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Pluralsight - Rapidly Creating Stylized Game Assets in ZBrush

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Throughout this tutorial, we'll look at how we can create detailed game assets without a concept and within a very short time frame. We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production-ready model and create a quick and iterative pipeline for testing out our model in the game immediately. Afterwards we'll detail our asset to finalize it. By the end of this tutorial, you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time it would normally take. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag.

http://www.pluralsight.com/courses/rapidly-stylized-game-assets-zbrush-2228

Pluralsight - Importing and Rendering a Stylized Environment in Unreal Engine

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In this tutorial, we will learn how to import and render a stylized environment in Unreal Engine 4. We will start by creating collision for our mesh. Software required: 3ds Max 2015, Photoshop CC 2014, Unreal Engine 4.8.2.

http://www.pluralsight.com/courses/importing-rendering-stylized-environment-unreal-engine-2234

Pluralsight - Modeling Architectural Columns in Rhino

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In this Rhino tutorial, we'll explore tools, techniques, and processes that are useful to architects and designers. The goal of this tutorial is to utilize the native tools, concepts, and workflows necessary to produce complex, organic shapes in Rhino without the use of a third party plug-in. We'll explore multiple approaches to create simple and complex varieties of similar objects. By the end of this Rhino training, you'll not only understand how to create historical architecture, but you'll also have learned even more consistent and positive working habits in Rhino. Software required: Rhino 5, Flamingo NXT.

http://www.pluralsight.com/courses/modeling-arch-columns-rhino-2239

Corel AfterShot Pro v2.2.1.64 Multilang x86 x64

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FASTER! Complete RAW photo-editing workflow
ENHANCED! Advanced non-destructive editing
NEW! 30% faster with new 64-bit performance

Say hello to the world’s fastest RAW photo-editing software. Corel AfterShot Pro 2 is changing the way the world works with RAW, with 64-bit performance that’s 30% faster than AfterShot Pro 1 and up to 4x faster than the competition. AfterShot Pro 2 is the best way to unlock the freedom and flexibility of shooting RAW. With unparalleled speed and power, and a sleek new interface, AfterShot Pro 2 is a RAW converter, non-destructive photo editor and complete high-speed photo manager in one.

NEW!64-bit power
Now 30% faster!
NEW!Updated RAW camera profiles
NEW!Complete High Dynamic Range (HDR) tools
ENHANCED!Workspace enhancements
ENHANCED!Easier batch processing
NEW!Local Contrast
ENHANCED!Bigger Images, Better TIFF performance
NEW!Noise reduction by Athentech
NEW!Red eye removal

Corel PaintShop Pro X8 v18.0.0.124 x86 x64

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The software is designed for the photo enthusiast who wants software that can act as a photo manager, editor and adjustor in one easy-to-use package that won't break the bank.

New features of PaintShop Pro X8

Text wrapping
Magic Move tool
Selection style options
Tolerance setting on the Smart Selection Brush
Lens Correction
Higher resolution 4k monitor support
Before / After button
Save behaviour and Save as options
Swatches in the Material Properties
Cutter Preview for Shape Cutter and Text Cutter
Gradient Preview

Enhanced features of PaintShop Pro X8:

Batch processing
Selection tool options
Faster & more responsive
Layer workflow
Camera RAW Lab

Scotch Modern Fonts

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A collection of nine serif fonts.

GaudiDecor - Hi-poly models for 3ds max

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Ceiling rosettes, moldings, cornices and corner elements, elements of registration of windows and doorways, decorative lighting elements (lamps), pedestals, mirror frames, ornaments, decorative panels, interior dome, ceiling outlets and more.

More than 500 models!

The distribution includes a catalog!

Topfacades arch models

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These are 3ds max facades. Didn't find these on the torrent list. I searched the internet and don't have a clue what site these came from. I have had these for quite a while and thought they may be of some use to the members.

Topfacades arch models

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Facades in 3ds max format. Sorry, no site of original origin found.

Corel ParticleShop 1.0.516

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Corel has just announced ParticleShop, a plugin for Photoshop, Lightroom, and PaintShop Pro that allows users to create photo-realistic effects with a set of ‘life-like brushes’.It is the first time that the company has introduced their brush technology outside of Corel Painter, which also received a recent upgrade to the ‘2016’ edition. ParticleShop can emulate a number of different effects with only a few brushstrokes, making it a powerful tool for the creative photographer.

The software uses Corel’s trademarked Painter Particle brush technology to easily recreate effects and textures such as hair, fabric, fire, smoke, fur, dust, or light. The plugin includes 11 different brushes to get you started, and additional packages can be purchased separately.


http://www.painterartist.com/us/particleshop/photoshop-brushes/?hptrack=mmptr&_ga=1.45759908.1259973541.1440328516

VideoHive - Ultimate Earth Zoom Toolkit

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http://videohive.net/item/ultimate-earth-zoom-toolkit/10354880

ShotPut Pro 5

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This is the actual standard for Automatic Offloading of Digital MEdia from Any Raw or caodec.

Mac version

http://www.imagineproducts.com/?main_page=product_info&products_id=2

3darcshop - 10 Sample interior vol 05

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10 Sample interior from 3darcshop vol 05 consists of 10 interior scenes with various designs and styles.

Total size : 600 MB in 10 files (.rar )

Minimum system specification: Quad Core PC with 4GB (8GB recommended) of ram and 64bit system.

Available formats :
V-Ray *.max - 1.5 or higher - with textures and shaders
*.max (3ds Max 2012 or higher, 3DS MAX 2012 64bit recommended)

HOME PAGE : http://3darcshop.com/

3darcshop - 10 Sample Interior Vol 05

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10 Sample interior from 3darcshop vol 05 consists of 10 interior scenes with various designs and styles.

Total size : 600 MB in 10 files (.rar).

Minimum system specification: Quad Core PC with 4GB (8GB recommended) of ram and 64bit system.

Available formats :
V-Ray *.max - 1.5 or higher - with textures and shaders
*.max (3ds Max 2012 or higher, 3DS MAX 2012 64bit recommended)

HOME PAGE : http://3darcshop.com/

3darcshop - 10 Sample interior Vol 05

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10 Sample interior from 3darcshop vol 05 consists of 10 interior scenes with various designs and styles.

Total size : 600 MB in 10 files (.rar).

Minimum system specification: Quad Core PC with 4GB (8GB recommended) of ram and 64bit system.

Available formats :
V-Ray *.max - 1.5 or higher - with textures and shaders
*.max (3ds Max 2012 or higher, 3DS MAX 2012 64bit recommended)

HOME PAGE : http://3darcshop.com/

Ude,y - Getting Cozy with Unity UI

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Course Description

Well, we finally have a very slick UI system, for Unity 3D. This course is dedicated to Teaching you the basics of using the new UI system. The contents of these lessons is a culmination of learning how to use the new UI system, while it was in Beta, and in final release projects.

We will cover the basics of adapting your UI to multiple resolutions, on how to utilize the new Event system, and how to set up more professional UI controls. By the end of this course you will have built your own frontend UI, and learn how to develop a UI system for your own projects.
What are the requirements?

You will need a copy of Unity 4.6 or Higher
Some proficiency with Unity C#

What am I going to get from this course?

Over 11 lectures and 2 hours of content!
Create your very own User Interfaces in Unity 5
Understand how to create more advanced Scroller UI
Build your own Screen Manager to switch UI screens
Modify your UI to any style you want

What is the target audience?

Anyone interested in Learning the new Unity UI system
If you have no Unity experience, you should start with a basic course first
If you havent used C# in Unity then a quick intro course is recommended

Curriculum

https://www.udemy.com/gametutor_getting-cozy-with-unity-ui/?dtcode=3ORkmTL3vDme

Udemy - Getting Cozy with Unity UI

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Course Description

Well, we finally have a very slick UI system, for Unity 3D. This course is dedicated to Teaching you the basics of using the new UI system. The contents of these lessons is a culmination of learning how to use the new UI system, while it was in Beta, and in final release projects.

We will cover the basics of adapting your UI to multiple resolutions, on how to utilize the new Event system, and how to set up more professional UI controls. By the end of this course you will have built your own frontend UI, and learn how to develop a UI system for your own projects.
What are the requirements?

You will need a copy of Unity 4.6 or Higher
Some proficiency with Unity C#

What am I going to get from this course?

Over 11 lectures and 2 hours of content!
Create your very own User Interfaces in Unity 5
Understand how to create more advanced Scroller UI
Build your own Screen Manager to switch UI screens
Modify your UI to any style you want

What is the target audience?

Anyone interested in Learning the new Unity UI system
If you have no Unity experience, you should start with a basic course first
If you havent used C# in Unity then a quick intro course is recommended


https://www.udemy.com/gametutor_getting-cozy-with-unity-ui/?dtcode=3ORkmTL3vDme

CGCookie – Fundamentals of Compositing

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Compositing is an optimizational workflow for minimizing render iterations while maximizing your render output’s editability. It’s essentially the concept of separating your render into individual components that can be reconstructed and tweaked independently after rendering.

Compositing is sort of like Apple TV in that it’s very useful but can be difficult to explain and understand. So let’s break it down into a problem –> solution explanation.

The Problem ————————————————–

Rendering is always the bottle neck of a production pipeline due to the extended time required to render animation. So when we commit to a render, wait hours or days for it to finish, only to decide after the fact that we want ​​the​ [metallic material] to reflect 50% less, our only choice is to make that change in the shader then render and wait again. This is where compositing comes in.

The Solution ————————————————–

Someone had the brilliant idea to separate rendered elements – like objects, material color, reflections, lighting, etc – so they could be tweaked individually after rendering. Now to continue with the previous example, we could reduce reflections by 50% with the compositor in 5 seconds instead of waiting hours to render the whole scene again.

That’s the meat and potatoes of compositing. And in this course we’re going to explore how we can disassemble and reassemble a 3D render with Blender’s Node Editor.

https://cgcookie.com/course/fundamentals-of-compositing/

Lynda - Eight Things Everyone Should Know about Photoshop

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Overwhelmed by Photoshop? There are eight useful things that make Photoshop Photoshop, and Deke McClelland is here to explain them in plain and simple terms. If you're exploring Photoshop for the first time, or just want a 5,000-foot view before wading back into the nitty gritty, this course will help you understand the core features—layers and channels, sharpening, selections and masks, the retouching tools, blend modes, color models, Smart Objects, and layer masks—that lie at the heart of this amazing image editing program.

http://www.lynda.com/Photoshop-tutorials/Eight-Things-Everyone-Should-Know-about-Photoshop/418972-2.html

Lynda - Avid Media Composer 8 Essential Training (updated Aug 24, 2015)

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Avid Media Composer 8 Essential Training is a start-to-finish, project-based course designed to get you up to speed on every aspect of Avid Media Composer. Staff author Ashley Kennedy begins with a fast-track chapter that breaks down the entire editing process into eight steps—great as an overview for new editors, and a good crash course in Media Composer for editors migrating from other platforms. She then focuses on getting you comfortable with each stage of the editing process—from preparation and organization to editing and refining, to audio and effects, to media management and output. Each post-production technique is explained thoroughly and concisely, using real-world examples from a documentary-style promo project. Dive in and learn how to take your projects from concept to creation.

http://www.lynda.com/Media-Composer-tutorials/Avid-Media-Composer-8-Essential-Training/176705-2.html
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