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EVERMOTION ARCHMODELS VOL 182

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Evermotion Archmodels vol. 182 is a collection of 56 sets of models of branches, trunks, cones and stones – over 100 separate models are included (with textures and materials). We also are giving you a complete forest scene (3DS MAX and V-Ray) that you can see in the promotional video below.


The scans were made in the most ecologic region of Poland, the land of the last natural forest in Europe. All items in this collection were carefully scanned in north-european woods. They are perfect as the secondary elements in your visualizations – they will give a natural look and feel to your exterior shots. These items are suitable not only for creating fleece in the forest, they are also perfect for making natural looking surroundings of trees in your visualizations, for example – they can be great to put some variety to the lawn or rock garden.

The scanned models were optimized and retopologized in Zbrush and provided in the most popular 3d formats: MAX (Scanline, MentalRay and V-Ray), C4D (Advanced Renderer and V-Ray), FBX and OBJ. The scene was created in 3ds Max and V-Ray.

We also included moss texture maps that you can use with Forest Pack or V-Ray Fur to achieve even greater realism.

Presented models and scenes were rendered in V-ray with 3ds Max.
Browse PDF catalogue
We also are giving you a complete forest scene (3DS MAX and V-Ray)

_https://evermotion.org/shop/show_product/archmodels-vol-182/13858

Adobe After Effects CC Visual Effects and Compositing Studio Techniques + Lesson Files

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Book Description

This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals–managing footage, viewing and editing layers, animating type, and more–so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create.

Readers will also find comprehensive coverage of all new features, including the new workflow between After Effects CC and CINEMA 4D, coverage on the 3D Camera Tracker, and examples of the Refine Edge tool for high-quality matting results.

Included with the book are HD media files and After Effects project files used for many of the techniques in the book, as well as demos of plug-ins that you can use to experiment with in your own effects.

Author Expertise:

Mark Christiansen (christiansen.com) is a visual effects supervisor and creative director and has worked on features including Avatar, Pirates of the Caribbean 3, and Beasts of the Southern Wild, and has served as a director, producer, designer, and compositor/animator on commercials, music videos, live events, and television documentary productions. Mark has done work directly for the Adobe After Effects development and marketing teams, is a founder at provideocoalition.com, and has taught courses at fxphd.com and Academy of Art University. He has been a guest host of popular podcasts such as “The VFX Show” and has written all editions of this book and coauthored After Effects 5.5 Magic. Mark is also founder of New Scribbler Press.

Table of Contents
Ch 1: Composite in AE
Ch 2: The Timline
Ch 3: Selection: the Key to Composititng
Ch 4: Optimize Projects
Ch 5: Color Correction
Ch 6: Color Keying
Ch 7: Rotoscoping and Paint
Ch 8: Effective Motion Tracking
Ch 9: The Camera and Optics
Ch 10: Expression
Ch 11: Adv Color Options and HDR
Ch 12: Color and Light
Ch 13: Climate and the Environment
Ch 14: Pyrotechnics: Heat, Fire, Explosions

Allegorithmic Substance Painter-2017.3.0-1837 Win

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity

Added :
[Export] Allow to export mesh and textures for Adobe Project Felix
[Export] Allow to export into glTF file format
[Engine] Optimize textures size in VRAM by using block compression
[Viewport] Be able to drag and drop a mesh or project in the viewport
[UI] Improve warning message about TDR
[UI] Log should be displayed only upon request
[UI] Allow to clear the content of the log window
[UI] Display warnings and errors in the status bar
[UI] Display Tabs on top as in web browsers
[UI] Improve “not paintable” context and messages
[UI] Add a “save as copy” action in the file menu
[Layer] Set default tiling setting to 1 by default
[Shelf] Improved gradient filter to support 10 dynamic colors
[Shelf] Add a space in the default query of the mini-shelf
[Shelf] Add a ‘Open in explorer’ action for local resources in the shelf
[Shelf] Add template and shader for Adobe Material Standard (Project Felix)
[Shelf] Increase max tiling to 128 in Material Layering shaders
[Shelf] Added sobel curvature for micro-details of Mask Generators
[Plugin] Add autosave plugin with customizable time interval
[Scripting] Add a “save as copy” function

Fixed :
[UI] Layout is broken at the first launch
[Export] PSD generated at export has format errors
[Export] EXR always exports 8 bits height map
[Export] Crash when exporting corrupted Additional maps
[Import] Hard edges are not preserved on low poly meshes in some cases
[Import] Improved error messages when importing meshes with issues
[Bakers] ID Map Baking fail with Match By Name enabled
[Viewport] Tangent space is not synched with bakers
[Effect] Moving back a layer doesn’t restore an anchor’s reference
[Effect] Refresh issue when creating a link in between two Masks with anchors
[Effect] Masks anchors above mask shouldn’t be listed
[Effect] Extract Alpha setting from Anchors doesn’t work
[Engine] Mask inverts itself after first brush stroke
[Engine] Crash when switching Texture Set on specific project
[Shelf] Crash when deleting a preset which is in a project
[Shelf] Typo in advanced Tri-Planar filter
[Shelf] MG Mask Builder AO Noise Scale doesn’t work properly
[Shelf] MG Mask Builder has inverted curvature parameters
[Shelf] Imported alphas generate a material sphere preview instead of a flat one

RGGEDU - Creative Photoshop Techniques With Renee Robyn

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For composite photographers, creating images is bound only by imagination. Dream like photographs with incredible realism can be built from a series of different, and often unrelated, components. Renee Robyn is know across the globe for her ability to push the limits of Photoshop in building her unique composites.

In this post production only tutorial, Renee takes you through every step of her process. The tutorial starts with a look at fresh ideas to use Photoshop tools to better maximize post production time. Renee moves on to build the image we are calling, “Ice Warrior,” from scratch where you see Renee take the image from basic concept to it’s final polish.

General Overview
·Closed Captions In English
·19 Videos of Instructional Content
·Nearly 6 hours of Instantly Downloadable Content
·iTunes Ready Optimized for Mobile Viewing
·RAWs Included for You to Follow Along
·Watch and Learn Renee's Creative Workflow
·Backplates Included
·Elements and Texture Overlays Included
·Learn Best Practices for Building Composites
·Learn Masking and Isolation
·Learn How to use Blending Modes
·Learn How to Maximize Working Elements and Backplates
·Learn How to Color Grade
·Learn How to Dodge and Burn
·Learn How to Use and Create Brushes
·Learn Composite Strategy
·Learn Keyboard Shortcuts
·Understand Threshold


https://rggedu.com/products/fantasy-composite-portraiture-with-renee-robyn-a-how-to-course-for-advanced-reotuching-workflow-for-adobe-photoshop

The DV Rebels Guide An All Digital Approach to Making Killer Action Movies on the Cheap

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Book Description

DVD Content Included
Pages: 360
Written by Stu Maschwitz,
Co-founder of the Orphanage (the legendary guerrilla visual effects studio responsible for amazing and award-winning effects in such movies as Sin City, The Day After Tomorrow, and Harry Potter and the Goblet of Fire), this book is a must-have for all those budding filmmakers and students who want to produce action movies with visual effects but don't have Hollywood budgets. The Orphanage was created by three twenty-something visual effects veterans who wanted to make their own feature films and discovered they could do this by utilizing home computers, off the shelf software, and approaching things artistically. This guide details exactly how to do this: from planning and selecting the necessary cameras, software, and equipment, to creating specific special effects (including gunfire, Kung Fu fighting, car chases, dismemberment, and more) to editing and mixing sound and music. Its mantra is that the best, low-budget action moviemakers must visualize the end product first in order to reverse-engineer the least expensive way to get there. Readers will learn how to integrate visual effects into every aspect of filmmaking--before filming, during filming and with "in camera" shots, and with computers in postproduction. Throughout the book, the author makes specific references to and uses popular action movies (both low and big-budget) as detailed examples--including El Mariachi, La Femme Nikita, Die Hard, and Terminator 2. Note from the Publisher: If you have the 3rd printing of The DV Rebel’s Guide, your disc may be missing the data files that accompany the book. If this is the case, please send an email to Peachpit in order to obtain the files at ask@peachpit.com

Table of Contents
1.Title Page
2.Copyright Page
3.Contents
4.Acknowledgments
5.Introduction
6.Chapter 1. The Approach
7.Chapter 2. Planning
8.The Camera
9.Chapter 3. Shooting
10.Chapter 4. Effects
11.Chapter 5. Editing
12.Chapter 6. Onlining
13.Index
14.Footnotes

http://www.peachpit.com/store/dv-rebels-guide-an-all-digital-approach-to-making-killer-9780321413642

Lynda - AutoCAD Architecture Essential Training (updated Sep 28, 2017)

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AutoCAD is the leader in CAD drafting. AutoCAD Architecture adds a specialized toolset that allows architecture, engineering, and construction (AEC) professionals build more detailed construction drawings. Simple lines and arcs are replaced by intelligent windows, walls, and doors. Layer management is automated and simplified, and features like room tags and linked schedules make updates easy.

In this course, author Shaun Bryant takes you through the tools and techniques used by professional architects to build amazing structures with AutoCAD Architecture 2018. Learn how to lay out simple floor plans with wall objects, which automatically form clean joints, and add windows and doors that intelligently cut wall openings. Discover how to create stairs and railings, floors and ceilings, and roofs. Find out how to add furnishings, fixtures, lights, and textures to bring your designs to life. Shaun also shows you how to create views and sheets, complete with schedules and tags, and prepare your documentation for printing.

Topics include:

Adding and modifying walls
Creating wall openings
Working with custom and standard column grids
Ceiling plans
Stairs and railings
Floors and roofs
Furnishings and fixtures
Setting up projects
Creating views
Annotating a drawing
Adding schedules and tags
Creating details
Cameras, lights, and rendering
Plotting your project sheets

http://lynda.com/tutorial/599607

Lynda - AutoCAD Civil 3D: Topographic and Boundary Survey

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AutoCAD Civil 3D software—a design and documentation solution for civil engineering—offers tools and features that can help you maintain consistent data and improve project performance. In this course, learn how to leverage this powerful software to tackle the different types of tasks involved in a survey project, including boundary analysis and creating TIN surfaces. Instructor Dustin Manning helps you get started by explaining how to set up your survey database. He also shows how to create automated linework, draw and label boundaries, and translate surveys. To wrap up the course, he shares some helpful productivity tips.

Topics include:

Setting up your survey database
Field to Finish workflow
Creating automatic linework
Creating TIN surfaces
Adding surface labels
Working with different data sources
Boundary survey in Civil 3D
Drawing and labeling a boundary
Productivity tips and tricks

http://lynda.com/tutorial/618716

Lynda - Cinema 4D R19 Essential Training: Motion Graphics

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Cinema 4D R19 Essentials: Motion Graphics introduces intermediate artists to the Cinema 4D workflow. If you're new to Cinema 4D, please check out Learning Cinema 4D R19, which starts at the very beginning and introduces you to how the software works.

Here, learn key foundational concepts, such as spline modeling, lighting, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham covers practical techniques for extruding shapes; working with MoGraph tools such as Cloners and Effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try different materials and settings and export your projects in the exact sizes and resolutions you need.

Topics include:

Setting up scenes
Modeling with splines
Using Illustrator files in C4D
Extruding depth and detail
Animating in the Timeline
Creating clones
Using Effectors
Lighting motion graphics
Applying materials
Creating animated materials
Compositing multipass renders in After Effects
Rendering motion graphics in C4D

http://lynda.com/tutorial/624344

gumroad Make Professional Painterly Game Art with Krita by gdquest

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https://gumroad.com/l/krita-game-art-tutorial-1

This is the best set of current Krita tuts I have seen to date. To the best of my knowledge this is the PRO version, gumroad offers three download options with slightly extra content based on the version purchased.

Gumroad Make Professional Painterly Game Art with Krita by GDquest

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http://gumroad.com/l/krita-game-art-tutorial-1

This is the best set of current Krita tuts I have seen to date. To the best of my knowledge this is the PRO version,
gumroad offers three download options with slightly extra content based on the version purchased.

Gumroad Make Professional Painterly Game Art with Krita by GDquest

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http://gumroad.com/l/krita-game-art-tutorial-1

This is the best set of current Krita tuts I have seen to date. To the best of my knowledge this is the PRO version,
gumroad offers three download options with slightly extra content based on the version purchased.

Gumroad Make Professional Painterly Game Art with Krita by GDquest

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http://gumroad.com/l/krita-game-art-tutorial-1

This is the best set of current Krita tuts I have seen to date. To the best of my knowledge this is the PRO version,
gumroad offers three download options with slightly extra content based on the version purchased.

Signature Fonts

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1. Arion Signature - LINK

2. Artful Beauty Brush Font - LINK

3. Astrolight Signature - LINK

4. Autograf - LINK

5. Bird House Script - LINK

6. Blesing Signature Style - LINK

7. Dorrotthy Script - LINK

8. Holland - LINK

9. Northwell - LINK

10. Palestine - LINK

11. Peter Jhons - LINK

12. San Francisco - LINK

13. Shopping Script - LINK

14. Significant font - LINK

15. Significent Wildbrush - LINK

16. Smooth Handwriting - LINK

17. Stainless Doft - LINK

18. Stephen Type - LINK

19. Taken by Vultures - LINK

20. Tanda - LINK

21. Twin Oaks Signature Script - LINK

22. Washington Calligraphy Modern - LINK

Signature Fonts

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1. Arion Signature - LINK

2. Artful Beauty Brush Font - LINK

3. Astrolight Signature - LINK

4. Autograf - LINK

5. Bird House Script - LINK

6. Blesing Signature Style - LINK

7. Dorrotthy Script - LINK

8. Holland - LINK

9. Northwell - LINK

10. Palestine - LINK

11. Peter Jhons - LINK

12. San Francisco - LINK

13. Shopping Script - LINK

14. Significant font - LINK

15. Significent Wildbrush - LINK

16. Smooth Handwriting - LINK

17. Stainless Doft - LINK

18. Stephen Type - LINK

19. Taken by Vultures - LINK

20. Tanda - LINK

21. Twin Oaks Signature Script - LINK

22. Washington Calligraphy Modern - LINK

Signature Fonts

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1. Arion Signature - LINK

2. Artful Beauty Brush Font - LINK

3. Astrolight Signature - LINK

4. Autograf - LINK

5. Bird House Script - LINK

6. Blesing Signature Style - LINK

7. Dorrotthy Script - LINK

8. Holland - LINK

9. Northwell - LINK

10. Palestine - LINK

11. Peter Jhons - LINK

12. San Francisco - LINK

13. Shopping Script - LINK

14. Significant font - LINK

15. Significent Wildbrush - LINK

16. Smooth Handwriting - LINK

17. Stainless Doft - LINK

18. Stephen Type - LINK

19. Taken by Vultures - LINK

20. Tanda - LINK

21. Twin Oaks Signature Script - LINK

22. Washington Calligraphy Modern - LINK

Signature Fonts

$
0
0
1. Arion Signature - LINK

2. Artful Beauty Brush Font - LINK

3. Astrolight Signature - LINK

4. Autograf - LINK

5. Bird House Script - LINK

6. Blesing Signature Style - LINK

7. Dorrotthy Script - LINK

8. Holland - LINK

9. Northwell - LINK

10. Palestine - LINK

11. Peter Jhons - LINK

12. San Francisco - LINK

13. Shopping Script - LINK

14. Significant font - LINK

15. Significent Wildbrush - LINK

16. Smooth Handwriting - LINK

17. Stainless Doft - LINK

18. Stephen Type - LINK

19. Taken by Vultures - LINK

20. Tanda - LINK

21. Twin Oaks Signature Script - LINK

22. Washington Calligraphy Modern - LINK

ImagineFX November 2017 PDF

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ImagineFX is the only magazine for fantasy and sci-fi digital artists. Each issue contains an eclectic mixture of in-depth workshops from the world's best artists, plus galleries and interviews, community news and product reviews. This is just the PDF, DVD not included.

English - 116 pages - PDF - Issue 153

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1

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By the end of Sculpting Hand Anatomy in Zbrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we'll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, you'll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you'll also be given an understanding about hand expression, and how they can transmite emotion. Within Zbrush, you'll learn how to use a correctly workflow, to sculpt useful models and not only a simple sketch unuseful. As we wrap things up, you'll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to presentation the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hol on tight for some good learning!

http://3dmotive.com/series/hand-anatomy-in-zbrush.html

Knald 1.2.1 noMAD

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Knald 1.2.1
htxps://www.knaldtech.com/

Just replace .exe in installation folder

UnFold3D_VSRS_2017.0.2_WINONLY_iND

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UnFold3D vs/rs 2017.0.2 Win

hxtp://www.polygonal-design.fr/

thanks to nomad
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