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[UE4] [4.17] Talent (Skill) Tree Builder VaultCache

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For UE version 4.17

https://www.unrealengine.com/marketplace/talent-skill-tree-builder

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

[UE4] [4.17] Ultra Dynamic Sky VaultCache

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For UE version 4.17

https://www.unrealengine.com/marketplace/ultra-dynamic-sky

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

[UE4] [4.17] GR Female Heroine 01 VaultCache

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For UE 4.17 (Ignore folder name with 416)

https://www.unrealengine.com/marketplace/gr-female-heroine

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

[UE] [4.17] Survival Inventory VaultCache

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For UE version 4.17 (ignore folder name)

https://www.unrealengine.com/marketplace/survival-inventory

*** NOTES ****
You must copy the folders to your VaultCache directory like such:
Epic Games\Launcher\VaultCache

Hard Ops 009 Radium

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https://gumroad.com/l/hardops#
https://masterxeon1001.com/2017/04/29/hard-ops-009-release-notes/

Blender plugin.

What is Hard Ops?

Hard Ops is a hard surface toolkit aimed as assisting with modelling, rendering and a variety of other things related to Hard Surface creation. The main goal is to make a hard surface workflow that can be utilized in full screen without a UI. This would allow the user to focus on the creation process and deal with buttons and panels on an as needed basis.

Tools live and then they die.

The goal of Hard Ops was to make a tool that would evolve over time and provide a superior experience at the end of life compared to the beginning with constant and massive updates designed with simplicity and speed in mind. I cannot describe as nothing other than a "living tool". No matter how many clones come about Hard Ops will be original because the core idea is too unusual to replicate. This isn't a boolean tool this is a hard surface toolkit. Aimed to help you get all the way from box to bot.


In a way Hard Ops is my personal perception of how one team feels Blender could approach hard surface modelling. Each tool has a purpose that is for the end goal of making the life of the modeller easier. While Blender contains many excellent tools for hard surface I feel they could be harnessed in one area for efficient usage.

Lynda - Unity 5 2D: Emulate Palette Swapping for Sprites (updated Jul 11, 2016)

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Palette swapping, a technique borrowed from old school game engines, is a great system for dynamically changing the colors of sprites at runtime. While it's not built into Unity, with a little ingenuity and the advanced techniques shown in this course, you can emulate palette swapping in any 2D sprite-based game. Jesse Freeman will show you how to build custom menus and inspectors to analyze and change sprite's colors, save custom color palettes with scriptable objects, change colors on sprite textures at runtime, and even apply color changes to animated sprites. Last, he'll show how to optimize this workflow and reuse it in other Unity projects.

Topics include:

Importing artwork
Working with sprites and animations
Creating scriptable objects
Sampling colors from sprite textures
Extending Unity and building a custom inspector
Creating custom textures
Optimizing the palettes
Cleaning up sprites in Photoshop

http://lynda.com/tutorial/383045

Lynda - Learning Thea Render

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Thea Render is a biased and unbiased physically-based renderer, which offers both GPU and CPU rendering and a robust set of features. In this course, learn how to get up and running quickly with Thea Render, and leverage its functionality and capabilities to create striking 3D renders. Leon van den Heever goes over the different workflows that you can use when working with Thea Render, explains how to customize the interface, and shows how to navigate the Viewport. He also covers working with objects, lights, and environments, applying materials to objects, adding and adjusting a camera, and more.

Topics include:

Thea Render workflow considerations
Configuring system devices
Loading and saving scenes
Exploring the user interface
Customizing the interface
Navigating the Viewport
Working with objects
Lights and environments
Working with materials
Adding and adjusting a camera
Animating in Thea Render

http://lynda.com/tutorial/508547

Lynda - Learning Photoshop Automation

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Have you ever wished there was a faster way to perform routine tasks in Adobe Photoshop and Bridge? Recover time for more creative work by using actions and batch processing to automate and speed up your workflow. Author Rich Harrington covers everyday batch processing tasks, such as cropping and straightening a catalog of images to predefined dimensions, batch renaming files, and exporting creative assets like contact sheets and web galleries.

Topics include:

Saving images in different file formats
Creating actions
Recording actions
Batch processing
Creating droplets
Working with variables
Scripting in Photoshop

http://lynda.com/tutorial/601818

Domestika - Matte Painting - Creando Mundos Fotorrealistas (Español)

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En este curso, Carles Marsal te enseñará a crear entornos fotorrealistas mediante su propia técnica basada en los principios del Matte Painting. A partir de un boceto inicial serás capaz de conseguir una escena real mediante el uso de fotografías y la integración de estas mediante pinceles y una correcta iluminación. ¡El resultado te dejará asombrado, jugarás a ser Dios!

El Matte Painting es una técnica digital que permite crear cualquier tipo de escenario imaginario a partir de fotografías e ilustración y la correcta mezcla de éstas para obtener resultados realistas con un nivel de detalle abrumador. Se aplica a nivel profesional en todo tipo de ámbitos, como el editorial, la publicidad, el cine y los videojuegos.

Village Interiors Kit 3DForge

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Village Interiors Kit
3DForge
https://www.assetstore.unity3d.com/en/#!/content/17033
This modular kit is what you have been looking for to construct all the Medieval Fantasy Village & Town, Castles, Cathedrals, Taverns & Inns, Shops, Catacombs, Crypts, Tomb & Temple Interiors for your new game.
Package contains 2488 meshes & 2826 Prefabs with all of them light map ready and 81 Particle Effect Prefabs
The package was developed for Top Down, FPS as well as 3rd person style game, both Desktop and Mobile.
Build your own
Villager Houses - Magic Shop - General Store
Cathedrals - Temples - Shrines - Castles
Tombs - Crypts - Catacombs
Fish Monger - Warehouses - Basements
Churches - Shrines - Thief's Hideout
Jails - Inns & Taverns - Libraries - City Hall
Crafting Hall - Auction House - Guild Halls
Blacksmith's Forge - Barracks
or use any of the 24 included ready to use Demo Scenes.
Version: 1.9.1 (Aug 18, 2017)

3DMotive - Unity 5 Add Ons Volume 3 [NO PROJECT FILES]

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In this Unity 5 Add Ons course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules you’ll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations. Learn how to build advanced custom shaders, how to plan animations and camera angles, and how to add incredible post process effects to your cameras. Further, learn how to extend first person functionality and introduce incredible action-based gameplay, and learn how to effectively rig 2D characters. Each asset is introduced and its fundamentals explained to get you up and running with powerful content quickly and easily. By the end of this course you’ll be strongly positioned to extend beyond the default Unity feature set for building amazing games fast...

http://3dmotive.com/series/unity-5-add-ons.html

Pluralsight – Houdini: Stereoscopic Fundamentals

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Are you interested in bringing your animation and visual effects renders into the third dimension with stereoscopic 3D? In this course, Houdini: Stereoscopic Fundamentals, you'll learn the process of planning and rendering an action scene in 3D using Houdini. First, you'll explore the basics of working with stereoscopy and how to view stereo images. Next, you'll discover all the ins-and-outs of using the stereo camera rig in Houdini. Finally, you'll be guided through the rendering of a 3D shot from start to finish. When you're finished with this course, not only will you be proficient in working with stereoscopic rendering in Houdini, but you'll also have a set of real-world stereo production skills that you can bring to your own projects in the future. Software required: Houdini and Nuke.

https://www.pluralsight.com/courses/houdini-stereoscopic-fundamentals

Lynda - Lightroom: Tips and Quick Fixes

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Fix problem photos fast—and learn Lightroom in the process—with this collection of quick fixes. In this course, Richard Harrington presents a just-the-facts approach to fixing problems in Lightroom. In each video, Richard addresses a specific problem—such as poor color balance or excessive noise—and then shows how to fix it in Lightroom. He demonstrates how to size images and retouch photos and shares tips and techniques for controlling focus, perspective, backgrounds, and more.

Topics include:

Sizing an image
Fixing exposure problems
Fixing an image that is too bright or too dark
White balancing a photo
Changing the color of an object
Fixing red eye and dark circles
Controlling focus, perspective, and backgrounds
Blurring backgrounds

http://lynda.com/tutorial/622084

Crehana - Dirección de Arte Diseño 3D publicitario (C4D, V Ray) [Spanish]

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Information/Información:

LANGUAGE/IDIOMA: SPANISH/ESPAÑOL
Software Interface: English
Version: C4D R 17 with V Ray 1.9
Title in English: Art Direction: 3D Advertising Design
Format : .mp4 1280 720 29 fps
Duration/Duración: 20 H 43 M

Español:
En este curso de diseño y dirección de arte 3D, descubrirás:

- La presentación de un brief
- Búsqueda de referencias publicitarios en 2D y 3D
- Un poco de la teoría de dirección de arte
- La conceptualización
- El modelado, las técnicas y estilos en Cinema 4D
- Creación de diversos materiales
- Detalles importantes de iluminación
- Render final
- Consejos finales y mejores prácticas
El objetivo de este curso de diseño y dirección de arte 3D es que puedas desarrollar un brief de un cliente en una bajada a gráfica, pasando por estudiar el brief hasta referencias de otras marcas y diseñadores. También veremos lo que es un concepto publicitario y la aplicación en un diseño 3D que haremos luego en Cinema 4D.

English:
In this course of design and direction of 3D art, you will discover:

- The presentation of a brief
- Search for 2D and 3D advertising references
- A bit of art management theory
- Conceptualization
- Modeling, techniques, and styles in Cinema 4D
- Creation of various materials
- Important lighting details
- Final render
- Final tips and best practices
The objective of this course of design and direction of 3D art is that you can develop a brief of a client in a downgrade to graphic, going through to study the brief to references of other brands and designers. Also, we will see what is an advertising concept and the application in a 3D design that we will do next in Cinema 4D.

Link/Enlace: https://www.crehana.com/cursos/3D/direccion-de-arte-diseno-3d-publicitario/
Preview image final render:http://www.ultraimg.com/image/Y6Xo

Materialise Magics v22.0 WIN64 (CGP EXCLUSIVE)

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This is a CGPersia/CGPeers Exclusive!
All credits for the CRACK belong to: 123456xxx

-=[DESCRIPTION]=-
Materialise Magics is a smart, versatile data preparation and stl editor software for 3D Printing and Additive Manufacturing equipped with a customizable, intuitive user interface. This industry-leading software efficiently guides you through every step of your Additive Manufacturing (AM) or 3D printing workflow

-=[WHAT'S NEW]=-
Still missing, not officially announced

-=[SYSTEM REQUIREMENTS]=-
16 GB RAM or higher
Intel Core 2 Quad, Intel Core i7
AMD Phenom II X4/ X6 at 3.0 GHz or higer
DirectX 10 or higher compatible video card with at least 1 GB of memory

-=[OS 64-Bit]=-
Windows Vista SP1 or later
Windows 7/8/8.1/10

-=[INSTALLATION]=-
1) Download and Unzip using provided PW
2) Install application
3) Allow LAN-ONLY communication between Magics / LicServer / MatConvert
4) read and follow included "readme.txt" from crk-dir
5) you should use this app only on offline computer!
6) try and then BUY to support the devs
[INSTALLATION]

-=[HOME PAGE]=-
http://www.materialise.com/en/software/magics-3d-printing-software

-=[FORUM THREAD]=-
https://forum.cgpersia.com/f13/materialise-magics-v22-cgp-exclusive-159948/

Materialise Magics v22.0 WiN64 (CGP-EXCLUSIVE)

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This is a CGPersia/CGPeers Exclusive!
All credits for the CRACK belong to: 123456xxx

[DESCRIPTION]
Materialise Magics is a smart, versatile data preparation and stl editor software for 3D Printing and Additive Manufacturing equipped with a customizable, intuitive user interface. This industry-leading software efficiently guides you through every step of your Additive Manufacturing (AM) or 3D printing workflow

[WHAT'S NEW]
Still missing, not officially announced

[SYSTEM REQUIREMENTS]
16 GB RAM or higher
Intel Core 2 Quad, Intel Core i7
AMD Phenom II X4/ X6 at 3.0 GHz or higer
DirectX 10 or higher compatible video card with at least 1 GB of memory

[OS 64-Bit]
Windows Vista SP1 or later
Windows 7/8/8.1/10

[INSTALLATION]
1) Download and Unzip using provided PW
2) Install application
3) Allow LAN-ONLY communication between Magics / LicServer / MatConvert
4) read and follow included "readme.txt" from crk-dir
5) you should use this app only on offline computer!
6) try and then BUY to support the devs

[HOME PAGE]
http://www.materialise.com/en/software/magics-3d-printing-software

[FORUM THREAD]
https://forum.cgpersia.com/f13/materialise-magics-v22-cgp-exclusive-159948/

Autodesk NetFabb Premium 2018.0 x64

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[DESCRIPTION]
Additive manufacturing and design software
Autodesk® Netfabb® is connected software for additive manufacturing and design, helping to streamline workflows, reduce build errors and bring products to market faster.

[WHAT'S NEW]
Plan near net shapes
Plan and model the near net shape for metal additive manufacturing processes using PowerShape technology.
Topology optimisation
Generate optimised forms for stiffness and weight, based on the loads and constraints of the part.
Cloud simulation
Use cloud-based simulation to get fast and accurate metal process simulation results.
Collaborative printing
Intelligently distribute tool paths between multiple print heads working in unison on a single printer.

[FEATURES]
https://www.autodesk.co.uk/products/netfabb/features
Import, analyse and repair models
Modify models for production
Configurable build supports
Automatic packing
Report generation
Advanced toolpaths
Internal lattice structures
Topology optimisation
Integrated performance analysis
Optimisation engine

[SYSTEM REQUIREMENTS]
4 GB RAM or higher
2 GHz CPU or higer
Graphic cards compatible with OpenGL 3.3

[OS 64-Bit]
Windows 7/8/8.1/10

[INSTALLATION]
Read and follow included "install.txt" from crk-dir

[HOME PAGE]
https://www.autodesk.co.uk/products/netfabb/overview


[NOTES]
Include Autodesk Simulation Utility for Netfabb Premium 2018.0.1 Update (Jun 12, 2017)
- Previously, Simulation Utility would crash if the Material Library or Analysis Setup buttons were accessed from the Ribbon
after installing Netfabb 2018.0 on a machine that had never had a version of Netfabb installed. This issue has been fixed.
- Previously, side-by-side installations of Netfabb 2017 and Netfabb 2018.0 would cause Simulation Utility to crash if the
custom materials directory was modified. This issue has been fixed.
- To verify the success of the install: Start Simulation Utility, Click Help > Product Information: the Build Job now shows 2018_0_1

Autodesk NetFabb Ultimate 2017.3 x64

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[DESCRIPTION]
Additive manufacturing and design software
Autodesk® Netfabb® is connected software for additive manufacturing and design, helping to streamline workflows, reduce build errors and bring products to market faster.

[ULTIMATE FEATURES]
https://www.autodesk.co.uk/products/netfabb/compare/compare-products

[SYSTEM REQUIREMENTS]
4 GB RAM or higher
2 GHz CPU or higer
Graphic cards compatible with OpenGL 3.3

[OS 64-Bit]
Windows 7/8/8.1/10

[INSTALLATION]
Read and follow included "install.txt" from crk-dir

[HOME PAGE]
https://www.autodesk.co.uk/products/netfabb/overview

Gumroad - Lu Dongjun: Bundle Pack! Lesson01 to 16

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Lu Dongjun Lesson01 to Lesson16 Bundle Pack!

You will be able to download a document which will direct you to download all the Video Tutorials, PSD files, Jpeg files, Brushes of all the lessons.

- Up to 100 hours video tutorials with audio.
- All Hi-res files.
- Brushes.

Lessons:

01 - Jungle Study
02 - Metal Study
03 - Wood Study
04 - Bug Study
05 - Glass Study
06 - Stone Study
07 - Fish & Portrait Study
08 - Lava Study
09 - Desert Study
10 - Freezing Study
11 - Orc Study
12 - Gold Study
13 - Witch Study
14 - Knight Study
15 - Jurassic World Study
16 - Cave Study

https://gumroad.com/ludongjun

UDEMY - Create Your First RPG and FPS Multiplayer Game in Unity

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Learn To Code In C# And How To Create Role Playing And First Person Shooter Multiplayer Games In Unity3D
Created by Awesome Tuts
Last updated 7/2017
English
What Will I Learn?
Learn To Code in C#
Develop strong and transferrable problem solving skills
Understand the capabilities of game development using Unity
Gain an excellent knowledge of game creation
Learn how object oriented programming works in practice
Create Stunning 3D Games
Requirements
Must have a Mac or PC capable of running Unity3D
Description
This is the FIRST online course that will teach you how to create a First Person Shooter Multiplayer Game!!

The course is completely project based, and we are going to create four 3D games from scratch using Unity Game Engine.

We will start with simple things so you will be comfortable even if you are using Unity for the first time. This also applies to your coding skills, if you did not code before, don’t worry, we will deeply cover C# from basic to advanced features.

I had beginners and intermediate game developers on my mind when I structured this course, so it will not only give you all the information you need as a beginner, but it will also teach you advanced game development techniques if you already know how to make games. Every section in the course starts with basic information about the specific topic, and slowly progresses in difficulty as we finish every video.

You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!

Lets take a look at the games that we are going to create inside of this course:

Save The Golem

Our First game is called Save The Golem and its a simple game where pumpkins roll down the hill and you try to avoid them with your Golem character, this is just to get us started with game development and see how easy and simple it is to create your first game in 40 minutes.

Awesome Knight

Our second game is a click and point game called Awesome Knight. In this game we create a character by our mouse, where we click on the screen the player will go towards that position. We will also be able to attack by using melee attack system and special attacks like fire tornado. This game will have enemies that have their or AI and path finding system and we also have a boss who has his own special attacks like throwing magic at us.

Awesome Heroes

The third game is an RPG game called Awesome Heroes. In this game we will learn how to create beautiful levels, player select system where we can select multiple players to play the game, we will have multiple worlds to explore and in each world we will have different enemies attacking us which makes the game more exciting. And not to forget that we are going to create an inventory system where we can select multiple weapons for our characters to battle the evil monsters we encounter in our quests.

First Person Shooter Multiplayer

This is the most requested game I had and its finally here. First we will learn how to create and animate our fps character, add weapons in the game and shoot with those weapons, detect collision when shooting so that we can apply damage and of course add the famous hands that you see in every first person shooter game. After we finish all of that we will use unity’s networking system to connect two players over lan and the internet to play against each other in a multiplayer death match.

Some of the things you will learn in the course:

Unity’s interface
Importing Assets
Organizing The Project
Basic, Intermediate And Advanced C# Programming
Basic AI(Artificial Intelligence)
Advanced AI(Artificial Intelligence)
Path Finding
Nav Mesh Agent
Basic And Advanced Character Animations
Sound FX And Music
Basic, Intermediate And Advanced Particle FX
Melee Battle Systems
Boss Fights
Special In Game Attacks
Learn How To Use Unity’s UI System
Create And Animate Menus
Create Animation Trigger Events
Create Multiplayer Games With Unity’s Networking System
That And Much More Is Awaiting You In This Course

If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

What Is Your Risk By Taking This Course?

Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!

Enroll Now!! You Will Not Be Disappointed!!

Who is the target audience?
Anyone Who Wants To Learn Game Development But Does Not Know Where To Start
Beginners with no coding experience
Programmers who want to learn game development
Experienced Game Developers


www.udemy.com/create-your-first-rpg-and-fps-multiplayer-game-in-unity/
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