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cmiVFX – The Facehugger Series Modeling Texturing Rigging and Animating

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One of the more exciting sci-fi movie franchises to come around the last couple of decades has been the Alien series. A big part of that has been the care they put into the creature design. A favorite is the “Facehugger,” and in this series, Greg Kulz will walk you through modeling, texturing, rigging, and animating a Facehugger.

Chapters:
01: Modeling Part A

In the first chapter we set up our modeling environment by placing our orthographic reference images into the background of our viewports. Next we start blocking out the basic shapes of the torso and legs using a variety of polygon modeling techniques.
02: Modeling Part B

Then we add a tail and start contouring the legs, making sure our edge loop placement is appropriate for skin deformations.
03: Modeling Part C

Now we are ready to start combining our different parts together. Using the Poly Pen and a few other tools we’ll prep the areas of geometry that are to be welded to insure a nice edge flow once it’s collapsed to a single object.
04: UV Mapping

Once we have half our model done, before we collapse the symmetry object we are going to start setting up our UV coordinates. We select our leg polygons and create an edge selection that will be UV seams. Now with the proper set up, open the UV peeler tool. adjust the sliders to your preference and BAM! Nice symmetrical UV islands. After collapsing our Symmetry tag, using a combination of selections and projections we layout a nicely packed page of UV islands.
05: Sculping Part A

With the sculpting layout open we hit subdivide a several times. We isolate the legs with mask and hide functions to maximize visibility system resources. We’ll explore different methods of using the stamp and brush tools. Then we isolate the torso and give it the same treatment.
06: Sculpting Part B

Next we isolate the tail and use a stencil to paint some wrinkles. then we’ll explore the knife tool to get some deeper details. Continuing with the knife tool on the torso, setting up steady stroke and pen FX to customize our brush style.
07: Sculpting Part C

Following our reference images we start blocking out the major surface details with the mask and pull brushes. then we set up some stamps to apply wrinkles and veins. And polish up our final details.
08: Materials Part A

Now that we have sculpted our hi-res mesh we are ready bake out our various maps. In the bake sculpt object manager we set up our settings and paths for the maps that we bake out. After some calculations (baking) we have a low poly mesh with a material containing the maps we just created. now we are ready to open the BodyPaint UV layout and start painting. then we start blocking in our color with various painting tools.
09: Materials Part B

Continuing painting, we explore the gradient tool, line tool and make a custom brush.
10: Materials Part C

Before we start building up our material, we’ll set up a simple rendering environment: floor plane, camera, lighting. Then we start fine tuning our luminance channel with a Sub Surface Scatter. The maps baked out from the sculpting process are put in their proper channels.
11: Rigging Part A

Now we are ready to make our creation move. First we start sketching out the bones with the joint creation tool. Making sure to precisely line up our bones with our mesh. We’ll apply IK tags on the legs and spline IK for the tail.
12: Rigging Part B

Continuing with our rigging process, we make sure all our bones have the proper name using the naming tool. Then we are ready for the bind process which gives us basic skin weighting. Using the paint weight tool and the weights manager we fine tune the influence each bone has on the mesh.
13: Posemorph Part A

Now using the sculpt tools we make several pose tweaks which create an animatable point morph tag. This will enable us to animate subtler movements not controlled by the bones (breathing, mouth movements, etc.)
14: Posemorph Part B

Here we set up a pose morph tag which will enable us to store poses of the entire character hierarchy. Then we create some individual poses as well as cyclical poses for easily making looped movements.
15: Still Render

In this chapter we set up our rendering settings, such as renderer, global illumination. then we go through a bunch of test renders using various light arraignments and material settings. Using the Picture Viewer we’ll compare renders side by side, as well as render times. Then we give it an extra kick with some filtering.
16: Selectors

Here we will explore the visual selector tag. We start by replacing the default human image with one of our modeling views. Then we go about painting and associating our newly made markers with the corresponding control nulls. Then we create a few selection objects to make certain group selections quicker.
17: Animation Part A

First we start blocking out a walk cycle by key-framing the controllers. Which we turn into a motion clips, with which we can loop and control with more precision. For the tail, we’ll add an additional IK tag with dynamics enabled to create some realistic secondary movement.
18: Animation Part B

In our final chapter we create more complex use of the motion clips as well animating our point morphs. We’ll do some preview renders to check out our results. I hope this series will help you create dynamic animation for any sort unworldly creatures you can imagine.

https://cmivfx.com/the-facehugger-series-modeling-texturing-rigging-and-animating

Pluralsight – Animate CC Lip Syncing

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Animate CC is your all-in-one animation suite. Now, with the new Frame Picker, lip syncing your characters is easier than ever! In this course, Animate CC Lip Syncing, you will build a mouth with a series of layers, create eight poses, and lip sync to a voice with the Frame Picker. Then, you will go further by animating the body to the voice, adding a head turn, creating blinks, and adding squash and stretch. Along the way, you will learn the importance of anticipation, follow-through and the proper way to handle multi-symbol documents. By the end of this course, you'll understand how to create animation with lip syncing. Software Required: Adobe Animate CC.

https://www.pluralsight.com/courses/animate-cc-lip-syncing-2017

Lynda - Media Composer 8.7 Essential Training: 110 (updated Oct 13, 2017)

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Media Composer 8.7 Essential Training is a two-part, start-to-finish training series for new users of Avid Media Composer. Part two focuses on advanced editing techniques and effects, which will prepare video editors for almost any post-production scenario they encounter in the wild. Learn timesaving "quick edit" techniques that use features like phantom marks to speed up your editing workflow. Find out how to leverage more precise timeline controls to recut and fine-tune the timing of footage. Discover advanced audio editing techniques, and methods for working with high-resolution media without compromising on quality or speed. Then dive into advanced effects, such as blurring, time warping, and chroma keying, and animation with the NewBlue Titler Pro plugin. Avid Certified Instructor Maxim Jago explains each technique using examples from a documentary-style promotional project—helping you develop more advanced skills and understand how Media Composer fits into a real-world post-production workflow.

Topics include:

Importing and transcoding media
Creating a group clip
Syncing picture and sound clips
Making quick edits such as stringouts
Recutting a scene
Creating subsequences
Pacing a scene with Media Composer's trim tools
Mixing sequence audio
Working with high-res media
Retiming video
Blurring
Nesting effects
Keying video
Animating titles and graphics

http://lynda.com/tutorial/502111

3D EARTH MODEL - [16K RESOLUTION]

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https://www.turbosquid.com/FullPreview/Index.cfm/ID/1114111

Realistic 3D model of the Earth (No Clouds)

* The materials are available in the 3ds Max file format with V-Ray and Scanline Render

-Scene lighting is included, ready for instant rendering

* The entire model is subdivided

-3ds Max files:
TurboSmooth modifier can be used to increase mesh resolution if necessary

* Other files: FBX, OBJ and 3DS

* Low poly model

Polygons smoothed: 24,576
Vertices smoothed: 12,292

* All the objects of the model are named

* All the materials are named

* Texture:
-Model Map
JPEG (.jpg)- 16200*8100 (diffuse and bump map)
-Environment Map (Reflection)
V-Ray Renderer: HDRI- 750*750
Default Scanline Renderer: JPEG (.jpg)- 512*512

* Requires 3ds Max Version 2010 and higher

* Real-world scale (Kilometers)

Enjoy...

(This torrent is uploaded again)

The Gnomon Workshop - The Digital Maquette Vol1

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Zack Petroc's Art Directing Series begins with "The Digital Maquette". This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.

Duration: 165 minutes
Format: SD 1024x768

The Gnomon Workshop - The Digital Maquette Vol 2

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Zack Petroc's Art Directing Series continues with "The Digital Maquette, Volume 2", in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

Duration: 180 minutes
Format: SD 1024x768

MavCore 3D Animation – Issue 4 October - December 2017 PDF

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MavCore 3D Animation Magazine is a publication dedicated to all areas of the independent 3D animation industry, including animation, modeling, writing, voice talent, and educational resources.

In this issue: Axis Animation, Animation Mentor, AkyumenTV, and more.

Homepage: mavcoremedia.com

English - True PDF - 66 pages

MavCore 3D Animation – Issue 1 October - December 2016 PDF

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MavCore 3D Animation Magazine is a publication dedicated to all areas of the independent 3D animation industry, including animation, modeling, writing, voice talent, and educational resources.

In this issue: Axis Animation, Animation Mentor, AkyumenTV, and more.

Homepage: mavcoremedia.com

English - True PDF - 66 pages

Evermotion Archmodels vol. 188 - High Quality Props

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Archmodels vol. 188 includes 34 professional, highly detailed 3d sets of models for architectural visualizations. This collection comes with high quality props (clocks, small plants, various gadgets, cutlery) with all textures and materials. All objects are ready to use in your visualizations.

Download PDF Catalogue to browse the models.
Presented models and scenes were rendered in V-ray with 3ds max.
Scenes are not included.

Formats
max
c4d
obj - simple object without textures and materials (with mapping included)
fbx - simple object without materials (with mapping and textures included)

Software
*.max - 2011 or higher
Cinema 4D - R17

Renderers
V-Ray *.max - 3.0 or higher
Advanced Render *.c4d
VRAYforC4D - 3.4

Preview: https://evermotion.org/files/pdf/archmodels_vol_188.pdf

Stone River eLearning – Level Design with Blender and Unity 3D‏

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Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that’s interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more. Develop your level design skills to the highest standard • Understand game level design in both conceptual and practical terms • Design 3D models for game levels • Create textures through Photoshop • Construct and operate a full game level on Unity 3D Construct multi-level games using versatile programs Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you’re still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless. Course Overview This course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you. You’ll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level. You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you’ll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking. Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

Cinema4D R12 Plug-Ins Collection

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Page on forum: https://forum.cgpersia.com/f55/cinema4d-r12-plug-ins-collection-163117/

Archive Inside:
AIT R12win Amon^Ra
ArchiPlug GETerrain v1 3 R12 Win32 MUS3
ArchiPlug Sketch4D v1 3 R12 Win32 MUS3
Biomekk Cineview v1 22 008 R12 WINMAC MUS3
Biomekk EdgeShade v1 01 020 R12 WINMAC MUS3
Biomekk EnhanceC4D v1 00 027 R12 WINMAC MUS3
Biomekk Lumen v2 00 167 R12 WINMAC MUS3
Biomekk zBlur v2 00 313 R12 WIN MAC MUS3
Blackstar Cinapsis v1 1 0 R12 WINONLY MUS3
Blackstar enDOFin v1 03 R12 WINMAC MUS3
Blackstar PhotometricIES v1 0 R12 WINMAC MUS3
Blackstar PtexShader v1 0 R12 WINMAC MUS3
Blackstar RefShader v2 1 R12 WINMAC MUS3
C4DJack SplineSPREAD R12 WIN MUS3
C4DJack SurfaceSPREAD v1 00 31 R12 WINMAC MUS3
Control4DPRO v1 0 R12win Amon^Ra
D3D CinePoserLT 2 1 R12 WINONLY MUS3
D3D SplinesPlus v2 02 R12 WINONLY MUS3
D3D UVMapEdit v1 03 R12 WINONLY MUS3
DNS PaintOnSurface 1 64 R12 WINMAC MUS3
DNS WinGen v1 14 R12 32Bit ONLY MUS3
DPIT Plants&Effex; Full v1 5 0 12 WIN R12 MUS3
DropIt Pro Amon^Ra
Earthcontrol plugEllo r12 DC010711 WINONLY MUS3
GeneMagtoto ToothedWheel v1 0 01 WINMAC Incl KG MUS3
GeoTools R12 Amon^Ra
GeoTools2010 30Sep2010 R12 WINONLY MUS3
Harvester 2 03win Amon^Ra
Heyne Spline Patch v2 51 1 WIN R12 R11 5 MUS3
Heyne Stacx v1 01 1 WINONLY R12 MUS3
JannisLabelle Head Designer MUS3
KDZ DropIt Pro v1 03 R12 Incl KG MUS3
KDZ Greebler v1 01 R12 Incl KG MUS3
KDZ InterPoserLtd v2 50a R12 Incl KG MUS3
KDZ interPoserPro R120 199m Incl KG MUS3
Kekko3D SpeedMud1 1 R12 WINMAC MUS3
KVB Control4D PRO Full WINMAC Incl KG MUS3
LAUBLAB rhino io v1 1 R12 WINMAC MUS3
Lotsofpixels fusionThing v1 15 R12 WINONLY MUS3
Mirror Mirror 1 04 R12 WINONLY MUS3
Mirror Mirror Amon^Ra
Nitro4D AniMidi v1 05 R12 MUS3
Paranormal4D 1 2 R12 13Sep2010 WINONLY MUS3
Paranormal4Dwin Amon^Ra
rhino io Amon^Ra
SilverBullet4DPP 1 15 13Sep2010 R11x R12 WINONLY MUS3
SilverBullet4Dwin Amon^Ra
Skinprops MorphMill v2p1 R12 110910 Incl KG MUS3
Skinprops RiptidePro v2p1 R12 110910 Incl KG MUS3
Skinprops Undertow v2p1 R12 110910 Incl KG MUS3
SpeedMud1 1 R12 Amon^Ra
TCAStudios SteadyBAKEv1 0 R12 Incl KG MUS3
TCAStudios SteadyCamPRO v3 1 R12 MUS3
TheThirdParty DeGammaR12 036 WINONLY MUS3
TheThirdParty StormTracer R12 13805 WINONLY MUS3
ToothedWheel R12Win Amon^Ra
Totalemersionstudios AutomaticInlineTangents 1 12 R12 WINONLY MUS3
Totalemersionstudios Harvester 2 03 R12 WINONLY MUS3
Valkaari Xplode v1 1 R12 WINONLY MUS3
Vreel3D TranslucentPro 1 6 R12 WINMAC MUS3
Xplode1 1 Amon^Ra

Thanks to n0MAD and Amon^Ra

GFX Total Design de Produtos Vol. II 3ds Max [Portuguese]

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GFX Total Design de Produtos Vol. II 3ds Max [Portuguese]

Assisting the demand in Portuguese language and Latin-American universe, I publish one more of famous tutorials of GFX Total site. I´d like to inform that I will publish ALL DVDs of GFX Total.

Link:

https://www.gfxtotal.com.br/loja/curso-design-de-produtos-volume-02/?v=19d3326f3137

English description:
https://www.gfxtotal.com.br/loja/curso-design-de-produtos-volume-02/?v=19d3326f3137

Only original format - always

Thanks!
Gracias,

Libra

P.S.: Only English language, please.

GFX Total Design de Produtos Vol. II 3ds Max [Portuguese]

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GFX Total Design de Produtos Vol. II 3ds Max [Portuguese]

Assisting the demand in Portuguese language and Latin-American universe, I publish one more of famous tutorials of GFX Total site. I´d like to inform that I will publish ALL DVDs of GFX Total.

Link - English description:
https://www.gfxtotal.com.br/loja/curso-design-de-produtos-volume-02/?v=19d3326f3137

Only original format - always

Thanks!
Gracias,

Libra

P.S.: Only English language, please.

Agisoft PhotoScan Pro 1.4.0 Build 5076

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After installation is finished just paste the .exe from the "Fix" folder into your application directory.

----------

Agisoft PhotoScan

Agisoft PhotoScan is a stand-alone software product that performs photogrammetric processing of digital images and generates 3D spatial data

to be used in GIS applications, cultural heritage documentation, and visual effects production as well as for indirect measurements of objects of various scales.

Wisely implemented digital photogrammetry technique enforced with computer vision methods

results in smart automated processing system that, on the one hand, can be managed by a new-comer in the field of photogrammetry, yet, on the other hand, has a lot to offer to a specialist who can adjust the workflow to numerous specific tasks and different types of data.

Throughout various case studies PhotoScan proves to produce quality and accurate results.

Adobe CC 2018

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-Adobe After Effects CC 2018 (v15.0.0.180) [x64]

-Adobe Animate CC 2018 (v18.0.0.107) [x64]

-Adobe Audition CC 2018 (v.11.0.0.199) [x64]

-Adobe Dreamweaver CC 2018 (v18.0.0.10136) [x64]

-Adobe Illustrator CC 2018 (v22.0.0.243) [x64]

-Adobe InCopy CC 2018 (v13.0.0.123) [x86, x64]

-Adobe InDesign CC 2018 (v13.0.0.125) [x86, x64]

-Adobe Media Encoder CC 2018 (v12.0.0.202) [x64]

-Adobe Muse CC 2018 (v2018.0.0.685) [x64]

-Adobe Photoshop CC 2018 (v.19.0.0.24821) [x64]

-Adobe Photoshop Lightroom Classic CC 2018 (v7.0.0.10) [x64]

-Adobe Prelude CC 2018 (v.7.0.0.134) [x64]

-Adobe Premiere Pro CC 2018 (v12.0.0.224) [x64]





Adobe After Effects - LINK
System Requirements:

Windows

Multicore Intel processor with 64-bit support
Microsoft® Windows® 7 with Service Pack 1 (64 bit), Windows 8.1 (64 bit), or Windows 10 (64 bit)
8GB of RAM (16GB recommended)
5GB of available hard-disk space; additional free space required during installation (cannot install on removable flash storage devices)
Additional disk space for disk cache (10GB recommended)
1280x1080 display
Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*



Adobe Animate - LINK
System Requirements:

Windows

Intel Pentium 4 or Intel Centrino, Intel Xeon, or Intel Core Duo (or compatible) processor
Microsoft Windows 7 (64 bit), Windows 8.1 (64 bit), or Windows 10 (64 bit)
2GB of RAM (8GB recommended)
4GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash storage devices)
1024x900 display (1280x1024 recommended)
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*



Adobe Audition - LINK
System requirements
Windows

Multicore processor with 64-bit support
Microsoft® Windows® 7 with Service Pack 1 (64 bit), Windows 8.1 (64 bit), or Windows 10 (64 bit)
Note: Windows 10 version 1507 is not supported
4GB of RAM
4GB of available hard-disk space for installation; plus additional free space required during installation (cannot install on removable flash storage devices)
1920x1080 or larger display
OpenGL 2.0–capable system
Sound card compatible with ASIO protocol, WASAPI, or Microsoft WDM/MME
USB interface and/or MIDI interface may be required for external control surface support (see manufacturer's specifications for your device)
Optional: Optical drive for CD burning
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*


Adobe Dreamweaver - LINK
System Requirements:

Windows

Intel® Core 2 or AMD Athlon® 64 processor; 2 GHz or faster processor
Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
2 GB of RAM (4 GB recommended)
2 GB of available hard-disk space for installation; additional free space (approximately 2 GB) required during installation. Dreamweaver cannot be installed on removable flash storage devices.
1280x1024 display with 16-bit video card
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.



Adobe Illustrator - LINK
System requirements
Windows

Intel Pentium 4 or AMD Athlon 64 processor
Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
1 GB of RAM (3 GB recommended) for 32 bit; 2 GB of RAM (8 GB recommended) for 64 bit
2 GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash storage devices)
1024 x 768 display (1280 x 800 recommended)
To view Illustrator in HiDPI mode, your monitor must support a resolution of 1920 x 1080 or more.
OpenGL 4.x
To use the new Touch workspace in Illustrator, you must have a touch-screen-enabled tablet/monitor running Windows 8.1 or Windows 10 (Microsoft Surface Pro 3 recommended).
Optional: To use GPU Performance: an Intel, NVIDIA, or AMD video adapter from those listed below (medium/high-end recommended); 1 GB of VRAM (2 GB recommended); and latest drivers for optimal performance



Adobe InCopy - LINK
System requirements:
Windows

Intel® Pentium® 4 or AMD Athlon® 64 processor
Microsoft Windows 7 with Service Pack 1, Windows 8, Windows 8.1, or Windows 10*
2 GB of RAM (4 GB recommended)
2 GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash storage devices)
1024 x 768 display (1280 x 800 recommended) with 32-bit video card
Adobe® Flash® Player 10 software required to export SWF files
Internet connection and registration are necessary for required software activation, membership validation, and access to online services.*

* October 2017 release of InCopy CC is not supported on Windows 10 version 1507.


Adobe InDesign - LINK
System requirements:

Windows

Intel® Pentium® 4 or AMD Athlon® 64 processor
Microsoft Windows 7 with Service Pack 1, Windows 8, Windows 8.1, or Windows 10*
2 GB of RAM (8 GB recommended)
2.6 GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash storage devices)
1024 x 768 display (1280 x 800 recommended) with 32-bit video card; supports HiDPI display
To use the new InDesign Touch workspace, you must have a touch screen enabled tablet/monitor running Windows 8 or above (such as Microsoft Surface Pro 3) with the screen resolution set to 2160 x 1440 or more
Adobe® Flash® Player 10 software required to export SWF files
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.†

* October 2017 release of InDesign CC is not supported on Windows 10 version 1507.

Adobe Media Encoder - LINK
System Requirements:

Windows

Multicore processor with 64-bit support required
Microsoft Windows 7 with Service Pack 1 (64 bit), Windows 8 (64 bit), or Windows 8.1 (64 bit), or Windows 10 (64 bit)
8GB of RAM (16GB recommended)
4GB of available hard-disk space; additional free space required during installation (cannot install on removable flash storage devices)
1024x768 display (1280x800 recommended)
Optional: Adobe-recommended GPU card for GPU-accelerated performance
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*



Adobe Muse - LINK
System Requirements:

Windows

Intel Core 2 or AMD Athlon 64 processor; (2GHz or faster)
Microsoft Windows 7 with Service Pack 1 (64-bit), Windows 8.1 (64-bit), Windows 10 (64-bit), or Windows Anniversary Update
2GB of RAM
1.1 GB of available hard-disk space for installation; additional free space (approximately 1.5 GB) required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*

If you use Windows 7 or Windows 8.1, you must install the following updates:

For Windows 7: See this document for more information on the Windows update.
For Windows 8.1: See this document for more information on the Windows update.

You must also install the Update for Universal C Runtime in Windows.

Adobe Photoshop - LINK
System Requirements:

Windows

Intel® Core 2 or AMD Athlon® 64 processor; 2 GHz or faster processor
Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
2 GB or more of RAM (8 GB recommended)
2.6 GB or more of available hard-disk space for 32-bit installation; 3.1 GB or more of available hard-disk space for 64-bit installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system)
1024 x 768 display (1280x800 recommended) with 16-bit color and 512 MB or more of dedicated VRAM; 2 GB is recommended*
OpenGL 2.0-capable system
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.**

Adobe Lightroom - LINK
System Requirements:
Windows

Intel® or AMD processor with 64-bit support*
Microsoft Windows 7 with Service Pack 1 (64-bit), Windows 8.1 (64-bit), or Windows 10 Version 1511 or later (64-bit)
4 GB of RAM (8 GB recommended)
1024 x 768 display
2 GB of available hard-disk space for program installation.
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.†

Graphics processor acceleration requirements

AMD: Radeon GPU with DirectX 12 or OpenGL 3.3 support.
Intel: Skylake or newer GPU with DirectX 12 support.
NVIDIA: GPU with DirectX 12 or OpenGL 3.3 support.
OpenGL 3.3 and DirectX 10-capable video adapter for GPU-related functionality.
1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM (4 GB recommended) for large, high-resolution monitors, such as 4K- and 5K-resolution monitors.



Adobe Prelude - LINK
System requirements:
Windows

Intel Core2 Duo or AMD Phenom II processor; 64-bit support required
Microsoft Windows 7 with Service Pack 1 (64 bit), Windows 8 (64 bit), Windows 8.1 (64 bit), or Windows 10 (64 bit)
4GB of RAM (8GB recommended)
4GB of available hard-disk space; additional free space required during installation (cannot install on removable flash storage devices)
Additional disk space for working files (10GB recommended)
1024x768 display (1280x800 recommended)
7200 RPM or faster hard drive (multiple fast disk drives recommended)
QuickTime 7.6.6 software required for QuickTime features
Optional: Adobe-certified GPU card for GPU-accelerated performance
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*


Adobe Premiere Pro - LINK
System Requirements:


Windows

Multicore processor with 64-bit support
Microsoft Windows 7 with Service Pack 1 (64 bit) or Windows 8.1 (64 bit), or Windows 10 (64 bit)
Supporting Windows 10 Creator Edition & Dial
8 GB of RAM (16 GB or more recommended)
8 GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash storage devices)
1280x800 display (1920x1080 or larger recommended)
Sound card compatible with ASIO protocol or Microsoft Windows Driver Model
Optional: Adobe-recommended GPU card for GPU-accelerated performance
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*

ToleratedCinematics - Epic Transitions - 32 Amazing After Effects Transition Presets Pack

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This epic transition pack lets you create unique transitions with no effort at all!
Use awesome transitions that weren’t available to you before.
For After Effects or with Dynamic Link in Premiere Pro!

Included:

32 Transition Presets
Unlimited Stacking Options
Dedicated Tutorials

https://www.toleratedcinematics.com/product/epic-transition-pack-32-amazing-effects-transition-presets/

Lynda - Adobe Animate CC New Features (updated Oct 18, 2017)

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Adobe Animate CC is the focused animation software that takes all the best tools from Flash Professional and bundles them with Creative Cloud features. In this course, learn about the enhancements in the 2017 release of Adobe Animate CC with expert Joseph Labrecque. Explore the enhanced animation tooling included in this release, including Frame Picker enhancements and ease presets for classic and shape tweens. Plus, learn about interactivity enhancements, including global JavaScript declaration, the ability to include references to external JavaScript libraries, and two new properties for HTML5 Canvas video components: mute and poster.

Topics include:

Enhanced animation tooling
Frame Picker enhancements
Custom ease presets for shape tweens
Resetting the camera position
Interactivity enhancements
Global JavaScript declaration
Including external JavaScript libraries

http://lynda.com/tutorial/577560

Lynda - After Effects CC 2018 New Features

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Adobe After Effects CC 2018 offers new features that can enhance your VFX and motion graphics workflow. In this course, explore the major new additions to After Effects, and discover how to leverage them in your post-production process. Mark Christiansen provides a hands-on look at this update, showing how to edit keyboard shortcuts visually, create nulls from paths, automate motion with data-driven animation, and more. In addition, he explains how to work with immersive video and customize your VR pipeline.

To keep you up-to-date on the latest additions to After Effects CC 2018, Mark will update the course when new features are released.

http://lynda.com/tutorial/636135

Lynda - Illustrator CC 2018 New Features

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Illustrator is undergoing another transformation as part of Creative Cloud 2018. In this course, discover the new features offered in Illustrator CC 2018, and how they may be used in your illustration and design workflows. Instructor Tony Harmer walks through these features, updating the course every time Adobe releases changes. He covers working with the new Properties panel, text and artboards enhancements, new Asset Export options, the amazing new Puppet Warp tool, and more.

Topics include:

Using the new Properties panel
Text enhancements
Exploring the new live character options
Using the Touch Type tool with variable fonts
Using stylistic sets
Exporting multiple assets and single assets
Working with the new Puppet Warp tool
Aligning and transforming multiple artboards
Working with the New Document dialog features

http://lynda.com/tutorial/630604

Lynda - Lightroom CC: First Look

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Adobe Photoshop Lightroom CC is a cloud-based photo service from Adobe that combines the photo-enhancing power of Lightroom with versatile cloud storage, allowing you to work with your photos anywhere. In this short course, get a first look at Lightroom CC. Jan Kabili introduces key Lightroom CC features, including its intuitive editing controls, which you can use to improve lighting and color, apply clarity and vignette effects, crop and straighten your photos, and more. She also goes into the powerful auto-tagging and search capabilities of Lightroom CC, and demonstrates how to use albums to organize and share images.

http://lynda.com/tutorial/550573
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