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Pluralsight – Exterior Rendering Strategies with Arnold and Maya

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Have you ever wanted to create the kinds of stunning cinematic environments you know are possible with Arnold and Maya, but feel like you're only scratching the surface with your current approach? In this course, Exterior Rendering Strategies with Arnold and Maya, you'll learn advanced practical techniques for lighting an exterior scene, in addition to a rendering and compositing workflow that maintains creative control all the way into post. First, you'll discover how to implement the fundamentals of natural lighting in an exterior light rig. Next, you'll dive into creating a flexible render setup using render layers, AOVs, mattes, and Arnold's Light Groups. Finally, you'll explore how to use all the render passes in compositing to adjust individual lights, add depth, and even create lens effects. When you're finished with this course, you'll have both the artistic and technical background needed to carry out your vision for your own exterior environments, from lighting through compositing. Software required: Maya, Arnold 5, and Nuke.

https://www.pluralsight.com/courses/arnold-maya-exterior-rendering-strategies

Packt Publishing – Scripting Unreal Game Characters

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Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this course is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4.

It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this video will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++.

Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.

Including source code.

https://www.packtpub.com/game-development/scripting-unreal-game-characters-video

Autocad Civil 3d extensions and add-ons

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Autodesk® Bridge Module 2017

The Autodesk® Bridge Module 2017 enables users to create bridge models based on critical geometry in Autodesk® AutoCAD® Civil 3D corridor models and existing ground surfaces. Users can also create AutoCAD Civil 3D alignments and profiles from key bridge strings such as bottom of lowest girder or top of barrier. Finally, users can quickly transition bridge parameters created in the AutoCAD Civil 3D version of this Bridge Modeler into the Autodesk® Revit® Bridge Modeling extension (REX) where additional modeling can be accomplished.

Supported bridge types include:
•Girder (steel or concrete girders)
•Concrete slab
•Concrete box girder
•Continuous curved girder

Bridge elements include:
•Abutments, piers, and bearings
•Bridge decks, barriers, and roadways

Bridge parameters based on the AutoCAD Civil 3D model including:
•Bridge width and cross slope based on thecorridor model
•Pier and abutment height and clearance parameters based on the AutoCAD Civil 3D terrain model

•Ability to create AutoCAD Civil 3D alignments and profiles from bridge strings.

•Unique bridge modeling workflow that spans AutoCAD Civil 3D 2017 and Autodesk Revit 2017 (Bridge Modeling REX).

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Autodesk® Extension for Civil View

The Autodesk® Extension for Civil View is intended to be used in conjunction with the existing Export to Civil View for Autodesk® 3ds Max® option in Autodesk® AutoCAD® Civil 3D® and provides the ability to add AutoCAD Civil 3D alignment, profile and pipe network data to your Civil View model in Autodesk 3ds Max.

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Autodesk® Geotechnical Module

The Autodesk® Geotechnical Module 2017 consists of the following features:

•Import borehole data
•Create 3D borehole modules
•Display 2D borehole strip diagrams
•Display 2D borehole diagrams on AutoCAD Civil 3D profiles based on a buffered alignment
•Create and manage AutoCAD Civil 3D surfaces based on borehole data

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Autodesk® River and Flood Analysis Module

Key Features of this Extension
The Autodesk® River & Flood Analysis Module is a sophisticated river modeling software package that supported HEC-RAS within the Autodesk® AutoCAD® Civil 3D® environment. The Autodesk River & Flood Analysis module makes it easier than ever before to compute water surface profiles for modeling rivers, bridges, culverts, spillways, levees, floodplain and floodway delineations, stream diversions, channel improvements, and split flows.

Key Features:

•Automate HEC-RAS cross section cutting, water surface analysis, flood plain mapping, and all related modeling tasks.
•Utilize numerous automation mapping tools for extracting cross sections from various digital terrain sources including contours, TINs, DTMs, DEMs, LiDAR data, survey files, surveyed cross sections, etc.
•Perform sophisticated bridge and culvert analysis as well as automating the process of designing and analyzing roadway crossings.
•Automate mapping of bank station locations, channel and overland flow lengths, levee locations, ineffective flow areas, Manning's roughness data from topographic map data.
•Perform automated bridge scour computations for FHWA and state DOT roadway studies.
•Automatically generate floodplain and floodway maps, ready for FEMA and other agency submittals.

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AutoCAD® Civil 3D® 2017 vl Enhancements

There is one global installation of AutoCAD® Civil 3D® 2017 vl Enhancements that includes all languages. The installer will automatically match the AutoCAD Civil 3D 2017 vl Enhancements language with your AutoCAD Civil 3D 2017 language.
Note: It is required that you install Autodesk AutoCAD Civil 3D 2017 Service Pack 1.1 prior to installing these enhancements.

Key Features of these Enhancements

•Add Property Set Data to Labels: Add custom data to AutoCAD Civil 3D object labels by using property sets.
•Analyze Gravity Network: This utility enables you to resize pipes and reset inverts and to compute the energy and hydraulic grade lines according to HEC-22 2009 standards. You can use this utility to:

•Iteratively analyze a network using appropriate rainfall data
•Review results graphically and in a .csv file
•Modify the results and re-run the analysis
•Apply the results to the pipe network

•Swap Pressure Network Parts: Swap pressure network pipes, fittings, and appurtenances with parts of another size or type. This utility enables you to select parts from either the current network parts list or from a part catalog.

***Updated Functionality and Content:
The following features from earlier productivity packs have been updated so they can be installed and work with AutoCAD Civil 3D 2017.

•Subassemblies: A set of subassemblies is included in this release, including subassemblies for benches, curbs, ditches, shoulders, tunnels, and single-track and double-track railways. Note: After installing AutoCAD Civil 3D 2017 vl Enhancements, you will need to import the PKT files into a Tool Palette to access them.
•Autodesk Civil Engineering Data Translator: Translate AutoCAD Civil 3D files to files that can be used in Bentley® GEOPAK® and Bentley® InRoads®, and translate GEOPAK and InRoads files to files that can be used in AutoCAD Civil 3D.
•Create 3D Solids from Pipe Networks: Create AutoCAD Solids from AutoCAD Civil 3D pipe networks and pressure networks.
•Rail Turnouts and Crossings commands: Create and edit rail turnouts and crossovers.
•Traverse Editor: Use the Traverse Editor to input and edit traverse data. Create points, lines, and curves representing traverse legs and sideshots using COGO input and editing tools. The traverse can be used to generate a polyline, COGO points, and a TRV2 traverse file which you can open in the Traverse Adjustment dialog box and apply an adjustment method.
•Traverse Adjustment: Use the Traverse Adjustment feature to apply an adjustment method to traverse data. Perform traverse adjustments and generate reports using Compass, Transit, Crandall, and Grant Line adjustment methods, and update COGO points and traverse geometry within the drawing.

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Shared Reference Point

Revit 2017 Extensions addons

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Revit 2017 Extensions addons

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Autodesk_Revit_2017_SiteDesigner_v2

Autodesk_Revit_Extension_for_Autodesk_Fabrication_2017

AutodeskStructuralAnalysisToolkitforAutodeskRevit2017

CivilStructures4Revit_2017_Win_64bit_dlm.sfx

IFC for Revit 2017 v17.3.0

Revit_17ExtSharedReferencePoint

Revit_WorksharingMonitor_2017_dlm.sfx

RevitStlCon_2017_Win_64bit_dlm.sfx

REX_2017_Win_64bit_dlm.sfx

Roombook_Areabook_Buildingbook_for_Revit2017

Advance Steel 2017 Extension

Ootii the Full Collection for UNITY

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Ootii the Full Collection for UNITY
Third Person Motion Controller
Requires Unity 5.1.0 or higher.
The perfect AAA quality character controller for your humans and non-humans!
The Motion Controller is an animation framework and character controller for any character and any game.
Unlike other third person humanoid controllers on the Asset Store, the Motion Controller is a flexible component-based framework that can support any type of character. It includes motions for humans, but by creating custom motions, you could control anything from bugs to cats and aliens to race cars. It was built from the ground up to be extensible and allows you to create your own motions, add your own animations, and even share motions with others.

Camera Controller
Requires Unity 5.1.0 or higher.
The perfect AAA quality camera solution for your game!
The Adventure Camera has evolved and it is way more than just a 3rd person camera. The new Camera Controller is super smooth and built for 3rd person games, 1st person games, and even strategy/MOBAs. Using 'camera motors', the Camera Controller is able to seamlessly transition from one view to another. You can even transition mid-play to give your game that AAA quality boost.

Archery Motion Pack
Requires Unity 5.1.0 or higher.
Requires: Motion Controller v2.32+
Requires: Mixamo's free Pro Longbow Pack
The Archery Motion Pack is an add-on to the Motion Controller and enables plug-and-play archery for your player character. The Archery Motion Pack is way more than just a set of animations. It handles movement, targeting, and shooting with advanced features like body and bone IK, custom arrows, and tons of properties for you to play with.

Sword & Shield Motion Pack
Requires Unity 5.1.0 or higher.
Add AAA quality melee combat to your game!
Requires: Motion Controller v2.37+
Requires: Mixamo's free Pro Sword & Shield Pack
The Sword & Shield Motion Pack is an add-on to the Motion Controller and enables plug-and-play combat for your player character and non-player characters. The Sword & Shield Motion Pack is way more than just a set of animations. It handles movement, targeting, and attacks with advanced features like blocking, custom swords, and tons of properties for you to play with.

Swimming Motion Pack
Requires Unity 5.4.0 or higher.
Add swimming to your game!
Requires: Motion Controller v2.26+
Requires: Mixamo's free animations
The Swimming Motion Pack is an add-on to the Motion Controller and enables plug-and-play swimming for your player character. The Swimming Motion Pack is way more than just a set of animations. It handles diving, swimming, and exiting the water with advanced features like particle effects and sounds.

The Art of Tangled - Jeff Kurtti

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A lighthearted twist on Rapunzel, the beloved fairy tale from the Brothers Grimm, Tangled brims with thrilling adventure, a distinctive cast of characters, a daring heroine, and, of course, seventy feet of golden hair.

Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.

This is the commercial epub version :)

Udemy - Unreal Engine 4 - Learn to Make a Game Prototype in UE4

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This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as “Game Feel” or “Juice”.

If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you.

I’ve attempted to structure this course in a way that will allow someone who’s never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn.

After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation.

By the end of this course you’ll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.

For the best course offers and coupons always check my site.

What are the requirements?

An understanding of navigating computer interfaces.
How to install any utilised software.

What am I going to get from this course?

Gain an understanding of Unreal Engine.
Learn simple - intermediate uses of Blueprints.
Develop an understanding for some preferred game development pipelines.
Build a polished prototype to flesh out into a full game.
Learn to navigate UE4 interface with hands on experience.
An introduction to particle systems.
Applying Audio to a game.
Creating your own Game Mode to manage the game logic.
Programming a player controlled character.
programming different enemies and projectile types.
Programming a simple boss.
A dynamic wave spawning system.
The use of inheritance to help streamline development.
Simple art concepts.
Importing content into the game from various sources.
Learn to use source control.
Implement a save / load system.

What is the target audience?

Anyone interested in learning to use UE4.
Beginner to intermediate users of UE4.
People looking to get into game development

https://www.udemy.com/unreal-engine-4-learn-to-make-a-game-prototype-in-ue4/

modelagem robótica com 3ds Max 2011-2012 [Portuguese]

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Robotic modelling - very good tutorial.

modelagem robótica com 3ds Max 2011-2012 [Portuguese]

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Robotic Modelling - very good tutorial.

modelagem robótica com 3ds Max 2011-2012 [Portuguese]

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RoboticModelling - very good tutorial.

modelagem robótica com 3ds Max 2011-2012 [portugues]

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RoboticModelling - very good tutorial.

3D World - November 2017 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

English - 100 pages - PDF - Issue 226

3D Artist - Issue 111 2017 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

English - PDF - Pages 101

Lynda - Unreal: Introduction to Lighting

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Get started lighting your projects in Unreal Engine. Examine the types of lighting in Unreal and learn how to effectively light a scene. This course gets you up and running by covering lighting basics, working with shadows, and using lighting effects. Join Craig Barr as he demonstrates how to create lights, place lights, work with shadows, add reflections, accommodate various shapes, and more.

Topics include:
- UE4 lighting features
- Light properties
- Lighting an animated scene
- Working with ceiling lights, lamps, skylights, and sunlight
- Adding reflections
- Adjusting lighting settings
- Using lighting effects

Including exercise files.

https://www.lynda.com/Unreal-tutorials/Unreal-Introduction-Lighting/609003-2.html

3ds Max Iluminação - cursosguru DVD [portuguese]

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An interesting course of illumination in 3ds Max.
Original format - only!

Please, that the comments are only made in English language. That is a rule of CGPeers and it should be respected.

P.S.: As soon as is possible, I will publish all DVDs of the GFXTotal. Await!

http://www.gfxtotal.com.br/?v=7ace2f45dad9

Lynda - Learning Lightroom Mobile: Import and Capture

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The Adobe Lightroom mobile app offers an array of creative possibilities. You can sync photo collections effortlessly across devices—including your desktop—make over 40 one-click adjustments, or use its fine-tuned editing controls to make your photos look truly great. In the Learning Lightroom Mobile series, photographer Chris Orwig shares tips and techniques that can help you leverage all that the app has to offer. In this installment of the series, he walks through how to most effectively import, view, and capture photographs. Chris begins by providing an overview of what Lightroom for mobile is and how it works, and going over its benefits and limitations. He then shares tips for importing and viewing your photos, creating a collection and workflow, and capturing photos.

Topics include:

Importing your photos
Showing or hiding extra information with a two-finger tap
Creating new collections and importing from the camera roll
Creating a workflow
Capturing photos and putting them into a collection
Shooting directly into a collection
Shooting in RAW
Using automatic, professional, or HDR

http://lynda.com/tutorial/616736

Lynda - After Effects Scripts & Tips: 2 Design Theory & Animation

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After Effects Scripts & Tips explores the best free third-party scripts, along with tactics, tricks, and workarounds, that make working in After Effects easier, more productive, and much more fun. In this course, instructor Owen Lowery focuses on a the design theories of contrast, repetition, alignment, and proximity (C.R.A.P.) and shows simple, effective ways to put that theory into practice. Learn about color management and how the underlying meaning of colors impact your design. Discover innovative ways to incorporate typography and custom fonts. Find out how to align 3D objects, integrate logo designs into projects, animate text, and more. The lessons aren't linear, so feel free to jump around and explore whatever scripts and tips are most interesting to you.

Topics include:

Focusing on contrast, repetition, alignment, and proximity
Creating vector graphics with the Shapes & Masks script
Aligning with the Align3D script
Developing color palettes with Adobe Color Themes and Swatcher Script
Randomizing colors with Randomatic
Saving custom fonts with the Font Styles Library plugin
Animating text with TextEvo
Texturing quickly with Ray Dynamic Texture
Customizing font files with FontForge
Creating infographics

http://lynda.com/tutorial/570967

MAGIX Vegas Pro 15.0 Build 177 RePack by PooShock (Offline Installer) [WIN]

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Inspiration meets productivity:
Video editing with VEGAS Pro 15 Suite

When inspiration strikes, you need a tool that gives you the power to follow that inspiration with maximum productivity. VEGAS Pro Suite makes inspired productivity a reality. Start with a world-class NLE, add a powerful disc-authoring application, and balance it out with a collection of high-quality plug-ins to create a suite of amazing products that delivers professional results.

Edit without limits:
Work with video shot with your mobile device, a professional 4K camera, and anything in between. VEGAS Pro takes it all in stride and moves from one format to another with ease. The same with audio. Work with low-resolution audio or pristine 24-bit, 192kHz high-resolution audio and everything in between; mono, stereo, or 5.1 surround sound. Mix formats on the same timeline. VEGAS Pro automatically matches all media to the project settings and plays them all back in real-time. No pre-rendering or transcoding. Just start editing.

Endless creative options:
Start with the all the native filters and effects in VEGAS Pro and add to that an impressive collection of plug-ins from the industry’s leading developers—Boris FX, HitFilm, and NewBlueFX. Then the creative possibilities really get exciting.

Highlights:
- Major user interface innovations
- Picture-in-Picture and Crop OFX plug-ins with real-time controls on the Video Preview
- Lookup Table (LUT) OFX plug-in
- Powerful hardware acceleration technologies
- ACES 1.0 support
- Selectively paste event attributes
- VEGAS DVD Architect for DVD and Blu-ray Disc authoring
- NewBlueFX Filters 5 Ultimate and Titler Pro 5
- HitFilm Movie Essentials
- Boris FX Sapphire Render Unit

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MAGIX VEGAS Pro v15.0.0.177 Suite

Includes:
- MAGIX VEGAS Pro v15.0.0.177
- MAGIX DVD Architect Pro v7.0.0.67
- HitFilm Movie Essentials v1.0.6712
- NewBlueFX Filters 5 Ultimate v1.0.0
- NewBlueFX Titler Pro 5 build 170808
- Sapphire Render Unit from Boris FX v10.1

More info @ http://www.vegascreativesoftware.com/us/vegas-pro-suite

Install:
1. Run "MAGIX Vegas Pro 15.0 Build 177 RePack by PooShock.exe" (Offline)*
2. Done

Photoshop CS5 - Corso Completo - Edizioni Momos DVD [italian]

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Photoshop CS5 - Corso Completo - Edizioni Momos DVD [italian]

Although it is a version previous of PS, this tutorial is EXCELLENT! In Italian language. Independent of Photoshop version, the most important are concepts teaching in this tutorial.

http://www.momosmedia.it/index.php?option=com_content&view=article&id=132:gdf-photoshop-n70&catid=34:gdf-photoshop-corsi&Itemid=58

Please, that the comments are only made in English language. That is a rule of CGPeers and it should be respected.

P.S.: I know that there is a great interest in the tutorials of GFXTotal. I request for some patience, but I will publish all of DVDs.

www.gfxtotal.com.br/?v=7ace2f45dad9

My publications are dedicated to Spanish and Portuguese languages. Italian is an exception that always pleased me.

Forest Pack 5.4

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Forest Pack is the world's most popular scattering plugin for 3ds Max®. and the power to fine-tune every aspect of your designs when attention to detail is key.
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