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Lynda - Photoshop: Filters for Photography

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Photoshop filters run the gamut from simple to complex. In this course, photographer and educator Chris Orwig shares some best practices, and highlights the optimal filters for photographers looking to enhance their images. Chris shows how to increase your flexibility when working with Smart Filters, and covers Smart Filter workflows in Photoshop, Lightroom, and Camera Raw. He also explores how to correct and enhance your photos using Camera Raw, apply creative effects with filters, and use plugin filters to boost your creativity.

Topics include:

Applying Smart Filters in Photoshop
Correcting and enhancing a photo using Camera Raw
Masking in Smart Filter effects
Improving a landscape with Camera Raw Smart Filter
Creative blending and blur effects
Working with light and solving common problems
Creating a fire effect

http://lynda.com/tutorial/616735

Lynda - Substance Designer 6 Essential Training

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Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer 6, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level.

Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential "atomic" nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the advantages of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal.

Topics include:

Choosing a graph template
Importing meshes and maps
Navigating the Explorer and Library
Working with the Graph view
Using 3D and 2D views
Using the atomic nodes
Creating and combining normals
Blending shapes together
Creating MDL materials
Building an FX map
Publishing a substance
Using a substance in a game engine like Unreal

http://lynda.com/tutorial/601765

Unity Asset - Shader Forge 1.37 (aug 21, 2017)

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Shader forge(updated aug 21, 2017) v1.38
http://www.assetstore.unity3d.com/en/#!/content/14147

Shader Forge is a node-based shader editor, aiming to push the visual quality of Unity to new heights, giving you the artistic freedom of shader creation in a visual and intuitive way - no code required!

What am I buying?
• Commercial license of Shader Forge + upcoming updates
• A pack of example shaders to study and use freely

Workflow:
• Create shaders visually, without any coding needed
• No extra files to sync over your version control system; Shader Forge uses a single file for shaders - the .shader file itself
• SF writes CG shaders that can be used in any project, without installing Shader Forge
• Works in both Unity Pro and Unity Free

New in Shader Forge 1.38: • Source code is now included • Added node: Pixel Size • The Scene Depth node now has a UV input • Stencil buffer properties can now be exposed to the inspector • Fixed a bug where time animated twice as fast while Shader Forge was open • Removed unnecessarily compiled screen position interpolator

Unity Asset - Amplify Shader Editor 1.21

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Amplify Shader Editor Version 1.21 (Aug 17, 2017)
Release Notes v1.2.1 dev 01: * Improvements: * Major refactor on all nodes categories and colors to improve consistency * Added subtitle to 'Swizzle' and 'Component Mask' nodes to reflect their options * Added configurable background color for 'Commentary' nodes * Fixes: * Fixed issue with lightmaps when using the 'Standard Surface Light' node on Custom Lighting Light Model * Fixed issue on overwriting default texture values on 'Texture Sample' node when loading values from material

Lynda - Cert Prep: Unity Particle Systems, AI, and Audio

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Become a Unity Certified Developer and show employers you have the Unity skills they're looking for. Validate your knowledge of foundational game design and programming skills in Unity and earn a professional credential to help communicate your abilities to employers. Improve your chances of landing that dream job doing what you love most—making games.

This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.

Find out more about Unity Certified Developer exam at https://certification.unity.com/.

Topics include:

Shaping and controlling particle emitters
Adjusting particle life and size
Moving objects
Working with navigation meshes
Starting and completing idle states
Starting chase and attack states
Adding music and 2D and 3D sound

http://lynda.com/tutorial/536423

Lynda - Revit Schedules

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Schedules—which display information extracted from the properties of different project elements—are the backbone of BIM. In this course, explore how to work with schedules in Revit. Focusing primarily on the "I" for information in BIM, instructor Eric Wing demonstrates how to drill into the Revit database and query data out of your models. Eric covers a few standard schedules such as door, window, and room schedules, and then dives into the specifics of Revit parameters, and how they relate to the underlying database that you have—perhaps, unknowingly—developed by virtue of modeling your project. He goes into creating blank schedules, material takeoffs, keynote legends, schedule keys, and more.

Topics include:

General schedules
Adding and scheduling project parameters
Imbedded schedules
Configuring schedules
Creating a blank schedule
Material takeoffs
Exporting schedules
Documentation schedules

http://lynda.com/tutorial/609000

Arbor Brush (GroupType) Font

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Arbor Brush by GroupType
Arbor Brush is a fresh and lively brush script from the GroupType design studio. The design is organic, strong, painterly, and anything but tentative. With loads of alternate glyphs, Arbor Brush is great for advertising, headlines, menus, signage, packaging or posters. Remarkably readable at small sizes and on screen as a web font.

http://www.fonthaus.com/fonts/GroupType/all/GT003504

The Gnomon Workshop - Creating First Person Shooter Animations for Games

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Duration 3h 39m


This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding. Bill starts the tutorial by creating a base idle animation that is used as a starting point for all other animations created. He then creates a fire and a reload animation that utilizes both the character rig as well as a weapon rig, then showing how to successfully transfer those assets into Unreal while maintaining precise contact points and timing. Bill also shows how to manipulate existing blue prints within Unreal to achieve the best look and feel for your animations. This tutorial is a must for any animator that has a desire be an integral part of the development of a First Person Shooter title.

[Lynda] Unreal: Introduction to Materials

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Materials in Unreal Engine can be deep and complex, but they don't have to be. Materials are simply the "paint" you apply to your model, determining its color, shininess, transparency, and more. This course provides a straightforward introduction to materials, so that you can quickly take advantage of the available power, whether you're using Unreal for game design, CAD, or virtual reality. Craig Barr covers creating basic materials, modifying materials with the Material Editor, integrating textures, creating realistic physically based rendering (PBR) materials, and the different effects and animations that can be achieved with materials.

Topics include:
- Creating a simple material
- Applying materials to objects
- Editing materials
- Using textures with materials
- Creating PBR materials
- Adding effects such as transparency and animation

Including xercise files.

https://www.lynda.com/CAD-tutorials/Unreal-Introduction-Materials/608999-2.html

Cubebrush - Ultimate Career Guide 3D Artist Update Chapter 7

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Ultimate Career Guide: 3D Artist
Ever wanted to work as a 3D Artist? Read on…
With this tutorial I decided to take my last 10 years in the video game industry as a Senior 3D Artist and try to summarize it as best as I could, giving away all the knowledge

Chapter 7
Getting a Job (Exposure, Applying, Interview Tips) (1h10min)

http://cubebrush.co/mb/products/1jur3a

Pluralsight – Exploring Maya 2018

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Maya is a very broad 3D application and it can be difficult at the beginning to know where to start. In this course, Exploring Maya 2018, you’ll get an overview of several of the key areas of Maya and some examples of how to put that knowledge into practice. You’ll begin by getting an overview of the Maya interface and you’ll learn to navigate the 3D view where you’ll be able to interact with all of your models and scenes. Next you’ll take a look at how to work with 3D models and you’ll learn about some of Maya’s modeling tools and workflows. Animation is next, as you learn to set key frames, modify timing, and work with your playback controls to get your models moving around the scene. You’ll also learn to work with materials and textures to give your models the appearance of different types of surfaces. You’ll finish the course by learning to add and manipulate lights in your scenes, and use Arnold to render out final images of your projects. This course will give you a great head start on working in Maya, but it only scratches the surface of this powerful 3D application. Software required: Maya 2018.

Lynda - Learning Tinkercad

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CAD. Join Kacie Hultgren as she walks through the basics of 3D modeling in Tinkercad, from adding and grouping 3D shapes to creating and duplicating patterns. Explore the tools and features one by one, and then learn to use the Tinkercad tools to create more complex geometry. Plus—for when you don't want to start from scratch—learn how to import existing 2D and 3D assets, including SVG and STL files. Packed with pro tips and keyboard shortcuts, this course will take your Tinkercad skills to the next level.

To learn more about 3D printing with your Tinkercad designs, check out Kacie's companion course, Up and Running with 3D Printing.

Topics include:

Working with the Tinkercad interface
Adding and moving 3D shapes
Changing dimensions
Measuring with the ruler
Using hole shapes
Creating patterns
Working with Shape Generators
Building complex shapes
Importing 2D and 3D assets
Sharing your designs

http://lynda.com/tutorial/641564

Pluralsight – Exploring Maya 2018

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Maya is a very broad 3D application and it can be difficult at the beginning to know where to start. In this course, Exploring Maya 2018, you'll get an overview of several of the key areas of Maya and some examples of how to put that knowledge into practice. You'll begin by getting an overview of the Maya interface and you'll learn to navigate the 3D view where you'll be able to interact with all of your models and scenes. Next you'll take a look at how to work with 3D models and you'll learn about some of Maya's modeling tools and workflows. Animation is next, as you learn to set key frames, modify timing, and work with your playback controls to get your models moving around the scene. You'll also learn to work with materials and textures to give your models the appearance of different types of surfaces. You'll finish the course by learning to add and manipulate lights in your scenes, and use Arnold to render out final images of your projects. This course will give you a great head start on working in Maya, but it only scratches the surface of this powerful 3D application. Software required: Maya 2018.

https://www.pluralsight.com/courses/maya-2018-exploring

Pluralsight – Houdini to Unity: Advanced Production Pipeline

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Game development pipelines are a critical part of any game studio. Whether you're a one-man show or a company of hundreds of employees, you'll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to the total development process. In this course, Houdini to Unity: Advanced Production Pipeline, you'll learn the steps to create an efficient pipeline using Houdini and Unity3D – two of the most prominent game development tools. First, you'll explore how to setup your Unity project, so that artifacts created in Houdini will be imported automatically complete with animation controllers, animation states, and prefab construction. Next, you'll discover how to use Houdini to maximize your production when creating game artifacts to be imported into Unity. Finally, you'll cover how to use your new pipeline to update game assets quickly and seamlessly within Unity. By the end of this course, you'll be able to get your game to market faster than ever. Software required: Houdini and Unity.

https://www.pluralsight.com/courses/houdini-unity-advanced-production-pipeline

MAGIX VEGAS Pro Suite v15.177 (Team V.R) [WIN]

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Inspiration meets productivity:
Video editing with VEGAS Pro 15 Suite

When inspiration strikes, you need a tool that gives you the power to follow that inspiration with maximum productivity. VEGAS Pro Suite makes inspired productivity a reality. Start with a world-class NLE, add a powerful disc-authoring application, and balance it out with a collection of high-quality plug-ins to create a suite of amazing products that delivers professional results.

Edit without limits:
Work with video shot with your mobile device, a professional 4K camera, and anything in between. VEGAS Pro takes it all in stride and moves from one format to another with ease. The same with audio. Work with low-resolution audio or pristine 24-bit, 192kHz high-resolution audio and everything in between; mono, stereo, or 5.1 surround sound. Mix formats on the same timeline. VEGAS Pro automatically matches all media to the project settings and plays them all back in real-time. No pre-rendering or transcoding. Just start editing.

Endless creative options:
Start with the all the native filters and effects in VEGAS Pro and add to that an impressive collection of plug-ins from the industry’s leading developers—Boris FX, HitFilm, and NewBlueFX. Then the creative possibilities really get exciting.

Highlights:
- Major user interface innovations
- Picture-in-Picture and Crop OFX plug-ins with real-time controls on the Video Preview
- Lookup Table (LUT) OFX plug-in
- Powerful hardware acceleration technologies
- ACES 1.0 support
- Selectively paste event attributes
- VEGAS DVD Architect for DVD and Blu-ray Disc authoring
- NewBlueFX Filters 5 Ultimate and Titler Pro 5
- HitFilm Movie Essentials
- Boris FX Sapphire Render Unit

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MAGIX VEGAS Pro v15.0.0.177 Suite

Includes:
- MAGIX VEGAS Pro v15.0.0.177
- MAGIX DVD Architect Pro v7.0.0.67
- HitFilm Movie Essentials v1.0.6712
- NewBlueFX Filters 5 Ultimate v1.0.0
- NewBlueFX Titler Pro 5 build 170808
- Sapphire Render Unit from Boris FX v10.1

More info @ http://www.vegascreativesoftware.com/us/vegas-pro-suite

Install:
1. Run "VEGAS Pro 15 Suite Online Installer.exe" (required Internet connection)*
2. Apply patch
Team V.R

* Distributive locally saved to C:\Users\%USERNAME%\Documents\MAGIX Downloads\Installationsmanager\

Corona Renderer 1.6.1 for 3ds Max 2012-2017 Win

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Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max and as a standalone CLI application, and in development for Maxon Cinema 4D.

for more info Check
https://corona-renderer.com/

Silhouette v. 6.1.1 by TF [Windows]

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1. Disable network connection & install Silhouette-v6.1.1 [Do not open the software yet]
2. Install "rlm.v12.2BL2-x64_w3.admin.exe"
3. Open TF_Crack and copy all the files from the "sfx_rlm_windows" folder to
Documents->Reprise ->rlm.v12.2BL2-x64_w3.admin
4. Edit the sfx_server.lic in Notepad. Then change "%HOSTNAME%" to your PC name and save.
5. Edit the TF.bat file in Notepad. Then change %USERNAME% to your own username and save.
6. Open the TF_Crack folder again.
7. Edit the TF.vbs file in Notepad. Then change %USERNAME% to your own username and save.
8. Save all of them.
9. Open "Run" and type "shell:Startup" [Without Quotes]
10. Copy & paste the "TF.vbs" file into that Window.
11. Close everything and restart your PC.
12. Open Silhouette. In the activation screen, choose "Advanced Options" and in the next
step, point it to your license server with "8000@YourPCname"
13. If you like the software, support the developers & buy it :)
14. Enjoy!!!!

Brought to you by TechhFreakk

Lynda - The 33 Laws of Typography

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Typography, done right, can enrich any message, making it beautiful and easy to understand. In this course, Jill Butler distills her many years of teaching and design consulting into 33 laws of typography. These laws are the details that designers can overlook or, in some cases, never learned, but that make for stronger compositions. Here these rules are broken down into five categories: documents, large bodies of text, small blocks of text, punctuation, and typefaces. Dive into any section to start learning how to put these principles into action in your own designs.

Topics include:
Maintaining a visual hierarchy
Avoiding bad paragraph breaks and line-breaking hyphens
Staying away from all caps and underlined text
Using proper punctuation
Choosing the right typeface

https://www.lynda.com/Design-Page-Layout-tutorials/33-Laws-Typography/147012-2.html

Ron's Condensation

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Details - LINK

Simply a natural beauty of water effects in the form of condensation.

Photoshop CS or Higher
What's Included and Features
Features

67 High Resolution Photoshop Brushes (.ABR)
PDF of all the brushes included
Photoshop CS and Above

Notes

This Product Requires Photoshop CS or Higher

LightWave 10 - Rigging Revealed

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Quote:

Become skilled at techniques for fast, flexible character animation used in feature film pipelines.
Rigging Revealed is over 5 hours of quality training in which you'll learn the complete rigging process, from beginning to end.

Lino Grandi, a master of creature and character rigging, takes you step-by-step through bones, building a robust skeleton, creating controls and IK set-up.

Grandi reveals a workflow that is unique to LightWave 3D - rigging using Weight Maps only when necessary. The result is a very cool deformation. Very fast.
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