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Davinci Resolve 14.1 Win


Lynda – Cert Prep: Revit Architecture Certified Professional [2017]

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Study to become a Revit Architecture certified professional with this test prep course from Autodesk Certified Instructor Shaun Bryant. Shaun helps you understand the two pathways available: Autodesk Certified User—for new designers who want to demonstrate basic proficiency with Revit—and Autodesk Certified Professional—for those who possess more advanced skills and can solve complex workflow and design challenges. He reviews specific skills covered by the 35-question exam, including the key areas in the certification roadmap: collaboration, documentation, modeling, and views. Brush up on topics such as importing and linking existing models and files; tagging elements; creating walls; building new family types; modeling floors, stairs, and roofs; creating views and legends; worksharing; and producing detailed schedules and sheets. Once you're finished with this course, you can feel confident taking Autodesk Certified Professional or Autodesk Certified User exam for Revit Architecture.

Note: The exam objectives are not release specific, but the course has been revised to reflect the most recent version of the software, Revit Architecture 2018.

Topics include:

What is Autodesk certification?
Importing DWG and image files
Using worksharing and worksharing visualization
Creating and modifying fill regions
Placing details
Tagging elements
Working with family types and parameters
Modeling different architectural elements
Creating views
Organizing and sorting items in a schedule

http://lynda.com/tutorial/661758

Lynda - Maya 2018 Essential Training (updated Nov 15, 2017)

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Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.

Topics include:

Getting familiar with the Maya interface
Configuring viewports and workspaces
Selecting and manipulating objects
Creating hierarchies and layers in scenes
Creating polygonal models
Modeling and refining polygonal meshes
Working with subdivision surfaces
Sculpting a basic landscape
NURBs modeling
Creating and applying materials and textures
Adding lights and cameras to a scene
Rendering in Arnold
Animating in Maya

http://lynda.com/tutorial/604210

Boris Sapphire 11.0 (AE) for Win64

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Sapphire 11 is a major upgrade for the suite of VFX plug-ins. Key features include integrating the Academy Award-winning Mocha planar tracking and masking engine into Sapphire effect. In addition to adding Mocha, over 50 new effect and transitions, created with the Sapphire Builder, are also included with Sapphire 11. Autodesk Flame artists will benefit from the addition of an exclusive S_Mocha spark, which allows for the exporting of mocha planar tracking data for use in other Flame compositing modules. And finally, as with every major release, Sapphire 11 has been optimized for maximum CPU and GPU performance. Scroll down for more information.

SideFX Houdini FX v16.0.671 for Redshift 2.5.32 (Win)

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HOUDINI 16.0.671 for Redshift 2.5.32 (WIN)

I'm not the author of any of this, I'm Just sharing the way I got them to work together without problems due to the Redshift houdini compatible versions.

Credits

XFORCE (houdini) And

(Redshift)

Crackers: 1rv4n, dpicg, Antunez.
Plugin development: Alchemistrs.
Suppliers: lv4kmedia, cthulhu
Testers: dpicg, Hawkeye, SWR47, bazuka, needtoknow, Relok and others.
Organizer: EvilEnginer

Light For Visual Artists: Understanding & Using Light in Art & Design

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A cool anon scanned and posted this. I'm just sharing.

Handy_Seamless_Transitions v3 Windows Only (updated) with Fix, encase its not working only

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Handy Seamless Transitions – is a set of video-transitions which can help to make your video visually interesting and amazing! Slideshow, trailer, promo, music clip, broadcast, movie, documentary film or presentation – any your project will be far more fascinating, dynamic, and professional!
Over 490 dynamic After Effects transitions for any video projects! Make your video visually interesting and amazing quickly, conveniently and effortlessly! Slideshow, trailer, promo, music clip, broadcast, movie, documentary film or presentation – every your project will be far more fascinating, dizzying, and professional

Features
Over 300 dynamic transitions
Requires After Effects CS5 and above
Without mediahodlers (adjustment layers system)
For any resolutions. Including: HD | Full HD | 2K | 4K
Compatible with Time Remapping
HST Script v.1.0 by Kogoduos is included (running in CC.2014 and above)
Detailed video tutorial included. Also, you can see the review here
AEP-file of Promo is included
Sound FX is included (based on pack of Mexikus)

Note:If not working uninstall transition and later install open after effects run script go folder download folder (fix license its not working only)open folder changed java script in all format and chose unlock script and you're ready

Video Tutorial How to install:https://www.youtube.com/watch?v=WP3ISL7xllo

Credits to the owner: ^_^

Sharing is caring

Trimble SketchUp Pro 2018 18.0.16975

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Trimble SketchUp Pro 2018 18.0.16975

Sketchup pro 2018

Sketchup Pro 2018

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https://www.sketchup.com/products/sketchup-pro/new-in-2018

Trimble SketchUp Pro 2018 18.0.16975 for Windows

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Trimble SketchUp Pro 2018 18.0.16975

Pluralsight – CINEMA 4D Modeling Fundamentals

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Looking to gain an introductory look into CINEMA 4D modeling techniques? In this course, CINEMA 4D Modeling Fundamentals, you'll learn about CINEMA 4D's powerful modeling tools and its hierarchy-based workflow that will make your modeling process extremely flexible. First, you'll explore how to create simple geometry in CINEMA 4D and manipulate it in your scenes. Next, you'll discover a variety of polygon modeling tools that will allow you to add edges, extrude faces, and shape your geometry. Then, you'll delve into using generators to create geometry from primitive or custom splines, how to smooth objects with a subdivision surface, and how you can modulate the edge hardness. Finally, you'll cover some MoGraph tools that will let you easily work with duplicates in your scenes. By the end of this course, you'll have a better understanding of how these tools work together, you'll be able to create your own modeling solutions, and really come up with a workflow that's comfortable. Software required: CINEMA 4D.

https://www.pluralsight.com/courses/cinema-4d-modeling-fundamentals

Tableware

Unity Asset - Ultimate VFX v2.7.3

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http://www.assetstore.unity3d.com/en/#!/content/26701

Version: 2.7.3

Requires Unity 5.5.0 or higher.

First upload. Enjoy ;)

Dragonframe 4.0.2 Win64

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This is countryboy's crack from https://forum.cgpersia.com/f13/dragonframe-4-0-2-win64-164813/ . All credit to him. I have not installed or tested this yet, I am simply mirroring it here for longevity.

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The Dragonframe Stop Motion Software from Dragonframe is image capture software for stop motion animation, motion design, and visual effects for Windows, Ideal for enthusiasts and professionals alike, Dragonframe relies on its stability, ease of use, and huge variety of camera compatibility. Not to mention, it's advanced 3D capabilities, chroma key, and audio scrubbing. All your adjustments and edits are stored and applied on the fly, so that you'll always be able to move directly into post-production with well-organized files. This enables you to execute as many post-processing adjustments as you'd like, without making permanent changes to the original. You can also animate with tools such as toggling, looping, and onion-skin or work with a configurable x-sheet with easy export options.

Animate Your Way: You may feel most comfortable animating with onionskin-blending your live view over the previously shot frame. Or you may choose to step up your game by stepping directly between live view and the captured frames. Turn on auto-toggle to toggle between live view and a capture frame, or loop playback to get the sense of movement you're aiming for.

Lip-Sync System: Custom Face Sets: Many studios use replacement mouth sets to animate dialogue. You can create a Dragonframe face set by making a multi-layer Photoshop file. You can even specify shape sounds and hot-keys within the PSD file
Lip-Sync, Integrated: Perform full lip-sync for multiple characters with replacement mouth and eye sets, directly within the audio workspace

Export: Direct Access to Source RAW/JPG/TIFF Files: Your camera's high-res source files are saved in an easily accessible directory. Export to QuickTime: Create a reference or self-contained movies with many export options. Image Sequence Export: Export your frames in different image formats, customize naming, etc. After Effects: Import image sequence directly from scene source location. Final Cut Pro: Create a reference QuickTime and import into your project.

This is only a partial list of features, and the full list goes on and on ! Try DragonFrame 4 yourself.

Georg_Jensen_vases

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Georg_Jensen_vases


here is the link of this model

https://www.ultraimg.com/image/n53l

Blender SpeedSculpt_v 0.1.7

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Speedsculpt 0.1.7 works with Blender 2.79

SpeedSculpt allows you to create very fast characters, to manage dyntopo Sculpting with booleans, cut curves, skin modifier, decimate etc.

Stan Winston Schoo - Creature design sculpture-techniques part 1 - Jordu Schell

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https://www.stanwinstonschool.com/tutorials/creature-design-sculpture-techniques

All time classic I couldn't find anywhere... so I put him back here

Lynda - Fusion 360: Surfacing with the Patch Workspace

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The Patch workspace in Autodesk Fusion 360 is designed specifically for working with surfaces. This environment is ideal for building complex, organic shapes and water-tight solid bodies. In this course, Jomarc Baquiran teaches you how to use the Fusion 360 surfacing toolset to design real-world products. Learn by example as he creates two plastic bottles that showcase the practical application of surfaces. Discover the strengths and limitations of the surface geometry, and learn how to manipulate bodies with the Patch workspace's Extrude, Trim, Extend, Stitch, and Merge commands. Plus, learn how to add realistic detail and create a presentation-worthy render of your surface-based product design.

Topics include:

Sketching
Creating a loft
Extruding, trimming, extending, and stitching surfaces
Combining and splitting bodies
Quick rendering
Adding details
Creating a realistic final render

http://lynda.com/tutorial/606061

Lynda - 3ds Max 2018: Mastering UVW Mapping

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UVW mapping is a coordinate mapping technique that enables artists to project 2D textures onto the surfaces of 3D objects. It's a key skill for all areas of the 3D industry, including film, gaming, and visualization. This course helps designers map geometry in preparation for texturing, using the powerful UVW mapping feature set in 3ds Max 2018, including the UVW Map modifier, UVW Editor, and Blended Box Map.

Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor. Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly.

Topics include:

UVW coordinates
UV space
Working with the UVW Map modifier and UVW gizmo
World space vs. object space
Peel mapping and pelt mapping
Reshaping UV elements
Smoothing and relaxing UVs
Rendering UV layouts
Blending seams with the Blended Box Map

http://lynda.com/tutorial/630579
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