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Pluralsight – Unity Lighting Fundamentals

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Perhaps more than any other single design component, lighting can really make or break your game. Not only does it allow your player to actually see your environments, but it also sets the mood and clues the player into the type of world they're exploring. In this course, Unity Lighting Fundamentals, you'll learn the basics of lighting in Unity. You'll start by learning each of Unity's different light types. Next you'll explore when its the best time to use each light source. Finally, you'll learn how to make use of the different features of Unity's lighting window. You'll finish off the course by taking what you learned and applying it to fully light a dynamic scene, making use of different render effects along the way. By the end of the course, you will be able to approach any lighting scenario in your own games and make informed decisions about how to light them from a stylistic and technical standpoint. Software required: Unity 2017.

https://www.pluralsight.com/courses/unity-lighting-fundamentals

Pluralsight – Unity C# Scripting Fundamentals

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Have you ever wanted to build a game, but not known how code works in Unity? If so, Unity C# Scripting Fundamentals is the course for you because you will end with a scripted prototype in Unity. First, you'll learn to understand how variables and methods work. Next, you'll explore code flow and logic. Following that, you'll learn all about accessing other scripts on objects. Finally, you'll wrap up the course learning about triggering events based on those scripts. When you’re finished with this Unity course, you’ll not only be comfortable creating basic scripts in C# but you will also be ready to dive into more advanced scripting within Unity. Required Software: Unity 2017

https://www.pluralsight.com/courses/unity-2017-c-sharp-scripting-fundamentals

Pluralsight – Unity UI Fundamentals

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Creating a good UX and UI in game development can be a challenge. In this course, Unity UI Fundamentals, you'll learn how to create a menu system in Unity. First, you'll configure basic UI components. Next, you'll configure interactive UI components such as a UI meter. Finally you'll bring it all together for a main menu system. When you're finished with this course, you'll be equipped with the knowledge to work with Unity's UI system. Software Required: Unity 2017.

https://www.pluralsight.com/courses/unity-ui-fundamentals

Pluralsight – Unity Navigation Fundamentals

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Unity includes a fantastic Navigation system that you can use to your advantage. In this course, Unity Navigation Fundamentals, you will cover Unity’s built-in navigation system in depth. You will learn how to work with NavMeshes, NavMeshAgents and off-mesh links. Next, you will use NavMeshObstacles to create some basic AI for your game or simulation characters. Finally, you'll learn more advanced techniques such as parabolic jumping and letting the player take control of a navigation character. When you're finished with this course, you will have a complete and thorough knowledge of Unity’s AI Navigation system for your games or simulations. Software required: Unity 5.6.

https://www.pluralsight.com/courses/unity-navigation-fundamentals

Learn Photo Editing - Bundle

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32 tutorial from Learn Photo Editing...

http://www.learnphotoediting.net/

Lynda - Illustrator for Non-Illustrators

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If you've ever thought your illustration skills to be somewhat lacking, it's never too late to add drawing to your toolkit. In this course, Von Glitschka breaks down the fundamentals of drawing—specifically, digital drawing—by taking you through how to work with Adobe Illustrator. He shows how to work with different drawing tools in Illustrator; covers drawing fundamentals such as how to work with light, shadow, and texture; discusses different forms of drawing, such as gesture drawing, contour drawing, and still life; and highlights how to use Illustrator in ways you may not have considered. Von ends the course with a review of several inspiring digital illustrators, and a drawing challenge that can help you find your own unique style.

Topics include:

Creating drawing brushes
Drawing with the Pencil tool and the Paint Brush tool
Analyzing form
Perspective basics
Proportion and distortion
Drawing methods
Contour drawing
Still life drawing
Drawing doodles
Inking and coloring a drawing

http://lynda.com/tutorial/606067

Lynda - Design Foundation 3D: Shape and Form

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Award-winning industrial designer and educator Dave Schultze is your host in this refreshing take on design history, theory, and insights. Dave demystifies a variety of 2D and 3D design principles, and then provides real-world examples of what works—or sometimes doesn't work—and why.

First, see how the same idea can be applied in a smaller 2D scale—like graphics and print, fine art, and advertising. Dave then blows it up in 3D, and showcases examples from product design, furniture, architecture, and urban planning.

Projects and concepts are presented in an engaging and sometimes irreverent manner with images, videos, and personal and professional stories from Dave. Check out this fast-paced tour as it covers topics ranging from grids and axes to designing with humor.

Topics include:

Design exploration with sketching
3D exploration with organic forms
Grids and axes
Defining space
Color and contrast
Texture and patterns
Minimalism. Less is more.
Retro. It's back!

http://lynda.com/tutorial/612177

Lynda - Meshmixer: 3D Print Prep Basics

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Meshmixer—the 3D modeling Swiss Army knife from Autodesk—boasts several helpful tools that can enhance your 3D modeling workflow. One of its most notable features is its ability to analyze and determine how objects will most successfully 3D print in physical form, and then help you prepare those objects for physical production. In this course, join Nick Kloski as he shows how to prepare 3D models for additive manufacturing on a 3D printer in Meshmixer. He demonstrates how to use the software's powerful tools for analysis and repair, as well as how to prepare for dual extrusion.

This course was recorded and produced by HoneyPoint3D. We're pleased to host this training in our library.

Topics include:

Measuring your model
Fixing a non-manifold model
Cutting and fixing holes
Setting up your virtual print bed
Preparing for dual extrusion
Dual extrusion tips

http://lynda.com/tutorial/651192

3DMotive – Intro To Normal Maps

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In Intro to Normal Maps, Warren Marshall will be providing a crash course on normal maps and walking you through the technical know-how to fix commonly encountered errors in your normal maps. Knowing what's going on under the hood will make you a better artist because you'll not just be able to fix errors, but you'll understand why those errors are happening, which is a much stronger position to be in. During this course he'll start at the fundamentals and work our way up to advanced trouble shooting techniques. This will include covering topics such as: What a Normal Is, What a Normal Map Is, What Normal Maps Do and Don't Do, What Causes Seams, and various baking related topics to name a few. We won't cover specific applications or workflows because the idea here is to give you the core knowledge of what a normal map is - specifically, what it's doing for you and what it's not doing for you. Near the end, he'll talk about how to avoid projection error when baking your normal maps and he'll be showing you an easy way to add details to your high poly mesh in the form of floaters. Lots of great introductory content here, so don't miss out!

http://3dmotive.com/series/intro-to-normal-maps.html

Pluralsight - 3DS Max Fundamentals

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3ds Max is a very powerful tool that can help you model, texture, rig, animate, and render your creations. In this course, 3ds Max 2018 Fundamentals, you’ll get a high-level overview of the entire 3D pipeline and gives you the fundamental knowledge you need to start using 3ds Max for your own projects. First, you’ll explore some of the vocabulary and foundational skills that you’ll need in order to begin moving around and working in 3ds Max. Next, you’ll move into discovering some of the modeling features found in 3ds Max, and begin building the sail ship that will be your central project for the remainder of this course. Then, you’ll go through the entire process of adding textures and materials to the ship, adding animated movement, animation controls, and dynamics. Finally, you’ll learn how to add lights, shadows, and output your final animated sequence. By the end of this course, you’ll be at a point where you feel very comfortable working with 3ds Max. Software required: 3ds Max 2018.

GFX Total - Criação de Interiores Autodesk 3ds Max 2012 [português]

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The requests were many, but Portuguese language and Latin-American studants will finally be able to know the famous and so coveted tutorials (DVDs) of GFX Total.

Link:

https://www.gfxtotal.com.br/loja/curso-criacao-de-interiores-utilizando-3ds-max-2012-e-mentalray/?v=19d3326f3137

Only original format - always


Thanks!
Gracias,

Libra

P.S.: Only English language, please.

Pluralsight – Unity Fundamentals

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Have you ever had a brilliant idea for a game, but haven’t been sure how to execute it? If so, Unity Fundamentals is the course for you. By the end of this course, you’ll have a playable level in your first dungeon crawler. First, you'll import 3D Assets and manage your project. Next you'll explore work with lighting. Finally you'll learn how to work with scripts and you'll experiment with physics and interactions. When you’re finished with this Unity course, you’ll not only have a firm grasp on how the Engine handles most tasks, but you’ll also feel comfortable to dive deeper into your own projects. Software Required: Unity 2017.

https://www.pluralsight.com/courses/unity-fundamentals

Pluralsight – Unity Physics Fundamentals

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Nearly every game today utilizes physics in some fashion. This course, Unity Physics Fundamentals, will give you the knowledge you need to understand Unity's physics engine and allow you create rich, simulated experiences. First, you'll learn to work with triggers, colliders, and rigidbody parameters. Next, you'll dive into working with joints. After that, you'll explore ragdoll physics. Finally, you'll bring your knowledge together by building a car with wheel colliders. By the end of this course, you'll have a foundational understanding of using the best uses of physics in Unity.

https://www.pluralsight.com/courses/unity-2017-physics-fundamentals

Super Lines 1.0 (Current version) - Sep 23, 2017 [AE Script] by Monter4

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Make smooth lines animations easily and quickly.

Use it for transitions, lettering, speed lines for moving objects and much more.
Super Lines will add fun and flair to any animation
Features

2 different styles: cartoon and abstract.

Extra types (invert,both,regular) and unlimited variations

Everything is created with shape layers

Shape modifiers support

http://aescripts.com/super-lines/

Pencil Sketch Art Photoshop Action

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Home Page

Pencil Sketch Art Photoshop Action

Pencil Sketch Art Photoshop Action Turns your photo into a masterpiece of a pencil sketch art. Save hours of work with this action. After action finish the work you get a well-organized and structured file with the many layers, folders and settings to improve the final result.

The action has been tested and working on Photoshop CS3, CS4, CS5, CS5.5, CS6, CC 2014, CC 2015 and CC 2017.
The action will ONLY WORK IN THE ENGLISH VERSION OF PHOTOSHOP.

If you are not using the English version of Photoshop, you can always change it to English and then back again to your native language.

Main Folder Contains

Pencil Sketch Art *.atn action file
Pencil Sketch Art *.abr brushes file
Pencil Sketch Art *.pat patterns file
Guide and Help File

Very Easy To Customize
Duplicate Layers/ Folder to add even more details
Lots of Layers to customize the design
Show/Hide Folders/Layers to add more details
Well organized Folders/Layers

VIDEO TUTORIAL

Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques (Update & Book & DVD)

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Book Description

This is the only book on the market to focus exclusively on the creation of visual effects for After Effects users, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style.

A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals - managing footage, viewing and editing layers, animating type, and more - so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. An incredibly useful appendix on scripting in After Effects is included as well, written by Adobe engineer Jeff Almasol. The final section of the book delves into creative explorations, demonstrating professional effects that are commonly seen in films and games which readers can re-create.

Readers will also find comprehensive coverage of all that's new and makes this version of Adobe's effects programa must-have update, including the revolutionary new Roto Brush, all new effects such as the New Refine Matte effect, new support for Color Look-Up Tables, workflows that take advantage of the all-new 64-bit support, inclusion of third-party tools for additional creativity, and much more.

Uni Sans Pro (with cyrillic) OTF and TTF

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Fontfabric type foundry presents Uni Sans Free. Four font weights set in Caps from our well known best seller Uni Sans, available for free download.

Designed by Svet Simov, Ani Petrova (cyrillic alphabet), Vasil Stanev (font development).

http://www.fontfabric.com/uni-sans-free/

Evermotion Arhmodels Vol.182

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Archmodels vol.182 is a collection of 56 sets of models of branches, trunks, cones and stones - over 100 separate models are included (with textures and materials).

https://evermotion.org/shop/show_product/archmodels-vol-182/13858

Uni Sans Pro Font (with cyrillic) OTF & TTF

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Fontfabric type foundry presents Uni Sans Free. Four font weights set in Caps from our well known best seller Uni Sans, available for free download.

Designed by Svet Simov, Ani Petrova (cyrillic alphabet), Vasil Stanev (font development).

http://www.fontfabric.com/uni-sans-free/ (Link points to the Free version but the torrent has all the paid versions

GURY, Al - 2017 Foundations of Drawing

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From a leading art instructor at the Pennsylvania Academy of Fine Arts in Philadelphia, a complete survey of drawing as an art form covering its history, materials, and key techniques, alongside step-by-step demonstrations.

Foundations of Drawing is a comprehensive and authoritative overview of the history, aesthetics, methods, and materials of the drawing medium. Throughout, clearly defined demonstrations provide easy access to the practice of drawing as well as the history and development of core drawing techniques. Richly illustrated, the book contains reproductions of the finest master drawings from the fifteenth century to the present. Unlike other drawing instruction books that focus on step-by-step lessons exclusively, Foundations of Drawing provides readers with the context and background to help understand just why these materials and methods are so vital for successful drawing.

https://www.overdrive.com/media/3070741/foundations-of-drawing
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