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Adobe Zii 3.0.4 [TNT] (OSX)

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Adobe Zii 3.0.4 | Mac OS X | 8 MB.

Adobe Zii is a small and useful that helps you forget about all the problems with the registration of all existing Adobe products.

3.0.4
Feature included: Run Bridge Camera Raw in Photoshop or Lightroom without installed.
3.0.3
Included: Adobe CC 2018 Character Animator
3.0.2
Included: Adobe Photoshop Elements and Adobe Premiere Elements 2018 2018
3.0.1
Fixed: After Effects CC 2018 crashes after patch
3.0
Support Adobe CC 2018

Lynda - Learning Autodesk Fusion 360 (updated Oct 30, 2017)

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Autodesk Fusion 360 is a complex piece of software for modeling both onscreen assets (3D renders and animation) and offscreen physically manufactured elements. It provides parametric tools that allow a designer to edit components as specs change—without starting over from scratch. What's more, projects can be shared among a group of designers using 360's cloud-based design management system.

This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.

Topics include:

Navigating the Fusion 360 interface
Sketching triangles and struts
Geometric modeling
Extruding
Organic sculpting
Combining geometry

http://lynda.com/tutorial/431063

Lynda - Creating a Design System with Sketch

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Why reinvent the wheel? Design systems provide software designers and developers with a library of proven, reusable design patterns. They enhance team collaboration and bring consistency to the user experience. Learn the nuts and bolts of creating a design system in Sketch, the leading tool for UX and web design. Instructor Anne Grundhoefer builds in nested symbol-level management, color overrides and font styles, reusable icons, and interactive button and form field systems. She also helps you identify what components your organization needs by breaking down the existing product line.

http://lynda.com/tutorial/624357

Lynda - SOLIDWORKS 2018 New Features

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Get up to speed quickly with SOLIDWORKS 2018 and unlock the benefits of the newest features. Gabriel Corbett focuses on the enhancements that are best for productivity and efficient design. He covers the new mouse gestures, the Welcome dialog, SOLIDWORKS CAM, mirrored 3D sketching, corner reliefs, top-level transparency, smart explode lines, and so much more. Find out how these new features and time-saving tools make it easy to create parts, assemblies, and 2D drawings and deliver best-in-class designs.

http://lynda.com/tutorial/612180

Unity Asset - Universal Fighting Engine Pro1.8.1

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https://assetstore.unity.com/packages/templates/systems/universal-fighting-engine-pro-13839


Found on Git, uploading the project (also contains control freak). don't see actual version but referencing the change log, should be at-least v1.8.1

AtilesPro for 3ds max

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this is the cracked file for AtilesPro. Download the free version from http://www.avizstudio.com/tools/atiles/#Download and install it.
Drop the cracked mzp file in 3ds max. Enjoy the pro version. Worked on 3ds max 2016.

Marko Djurdjevic - Character Ideation

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- 4 complete character designs showcasing Marko's process and art creation philosophy
- Quick tips for improving your work and art foundation
- Documentary
- Portfolio, showcasing Marko Djurdjevic's work from the past years and never seen before imagery

PBR Monster Pack 3

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https://www.assetstore.unity3d.com/en/#!/content/59197https://www.assetstore.unity3d.com/en/#!/content/59197

PBR Monster Pack #3 contains four character packages.

Gargoyle Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)
Bone Dragon Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)
Serpent Warrior Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)
Weeper Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)

Each creature set comes with unlimited texture changes in-editor, real PBR, particles for magic spells, and full animations. Mobile Friendly & Cinematic Ready. Two of the four already have full audio included, and the others will be updated as soon as the audio is complete. We will also be adding Blend Shapes to all characters for massive mesh customization. Works with ALL versions of Unity!

CUSTOMIZE TEXTURES
Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Main texture maps are 2048x2048.

Use the "Texture Creation" scene to quickly modify the look of the models, and then use the "Mass Export" tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.

MESH MORPHING
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.

CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!

A "Composers Mix" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.

SOUND EFFECTS
Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.

CONCEPT ART
Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.

PARTICLES
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.

PBR
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion

PBR Monster Pack 3 version 10

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Cost: $144.20
https://www.assetstore.unity3d.com/en/#!/content/59197

PBR Monster Pack #3 contains four character packages.

Gargoyle Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)
Bone Dragon Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)
Serpent Warrior Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)
Weeper Pack PBR (Customization | Mesh Morphing | Sound Effects | Concept Art | Custom Re-Mixable Music)

Each creature set comes with unlimited texture changes in-editor, real PBR, particles for magic spells, and full animations. Mobile Friendly & Cinematic Ready. Two of the four already have full audio included, and the others will be updated as soon as the audio is complete. We will also be adding Blend Shapes to all characters for massive mesh customization. Works with ALL versions of Unity!

CUSTOMIZE TEXTURES
Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Main texture maps are 2048x2048.

Use the "Texture Creation" scene to quickly modify the look of the models, and then use the "Mass Export" tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.

MESH MORPHING
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.

CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!

A "Composers Mix" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.

SOUND EFFECTS
Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.

CONCEPT ART
Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.

PARTICLES
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.

PBR
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion

Pluralsight – Maya Dynamics: Interactive Clouds and Skies

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Have you ever wondered how to create dynamic clouds and endless skies? In this course, Maya Dynamics: Interactive Clouds and Skies, you'll explore one technique without the need of plugins to create realistic clouds and skies in a very efficient time frame with Maya 2018 and Arnold. First, you'll learn how to setup your scene and decide which clouds you want to interact within your scene. Next, you'll discover how to efficiently create a different library of clouds, cloud banks, and atmospheric effects. Finally, you'll cover how to light and render your scene in Arnold and composite it all together in Nuke. By the end of this course, you'll have the skills and knowledge necessary to confidently create a unique library of clouds and skies in Maya. Software required: Maya.

https://www.pluralsight.com/courses/maya-dynamics-interactive-clouds-skies

3DMotive – Intro to ZBrush Volume 1

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In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We'll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results. We'll explore using the layers palette when adding in details as well as the deformeation palette for easy scaling and mirroring. Other key functionalities within Zbrush are the modify topology palette and, especially useful, the transpose action tools. Both have a great number of features to facilitate our workflow and help speed up the process of production. We'll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.

http://3dmotive.com/series/intro-to-zbrush.html

Adobe After Effects CC 2018 (15.0.0.180) Portable by XpucT

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The October 2017 release of After Effects introduces Data-driven animation, which allows import of JSON files and use as a new type of project footage. After Effects now offers native support for complex VR workflows for an immersive video experience. This release also expands on multiple performance ehancements such as additional GPU accelerated effects for a seamless user experience.


Data-driven animation:

Import JSON data files into After Effects to drive interactive animations inside the application. The JSON file format is flexible and can contain static data easily represent database such as election statistics, survey results, or weather reports. MGJSON can be created and imported for time based sampled data from data sources such as fitness trackers, telemetry, and motion capture. These data files can be used as footage, to create animations, pie charts, sliders, or create high-quality motion graphics in After Effects.


Visual keyboard shortcut editor:

Change the way you work with keyboard-driven editing with the new visual keyboard shortcut editor. You can assign shortcuts to keys to suit your requirement and simplify the keyboard-driven editing process.


Expressions access to path points on masks, shapes, and brush strokes:

You can now use expressions to read and write the x and y coordinates of path points, or vertices, for Layer masks, Bezier shapes, Brush strokes on the Paint, and Roto Brush & Refine Edge effects.


Create Nulls From Paths panel:

Create Nulls From Paths panel enables you to create expression-driven animations without having to write expressions yourself. The panel creates nulls for each path and shape point. This script automates the linking of these nulls using the new expression access to paths points and creates interactive animations.


360/VR transitions, effects, and titles:

After Effects offers a cutting-edge line-up of tools for 360/VR editing. Create high-quality VR productions, effects, titles, and seamless transitions to enhance the Immersive video experience.


Performance enhancement:

The following effects are now GPU accelerated in After Effects:

Layer transforms (position, rotation, opacity, etc.)
Layer motion blur
Bicubic sampling
Transform effect
Directional Blur effect
Immersive video VR effects
Third-party effects that use Premiere Pro's Mercury GPU acceleration API

http://www.adobe.com/products/aftereffects/features.html

Speed Thumbnailing Real Time - No Audio

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Full one hour real time video process plus detailed PSD showing all the different steps and tricks I'm taking to go from structured chaos to ideation thumbnails.

This video contains no audio but the 70+ layers PSD is very detailed and should be quite self explanatory.


https://gumroad.com/l/OFxTv

Mystic Mountain brush pack for Painter 18 Mac

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http://learn.corel.com/tutorials/paint-your-very-own-mystic-mountain/

3D World - January 2018 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

The Content (tutorial files) usually takes a few weeks after the mag comes out before the files are released. Try checking at http://www.creativebloq.com

English - 100 pages - PDF - Issue 228

Allegorithmic Substance Designer-2017.2.1-590 Win

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Info:
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

2017.2 update info: https://www.allegorithmic.com/blog/substance-designer-fall-2017-release-packed-creative-nodes

(1) Run the installer
(2) Replace Substance Designer.exe with the cracked file

MegaSplat v1.55

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MegaSplat allows you to splat map up to 256 different textures onto Unity Terrains or Meshes. Unlike other splat mapping techniques, MegaSplat has a consistent shader cost regardless of how many textures you use, and can actually be more efficient than traditional techniques which only allow a few textures to be painted! Textures are blended using a height resolve, giving the transitions a natural look.


v1.55
- Fix to Distance Resampling selecting the wrong mip map on distance textures..
- Fix to rain drop texture causing very small wrinkles on the water surface
- Fix to compile issues introduced on the last patch
- Rewrote lighting pathways, hopefully they full match Unity's again across each version/lighting system. Please report any inconsistencies.
- Fix to fog issue not being applied to non-tessellated mesh shader on windows.


ASSET STORE LINK: www.assetstore.unity3d.com/en/#!/content/76166




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PS: Slow upload speed here (60Kbps). So seed after download for as long as you can.

Unreal Engine 4: How to Develop Your First Two Games

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*This is an updated version of previous uploaded content. This version is complete and includes all the resources and video files are in higher resolution.*

What Will I Learn?
By the time you complete the course, you will have a holistic understanding of the utility of the engine. You will start your project with confidence and a strong awareness of how Unreal Engine 4 can work for you to build an interactive experience that meets your interests/needs.

Requirements
A desire to build interactive experiences by leveraging Unreal Engine 4.
Have some basic computer skills; know how to install software and explore a new application with curiosity.

Description
Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool - Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error.

By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest.

Who is the target audience?
You have an idea for an interactive experience - whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn't work. You want to learn through a step by step project-based learning experience.

Phlearn Pro - Lightroom 101 & 201

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This Lightroom 101 & 201 PRO Bundle is fun, easy, and full of information. If you are interested in workflow, 16 bit editing, copyright, folder structure, importing, exporting, and making your images come to life, this is the perfect tutorial bundle for you!

Lightroom 101 is designed to familiarize you with all the buttons, commands, and features that Lightroom has to offer. Learn your way around every tool in the Library and Develop Module in Lightroom. Once you have a good understanding of how the program works you will be ready to start editing, that is where Lightroom 201 comes in.

Lightroom 201 will open worlds of editing techniques you can use to make every photo stunning. Follow along as Aaron edits 25 images from start to finish — all in Lightroom. Aaron Nace is known for being a Photoshop Expert and now he brings the same approach to teaching Lightroom!

https://phlearn.com/tutorial/lightroom-101-201-bundle/

Lynda - Cert Prep: 3ds Max Certified Professional (Updated November 1st 2017)

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In a competitive 3D marketplace, certification can be a real boost to your career. 3ds Max certification proves you know the program inside and out, and it's a signal to employers and clients that you are a trustworthy professional. If you have the recommended 400 hours of hands-on experience, you can study to become a 3ds Max Certified Professional with this prep course from George Maestri. George reviews specific skills covered by the certification exam, including modeling, shading, rendering, effects, animation, and rigging. Brush up on topics such as setting up scenes and viewports, transforming objects, modeling polygonal objects, adding cameras and lights, rendering scenes, and configuring particle systems, as well as path animation and character rigging in 3ds Max.

This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.

Topics include:

What is 3ds Max certification?
Importing data
Using scenes
Configuring viewports
Transforming, duplicating, and cloning objects
Polygonal modeling
Editing splines
Setting up cameras and lighting
Working with materials
Rendering scenes
Animating models
Rigging characters

http://lynda.com/tutorial/484407
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