they are in fact for 4.16 (you will see when you try to add to a project).

***SHOW YOUR SUPPORT FOR MY UPLOADS***
BTC Address: 1GZUdVRZQgQj994uAnoC6j8nddfDAjEpSo
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Adobe Photoshop Lightroom CC 2015.12 (6.12) [Win_x64]

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Finally stable version.
I had a problem with my Lightroom catalog on previous 6.10 version but this works great.
One more thing:
When you start with installation it will activate and update for you. Just block your internet, make a rule in firewall and uncheck box next to "... check for updates" under lightroom preferences.

3D World October 2017

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

English - 100 pages - PDF - Issue 225

3D Artist - Issue 110 2017 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

English - PDF - Pages 100

Casino Hand Font

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Casino Hand by MADType
Casino Hand is a handwriting font that comes an alternate glyph for every uppercase letter, lowercase letter, numbers and some punctuation. These alternates are extremely easy to use with OpenType doing all of the hard work for you!

http://www.myfonts.com/fonts/madtype/casino-hand/

[UE4] [4.16] Kubold Animset Pro VaultCache Pack

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This Pack Includes the following for UE4 version 4.16:

Fighting Animset Pro:
https://www.unrealengine.com/marketplace/content/2eb4f452210a4abda767fce48f2f7bf7

Cover Animset Pro:
https://www.unrealengine.com/marketplace/content/03a86f997eec4348afe8ea4e46cb122e

Movement Animset Pro:
https://www.unrealengine.com/marketplace/content/dc74e2a08da6467c91fe705173ee5039

Pistol Animset Pro:
https://www.unrealengine.com/marketplace/pistol-animset-pro

Sword Animset Pro:
https://www.unrealengine.com/marketplace/sword-animset-pro

Female Movement Animset Pro:
https://www.unrealengine.com/marketplace/female-movement-animset-pro

Sword & Shield Animset Pro:
https://www.unrealengine.com/marketplace/sword-shield-animset-pro

Rifle Animset Pro:
https://www.unrealengine.com/marketplace/rifle-animset-pro

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

Ignore Folder names, they are all for 4.16

Lynda - mocha 5 Essential Training

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mocha is the Swiss Army knife of the compositing and VFX world. Using its Planar Tracker, you can get great motion tracking data from very tough footage, even tracking through motion blur. Those results can be used to drive effects, from match moving and image stabilization to corner pins for screen replacement or background enhancements with paint. You can also use mocha rotoscoping tools to create complex masks and rotosplines. Rotoscoping is made faster by combining mocha's motion tracking with regular keyframed animation. mocha 5 Essential Training is designed to get you working quickly with mocha plugins and the standalone version, mocha Pro. The project-based course teaches the core ideas that drives the entire mocha family of products. This training is designed to help you become more confident using mocha to solve different VFX challenges. Instructor Lee Lanier walks you through planar tracking, exporting tracking data, and using that data in programs like After Effects and Boris. Plus, learn how to use mocha for masking and rotoscoping, as well corrections such as stabilizing footage and fixing lens distortion. Lee also shows how to create a 3D camera solve and work with virtual reality projects in mocha VR.

Topics include:

Setting up the application
Organizing projects
Creating spline shapes
Tracking in mocha
Using tracking data for different tasks
Masking occlusions
Using offset tracking
Rotoscoping fundamentals
Creating complex mask shapes efficiently
Stabilizing footage
Correcting for lens distortion in footage
Generating a 3D camera solve
Working with mocha VR

http://lynda.com/tutorial/601820

[UE4] [4.16] Ultimate FPS Weapons Pack (VR ready)

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For UE4 version 4.16

Ultimate FPS Weapons Pack (VR ready)
22 triple A quality weapon models and textures for your Unreal project.
https://www.unrealengine.com/marketplace/ultimate-fps-weapons-pack-vr-ready

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

Ignore the 413 on the folder, it is for 4.16

[UE4] [4.16] Landscape Auto Material

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For UE4 version 4.16

Landscape Auto Material
https://www.unrealengine.com/marketplace/landscape-auto-material

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

[UE4] [4.16] AI VaultCache Pack

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This Pack Includes the following for UE4 version 4.16:

ProAI
https://www.unrealengine.com/marketplace/proai

Enemy AI Constructor
https://www.unrealengine.com/marketplace/enemy-ai-constructor

AI Behavior Toolkit
https://www.unrealengine.com/marketplace/ai-behavior-toolkit

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

ZBrush 4R8 P2 + Keyshot Bridge Win

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ZBRUSH 4R8 P2

LiveBooleans
Masking applied to active SubTool will now be visible while Live Boolean is active.
Mesh dimming for unselected SubTools will now be visible while Live Boolean is active.

Brushes
Resolved various Brush issues involving Morph Target usage. (Such as the interaction of the ClayTubes Brush with Morph Targets.)
Fixed Brushes not maintaining settings.
Standard Brush now has Adaptive Size set to 0 by default.
Brush Draw Size ‘Dynamic’ mode will now be stored per Brush.
Dynamic Brush Scale (in Preferences) now allows a wider range of values.
Updated GroomClumps Brush to eliminate rendering artifacts.
Curve Brushes using the ‘Dots’ stroke now work with Lazy Mouse.
Brush Classic Axis-lock (Shift modifier) will now be used when Lazy Mouse is toggled Off.

3D Print Hub
Exporting textures with a VRML now supports ‘Selected’ mode.
Resolved issue with the functionality of ‘Move Bounding Axis to Origin.’
STL import now correctly imports color STL files.

Other
Restored missing Material shaders such as: DoubleShader, TriShader and QuadShader.
Resolved issue of Best Render not working if a BPR render was canceled.
Fixed UV stretching when creating Planar UV’s on a model.
LightBox now supports OSX Aliases.
Material Blend Radius now functions correctly.
Restored TransPose Inflate functionality.
Restored TransPose Clip functionality.
Gizmo3D ‘TransPose All Selected SubTools’ now turns off interlaced rendering when not active.
Tray Dividers now require a double-click to open or close. This should prevent accidental clicks closing the trays. (This will affect ZScripts that open/close the Trays. See ZScripting Help forum for more info.)
ZScript command [LoopContinue] now functions appropriately. (ZScripts using [IConfig,4.8] or higher.)
Exporting Displacement Maps in EXR format now support unicode characters.
SubTool palette scroll bar no longer creates a blank SubTool List.
Fixed Ghosting when manipulating models in 3D.
Eliminated Layer artifacts when going in and out of Record mode.
Drawing meshes in 2.5D will now respect Classic Axis-Lock (Shift modifier.)
Fixed custom palette issues pertaining to sliders and shortcuts.
Fixed BPR rendering issues with FiberMesh and edge detection.
ZBrush to Keyshot Bridge is now compatible with Keyshot 7.
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