https://assetstore.unity.com/packages/tools/utilities/procore-bundle-15447
version 1.0.65 released Oct 23, 2017
# ProBuilder 2.9.7f5 ## Features - Unity 2017.3 beta support. - New toolbar icons (Right/Context + Click in Toolbar -> Use Icon Mode). - Significantly improved quad detection in ProBuilderize function. - ProBuilderize now able to import smoothing groups. - Support exporting quads to FBX format (requires Unity FbxExporter in project). - Newly redesigned `Smooth Groups Editor`. - New `Select Face Loop` and `Select Face Ring` actions. ## Bug Fixes - Fix possible null reference when picking ProBuilder objects. - Fix "Select Hole" disappearing instead of showing as disabled. - Fix "Extrude Face" disabled icon not matching current mode. - Fix Standard Vertex Color shader preventing builds on some platforms when fog is enabled. ## Changes - Don't show `pb_Lightmapping` warnings by default. - Smoothing groups may now extend beyond the 42 provided in the editor. Any smoothing group between 1 and 24, or greater than 42 is treated as a smooth face (currently only accessible in code). - Set ProBuilder Standard Vertex Color shader fallback to "Standard."
version 1.0.65 released Oct 23, 2017
# ProBuilder 2.9.7f5 ## Features - Unity 2017.3 beta support. - New toolbar icons (Right/Context + Click in Toolbar -> Use Icon Mode). - Significantly improved quad detection in ProBuilderize function. - ProBuilderize now able to import smoothing groups. - Support exporting quads to FBX format (requires Unity FbxExporter in project). - Newly redesigned `Smooth Groups Editor`. - New `Select Face Loop` and `Select Face Ring` actions. ## Bug Fixes - Fix possible null reference when picking ProBuilder objects. - Fix "Select Hole" disappearing instead of showing as disabled. - Fix "Extrude Face" disabled icon not matching current mode. - Fix Standard Vertex Color shader preventing builds on some platforms when fog is enabled. ## Changes - Don't show `pb_Lightmapping` warnings by default. - Smoothing groups may now extend beyond the 42 provided in the editor. Any smoothing group between 1 and 24, or greater than 42 is treated as a smooth face (currently only accessible in code). - Set ProBuilder Standard Vertex Color shader fallback to "Standard."