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arnold toturials

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arnold toturials free download

ancient 3d model

nitor c4d

Unity - PlayMaker Actions for Game Framework 0.3

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Some PlayMaker actions for use with Game Framework. Works fine with the latest free version.

https://assetstore.unity.com/packages/templates/systems/playmaker-actions-for-game-framework-88418

Unity - PlayMaker Actions for GameFramework 0.3

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Works fine with the free version of Game Framework.

https://assetstore.unity.com/packages/templates/systems/playmaker-actions-for-game-framework-88418

Game Framework Free:
https://assetstore.unity.com/packages/templates/systems/game-framework-free-55334

Gumroad - MM44 Part 1 - Mech Hard Surface Modeling

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MM44 is my current personal project. The idea is to turn into 3D image a Benoit Godde concept. With this project I'll try to improve my hard surface's techniques and test new workflow/tools. I'll record about all the creation process and share it with you.

Most of the recording was done during Livestream, so be sure to subscribe to my Twitch Channel to follow the progress in live!

Here it's the first part : Concept and modeling the Mecha.

It's not really a tutorial but more an advance making-of.

Please note that all my workflow use here, my scripts, tools, resources, custom etc are explain in depth in my Fuze Tutorials.


Some english some french language tutorials

Autodesk 3ds Max 2018 Win x64

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Autodesk 3ds Max 2018 Win x64

3DMotive - Intro to ZBrush Volume 2

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Duration 1h 22m With Project Files MP4

In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results. We’ll explore using the layers palette when adding in details as well as the deformeation palette for easy scaling and mirroring. Other key functionalities within Zbrush are the modify topology palette and, especially useful, the transpose action tools. Both have a great number of features to facilitate our workflow and help speed up the process of production. We’ll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.

Compositing Visual Effects in After Effects Book + Lesson Files

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Book Description

Create vibrant visual effects with Adobe After Effects. Gain the tips, tricks, and applied knowledge you need to carry out essential visual effects tasks and bring your digital compositing to the next level.

In Compositing Visual Effects in After Effects, industry veteran Lee Lanier covers all the common After Effects techniques any serious visual effects artist needs to know, combining the latest, professionally-vetted studio practices and workflows with multi-chapter projects and hands-on lessons.

Engaging, full-color tutorials cover:

Altering resolutions and frame rates
Channel and color space manipulation
Rotoscoping and masking
Matchmoving and motion tracking
Keying green screen
Working in the 3D environment and integrating 3D render passes
Particle simulation
Color grading and distressing
Expressions and project management

RocketStock - Sumi

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Designed to Make a Splash

Give your video a stylish look with 65 stunning ink drop transitions inspired by centuries-old brush painting techniques and traditional calligraphy.

Shot in extreme slow motion using the RED Camera's latest Helium sensor technology, these organic transitions also look great over live action footage, motion graphics, and titles. Sumi features single and multiple drop effects, plus abstract mirrored assets too.

65 unique elements
Shot in both 4K & 6K
Detailed video tutorial included
Compatible with all video & animation software

https://www.rocketstock.com/video-packs/sumi-ink-video-transitions/

Compositing Visual Effects in After Effects Book + Lesson Files

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Book Description

Create vibrant visual effects with Adobe After Effects. Gain the tips, tricks, and applied knowledge you need to carry out essential visual effects tasks and bring your digital compositing to the next level.

In Compositing Visual Effects in After Effects, industry veteran Lee Lanier covers all the common After Effects techniques any serious visual effects artist needs to know, combining the latest, professionally-vetted studio practices and workflows with multi-chapter projects and hands-on lessons.

Engaging, full-color tutorials cover:

Altering resolutions and frame rates
Channel and color space manipulation
Rotoscoping and masking
Matchmoving and motion tracking
Keying green screen
Working in the 3D environment and integrating 3D render passes
Particle simulation
Color grading and distressing
Expressions and project management

https://goo.gl/SxmfWa

RocketStock - Creator

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Become a Social Media Powerhouse

Supercharge your YouTube videos and vlogs with this epic collection of over 250 video elements. Crafted for online influencers and content creators, this pack features logo reveals, end screens, lower thirds, and much more!

With social media icons and subscribe animations included too, Creator has all the assets you need to make your videos seriously share-worthy. Plus, every element is fully customizable so you can easily match them to your channel's unique look.

Over 250 video elements
Detailed video tutorial included
Compatible with all major NLEs
Streamlined for YouTube, Vimeo, Twitch, and more

https://www.rocketstock.com/video-packs/creator-online-video-toolkit/

Pluralsight – 3D Printing: Designing for FDM with Inventor

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While 3D printing is an amazing tool for turning ideas into physical objects, not all 3D models translate well from 3D modeling software to real life. In this course, 3D Printing: Designing for FDM with Inventor, you will learn how to create 3D models in Autodesk Inventor with the end goal of 3D printing the model in mind. You will first learn about the basics of 3D printing and Inventor. Next, you will get to see proper part orientation, how to avoid as well as how to deal with over hangs on your part. Finally, you will see different methods to process difficult parts so they can be easily printed. When you are finished with this course, you will have a solid understanding of how to design parts for manufacturing on a 3D printer. Software required: Autodesk Inventor 2017, Cura 2.6, Meshmixer 3.2.

https://www.pluralsight.com/courses/inventor-3d-printing-fdm-designing

Pluralsight – NUKE Channel Fundamentals

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Have you ever struggled with compositing, not knowing what node to use or how to achieve a more elegant solution? If so, NUKE Channel Fundamentals is the perfect course for you because you will learn how these nodes are the building blocks to everything you do in compositing. First, you will learn how channels construct images and how they can be moved around. Next, you will see how easy it is to perform simple operations on channel sets to easily create new ways of using channels. Finally, you will take these concepts into a full production shot and implement them into creating a photorealistic composite. When you’re finished, you will have gained the knowledge and completed a channel based composite and you’ll have the skills and confidence to implement these simple nodes into your everyday workflows. Software required: NUKE.

https://www.pluralsight.com/courses/nuke-channel-fundamentals

Lynda – Fusion 360: Designing for Plastics

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Plastic has unique properties not shared by other materials, and injection molding has a number of constraints that must be accommodated in the design process. These constraints are different from other manufacturing techniques like 3D printing and subtractive manufacturing. As a result, if you’re designing something that will eventually be created in plastic, considering the complexities of manufacturing in your design process is critical. You’ll need to learn how to do things a bit differently than you would for other materials and processes. In this course, learn how to design for injection molding even when using additive manufacturing to create a prototype in plastic using Fusion 360. Instructor Thom Tremblay explains how to create a form, complete and visualize your design, set it up for 3D printing, all while designing a ready-to-manufacture part.

3D Artist – Issue 113 2018 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

English - PDF - Pages 100 - January 2018 – Issue 113

Lynda - After Effects CC 2018: Editors and Post Essential Training

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In this course, Alan Demafiles covers the core aspects of After Effects commonly used in editing and post production: masks, shapes, type, logos, stills, animating, rendering, and exporting. To begin, Alan compares After Effects to Premiere Pro so you can see the similarities and differences. Then he dives into hands-on demonstrations of how to limit effects with masks, create elements with shape layers, use text templates, animate a logo, and create a 3D type extrusion. Next he shows you how to work with imported pictures, create a Z-space camera montage, change the speed of animations, and more. He wraps up by walking through outputting steps and then kicks off a challenge exercise where you can put your skills into practice.

Topics include:

Linking Premiere Pro and After Effects dynamically
Navigating timeline layers
Working with keyframes
Precomping elements
Animating mask reveals and tracking masks
Creating elements with shape layers
Animating shapes and text
Working with Illustrator files
Animating a logo
Creating 3D type extrusions
Creating a simple camera in Z-space montage
Keying video with Keylight
Batch rendering and Dynamic Link rendering

http://lynda.com/tutorial/625926

Lynda - Maya Bifröst: Fluids

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Bifröst for Maya 2018 includes many welcome updates to the liquid simulation plugin, Bifröst Fluids. With Maya 2018.1, Arnold supports exciting new ways to render fluids in better fidelity without heavy mesh caches. This course takes an overview of simulating liquids in Bifröst and rendering in Arnold. For convincing materials, instructor Aaron F. Ross shows how to extract fluid dynamics data such as vorticity and apply it in an Arnold shading network. To finish the exploration of fluids, he takes a look at Bifröst foam, which generates secondary particles from the main fluid.

Topics include:

Bifröst basics
Analyzing the node structure
Emitting from a polygon mesh
Colliding with a polygon mesh
Adding velocity, friction, and drag with motion fields
Optimizing space and time accuracy
Caching simulations
Meshing and exporting liquids
Render-time meshing in Arnold
Applying channel data to Arnold shaders
Generating foam from a liquid
Rendering and shading foam in Arnold

http://lynda.com/tutorial/639055

Gumroad – Terrain Tools 1.4 fully worked ZBrush Plugin (Win x64)

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Gumroad – Terrain Tools 1.4 – ZBrush Plugin

Terrain Tools is a plugin that makes possible to use the excellent 2.5D tools and brushes already available in ZBrush for the creation of 3D terrains.
Also, it provides erosion algorithms and other HeighMap filters.
http://gumroad.com/l/VRugL

Included:

-Terrain Tools.

– Examples in ZBrush document format.

– Installation PDF.

Installation:

The filters in this plugin require Visual C++ packages. Most likely they are already installed in your PC.


NOTE:
this is update for https://www.cgpeers.to/torrents.php?id=48354 - id=51040 need scripts "sintetic_*.txt" in folder "temp" from id=48354
and manually create folders "maps\temp" in both

I combine these two relises id=51040 + id=48354 in one worked

Quad Chamfer 3DS Max 2018 by Marius Silaghi

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The Quad Chamfer modifier works with 3ds Max and 3ds Max Design 9/2008/2009/2010/2011/2012/2013/2014/2015/2016/2017/2018 (32 & 64 Bit).

Chamfer the right way
The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.
It is the successor of the Quad Chamfer maxscript, improving on by:

Speed. Being a native c++ plugin now it allows you to modify chamfers in real time.
Control. You can determine the look of your chamfers by controlling their sharpness/roundness.
Robustness. A robust new algorithm allows you to chamfer any edge combinations without unpredictable results.
Flexibility. You don't have to commit to any chamfer, you can always change them later.
Workflow. Besides using edge selection you can chamfer by smoothing group boundaries or edge weights. This way you can edit the underlying topology without losing or destroying your chamfers. Also chamfering by edge weights allows to have variable widths on your chamfers.
Here are some of the benefits you get:

You get better results if you use Quad Chamfer in conjunction with turbosmooth
No more unwanted pinching
Great topology
You can control the sharpness/roundness of your chamfers
You don't have to commit to any chamfer, you can change them anytime
And many more other benefits over the normal chamfer and quad chamfer maxscript
Situations in which you would want to use the Quad Chamfer Modifier:

When you want to chamfer edges without producing triangles or n-gons.
When you want to chamfer edges without having artifacts after you apply a TurboSmooth modifier.
When you want to add support loops without using the connect or the swift tool.
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