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The Gnomon Workshop - Texturing and Shading for Production

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7h 55m No Project Files


This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. Jesse begins by analyzing various materials and explains how he approaches these scenarios, moving quickly into a locomotive asset. The tutorial continues with the UV-ing process, organizing the scene and preparing early on for any changes that may and will occur down the line. This tutorial is a must for any texture artist who wants to understand how a texture pipeline can benefit both production but also creativity.

Corel PaintShop Pro 2018 (X10) 20.0.0.132 RePack by KpoJIuK (Offline Installer) [WIN]

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Your Photoshop alternative

Photoshop has met its match. PaintShop Pro 2018 is your affordable photo editing and graphic design software—without the restrictions of a subscription. Enhance your photos with a complete set of professional image editing tools for photo adjustment and composition. Or create impactful designs using new color palettes, brushes, gradients, patterns and textures. Our improved, easier-to-learn application offers a simplified user interface for faster navigation, enhancements to your most used tools, new workspaces to match your level of expertise and more creativity and control than ever before.
Discover the affordable alternative to Photoshop

Why pay year after year for something you can easily own? Get affordable, subscription-free photo editing software with Photoshop-like results. Buy PaintShop Pro once and it’s yours in perpetuity at a lower cost. Get the professional power you want, plus the high-quality tools you need to take your photos and designs to the next level.


Colour palettes and more

Design without boundaries. Take advantage of more creative content, from brushes and color palettes, to gradients, patterns and textures. PaintShop Pro 2018 offers you more creative options for the features you use most, expanding what’s possible with this powerful photo editing software.


One-click photo fixes

If you're not sure what adjustments to make, use the One Step Photo Fix and see if you like the results, or try the Smart Photo Fix to fine-tune the suggested settings for a perfect photo.

Gradients, patterns & textures

Enjoy 75 new gradients, patterns and textures to expand your creative potential. Download patterns and textures from the Welcome tab and they’ll appear in the Materials palette along with the new gradients. Whether you are looking for a marble or brick texture, a floral or geometric pattern, or a gradient that mimics a perfect sunset, you'll discover all this and more in PaintShop Pro 2018.

Integrate with social media

Connect by sharing your photos with loved ones or the world using PaintShop Pro’s built-in social media features.

Corel PaintShop Pro 2018 (X10) 20.0.0.132 RePack by KpoJIuK (Offline Installer) [WIN]

$
0
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Your Photoshop alternative

Photoshop has met its match. PaintShop Pro 2018 is your affordable photo editing and graphic design software—without the restrictions of a subscription. Enhance your photos with a complete set of professional image editing tools for photo adjustment and composition. Or create impactful designs using new color palettes, brushes, gradients, patterns and textures. Our improved, easier-to-learn application offers a simplified user interface for faster navigation, enhancements to your most used tools, new workspaces to match your level of expertise and more creativity and control than ever before.
Discover the affordable alternative to Photoshop

Why pay year after year for something you can easily own? Get affordable, subscription-free photo editing software with Photoshop-like results. Buy PaintShop Pro once and it’s yours in perpetuity at a lower cost. Get the professional power you want, plus the high-quality tools you need to take your photos and designs to the next level.


Colour palettes and more

Design without boundaries. Take advantage of more creative content, from brushes and color palettes, to gradients, patterns and textures. PaintShop Pro 2018 offers you more creative options for the features you use most, expanding what’s possible with this powerful photo editing software.


One-click photo fixes

If you're not sure what adjustments to make, use the One Step Photo Fix and see if you like the results, or try the Smart Photo Fix to fine-tune the suggested settings for a perfect photo.

Gradients, patterns & textures

Enjoy 75 new gradients, patterns and textures to expand your creative potential. Download patterns and textures from the Welcome tab and they’ll appear in the Materials palette along with the new gradients. Whether you are looking for a marble or brick texture, a floral or geometric pattern, or a gradient that mimics a perfect sunset, you'll discover all this and more in PaintShop Pro 2018.

Integrate with social media

Connect by sharing your photos with loved ones or the world using PaintShop Pro’s built-in social media features.

Installation Instructions:
1. Run "Corel PaintShop Pro 2018 (X10) 20.0.0.132 RePack by KpoJIuK.exe"
2. Done

Unity Asset - Amplify Shader Editor 1.31

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Amplify Shader Editor
Version: 1.3.1 (Aug 31, 2017)
https://www.assetstore.unity3d.com/en/#!/content/68570

* New Features: * Shader Templates * Create new shaders from already existing ones which serves as base/templates * Improvements * Added upper type widgets into several nodes to change important properties directly on node body * Added secondary title into several nodes to show its current state directly from node body * Completely refactored and changed the graph and node rendering to use a semi-MVC model * Improves the overall performance in several orders of magnitude * Various small visual fixes and improvements * Various changes to prevent most memory allocations heavily reducing GC * Changed zoom and auto-pan to a smooth version and fixed its auto-boundaries * This should make the editor feel more snappy and responsive * New object pickers for 'Substance Sampler' and 'Triplanar Sampler' * New outline for selected Wire nodes * Now is easier to see in all situations * Various previews were added,improved or fixed * 'Texture Sampler' nodes now properly display default values * Tweaked Input Type labels on 'Custom Expression' nodes to match shader variable type names * Custom Lighting nodes now show internal data and have additional Normal options * Improved internal file reader to be more robust in case of trying to load in-existent files * 'Blend Operations' node show current selected Blend Op on node body * Locked Custom Light nodes from being used on Templates * 'Grab Screen Color' node now uses Unity default grab texture and allows overriding it like it's previous behavior * Fixes: * Fixed issue on copy-pasting custom lighting nodes * Fixed issue on null pointer reference on preview material when hitting play mode * Fixed 'Texture Array' node issue when referencing an un-connected node * Fixed UI issue on 'Custom Expression' qualifiers * Fixed issue on copy/cut/paste not being correctly caught by nodes search bar * Fixed issue with Output Node Opacity Mask port not working with Custom Lighting * Fixed errors with some nodes inside shader function * Fixed issue on ports internal data not showing on 'Append' node * Fixed infinite loop on 'Texture Coordinates' and 'Texel Size' nodes * Fixed issues with previews on 'Multiply' node * Fixed incorrect tooltip on 'Face' node * Fixed issue on 'Standard Surface Light' node where GI wasn't correctly picking normals * Fixed 'Texture Sampler' node not correctly generating code when connected to relays or shader functions * Fixed issue on 'Texel Size' and 'Texture Coordinate' nodes when referencing nodes not connected to Master Node

Unity Asset - Procore bundle with probuilder, progrids and more. updated (Aug 30, 2017)

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Procore Bundle
https://www.assetstore.unity3d.com/en/#!/content/15447
Aug 30, 2017 Version: 1.0.64

# ProBuilder 2.9.5f3 ## Features - Deep selection support when clicking faces. ## Bug Fixes - Drag select with "Select Hidden: Off" now works consistently in Unity 5.6 and up. - Fix automatic lightmapping attempting to update while ProBuilder is modifying geometry. ## Changes - Unity 4.7 and 5.0 are no longer supported (2.9.4 will continue to be available for these version of Unity

MediaChance Dynamic Auto Painter Pro 5.1 WIN 64 + Templates

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Dynamic Auto-Painter (DAP) is a world-class leading software to automatically turn a photo into a great looking painting inspired by some of the most famous real world artists. It does this using unique in-house developed Monte Carlo Style Transfer algorithm.

Homesite:
http://www.mediachance.com/dap/index.html

Lynda - AutoCAD Civil 3D: Plan Production

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When you're ready to create submittals for a client, knowing how to leverage the built-in plan production tools in Civil 3D can save you hours of time. In this course, learn about the plan production tools, and how you can use them to make creating plan, profile, and section drawing sheets a lot easier. Instructor Katherine Ming demonstrates how to create your template and sheet set files, including how to add the title block, properties, and text fields. Next, she covers how to create and edit view frames that will be used in creating design documents. She then explains how to make the view frames—which indicate what section of an alignment will show in the plan view on the sheets—and work with plan and profile sheets. To wrap up, Katherine discusses how to create and edit cross sections.

Topics include:

Setting up a template and sheet set files
Creating a template file
Adding a title block
Creating plan production specific viewports
Creating and editing view frames
Working with plan and profile sheets
Exploring the sheets
Updating the sheet set properties and drawing fields
Creating and editing cross sections
Creating multiple section views
Editing cross-section sheets

http://lynda.com/tutorial/604227

Udemy - The Unity RPG Creator in C# Series - update only as of 9-8-17

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[This is an update only, you need to download version 7-25-17 before. update as of 9-8-17]

This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend our Unity course as a pre-requisite.

Role Playing Games can be complex to create, with many interacting gameplay systems. We want to make it easy for you, by creating a series of online courses that teach you step-by-step how to make an RPG from scratch.

Because this is such a comprehensive and detailed project, we have divided it into multiple parts. We expect to have 3 parts in the series, each course being 20+ hours of detailed lectures, practical exercises and outstanding community support.

In this first course we're focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.


We will choose a fixed camera-rotation isometric or dimetric projection. This will allow art assets to be optimised for viewing from two sides, and simplify level design.

You'll need a basic grasp of Unity and C# before you get start, from there we'll be teaching you more advanced programming techniques such as C# delegates, interfaces and more.

Building an RPG is an amazing way to level-up you game development skills, so why not join us and get started right now?

Who is the target audience?
This course is for intermediate Unity users who want to create their own RPG.
Our Complete Unity Developer course provides the perfect pre-requisite.

http://www.udemy.com/unityrpg/

Lynda - Learning Lightroom Mobile: Share Your Work

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Once you've perfected your photos, you're ready to share them with the world. In this installment of the Learning Lightroom Mobile series, photographer Chris Orwig shows you how. He shares quick tips for helping you share a collection as a public web gallery, email your photos from Lightroom for mobile, and share your work using presentation mode. Plus, learn how to easily share your images on Instagram and Facebook.

Topics include:

Sharing a collection as a public web gallery
Sending a photo to Instagram
Sharing your images on Facebook
Emailing photos from Lightroom for mobile
Using presentation mode to share your work

http://lynda.com/tutorial/642491

Lynda - Learning Microsoft Paint 3D

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Microsoft Paint 3D brings 3D design capabilities to every Windows 10 computer. Its collection of prebuilt objects and stickers allows you to quickly bring 3D graphics, mockups, and designs to life. Join instructor and professional 3D artist George Maestri as he explores this new utility. Learn how to draw in 2D and 3D, add color and texture, clip objects from photos with the Magic Select tool, and transform 2D objects into 3D objects. Plus, learn how to download ready-made models from the Remix 3D library, and upload your own contributions. In the final chapter, George provides three real-world projects that showcase exactly what you can do with Paint 3D, including a greeting card, a tiny house model, and a 3D PowerPoint presentation.

Topics include:

Drawing 3D objects
Painting on 3D objects
Using stickers
Selecting
Working with text
Adding effects
Importing and exporting

http://lynda.com/tutorial/633850

Lynda - Cinema 4D R19: New Features

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Join Andy Needham as he runs down the latest features in Cinema 4D R19. Discover how to leverage this new functionality to quickly create strikingly realistic renders. Here, Andy explains how to work with PBR materials and lights, covers improvements to the viewport, and shows how to use the latest detailing and gluing features in the Voronoi Fracture object. Plus, he demonstrates how to use the new sound effector to create animations that react to the beat of music, work with the Spherical camera to render your scenes as immersive VR experiences, and more.

Topics include:

Working with ProRender
Improved viewport reflections
Working with DOF in the viewport
Voronoi Fracture
New modifier keys for creating objects
Improvements to the Motion Tracker object
Working with Scene Reconstruction
Using the Spherical camera for VR output

http://lynda.com/tutorial/622046http://lynda.com/tutorial/622046

First Person Shooter Survival Game in Unity

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UNITY
https://www.udemy.com/build-your-own-first-person-shooter-survival-game-in-unity/learn/v4/overview
Lectures: 37
Video: 40 hours
Skill level: Intermediate Level

Whether you’d like to create your own sci-fi or first person military shooter, third person action adventure, or even a role playing game, this Udemy course series provides the training you are looking for. Starting from a blank screen, we'll build all of the systems, together, step-by-step for a game called Dead Earth.
Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a varied set of enemies -- from enraged humanoids to total mutations whose origins are not fully understood.
In this first course, we’ll setup our project and start populating the world. You'll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them.
You'll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly.
You’ll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. You’ll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out.
Along the way we'll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time we’re done, you’ll be able to fill your own worlds with noble companions, background characters, and deadly enemies that bring your games to life!
Over the totality of this course series you'll build the full game from the ground up. You'll learn how to:
Use state machine behaviors and animation curves to drive game logic.
Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world.
Develop a complete first person arms/weapons management system with melee and ranged weapon support.
Dive deep into the development of a robust and extensible artificial intelligence system that syncs with your characters’ animations.
Design smart NPCs for your game who can interact with their world in very realistic ways.
Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more.
Assemble fully interactive worlds with working doors, elevators, cabinets and drawers.
Learn how to use scripted events to drive your story line forward.
Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more.
Find out how to import and animate multiple characters in less time using humanoid re-targeting
Create custom interfaces for health bars, ammo, inventory items, and more.
Develop your own audio log system for delivering storytelling elements.
Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.
What am I going to get from this course?

Develop a robust and extensible artificial intelligence system that syncs with characters' animations
Use state machine behaviors and animation curves to drive game logic
Design smart NPCs (non-player characters) that interact with their world in realistic ways
Understand fundamental game AI concepts like envionement navigation, pathfinding, A*, state machines, animation state machines, etc.
Import and animate multiple characters in less time with animation re-targeting
Use ragdoll physics to support body part specific damage along with more realistic death animations (and re-animations)
Implement screen effects that indicate player damage during attacks
Identify and prepare assets, models, and animations for your game
Learn how to use Unity's Mecanim system in conjunction with root motion animation and navigation mesh based pathfinding.

Rock and Boulders 3 by K4 UNITY

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Rock and Boulders 3 by K4
Requires Unity 5.5.2 or higher.
Package includes:
26 Types of boulders and stones
22 rock formations
PBR textures (aldebo/ao/metallic)
One example demo scene
Additional shaders (projection on the y-axis) - You can add grass or snow on objects
Each object has LoD
Version: 1.1 (Jun 26, 2017)
https://www.assetstore.unity3d.com/en/#!/content/45643

Shaders (Error)
Rocks shader
line 189 //CustomEditor "ASEMaterialInspector"
Rocks simple shader
line 181 //CustomEditor "ASEMaterialInspector"

just comment both lines out in both shaders as above and error will go away

Domestika - Express intro to 3D, from zero to render with Cinema 4D (Spanish)

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THIS COURSE IS IN SPANISH

Learn to make professional 3D renderings starting from any level.

Zigor Samaniego – illustrator and designer specialized on 3D and graphics for videogames - will teach you the first steps to get you started in the 3D world.

You will learn how to work with the essential tools of Cinema 4D in a simple way and from the first day you'll be able to create beautiful images.

Link:
https://www.domestika.org/en/courses/152-introduccion-expres-al-3d-de-cero-a-render-con-cinema-4d

Kindly shared by a cgpeers member :)

ArchiCAD 21 Build 4004 [Ru]

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ARCHICAD 21 – Step Up Your BIM

Innovation has been a key differentiator for ARCHICAD since the beginning. ARCHICAD 21 introduces the highly-anticipated Stair Tool, featuring GRAPHISOFT’s patent-pending Predictive Design™ technology. ARCHICAD 21 delivers a number of other, important functional improvements in the fields of visualization, OPEN BIM, performance and productivity making this version one of the strongest in GRAPHISOFT’s history.

What’s new in ArchiCAD 21
The double-entendre marketing slogan for ArchiCAD 21, “step up your BIM,” refers to the improvements generally; but more so the highlight feature: a new stair design system that relies on PredictiveDesign technology. In short, it turns any shape into a stair, taking into account local standards. At the conference, we saw some spectacular stairs designed with the new tool. (See figure 2.)


Figure 2: Stair design tool at work inside ArchiCAD 21.
During the event, Autodesk sent a message to one of the editors reporting from the conference, complaining that Revit also does stairs. “But not stairs like these stairs,” the editor replied.

Stairs are no good without railings, and so another new tool associates railings with complex stairs with a single click, as well as with other elements, such as slabs (floors, typically), roofs, meshes, and so on. The Railing Pattern Editor defines how railings look, and updates them automatically.

“PredictiveDesign” is Graphisoft’s name for their artificial intelligence technology, something that several other CAD vendors are also slowly adding to their systems. Graphisoft says their AI will extend to additional areas of ArchiCAD in upcoming releases.

There were two more new features that I found significant. ArchiCAD now has collision detection built in, and it displays IFC files as underlays — updatable reference files that Graphisoft calls “hotlinks.”

ArchiCAD is little known in North America, just like many other European CAD programs. In some cases, culture does not translate well, or else the marketing is ineffective; in the case of BIM, however, once one CAD vendor gains a stranglehold on a region, competitors are effectively locked out. So while Autodesk dominates areas like North America and England, Graphisoft is content with Europe and Asia.

http://www.graphisoft.com/archicad/

Fstoppers - Clay Cook's Fashion and Editorial Portrait Photography

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Fstoppers - Clay Cook's Fashion and Editorial Portrait


After beginning his career by building elaborate photography sets and lighting setups in his living room, Clay Cook now shoots fashion and editorial spreads all around the world. Contrary to most photographers, Clay learned to shoot his first images using only artificial light and only later incorporated natural light into his work. This has given him a broad understanding of how to shape the lighting from any scene into a beautiful image.
Fstoppers has teamed up with Clay Cook to produce Fashion and Editorial Portrait Photography, an 11.5 hour long video tutorial on how to photograph high-end fashion and editorial pictures. In this video tutorial Clay explains everything about the workflow and techniques he uses to create his brilliant images. The tutorial is broken down into a progression of simple to complex lighting and shooting lessons. Whether you're just getting into editorial photography or are already a professional in this field, the scope of Clay's lessons provide plenty to learn from.

In addition to covering his shooting techniques, every lesson comes with image files which let you follow along with Clay and his high-end retoucher, Jordan Hartley, as they retouch every final image from each lesson. Not only does he cover his shooting and retouching techniques, Clay also covers the gear he uses, set creation, collaborating with teams, and the business side of booking editorial and commercial jobs.

This Download Includes
- 11.5 Hours of Total Video Content (17.3 GB, 1080p 23.98fps h.264 mp4 files)
- Clay's Entire Studio Gear Guide
- 18 On-Location Lessons with Studio Post-Processing
- Tethering and Building a Portable Workstation
- 6 Chapters on Business and Marketing
- 5 Sample Estimates and Invoices
- 19 RAW and JPEG Files from Each Shooting Lessons
- Access to Clay's Private Facebook Group for Additional Private Mentoring

Laubwerk Plants Kit 6 & 7 (Win)

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Laubwerk Plants Kit 6 & 7 tested in 3Ds Max 2016.


http://www.laubwerk.com/store/plants-kit-6/

http://www.laubwerk.com/store/plants-kit-7/

RailClone Pro 3.0.7 3dsMax 2014 - 17 Win

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RailClone is a 3Ds Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design.
The software includes a full library of preset models to create Fences, Railings, Barriers, Guardrails, Handrails or Walls. RailClone is not limited to a fixed set of primitives, you can use any geometry from the scene and define your own parametric structures.

New Features

Added Macros . This feature allows you to create new nodes by creating sub-graphs. Macros to output numeric values, geometry, and generators are all possible.
A new Macro library panel is available in the Style Editor containing system and user generated macros
Create or edit a macro by selecting a Macro node, right-clicking and selecting Macro > Edit
Input nodes allow you to determine the base objects used by a macro. These will become the macros inputs.
Output nodes allow you to determine the type of output generated by a macro. Choose from segment or numeric.
One or more Generators can be added to a macro.
Several examples are included, and you can save, share and import your own macros as well as adding them to a user library for easy reuse.

RailClone Pro 3.0.7 3dsMax 2014 - 17 Win

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RailClone is a 3Ds Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design.
The software includes a full library of preset models to create Fences, Railings, Barriers, Guardrails, Handrails or Walls. RailClone is not limited to a fixed set of primitives, you can use any geometry from the scene and define your own parametric structures.

New Features

Added Macros . This feature allows you to create new nodes by creating sub-graphs. Macros to output numeric values, geometry, and generators are all possible.
A new Macro library panel is available in the Style Editor containing system and user generated macros
Create or edit a macro by selecting a Macro node, right-clicking and selecting Macro > Edit
Input nodes allow you to determine the base objects used by a macro. These will become the macros inputs.
Output nodes allow you to determine the type of output generated by a macro. Choose from segment or numeric.
One or more Generators can be added to a macro.
Several examples are included, and you can save, share and import your own macros as well as adding them to a user library for easy reuse.

Proko - Art of Caricature with Court Jones

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In this course you’ll learn the core concepts of caricature. You’ll use concepts like exaggeration and abstraction to take a rough sketch to a fully developed caricature drawing.
Court Jones works as a freelance commercial illustrator and caricature entertainer in San Diego, California. He has done a lot of published illustration and concept work for film and TV projects, editorial and product illustration for clients such as Atlantic Records, Upper Deck, Rolling Stone Magazine, Wired Magazine, The Washington Post, The San Diego Union-Tribune, San Diego Uptown News and Blizzard Entertainment, among others.
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