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CursosGuru - Curso Desenho Técnico Mecânico DVD [Portuguese]

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CursosGuru - Curso Desenho Técnico Mecânico DVD [Portuguese]

Assisting the demand in Portuguese language and Latin-American universe, I publish an excellent tutorial of technical drawing.

https://www.cursosguru.com.br/produto/curso-desenho-tecnico-mecanico-fundamentos/

Always original format - only!
Thanks!
Gracias,

Libra

Tribe Red Leaf - FLINT & STEEL LIGHTROOM PRESETS

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Forged in fire and air, the friction of flint and steel illuminates an unforged path before us. The smoke creates an eerie veil above the dancing flames, a new perspective found in the haze of the unfamiliar, silently waiting to be discovered. Branches from a young sapling embrace one another as they snap and crackle in the flickering blaze, composing a memorable soundtrack of forgotten melodies hidden in the folds of the forest.

Flint and steel strikers are known for their longevity, versatility, and consistency -- all of which are needed to perfect our visual craft. Our signature Lightroom presets were bred with the same intentionality, naturally enhancing every gorgeous image you capture on your journey.

Set includes 14 Develop Presets (9 Color & 3 B&W) and 2 Adjustment Presets. For Adobe Lightroom 6 (CC), 5 & 4. and ACR Presets for Photoshop CC & CS6. (Both Lr & ACR Presets are included with purchase).

The Flint & Steel Presets are based on the Adobe Standard Calibration profile. This profile is compatible with most camera systems.

Lynda - Unity 2017 Architectural Visualization

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https://www.lynda.com/Unity-tutorials/Unity-2017-Architectural-Visualization/625907-2.html

Want to explore architectural models like you do video games? Learn to create architectural visualizations in Unity 2017, the free and full-featured game engine that enables you to turn 3D models into interactive experiences deployed across web, desktop, mobile, TV, consoles, and more. This project-based course takes you step-by-step through the development of an immersive environment for Frank Lloyd Wright's famous Fallingwater, named "the best all-time work of American architecture" by the American Institute of Architects.

Instructor Scott Onstott starts with a SketchUp model that he cleans up and imports into Unity, where he creates the first-person and third-person characters and cameras needed to explore the model. Then he shows how to improve the building's appearance by sculpting and texturing the surrounding landscape, and populating it with trees, moving grass, and flowing water. Next, he demonstrates how to animate and script doors so they automatically open as the character approaches. Then real-time lighting is baked into textures for greater efficiency and an overview map is added to keep the player oriented within the overall floorplan. Finally, Scott tests and deploys the final interactive visualization for desktop and the web. No plugins are required to view the results! Follow along to build your own version of the project and strengthen your Unity skills.
Topics include:

Importing a model
Creating a first-person and third-person characters
Scripting the walk
Swapping characters
Adjusting lighting
Sculpting terrain
Painting textures
Refining materials
Animating doors that open and close
Configuring an overview map
Baking lighting into textures
Deploying the game to different platforms

Pluralsight – Creating a Victorian Style Gown with Marvelous Designer

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Marvelous Designer is a software in which you can easily start making your own fabrics right away. However, those initial models may look good but are far from reaching the full potential of the software. In this course, Creating a Victorian Style Gown with Marvelous Designer, you’ll learn the important tools and workflow that come in handy when making multi-layered clothing, along with the more complex tools introduced in the new Marvelous Designer update. First, you’ll discover how to import your own avatars. Next, you’ll dive into pattern creation for your outfits. Finally, you’ll explore how to create your own accessories. By the end of the course, you’ll have a better understanding of the capabilities of Marvelous Designer, and be able to confidently tackle all sorts of garments. Software required: Marvelous Designer 6.5.

Pluralsight Creating a Victorian Style Gown with Marvelous Designer

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https://www.pluralsight.com/courses/marvelous-designer-creating-victorian-style-gown

Marvelous Designer is a software in which you can easily start making your own fabrics right away. However, those initial models may look good but are far from reaching the full potential of the software. In this course, Creating a Victorian Style Gown with Marvelous Designer, you'll learn the important tools and workflow that come in handy when making multi-layered clothing, along with the more complex tools introduced in the new Marvelous Designer update. First, you'll discover how to import your own avatars. Next, you'll dive into pattern creation for your outfits. Finally, you'll explore how to create your own accessories. By the end of the course, you'll have a better understanding of the capabilities of Marvelous Designer, and be able to confidently tackle all sorts of garments. Software required: Marvelous Designer 6.5.

DaVinci Resolve Studio 14.0.1 + easyDCP (macOS)

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Hollywood’s most powerful tools for professional editing, color correction, audio post production and multi user collaboration!

DaVinci Resolve 14 Studio combines professional editing, the world’s most advanced color corrector and all new Fairlight digital audio tools into a high performance system that’s up to 10x faster than before! Now you can seamlessly edit, color correct, mix and deliver without having to switch software. It’s like getting 3 high end applications in one! Best of all, DaVinci Resolve 14 Studio also features revolutionary new multi user collaboration tools that let multiple people work on the same project at the same time!

In addition to multi user collaboration, the DaVinci Resolve 14 Studio edition also includes advanced tools such as automatic face recognition and tracking, dozens of additional Resolve FX such as film grain, lens flares and more, temporal and spatial noise reduction, photorealistic motion blur effects, stereoscopic 3D tools, multi GPU support for incredible performance, frame rates up to 120fps, and high resolution output for 4K and beyond!

FEATURES:

EDITING FEATURES
• Familiar multi-track timeline
• Separate bins for media & timelines
• Searchable metadata & edit index
• Insert, Overwrite, Fit to Fill, Superimpose, Add, Extend & Trim edits
• 2 & 3-point edits, split a/v edits, J- & L-cuts
• Context sensitive Ripple, Roll, Slip & Slide trim tools
• JKL Dynamic asymmetric & symmetric trimming
• Multi Camera editing
• Match frame & reverse match frame
• Mouse or keyboard editing with programmable shortcuts
• 2-up & 4-up displays for editing & trimming
• Track targeting & locking
• Flags & markers
• Optical flow speed changes & time remapping
• Keyframe inspector & curve editor in timeline
• Copy & Paste attributes
• Through-edit indicators & join edit command
• Editable transitions with curves
• Sub-clipping
• Sample accurate audio editing
• Support for VST and Audio Unit plug-ins
• Track and clip level audio effects
• On-screen mixer and waveforms
• Drag and drop support to import files from Finder
• On-screen animation controls
• Rich Text titling with professional typography controls
• Customizable stroke, background, outlines & shadows on titles

COLOR CORRECTION FEATURES
• Unlimited grades with intuitive node based workflow
• Primary correction with wheels, YRGB sliders, RGB Mixer & log grading
• Enhanced curve editor
• Complete RAW controls including highlight & shadow recovery
• Color Match auto balancing using standard color charts
• Unlimited Secondary corrections to isolate specific parts of image
• 3D Keyer with despill and matte finesse controls for precise qualifications
• Power Windows™ with basic shapes & custom shape tools
• Professional video scopes & monitors
• 3D multipoint tracking
• 3D multipoint stabilization
• Internal & external key/matte support
• Gallery to store frames, grades and preset “looks"
• Clip, group, or entire timeline grading
• Keyframes for animating changes over time
• Node clean up and organization tools
• Ripple grades to multiple clips
• ACES 1.0 and DaVinci Color Management
• 1D & 3D LUT support
• Split-screen for comparing shots
• Copy & paste grades
• Dirt & dust correction tools

More info: http://www.blackmagicdesign.com/products/davinciresolve
App Store: http://itunes.apple.com/app/davinci-resolve-studio/id900392332

Minimum system requirements for Mac
• macOS 10.12.6 Sierra
• 16 GB of system memory is recommended and 8 GB is the minimum supported
• Blackmagic Design Desktop Video version 10.4.1 or later
• CUDA Driver version 8.0.63
• NVIDIA Driver version - As required by your GPU
• RED Rocket-X Driver 2.1.34.0 and Firmware 1.4.22.18 or later
• RED Rocket Driver 2.1.23.0 and Firmware 1.1.18.0 or later

14.0.1 Changelog:
Improved Performance, Fluidity And Usability
•New image processing engine which maximizes single and multi-GPU utilization
•Support for GPU processing using Metal on Mac
•New optimized Performance Mode for improved playback
•New dynamic memory manager for optimized CPU memory usage
•Improved performance on single GPU laptops and workstations
•Improved performance when scrubbing H.264 and similar codecs
•Support for improved CPU usage
•All new live save option where changes are saved as you work
Audio
•A dedicated Fairlight page with audio editing, mixing, finishing and mastering controls
•Support for unlimited audio tracks and 8 main, sub and aux outputs
•Support for Fairlight Audio Accelerator with MADI and Fairlight Audio Interface
•Support for Fairlight free standing and desktop consoles
•Six band EQ for every track
•Expander/Gate, Compressor and Limiter Dynamics for every track
•2D Pan control for sound placement
•Timeline toolbar includes a pointer and a marquee tool, automation state, snapping, flags, markers and timeline options
•Automation includes trim state, touch, latch or off mode, event selection
•Ability to render multiple audio buses and tracks
•Added support for up to 8 faders on 3rd Party Audio Control Surfaces using HUI protocol on Mac and Windows
Edit
•Support for track colors on the timeline
•Support for dragging just video or audio from the source viewer
•Support for a toggle to switch between single viewer and dual viewer mode
•Support of OFX plugins as filters in Timeline
•Ability to drag and drop a transition from one clip to another
•Support for improved "Play Around" functionality with contextual behavior depending on selection
•Support for Blur Dissolve transition
•Support for audio waveforms on Multicam Clips, Compound Clips and Timeline Clips
•Support for alpha rendering from source when using Fusion Connect
•Added support for Live Preview of clip thumbnails in the Media and Edit page source viewers
•Added menu options and shortcuts for marking and clearing split Video and Audio In and Out marks
•Added menu option and shortcut for creating a SubClip
Color
New ResolveFX Plugins
•ResolveFX Face Refinement - GPU Accelerated - DaVinci Resolve Studio only
•ResolveFX Warper - DaVinci Resolve Studio only
•ResolveFX Match Move - DaVinci Resolve Studio only
•ResolveFX Color Stabilizer - GPU Accelerated - DaVinci Resolve Studio only
•ResolveFX Timelapse Deflicker - GPU Accelerated - DaVinci Resolve Studio only
•ResolveFX Contrast Pop - GPU Accelerated - DaVinci Resolve Studio only
•ResolveFX Color Compressor - GPU Accelerated
•ResolveFX Abstraction - GPU Accelerated
•ResolveFX Watercolor - GPU Accelerated
•ResolveFX Lens Distortion - GPU Accelerated
•ResolveFX Gamut Mapping - GPU Accelerated
•ResolveFX Dead Pixel Fixer - GPU Accelerated
•ResolveFX Alpha Matte Shrink and Grow - GPU Accelerated
•ResolveFX Color Palette - GPU Accelerated
•ResolveFX Dehaze - GPU Accelerated
•ResolveFX Sharpen - GPU Accelerated
•ResolveFX Sharpen Edges - GPU Accelerated
•ResolveFX Soft Sharpen Skin - GPU Accelerated
•ResolveFX Camera Shake - GPU Accelerated
•ResolveFX Deband - GPU Accelerated
•ResolveFX Grid - GPU Accelerated
Media
•Support for source viewer video I/O playback of clips not at the project frame rate
•Support for decoding clips from the Canon C200 camera
•Support for decoding AC-3 audio in MTS and Quicktime files on Windows and Mac
•Support for decoding Nikon RAW files
•Support for Constant and Variable bitrate in Quicktime ProRes and DNxHR codecs
•Support for H.264 multi-pass encoding on Mac
•Support for decoding H.264 Intra 422 10bit - DaVinci Resolve Studio only
•Support for encoding to the MP4 format
•Support for decoding High 10 Profile H.264 files on DaVinci Resolve Studio
•Support for encoding VP9 profiles with higher bit-depth
•Support for Rec.2100 metadata in QuickTime renders
Full changelog: http://forum.blackmagicdesign.com/viewtopic.php?f=21&t=65339

Courtesy of TNT

The Art of Avatar (James Cameron's Epic Adventure) - Lisa Fitzpatrick

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Academy Award-winning writer/director James Cameron, the maker of Titanic and the creator of the Terminator series, has been crafting Avatar for over four years. The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar.

With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.

Space Salvage Sparth

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165 minutes painting - Space Salvage

This video describes the process and workflow I have elaborated to paint quickly and effectively Science fiction environments in Photoshop. It outlines my tricks and shortcuts to successfully complete a painting under a relatively short amount of time. I speak about Composition, design, as well as my love for everything space related.



This product contains:

- Part I: 80 minutes

- Part II: 85 minutes

- "Space Salvage" PSD file including all layers

- "Space Salvage" JPEG file



Material used: Imac Retina Display 27 inches. Wacom Intuos 4. Photoshop CS5.

Castle Walls Sparth

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55 minute painting - Castle Walls

This video describes the process and workflow I have elaborated to paint quickly and effectively a Fantasy environment in Photoshop. It outlines my tricks and shortcuts to successfully complete a painting under a relatively short amount of time. I also speak about composition, design, as well as my method to obtain fast and successful color themes.



This product contains:

- 55 minutes video "Castle Walls".

- "Castle Walls" PSD file

- "Castle Walls" JPEG file



Material used: Imac Retina Display 27 inches. Wacom Intuos 4. Photoshop CS5.

Lynda - Meshmixer Essential Training

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Get started with Meshmixer, the powerful 3D modeling utility from Autodesk. This 3D modeling multi-tool is unique in that it's not just helpful for creating digital sculptures—it also offers some exceptional features for making your ideas interface with the real world via 3D printing. In this course, join Nick Kloski as he introduces the many features of Meshmixer, from 3D scan cleanup, to sculpting, to 3D print preparation. Nick explores how to evaluate and fix downloads from online sites, sculpt creations using digital clay, create a 3D model from a photograph, and more.

This course was recorded and produced by HoneyPoint3D. We're pleased to host this training in our library.

Topics include:

Evaluating and fixing online models
Working with multiple objects in Meshmixer
Using the measurement tools to analyze objects
Using CAD models in Meshmixer
Evaluating model orientation
Generating and editing supports
Creating multiple supports types
Creating and fixing 3D scans
Importing your photo as a stencil into Meshmixer

http://lynda.com/tutorial/647662

Lynda - After Effects Guru: Tracking Cameras and Stabilizing Footage (updated Oct 10, 2017)

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Whether it's removing camera shake or tracking a camera's movement, After Effects has you covered. You can apply a variety of techniques to smooth out the camera movement in a shot, using the After Effects Warp Stabilizer VFX effect, and track the camera to add objects into a scene realistically. Rich Harrington shows you how in this installment of After Effects Guru.

Topics include:

Analyzing footage
Using the 3D camera tracker to stabilize footage
Choosing and moving a target
Adding 3D text to a scene
Tracking an object
Applying the Warp Stabilizer VFX
Choosing a stabilization method
Reducing rolling shutter distortion
Matching movement

http://lynda.com/tutorial/166364

Time of day v3.2.0-2017- latest unity package

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Time of day v3.2.0-2017- latest unity package

Corona Renderer 1.6 (Hotfix 3) for 3DS Max 2012 - 2018

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Corona Renderer is a new high-performance CPU-based (un)biased photorealistic renderer for 3D Studio Max.

Version 1.7 is still in development and the crack may not be released for some time afterward. So here is the latest version to tide us over until that time.

Be sure to read the Readme.txt file especially if you have a prior version of Corona Renderer installed.

Crack appears to be the work of MSI from the forums. Passed scan via Malware bytes and I did not have any problems with being nagged for activation upon rendering my test scene. Provided you follow the directions in the Readme file you should be good to go.

For more info about Corona Renderer visit their site at
http://corona-renderer.com/

Corona Renderer 1.6 (Hotfix 3) for 3DS Max 2012 - 2018

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Corona Renderer is a new high-performance CPU-based (un)biased photorealistic renderer for 3D Studio Max.

Version 1.7 is still in development and the crack may not be released for some time afterward. So here is the latest version to tide us over until that time.

Be sure to read the Readme.txt file especially if you have a prior version of Corona Renderer installed.

Crack appears to be the work of MSI from the forums. Passed scan via Malware bytes and I did not have any problems with being nagged for activation upon rendering my test scene. Provided you follow the directions in the Readme file you should be good to go.

For more info about Corona Renderer visit their site at
http://corona-renderer.com/

PHLEARN PRO - Photoshop Compositing: Essential Tools & Techniques

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PHOTOSHOP COMPOSITING: ESSENTIAL TOOLS & TECHNIQUES

Medium | 7.25 Hours | Pro Tutorials, Photoshop, Lightroom & Photography

PROFESSIONAL COMPOSITING, MADE SIMPLE.

Learning how to combine or composite multiple photos together will open a new world of possibilities for any photographer. Whether you are new to compositing or an experienced editor, this tutorial will change the way you create composite images. Follow along with the included RAW Photos; and Custom Photoshop Brushes.

MASTER COMPOSITING

Two Compositing Methods — From Shoot to Edit.

*Frame Compositing

If you are new to compositing, this is the perfect place to begin. Learn to combine multiple photos from the same shoot to create stunning effects.

*Element Compositing

Flex those creative muscles, it’s time to learn element compositing. Combine photos taken around the globe to bring your concepts to life.

*The Essential Techniques

Photoshop Compositing can be complex, that is why we start this tutorial by breaking down all the essential techniques you need to create a great composite photo. Learn the essentials, then master compositing.

*Photography, Lightroom & Photoshop

Go behind the scenes into each photo shoot and learn the details of how these images are captured, then follow the images through the editing process from Lightroom into Photoshop.


MATCH COLOR & LIGHT

Learn how to analyze color and light to create any composite photo.

*Create a Cinemagraph

Give your image the magic of movement by turning it into a Cinemagraph. Learn how to animate a still photo and save it as a Cinemagraph so it displays perfectly on the web.

*Learn Perfect Masking

In order to place your subject into a new background, first you have mask or cut them out of their original photo. Depending on your subject, this can be simple or complex. Learn the tools you need to create a perfect mask every time.

*Combine Any Photos

A photographer has many tools at their disposal, and the more you learn how to use, the more options you have. Creativity can flow freely when you are unrestricted by gear or technique. Learn how to combine multiple types of light sources to create stunning lighting effects.

*The PHLEARN Compositing Workflow

When creating a complex composite photo, how do you know what should be done first and how do you stay organized? Learn the workflow we have developed over years of compositing.

Udemy - Rpg Core Combat Creator (Complete)

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https://www.udemy.com/unityrpg/learn/v4/content

By Ben Tristem

Build a full Role Playing Game (RPG) in Unity 5.5 & 2017. Learn intermediate C#, code architecture, game & level design.

(this is the full package, the other uploads were uncompleted. This course now appears to be now completed, so here is the final complete package. Or I hope so)

Procedural Landscape Ecosystem

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This ecosystem is based on the "temperate broadleaf forest" biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, you can create only pine forests, only birch forests, or mixed forests. All seasons are in the package. You can reach realistic results easily and quickly with 10 paintable plant maps. In addition, package contents include roads, railways, electricity poles, traffic signs and barriers.

https://www.unrealengine.com/marketplace/procedural-landscape-ecosystem

Taken from: https://forum.cgpersia.com/f101/procedural-landscape-ecosystem-162719/

[Unreal] Forest Animal Pack (4.17)

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This pack includes a set of 7 animals ready to populate your forest environment.

Marketplace Link: https://www.unrealengine.com/marketplace/forest-animals-pack?prox=1

Taken from: https://forum.cgpersia.com/f101/forest-animals-pack-4-17-a-162616/

IF YOU ENJOY THE CONTENT, PLEASE PURCHASE IT TO SUPPORT THE DEVELOPER!

[Unreal] UE4Arch - Car Customization System (4.15 - 4.17)

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Car Customization System is an automotive visualization project made in Unreal Engine 4. The project comes with a generic car model that can be manipulated using mouse or touchscreen. It's possible to customize the car using the interactions created with blueprint system.

3 scenario options
Wheel model and color selector
Painting color selector
Doors opening/closing
Headlights/Taillights ON/OFF
Black mask switcher
High Poly Assets
High Resolution Textures
Commented Blueprints
Realistic Lightning Setup Example
User interface made with UMG
Touchscreen controls (PC)

Purchase Link: https://ue4arch.com/shop/complete-projects/car-customization-system/

IF YOU ENJOY THE CONTENT, PLEASE CONSIDER PURCHASING TO SUPPORT THE DEVELOPER

[Unreal] Storage House Set (4.16)

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“Storage House Set” contains all essential objects for creating believable and detailed warehouse interior environments with a modular approach and photorealistic look, giving you an enjoyable experience while building levels for your game.

Marketplace link: https://www.unrealengine.com/marketplace/storage-house-set

IF YOU ENJOY THIS CONTENT, PLEASE CONSIDER PURCHASING TO SUPPORT THE DEVELOPER!
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