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Karen Pro and Karen HD

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Daz3D Karen 7 Prob bundle and Karen 7 HD Addon

http://anonym.to/?http://www.daz3d.com/karen-7-pro-bundle
http://anonym.to/?http://www.daz3d.com/karen-7-hd-add-on

Sci-Fi Level Construction Kit 2 Version: 1.1

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https://www.assetstore.unity3d.com/en/#!/content/19403

This art package is intented for easy and fast
construction of various sci-fi levels.

It fits for top-down and FPS applications.
Could be used to build different kinds of
interior sci-fi environments.

Kit includes demo scene, 15 categories of objects, 239 prefabs, doors, furniture, lights, walls, barrels, boxes, containers, railings etc.

Can be partly used for mobile devices (Walls). Contains 2 sets of materials (Unity Standard and Skyshop)

Dark City Unity Asset

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"The year is 2052. Mega-corporations rule the world. Most of human population lives in the giant mega-cities. The natural environment is completely degraded..."

Pack contains over 320 prefabs (including LOD stages): buildings, streets, street addons, walls / fences, advertising billboards, particles and more. Using this package you can create a dark streets of the future cities.
The package comes with example demo scene.

Groove3 - Creating Game Audio with Pro Tools

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The video gaming industry is beyond huge, and the opportunities in this field are endless. Professional game sound designer Eric Kuehnl shows you what it takes to create the sounds that bring video games to life!

Eric begins with overviews of essential Pro Tools features that new sound designers need to know, and then goes over the free Unity game engine software used in this tutorial series.
Eric then dives right into how he physically creates new sounds using found objects, live recordings, and samples for the various elements of the example game he creates.
Finally, you'll see how to process and finish the complex and complete sounds such as Flyer Zaps, Player Guns, Mech Missiles, Player Footsteps, Robot Footsteps, and Background Ambience in Pro Tools.
If you’ve ever wanted to create sounds for video games, or if you’re a sound designer looking for some killer Pro Tools tips, watch “Creating Game Audio with Pro Tools” today!

01 Introduction
02 Pro Tools Overview
03 Unity Overview
04 Flyer Zap
05 Player Gun
06 Mech Missile
07 Player Footsteps Pt. 1
08 Player Footsteps Pt. 2
09 Robot Footsteps
10 Background Ambience

Udemy – Learn to Make Games Without Code - Using Unity and Playmaker

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Create games without code! Thanks to advances in state machine tech, it's now possibly using Unity3D and Playmaker.

No-code Video Game Development with Unity3d and Playmaker

teaches you how to create a complex video game without ever having to write a single line of code! By leveraging the powerful new technology of State Machines, a game developer can eliminate code and instead make diagrams to control the game's operations. Creating a video game is now as simple as drawing a flowchart!

The No-code Video Game Development with Unity3d and Playmaker course features over 6 hours of video tutorials, transcripts, 11 quizzes, free Unity projects, scenes, packages, Playmaker templates, and art assets. It is divided into 3 sections:

The first section is in-depth, non-exhaustive instruction of Unity, its capabilities, its use.
The second section teaches programming concepts and vocabulary, stopping just short of coding. Flowcharts are explained and demonstrated. Playmaker is introduced by way of an example project.
The third section unifies concepts and execution in the form of an FPS survival horror project!


https://www.udemy.com/nocodevideogamedevelopment/

Tutsplus - Storyboarding in Sketchbook Pro

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If you've ever wanted to know how to create storyboard frames for television commercials, then this course is for you. Professional artist Robert Marzullo will guide you through his process while demonstrating the features of Sketchbook Pro that make these illustrations come together. You will learn the techniques involved in creating and editing storyboard frames in this powerful program. By the end of this course you will have a better understanding of how storyboard frames are created and delivered to the client.

Tutsplus - Storyboarding in Sketchbook Pro

Title: Lynda – Insights with a Game Designer: Brenda Romero

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Info: There isn’t a time Brenda Romero doesn’t remember working on games. She began tinkering on her own at age 5, and was employed full time at 15. Now she’s an award-winning game designer, artist, writer, and creative director, and the longest continuously serving woman in the video game industry. In this Insights interview, we ask Brenda to look back on her career and answer the questions aspiring game designers really want to know. Do you need to code to build games? What is the impact of independent developers on traditional gaming? How does mobile affect game design? Combining inspiration and hard-won advice, this course shows there is more than one way to approach game design and break into the industry.

http://www.lynda.com/Developer-Games-tutorials/Insights-Game-Designer-Brenda-Romero/411570-2.html

CGCookie - Fundamentals of Lighting

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Without light nothing can be seen. Thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal.

To be a competent and/or skilled 3D artist, you need to understand first how you can introduce illumination into your scene. This can be accomplished with lamp objects like Spot lamps, Sun lamps, Area lamps, etc. You can also assign an emissive material to non-lamp objects so they illuminate as a light source. Lastly you can illuminate your scene with the World environment. Each of these are explained in the “Types of Illumination” chapter.

After you know the basics of how to illuminate, the next step for a lighting artist is developing appealing illumination. The baseline light setup is called “3 Point Lighting”. The “Application” chapter covers this as well as how to illuminate your scene entirely with a single HDRi environment texture.

Substance Designer 5.2.0 build 16375 OSX

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Just Drag the Substance Designer into Applications and replace the 'designer' with the on in Substance Designer. You my Chmod the thing to 755.

Like so:
chmod 755 /Applications/Substance\ Designer.app/Contents/MacOS/designer

note: I had it tested in El Capitan... it starts only when you start the designer via terminal like so:
/Applications/Substance\ Designer.app/Contents/MacOS/designer

SkillShare – How to Creating A Digital Painting With A Traditional Look

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This class is good for anyone interested in digital painting.

I will show how I work to create digital illustrations that look as if they were painted by hand with a brush.

Working in Photoshop and bringing over 30 years illustration and 10 years of Digital painting
experience to bare I cover the process I use to create digital paintings.

Substance Painter 1.5.0.819 OSX

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Tested on El Capitan (build 15A263e)

Similar to Substance Designer..
Replace the file at Applications,Substance Painter,Show Package Contents,MacOS with the cracked one

This one just starts on El Capitan without tricks.

Evermotion Archmodels Vol. 086 for MODO

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Files format: Foundry MODO (presets, meshes)
Extension: *.LXL, *.LXO
Models: 50
Textures: Yes

Udemy – Creating and animating character with clothes 3ds Max and MD

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Series of video-lectures how to easily and in short time create cool character using 3ds max and Marvelous Designer

* Lectures 14

*You will learn how to create, animate and visualize a character and his clothes using 3ds Max and Marvelous Designer just in 2.5 hours!

*14 videos will show you whole of the process of creating beautiful result in short time

*If you are beginner and mid-user of 3ds Max this course is perfect for you!

*Whole course is 2.5 hours–long and it will give you a lot of useful information about modelling, creating materials, animation and setting up the light in the scene.

*You will be able to build cool character from scratch and in the end of a course you will be surprised how fast you get best results!

*If you really into creating great-looking characters this course is definitely for you!


https://www.udemy.com/creating-and-animating-character-with-clothes-3ds-max-and-md/

Udemy – Game Design for Mobile and Desktop

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Learn to Design a Spaceship Video Game

This course will teach you to use the Phaser Framework to program a 2D game that can be played on both mobile and desktop devices. In the end you will have a fully functioning game, that works on all major platforms, as well as direction on where to go from here.

The course will take about 3 hours and will go over the basic concepts such as touch screen input, collision detection with Game Physics, sound, and animation.This course provides videos that will guide you from the beginning to the end on writing the game code. The needed Images, Sprites, Sounds, Music, and Framework Library will also be provided. At the end of the course you will be able to download the entire source code for the game you created, as well as bonus code, images, and sounds that will help guide you in advancing your game with new features.

Although some experience with JavaScript is recommended, it's not required. Creating a game using the Phaser Framework is a great option if you want to create a game that is easy to distribute and want to ensure it's compatibility with as many devices as possiable.

What are the requirements?

Having at lest a basic concept of HTML and JavaScript will be very helpful in this course.
You'll need a text editor and a place for sharing your game. But, we'll go over both these things in the course and talk about different options so you can pick the best one for you.
What am I going to get from this course?

Over 17 lectures and 3.5 hours of content!
Play and Share a Video Game They Created
Use course materials to continue to improve their game and create something all their own
What is the target audience?

We will be typing a lot of code. If you are looking for a way to create a game without having to write code yourself, this is not the course for you.

https://www.udemy.com/game-design-for-mobile-and-desktop/

Evermotion Archmodels Vol. 106 for MODO

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Format files: Foundry MODO (presets, meshes)
Extension: *.LXL, *.LXO
Models: 50
Textures: Yes

Ambient Light - Car Park Generator Texture

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The Car Park Texture generator .psd photoshop file from ambientLight will enable you to create multilple combinations of car park surface, lines, drains etc. All elements are separate and can be moved and rotated as required. This way you can make tiles for a whole car park with lines traveling in different directions plus kerbs and corners.

Ambient Light - Road Generator Texture

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The Road Texture generator .psd file from ambientLight will enable you to create multilple combinations of road surface, lines, drains etc. These lines are based on the standard UK road system but can be easily adapted to any other system by recolouring, resizing and rotating as necessary. All elements are separate and can be moved as required. This way you can make tiles for a single road or multiple carriageway by leaving out kerbs and adding additional lines. The sample images show a few of the variations possible.

DAZ3d and Poser - Huge RDNA Bundle

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A huge collection of RDNA content.

This is those large RuntimeDNA 1 to 9 DVD packages each about 4-5gig and contain around 200 items each

I don't think they have ever been released as a torrent before.

But I have them all Re-packaged
All items are now in seperate rars (some were originally not)
Removed over 10,000 bloat files !!! yes even from inside rar files
that's the !DETAIL, !PASSWORD, !README, !DOWNLOAD etc. files
and yes! there there were over 10,000 of them in total across the 9 DVD packages
WTF were they thinking ??? at least they put an '!' in front of them all...

I'd like to give them back to you :)
I have a problem though... my upload bandwith is terrible :(

So I've re-organised and split them down to 38x1gig approx. iso's
Note! WinRar and 7z will treat iso's just like any other compressed file.

So as long as no one tries to download them all at once!... Just be patient eveyone will get what they want
These are each seperate and standalone so you do not need to download them all before you get anything.

The torrent contains the full list of what is in there.
There are around 1800 items in total.

Enjoy

Schoolism - Self-Taught Painting Creatures

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Learn the methods and philosophies of award-winning artist Bobby Chiu, live-action creature designer for such blockbuster films as Tim Burton's "Alice in Wonderland" and "Men

in Black 3". Bobby will guide you through his process, from generating great ideas to bringing them to the screen, realistic and lifelike. Get ready for a jam-packed

curriculum of nine lectures and assignments designed to fill your brain with the knowledge to create compelling, realistic creatures. If you are a "creature person" and want

to take your creatures to the next level, Bobby will help you get there.

"Painting Creatures with Bobby Chiu" consists of 9 lectures presented over 12 weeks.


Lesson 1 - The Idea
One of the most common questions I get is how do I come up with my ideas? In this lecture, we will talk about generating great ideas, how to make them memorable and, more

importantly, how to make them viral.
Lesson 2 - Sketching, Drapery, and Skin
Sketching is to a painting what notes are to an essay. In school, we learn the alphabet to write with but we don't learn a language to sketch with, so in this lesson, I will

teach you my "sketch language". You will learn how to create and read your own sketches while understanding every detail.
Lesson 3 - Research, Reference, and Three-Tone Sketches
Great work springs from great preparation. In this lecture, we will discuss how to properly prepare and gather research and reference, how to use it effectively, and the

wonderful three-tone sketch method for creating ideas and composition quickly.
Lesson 4 - Fur
In this lesson, we will unravel the complexities and mysteries of fur. You will learn my methods for creating realistic straight and curly fur from imagination.
Lesson 5 - Rough Tonal
The rough tonal is my foundation for creating realistic creatures. In addition to my painting techniques, we will also discuss the crucial thinking and logic behind the

brushstrokes.
Lesson 6 - Scales and Eyes
In this lecture, you will learn how to create eyes and scales. In my demos, I will talk about the logic and reasoning that I consider in order to make my eyes and scales

appear more realistic.
Lesson 7 - Color
In this lesson, we will discuss general color theory and how to effectively use contrast, lighting, and atmosphere to tell a story in your creature illustrations.
Lesson 8 - Hands and Feet
Creatures can have all manner of limbs and appendages. Here, we will look closely at the most common ones: hands, feet, paws, claws, fins, etc. I will do various demos to

show how to look at complex hands and feet in a simplified way in order to make painting faster and easier.
Lesson 9 - Finish
Taking everything that we've talked about in previous lectures, we will now bring a colored rough creature to a realistic finish.

Mister Retro Permanent Press v2.0 (Windows)

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INTRODUCING PERMANENT PRESS 2
Realizing printing technology has left printed work without the texture, soul, or the spirit of vintage printing, Mister Retro created Permanent Press! Now you can create professional quality vintage offset, letterpress and silkscreen analog printing effects on any image in Adobe Photoshop, Lightroom and more.


Includes a keygen.
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